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resource research Public Programs
The ethnography presented by van Eijck and Roth focuses on the activities of people involved in a government funded internship program in conservation and restoration, which was offered by a 'multidisciplinary research center' through a local First Nation adult education center. The internship was designed, in partnership with a local non-profit conservation society (OceanHealth), to appeal to First Nation men and women considering career change, returning to school, or re-entering the work place. The primary aim of the internship was to 'provide authentic science for diverse student
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TEAM MEMBERS: Christine Coughlin Susan Kirch
resource research Public Programs
Learning environment studies acknowledge that learning takes place within the social realm and that social conditions contribute to the quality of both learning and experience. This can be said to be especially true for environmental learning programs. To access information about students' perceptions of their learning environment, a robust instrument for describing and measuring student perceptions of environmental education in place-based educational settings was developed and validated. Focus groups with environmental educators were formed to explore (from teachers' perspective) the factors
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TEAM MEMBERS: David Zandvliet
resource research Public Programs
How do informal learning organizations work with schools as part of a broader educational ecology? We examined this question through a comparative case study of two collaborative efforts whereby informal arts education organizations, a children's museum and a community-based organization, worked with an urban school district to redefine the provision of educational services for children and youth. Grounded conceptually in organizational theory, our study identified factors that enable and constrain collaboration across the formal-informal divide. We argue that examining the dynamics of cross
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resource research Public Programs
This is a handout from the session "Unique Approaches to Community Engagement – Challenges, Successes, Lessons Learned" at the 2014 ASTC Conference held in Raleigh, NC. The handout includes presentation slides and the central questions discussed by each session contributor.
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TEAM MEMBERS: Dale McCreedy Gretchen Walker Patricia Ward Blake Wigdahl Jennifer Zoffel
resource research Public Programs
This is a handout from the session "Engaging Underrepresented Populations in your STEM Programming: A place-based approach" at the 2014 ASTC Conference held in Raleigh, NC. It includes slides from the presentation, which describe how a neighborhood-based approach can be used to reach target audiences.
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TEAM MEMBERS: Christine Keefe
resource project Media and Technology
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative resources for use in a variety of settings. The project will further develop, roll out, and conduct research on a set of materials that will introduce middle school age youth to innovative and engaging engineering challenges in the Boys and Girls Club (B&GCs) context. Building on substantial prior work and evaluation-based learning, WISE Guys and Gals - Boys & Girls as WISEngineering STEM Learners (WGG) will: (1) combine engineering design activities with the (open source, online) WISEngineering infrastructure; (2) scale-up the infrastructure; (3) engage youth in informal afterschool experiences; and (4) collect a wealth of rich data to further our understanding of how youth learn through these experiences. This work will be conducted by Hofstra University's Center for STEM Research in conjunction with Brookhaven National Laboratory (BNL), The CUNY Graduate Center's Center for Advanced Study in Education (CASE), the Boys & Girls Club of America, and 25 B&GCs in New York and New Jersey. The underlying theoretical framework builds on proof-of-concept work supported by NSF and the Bill and Melinda Gates Foundation. An open source, on-line interface (WISEngineering) provides numerous virtual tools (e.g., social networking, Design Journal, embedded assessments) that promote learning and collaboration through challenging, thoughtful, and creative work. WGG will explore how to incorporate creativity, social networking, connections to real-world STEM needs/careers, and teamwork into challenges that can be completed in a one-hour period, an activity time constraint in many B&GC settings. Staff from the clubs will participate in face-to-face and virtual professional development in an effort to build their capacity as facilitators of STEM learning. Research will focus on: (1) how activities developed for 60-minute implementation and guided by informed engineering design and interconnected learning frameworks support youth learning and engagement; and (2) characteristics of the professional development approach that support B&GC facilitators' capacity development. By the end of the project, over 6,000 middle school aged youth, the majority from groups underrepresented in STEM areas, will gain experience with engineering design as they develop engineering thinking, new STEM competencies, STEM career awareness, and an appreciation for the civic value of STEM knowledge.
