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resource project Public Programs
The University of Oklahoma will increase knowledge about how youths create information and how information professionals can help them become successful information creators by promoting their information and digital literacies and other 21st century skills. This Early Career research project builds on existing research and results of previously funded IMLS Learning Labs by investigating how twenty-four middle school students engaged in project-based, guided-inquiry STEM learning to create information in a school library Learning Lab/Makerspace. The project will result in a model of information-creating behavior that can help develop a groundbreaking approach to information literacy instructions and creative programs.
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TEAM MEMBERS: Kyungwon Koh
resource project Public Programs
Poets House will plan for a national project that will combine scientific knowledge with the expressive art of poetry. The planning project will lay the groundwork for a five to six city national program that will offer 1) public poetry-and-science programs at libraries and natural history museums; 2) poetry enhanced exhibits at natural history museums and libraries; and 3) self-directed learning through poetry and science resources at public libraries. The planning project will bring together experts in science, natural history museums, libraries, and poetry to share information; test-pilot public programs on both the East and West coasts, including a poetry-enhanced tour of natural history exhibits at the Oakland Museum; and determine the content, protocols and strategy for implementing a multi-city national program.
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TEAM MEMBERS: Lee Briccetti
resource project Public Programs
The Urban Libraries Council (ULC) and the National Summer Learning Association (NSLA) will conduct a fifteen-month project designed to increase resources, inspire innovation, and build national awareness of public libraries as leaders in summer learning. ULC and NSLA will increase knowledge of emerging models; deepen connections between library, summer learning, and school leaders; and help build national visibility with local government, school, and library leaders of the role and value of public libraries in summer learning. Project activities include: a national scan of research-based practices, including a survey, site visits, interviews, and a focus group; identification of emerging models that incorporate library-school partnerships as well as science, technology, engineering, arts, and math (STEAM) learning, connected learning, and family learning; development of an online resource guide; and the building of a library-based peer learning network.
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TEAM MEMBERS: Angela Goodrich
resource project Public Programs
The Free Library of Philadelphia Foundation will create on-the-floor makerspaces in libraries in underserved neighborhoods in North Philadelphia. These spaces will help local residents of all ages to gain access to technology and participatory education, and encourage creative applications and collaborative projects. Mentors will guide multigenerational community members as they create cross-disciplinary, interest-driven electronic art projects; build interest and knowledge in STEAM (Science, Technology, Engineering, Art, and Mathematics), and use tools and skills to create and share artifacts that reflect their identities and communities. Through the act of making, participants of all ages will have the opportunity to design meaningful digital and physical objects that capture the richness and diversity of their neighborhoods. These place-based, interest-driven, and mentor-guided makerspaces will provide a replicable, scalable model for libraries and museums nationally.
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TEAM MEMBERS: Siobhan Reardon
resource project Public Programs
This University of Wisconsin System will conduct research to understand how the Madison Public Library (MPL) is building a production-oriented approach to literacy and learning through their maker-focused program, the Bubbler. On a national level, this project speaks to educational research communities, professionals, members of informal learning institutions, and organizers of designed makerspaces. At the local level, it addresses underserved populations in the Madison area and MPL in evaluating and developing the Bubbler. Findings will be shared through conference presentations, journal articles, and networks of library professionals.
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TEAM MEMBERS: Rebekah Willett
resource research Public Programs
The article focuses on the establishment of the YOUMedia Network at Saint Public Library in Saint Paul, Minnesota. The digital learning laboratory operates within the guidelines of Hanging Out, Messing Around and Geeking Out (HOMAGO) which provides teenagers access to technology and art such as sewing machines, makerspace, and recording studios. The library partnered with Parks and Recreation Department, Saint Paul Neighborhood Network and the Science Museum of Minnesota's Youth Science Center.
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TEAM MEMBERS: Jennifer Larson
resource research Public Programs
A personal narrative is presented which explores the author's experience of turning their library into a makerspace.
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TEAM MEMBERS: Andy Plemmons
resource research Public Programs
The article presents the makerspaces in libraries where informal, collaborative learning can occur through hands-on creation using any combination of technology, industrial arts and fine arts not readily available for home use. It cites the underlying goal of a makerspace to encourage innovation and creativity via the use of technology and offer a place where everything can be nurtured. It notes a growing interest in design thinking afforded by makerspaces.
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TEAM MEMBERS: Leanne Bowler
resource research Public Programs
The article offers the authors' insights on a two-event in the Faculty of Information's symposium series at the iSchool @ Toronto on Creative Making in Libraries and Museums. Topics discussed include museums and cultural libraries, the development of makerspaces in a library and use of three-dimensional (3D) printing, and the open source, portable digital file distribution tool LibraryBox. The symposium featured librarian Jason Griffey, professor Matt Ratto, and MakerKids founder Andy Forest.
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TEAM MEMBERS: Stephen Abram Jane Dysart
resource project Media and Technology
Funded jointly by the Institute of Museum and Library Services (IMLS) and the MacArthur Foundation, in partnership with the and Association of Science-Technology Centers (ASTC) and Urban Libraries Council (ULC), Learning Labs in Libraries and Museums supports the planning and design of 24 learning labs in libraries and museums nationwide. The inaugural cohort of 12 sites ran from January 2012 to June 2013, and a second cohort of 12 additional sites began in January 2013 and will extend through June 2014. In addition to the primary awardees, most grants included additional institutional partners, resulting in a rich community including over 100 professionals from approximately 50 participating organizations (libraries, museums, universities, and community-based organizations). The labs are intended to engage middle- and high-school youth in mentor-led, interest-based, youth-centered, collaborative learning using digital and traditional media. Inspired by YOUmedia, an innovative digital space for teens at the Chicago Public Library, as well as innovations in science and technology centers, projects participating in Learning Labs are expected to provide prototypes for the field based on current research about digital media and youth learning, and build a "community of practice" among the grantee institutions and practitioners interested in developing similar spaces.
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TEAM MEMBERS: Association of Science-Technology Centers Margaret Glass Amy Eshelman Korie Twiggs
resource project Media and Technology
Educators from K-12 and higher education are collaborating on a new school of the future projects involving humanoid robots and other forms of robots and student and teacher productivity tools. We are working in the areas of STEAM Plus. (science, technology, engineering, visual and performing arts, mathematics, computer languages and foreign languages) All team members will share their action research results through a traveling exhibition to all twelve public libraries in the city of Long Beach, California. Kids Talk Radio through its Backpack Science, Journalism, and Backpack Robotics programs will create video and audio podcasts of the action research and share findings over the Internet with schools, libraries and museums around the world.
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TEAM MEMBERS: Super School Software Bob Barboza Walter Martinez