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resource research Informal/Formal Connections
In this paper we investigate how people become engaged with open data, what their motivations are, and the barriers and facilitators program participants perceive with regard to using open data effectively.
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TEAM MEMBERS: Jack Shanley Camillia Matuk Oded Nov Graham Dove
resource research Informal/Formal Connections
Informal STEM learning experiences (ISLEs), such as participating in science, computing, and engineering clubs and camps, have been associated with the development of youth’s science, technology, engineering, and mathematics interests and career aspirations. However, research on ISLEs predominantly focuses on institutional settings such as museums and science centers, which are often discursively inaccessible to youth who identify with minoritized demographic groups. Using latent class analysis, we identify five general profiles (i.e., classes) of childhood participation in ISLEs from data
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TEAM MEMBERS: Remy Dou Heidi Cian Zahra Hazari Philip Sadler Gerhard Sonnert
resource evaluation Exhibitions
This paper presents synthesized research on where XR is most effective within a museum setting and what impact XR might have on the visitor experience.
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TEAM MEMBERS: Madeleine Pope Kate Haley Goldman William Swartout Dr. Emily Lindsey Dr. Benjamin Nye Dr. Gale Sinatra
resource research Media and Technology
Having a central scientific language remains crucial for advancing and globally sharing science. Nevertheless, maintaining one dominant language also creates barriers to accessing scientific careers and knowledge. From an interdisciplinary perspective, we describe how, when, and why to make scientific literature more readily available in multiple languages through the practice of translation. We broadly review the advantages and limitations of neural machine translation systems and propose that translation can serve as both a short- and a long-term solution for making science more resilient
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TEAM MEMBERS: Emma Steigerwald Valeria Ramírez-Castañeda Débora Y C Brandt András Báldi Julie Teresa Shapiro Lynne Bowker Rebecca D Tarvin
resource research Media and Technology
As the digital revolution continues and our lives become increasingly governed by smart technologies, there is a rising need for reflection and critical debate about where we are, where we are headed, and where we want to be. Against this background, the paper suggests that one way to foster such discussion is by engaging with the world of fiction, with imaginative stories that explore the spaces, places, and politics of alternative realities. Hence, after a concise discussion of the concept of speculative fiction, we introduce the notion of datafictions as an umbrella term for speculative
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TEAM MEMBERS: Gernot Rieder Thomas Völker
resource research Informal/Formal Connections
Counterspaces in science, technology, engineering, and mathematics (STEM) are often considered “safe spaces” at the margins for groups outside the mainstream of STEM education. The prevailing culture and structural manifestations in STEM have traditionally privileged norms of success that favor competitive, individualistic, and solitary practices—norms associated with White male scientists. This privilege extends to structures that govern learning and mark progress in STEM education that have marginalized groups that do not reflect the gender, race, or ethnicity conventionally associated with
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TEAM MEMBERS: Maria Ong Janet Smith Lily Ko
resource research Public Programs
Computing fields are foundational to most STEM disciplines and the only STEM discipline to show a consistent decline in women's representation since 1990, making it an important field for STEM educators to study. The explanation for the underrepresentation of women and girls in computing is twofold: a sense that they do not fit within the stereotypes associated with computing and a lack of access to computer games and technologies beginning at an early age (Richard, 2016). Informal coding education programs are uniquely situated to counter these hurdles because they can offer additional
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TEAM MEMBERS: Roxanne Hughes Jennifer schellinger Kari Roberts
resource research Informal/Formal Connections
Overlaying Computer Science (CS) courses on top of inequitable schooling systems will not move us toward “CS for All.” This paper prioritizes the perspectives of minoritized students enrolled in high school CS classrooms across a large, urban school district in the Western United States, to help inform how CS can truly be for all.
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TEAM MEMBERS: Jean Ryoo Tiera Tanksley Cynthia Estrada Jane Margolis
resource research Professional Development, Conferences, and Networks
On behalf of the Interagency Working Group on Workforce, Industry and Infrastructure, under the NSTC Subcommittee on Quantum Information Science (QIS), the National Science Foundation invited 25 researchers and educators to come together to deliberate on defining a core set of key concepts for future QIS learners that could provide a starting point for further curricular and educator development activities. The deliberative group included university and industry researchers, secondary school and college educators, and representatives from educational and professional organizations. The
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TEAM MEMBERS: Carol Lynn Alpert
resource research Exhibitions
Integrating science, technology, engineering, and mathematics (STEM) subjects in pre-college settings is seen as critical in providing opportunities for children to develop knowledge, skills, and interests in these subjects and the associated critical thinking skills. More recently computational thinking (CT) has been called out as an equally important topic to emphasize among pre-college students. The authors of this paper began an integrated STEM+CT project three years ago to explore integrating these subjects through a science center exhibit and a curriculum for 5-8 year old students. We
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TEAM MEMBERS: Morgan Hynes Monica Cardella Tamara Moore Sean Brophy Senay Purzer Kristina Tank Muhsin Meneske Ibrahim Yeter Hoda Ehsan
resource research Media and Technology
We developed a multi-touch interface for the citizen science video game Foldit, in which players manipulate 3D protein structures, and compared multi-touch and mouse interfaces in a 41-subject user study. We found that participants performed similarly in both interfaces and did not have an overall preference for either interface. However, results indicate that for tasks involving guided movement to dock protein parts, subjects using the multi-touch interface completed tasks more accurately with fewer moves, and reported higher attention and spatial presence. For tasks involving direct
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TEAM MEMBERS: Thomas Muender Sadaab Ali Gulani Lauren Westendorf Clarissa Verish Rainer Malaka Orit Shaer Seth Cooper
resource research Public Programs
Although hundreds of citizen science applications exist, there is lack of detailed analysis of volunteers' needs and requirements, common usability mistakes and the kinds of user experiences that citizen science applications generate. Due to the limited number of studies that reflect on these issues, it is not always possible to develop interactions that are beneficial and enjoyable. In this paper we perform a systematic literature review to identify relevant articles which discuss user issues in environmental digital citizen science and we develop a set of design guidelines, which we evaluate
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TEAM MEMBERS: Artemis Skarlatidou Alexandra Hamilton Michalis Vitos Muki Haklay