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resource project Exhibitions
The Exploratorium will develop a 6000 sq. f.t exhibit Seeing: The Interaction of Physiology, Culture, and Technology . As the first exhibit and program development project of their multiyear initiative "Refocusing on the Floor," this permanent exhibit will consist of approximately 60 new and redesigned exhibits organized into six sections: Seeing Central, Light and Images, Process of Seeing, Seeing Things Differently, Extending Our Vision, and Deconstructing What We See. Visitors will develop their skills at seeing, noticing, and visual thinking, will become more conscious of visual information in daily life, be exposed to current research on vision and visual cognition, be given opportunities to investigate the social and cultural influences on seeing, and be lead to the realization that seeing, interpreting, and understanding visual information are basic to the conduct of science. New partnerships will be developed with community-based organizations that will promote new audiences for the Exploratorium as well as enhance the viewpoints of the participating staff members. The activities will address the National Science Standards in terms of the process skills that are identified and will reintroduce visual thinking skills into the activities linking the exhibit with the formal education's curriculum. Additional workshops and professional dissemination activities will be included in the overall project.
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TEAM MEMBERS: Thomas Humphrey Kathleen McLean
resource project Exhibitions
The Oregon Museum of Science and Industry (OMSI) will develop Engineer It! Dissemination of a Successful Multiple Outcome Exhibition. This will be a 5000 sq. ft. traveling exhibit based on their NSF supported exhibit Engineer It! that opened as a permanent exhibit at OMSI in 1994. The exhibit presents visitors with an environment rich in opportunities to design, engineer, and test structures in three testing areas focusing on water, structures, and wind. Visitors will learn basic engineering principles through experimentation by designing boats, buildings, bridges, cranes, windmills, and paper airplanes among other things. Supporting components include training workshops for host museums on how to most effectively use the experimental environment of the exhibit, a Teacher's Guide, take-home activities, and a web page. The primary audience is the general museum visitor which includes many families, and elementary school students. Careful attention will be given to the development of family friendly exhibit text that will help adults understand how children learn from developmentally appropriate hands-on activities and how they can support that learning through adult-child interaction. The content of the exhibit is in synchrony with national science standards.
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TEAM MEMBERS: Raymond Vandiver Jan Dabrowski Nancy Stueber
resource project Exhibitions
The Whitaker Center for Science and Arts will develop two versions of an exhibit Bodies in Motion: The Physics of Human Movement. The Whitaker Center is a new cultural center to be centrally located in Harrisburg, PA and has as its theme "science through the arts." In keeping with that focus, this will be a highly interactive 2000 sq. ft. exhibit which will provide experiences that reveal the physics embodied in dance, ice skating, gymnastics, and other sports. Two versions of the exhibit will be developed, one will be for the Whitaker Center (2000 sq. ft.) and the other (1500 sq. ft.) will travel to small science centers and children's museums. The core physics concepts to be explored are mass, inertia, force, speed and velocity, acceleration, torque, momentum, angular momentum, centrifugal and centripetal force, kinetic and potential energy, gravity, and Newton's Laws of Motion. By means of the exhibits learners will explore such topics as the role of torque and rotational momentum in turns, how dancers manipulate their center of gravity to create the illusion of floating during leaps, and how physics illuminate the differences between dance and ice skating. There will be a series of complementary programs which include lecture/demonstrations by Dr. Kenneth Laws, a physicist who studies the physics of dance; teacher education programs; support materials for classroom use; professional development programs for teachers; and a brochure on physics and dance for distribution to dance schools.
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TEAM MEMBERS: Elizabeth Brewer Ann Mintz Thomas Stone
resource project Public Programs
The Franklin Institute and the Girl Scouts of the USA will develop, implement, and evaluate "Girls at the Center," a family outreach program that will foster girl-centered, learning within the context of the family. Partnerships will be promoted between local science and technology centers and Girl Scout Councils. It is a multi- component program that will increase girls' and their families' understanding of and interest in basic science principles and processes. Consisting of a series of family-oriented activities that coincide with the school year, science/technology centers will serve as the hosts. These museum-based activities will be supplemented by home-based activities. The activities will follow the constructivist theory of education and will cover a broad menu of scientific disciplines including ecology, energy, and human physiology as well as science careers opportunities. They will be linked to the requirements for the Girl Scout recognition (badges) program. It is building on the success of a previously NSF funded project "National Science Partnerships for Girls Scout Councils and Museum" and is expected to reach 75,050 girls and 112,575 adults in 25 sites across the US during the funding period. It will be institutionalized and will continue to operate in those sites as well as expand to other sites after the NSF-funded period.