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TEAM MEMBERS: David Burghardt Xiang Fu Kenneth White Melissa Rhodes
resource project Public Programs
Native Americans exert sovereignty over vast amounts of United States land and water resources, yet are underrepresented in the disciplines that train our nation's future land and water resource managers. Native American resource managers must walk in two worlds, accommodating both traditional and modern methods that may come into conflict. Building on an existing, NSF-funded Manoomin Science Camp, the Walking Two Worlds (W2W) project will employ a systems view of resource management in considering a broad range of resource management issues affecting the region (including its lakes and wetlands, fisheries, forestry, wildlife, and air quality), with the goal of engaging the entire community in environmental and resource management issues of immediate relevance to the community. W2W will incorporate both Western science concerning the physical, chemical, and biological worlds, and traditional environmental knowledge, culture, language, and the judgment of elders. This holistic approach will not only facilitate effective resource management for the community, it will also serve as a 'hook' for engaging students and the community in STEM. A partnership of the Fond du Lac Band (of Lake Superior Chippewa) and the University of Minnesota (UMN) planned collaboratively with the community, W2W will focus on community-inspired, participatory science research projects related to resource management and environmental science. W2W will be facilitated by local teachers, with former participants as mentors, researchers and resource manages as mentors, and UMN faculty as lecturers. W2W recognizes the critical importance of strong STEM education for natural resource management. Using a mixed-methods approach to external evaluation, the project will build knowledge on the contributions of the W2W holistic, systemic approach and theme of community resource management. This will provide the foundation for a future development project that builds a community of place-based learning and community-inspired research projects.
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TEAM MEMBERS: Emi Ito Diana Dalbotten
resource project Media and Technology
This project supports the development of technological fluency and understanding of STEM concepts through the implementation of design collaboratives that use eCrafting Collabs as the medium within which to work with middle and high school students, parents and the community. The researchers from the University of Pennsylvania and the Franklin Institute combine expertise in learning sciences, digital media design, computer science and informal science education to examine how youth at ages 10-16 and families in schools, clubs, museums and community groups learn together how to create e-textile artifacts that incorporate embedded computers, sensors and actuators. The project investigates the feasibility of implementing these collaboratives using eCrafting via three models of participation, individual, structured group and cross-generational community groups. They are designing a portal through which the collaborative can engage in critique and sharing of their designs as part of their efforts to build a model process by which scientific and engineered product design and analysis can be made available to multiple audiences. The project engages participants through middle and high school elective classes and through the workshops conducted by a number of different organizations including the Franklin Institute, Techgirlz, the Hacktory and schools in Philadelphia. Participants can engage in the eCrafting Collabs through individual, collective and community design challenges that are established by the project. Participants learn about e-textile design and about circuitry and programming using either ModKit or the text-based Arduino. The designs are shared through the eCrafting Collab portal and participants are required to provide feedback and critique. Researchers are collecting data on learner identity in relation to STEM and computing, individual and collective participation in design and student understanding of circuitry and programming. The project is an example of a scalable intervention to engage students, families and communities in developing technological flexibility. This research and development project provides a resource that engages students in middle and high schools in technology rich collaborative environments that are alternatives to other sorts of science fairs and robotic competitions. The resources developed during the project will inform how such an informal/formal blend of student engagement might be scaled to expand the experiences of populations of underserved groups, including girls. The study is conducting an examination of the new types of learning activities that are multiplying across the country with a special focus on cross-generational learning.
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TEAM MEMBERS: Yasmin Kafai Karen Elinich Orkan Telhan
resource project Public Programs
The Exploratorium, in collaboration with the Boys and Girls Club Columbia Park (BGC) in the Mission District of San Francisco, is implementing a two-year exploratory project designed to support informal education in science, technology, engineering, and mathematics (STEM) within underserved Latino communities. Building off of and expanding on non-STEM-related efforts in a few major U.S. cities and Europe, the Exploratorium, BGC, and residents of the District will engage in a STEM exhibit and program co-development process that will physically convert metered parking spaces in front of the Club into transformative public places called "parklets." The BGC parklet will feature interactive, bilingual science and technology exhibits, programs and events targeting audiences including youth ages 8 - 17 and intergenerational families and groups primarily in the Mission District and users of the BGC. Parklet exhibits and programs will focus on STEM content related to "Observing the Urban Environment," with a focus on community sustainability. The project explores one approach to working with and engaging the public in their everyday environment with relevant STEM learning experiences. The development and evaluation processes are being positioned as a model for possible expansion throughout the city and to other cities.
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resource project Public Programs
Earth Partnership: Indigenous Arts and Sciences (EP) will develop and refine a model for integrating Indigenous and informal and formal K-20 educators in ecological restoration, project-based learning and professional development. EP will involve participants in Native habitat restoration on community spaces, school grounds and nearby natural areas as a context for intergenerational STEM learning across age, ecosystem, discipline, learning style, culture and place. EP integrates Native knowledge and core values including relationship, reciprocity, respect and responsibility with Western STEM concepts and processes. The project will integrate the expertise of university social, physical, life and learning scientists and community and tribal practitioners to design, develop and test informal STEM learning incorporating ecological restoration, citizen science and cultural diversity. EP grows out of a teacher professional development model funded by NSF and is a network that now includes participating individuals and organizations from many states. This network will enhance dissemination and provide a foundation for a larger project growing out of the results of this project. EP will build capacity of Native and non-Native informal educators and citizens to work together to generate engagement among young people and adults with ecological STEM learning and stewardship. The approach will integrate culturally authentic resources, inquiry and citizen science process skills (e.g., data collection, analysis, ecological restoration, water stewardship) in multiple learning settings. Stronger multicultural, intergenerational and community partnerships will be supported to restore aquatic and terrestrial habitats through community-based stewardship projects and Service Learning. Through EP, Native youth will be encouraged to explore STEM careers that will meet future workforce needs for managing tribal resources and become knowledgeable citizens able to use critical thinking and analysis of STEM-related issues in their communities. The project will use a developmental evaluation approach to assess project planning processes and outcomes of educational programs.