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TEAM MEMBERS: Dale McCreedy Harriet Mosatche
resource project Exhibitions
The North Carolina Museum of Life and Science will develop two areas in a new 70 acre outdoor exhibit "BioQuest Woods: Linking Animals and Plans with Interactive Exhibits". This concept is to pair live animals and plants in their natural setting with science center-style interactive exhibits to communicate key ideas in biology and physics. Support will go to sixteen interactive stations in two four-acre theme areas "Catch the Wind" and "Down to Earth". "Catch the Wind" will assist visitors in the exploration air movement and learning about how plants and animals use air in specialized ways. For example, visitors will experiment with air thermals while observing the behavior of birds of prey and will learn how prairie dogs exploit the venturi effect to ventilate their burrows. In the "Down to Earth" thematic area, visitors, simulate the activities of field biologists, will track bears equipped with radio collars, examine living invertebrates, among other activities. Scientific instruments, including microscopes, in kiosks will aid on-the-scene study of live animals and plans. "BioQuest Woods" will help visitors, teachers and students gain the realistic experience of scientific inquiry in a natural setting. Education programming will highlight curriculum linkages and fulfills the goals of North Carolina's new science curriculum. It directly addresses the State's competency-based goals requiring understanding of natural systems and the interrelations of the basic sciences. Pre and post-visit materials will be developed along with teacher guides and enhancement activities. This project is being developed with the cooperation of the Austin Nature Center, the National Zoo, and the Indianapolis Zoo.
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TEAM MEMBERS: Roy Griffiths Thomas Krakauer
resource project Media and Technology
WGBH will develop, produce, and distribute Wonders of the Modern World, a project that examines the science and technology behind the building of five international landmarks -- the Golden Gate Bridge, the Aswan Dam, the Petronas Towers in Kuala Lumpur, the Toronto Skydome, and the English Channel Tunnel connecting Great Britain and France. Wonders of the Modern World is an integrated, synergistic project that combines a nationally-broadcast, prime time television series with print, interactive components, and on-line products for home and school. The goals of the project are to educate the public about concepts in physical science, technology, and engineering and to engage youth and adults in a diverse range of science and technology activities using various media ranging from on-line telecommunications to print. The specific components of the project include: o A prime time PBS television series consisting of five one-hour programs that will be hosted by David Macaulay, author of numerous popular books on technology such as How Things Work, Cathedral, Castle, and Pyramid, o A World Wide Web site where users can conduct interactive science and technology activities, o Print guides to help with on-line activities, o Family-oriented video vignettes with experiments in structural design, o Activity kits that include the materials needed for conducting family-based science experiments, o Curriculum-based school videos, o Student/teacher guides that will help interpret the series for classroom use, and o A CD-ROM. WGBH has formed alliances with four national organizations that will undertake a major effort to engage members of underserved and low-income communities in the series and the ancillary activities. These organizations are The Boys and Girls Clubs of America, The Community Technology Centers Network, The Public Library Association, and The American Architectural Foundation. The PI and Project Director will be Paula Apsell, Executive Producer for NOV A and Head of the WGBH Science Unit. Larry Klein, Head of Production Group, Inc., will be the Series Executive Producer and Co-PI. Beth Kirsch of WGBH will serve as Director of Educational Print and Outreach, and Mark Olshaker will be series editor and scriptwriter. Ted Sicker, Executive Producer for Interactive Projects/New Media at WGBH Educational Foundation will direct the development and deployment of the on-line components of the project. Barbara Flagg will conduct formative evaluation and Irene Goodman will conduct summative evaluation.
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TEAM MEMBERS: Paula Apsell Larry Klein Barbara Flagg
resource project Media and Technology
The Science Museum of Minnesota (SMM) in collaboration with the Illinois State Museum (ISM), the St. Louis Science Center (SLSC), and the National Center for Supercomputing Applications(NCSA) at the University of Illinois in Champaign, Illinois, will form a museum consortium to develop two virtual reality interactive displays (River Pilot Simulator and Digital River Basin) and other web-based activities that focus on the Mississippi River. This group will be known as the Mississippi River Web Museum Consortium. Each museum will end up with both software modules that will lead visitors to the story of the River. The river's local presence will serve as an entry point for the visitors at each museum. The NCSA will contribute their access to and knowledge of powerful computer simulation, scientific visualization, and collaborations technologies that are usually restricted to research settings and rarely available to a museum audience or the general public. The Consortium will also develop a shared site on the WWW that will invite users to engage in guided inquiry that will deepen their understanding of the large, complex, and integrated river system. The science content underlying the project will include river hydrology and geomorphology, life sciences, environmental studies employing geographic information systems, and the physics of motion. The activities will address a number of the National Science Education Standards. Complementary programming linking these activities with formal education include a RiverWeb(tm) Posting Board and a RiverWeb(tm) Classroom Resource Guide.