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TEAM MEMBERS: Cheryl Bauer-Armstrong Naomi Tillison Maria Moreno Delores Gokee-Rindal
resource project Media and Technology
The Cyberlearning and Future Learning Technologies Program funds efforts that will help in envisioning the next generation of learning technologies and advancing what we know about how people learn in technology-rich environments. Development and Implementation (DIP) Projects build on proof-of-concept work that showed the possibilities of the proposed new type of learning technology, and project teams build and refine a minimally-viable example of their proposed innovation that allows them to understand how such technology should be designed and used in the future and answer questions about how people learn with technology. Although for years researchers have believed technology could afford anytime-anywhere learning, we still don't understand how learners behave differently across contexts, such as home, school, and in the community, and how to get youth to identify as learners across those contexts. This proposal aims to use mobile devices and strategically placed shared kiosks to 'scientize' youth in two low-income communities. Through strategic partnerships with community organizations, educators, and families, the innovation is to get primary and middle-school students engaging in scientific inquiry in the context of their neighborhoods. Research will help determine how the technology can best be deployed, but also answer important questions about how communities can provide support to help kids think like scientists and identify with science. This project will design and implement ubiquitous technology tools that include mobile social media and tangible, community displays (collectively called ScienceKit) that are deeply embedded into two urban neighborhoods, and demonstrate how such ubiquitous technologies and related cyberlearning strategies are vital to improve information flow and coordination across a neighborhood ecosystem, in order to create environments where children can connect their science learning across contexts and time (e.g. scientizing). A program called ScienceEverywhere comprised of partnerships between tightly connected neighborhood organizations with mentors, teachers, parents, and researchers will help learners develop scientifically literate practices both in and out of school, and will demonstrate students' learning to their communities. Research will consist of mixed methods studies of use of the tools, including iterative design-based research, ethnography, and the use of participant observers from the community; these will be triangulated with usage logs of the technologies and content analysis of microblogs by the learners on their identities and interests. Discourse analysis of interviews with focal learners will orient the qualitative work on identity development, and analysis using activity theory will inform the influences of the social practices and sociotechnical systems on learner trajectories. Formative evaluation will help shed light on if and how the sociotechnical system promotes STEM literacy and STEM identity development.
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TEAM MEMBERS: Tamara Clegg June Ahn Jason Yip
resource project Media and Technology
This Michigan State University and University of Texas-Austin project will focus on making science communication more scientific. It will primarily use interview and survey research to improve societal understanding of how those involved in science communication, particularly scientists, think about science communication. The goal is to use this knowledge to help improve science communication training and recruiting with a focus on increasing the likelihood that scientists will adopt evidence-based communication strategies to increase public interest, engagement, and identification with science, technology, engineering, and math (STEM). A central underlying reason for the study is a mismatch between scientists' motivations and goals when interacting with public audiences and what research suggests would be the most positive and productive with public audiences. This study is funded by the Advancing Informal STEM Learning program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. The project will be conducted in three phases. The first is interviews with a wide range of science communication experts to assess priority research questions. These interviews will be followed by surveys with U.S.-based members of up to 10 different scientific societies representing a broad range of academic fields as well as a survey of science communication researchers. The survey will focus on three different public engagement modes, including face-to-face engagement, online engagement, and engagement via the news media. Consistent with the Theory of Planned Behavior, the surveys will assess scientists' attitudes about public engagement and specific public engagement goals, as well as perceptions of social norms (both descriptive and injunctive) and efficacy beliefs (both internal and external). These will be used as predictors of general and goal-specific engagement willingness, as well as reported past behavior, using multigroup modeling. Potential communication goals of interest include transferring knowledge, developing interest and excitement, building trust in scientists, demonstrating openness and a willingness to listen, shaping how people think about subjects (i.e. framing), and/or defending science. The final phase of the project will explore the potential to design experiments aimed at testing the impact that mention of specific goals has on communication training recruitment as well as the degree to which online content about various goals is attractive to scientists interested in developing their communication skills. The research is the most targeted and largest attempt to date to understand how scientists' views about the public and communication processes may shape science communication behavior.
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TEAM MEMBERS: John Besley Anthony Dudo