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TEAM MEMBERS: Bonnie Styles
resource project Media and Technology
The Science Museum of Minnesota (SMM) in collaboration with the Illinois State Museum (ISM), the St. Louis Science Center (SLSC), and the National Center for Supercomputing Applications(NCSA) at the University of Illinois in Champaign, Illinois, will form a museum consortium to develop two virtual reality interactive displays (River Pilot Simulator and Digital River Basin) and other web-based activities that focus on the Mississippi River. This group will be known as the Mississippi River Web Museum Consortium. Each museum will end up with both software modules that will lead visitors to the story of the River. The river's local presence will serve as an entry point for the visitors at each museum. The NCSA will contribute their access to and knowledge of powerful computer simulation, scientific visualization, and collaborations technologies that are usually restricted to research settings and rarely available to a museum audience or the general public. The Consortium will also develop a shared site on the WWW that will invite users to engage in guided inquiry that will deepen their understanding of the large, complex, and integrated river system. The science content underlying the project will include river hydrology and geomorphology, life sciences, environmental studies employing geographic information systems, and the physics of motion. The activities will address a number of the National Science Education Standards. Complementary programming linking these activities with formal education include a RiverWeb(tm) Posting Board and a RiverWeb(tm) Classroom Resource Guide.
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TEAM MEMBERS: Christine Roman
resource project Public Programs
The project is based upon the established Math, Science, and Beyond (MSB) program which consists of a series of evening family science workshops (with curriculum materials developed for classroom settings) in which students and parents explore science and mathematics together through exciting, hands-on activities. Units for each grade level (K-6) focus on physical, earth, and life science. The MSB informal science project will adapt materials and bring the program to informal learning settings - 25 Boys and Girls Clubs of California, and 25 California Department of Parks and Recreation sites. These clubs will receive training, materials, and support to operate Science Clubs (after school MSB sessions), Science Camps (summer, off-track and Spring/Winter Break, week-long MSB sessions), and Science Explorers Family Workshops (1-2 hour sessions for elementary school students and their parents). In addition to the Boys and Girls Clubs, and the California Department of Parks and Recreation, the California Science Implementation Network is a key collaborator on the project.
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TEAM MEMBERS: Mary Cavanagh Eleanore Topolovac M. Susan Joseph Keating
resource project Media and Technology
The Science Museum of Minnesota (SMM) in collaboration with the Illinois State Museum (ISM), the St. Louis Science Center (SLSC), and the National Center for Supercomputing Applications(NCSA) at the University of Illinois in Champaign, Illinois, will form a museum consortium to develop two virtual reality interactive displays (River Pilot Simulator and Digital River Basin) and other web-based activities that focus on the Mississippi River. This group will be known as the Mississippi River Web Museum Consortium. Each museum will end up with both software modules that will lead visitors to the story of the River. The river's local presence will serve as an entry point for the visitors at each museum. The NCSA will contribute their access to and knowledge of powerful computer simulation, scientific visualization, and collaborations technologies that are usually restricted to research settings and rarely available to a museum audience or the general public. The Consortium will also develop a shared site on the WWW that will invite users to engage in guided inquiry that will deepen their understanding of the large, complex, and integrated river system. The science content underlying the project will include river hydrology and geomorphology, life sciences, environmental studies employing geographic information systems, and the physics of motion. The activities will address a number of the National Science Education Standards. Complementary programming linking these activities with formal education include a RiverWeb(tm) Posting Board and a RiverWeb(tm) Classroom Resource Guide.
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TEAM MEMBERS: Douglas Johnston
resource project Media and Technology
The Science Museum of Minnesota (SMM) in collaboration with the Illinois State Museum (ISM), the St. Louis Science Center (SLSC), and the National Center for Supercomputing Applications(NCSA) at the University of Illinois in Champaign, Illinois, will form a museum consortium to develop two virtual reality interactive displays (River Pilot Simulator and Digital River Basin) and other web-based activities that focus on the Mississippi River. This group will be known as the Mississippi River Web Museum Consortium. Each museum will end up with both software modules that will lead visitors to the story of the River. The river's local presence will serve as an entry point for the visitors at each museum. The NCSA will contribute their access to and knowledge of powerful computer simulation, scientific visualization, and collaborations technologies that are usually restricted to research settings and rarely available to a museum audience or the general public. The Consortium will also develop a shared site on the WWW that will invite users to engage in guided inquiry that will deepen their understanding of the large, complex, and integrated river system. The science content underlying the project will include river hydrology and geomorphology, life sciences, environmental studies employing geographic information systems, and the physics of motion. The activities will address a number of the National Science Education Standards. Complementary programming linking these activities with formal education include a RiverWeb(tm) Posting Board and a RiverWeb(tm) Classroom Resource Guide.
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TEAM MEMBERS: Patrick Hamilton