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resource evaluation Public Programs
Program evaluators from the Education Development Center (EDC) used a mixed-methods, quasi-experimental design to evaluate the impact on girls’ awareness and interest in science, technology, engineering, and mathematics (STEM). After the final year of the project, EDC delivered a summative report to Techbridge Girls (TBG), which was based on data collected during the five-year grant period, with a particular focus on the final year that grant funds supported programming (2017-18). Data included pre- and post-surveys with TBG participants and comparison students, participant focus groups, and
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TEAM MEMBERS: Ginger Fitzwater
resource evaluation Public Programs
Techbridge Girls’ mission is to help girls discover a passion for science, engineering, and technology (SET). In August 2013, Techbridge Girls was awarded a five-year National Science Foundation grant to scale up its after-school program from the San Francisco Bay Area to multiple new locations around the United States. In the fall of 2014, Techbridge Girls began offering after-school programming at five elementary and two middle schools in the Highline Public School district, located near Seattle, WA. Education Development Center is conducting the formative and summative evaluation of the
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TEAM MEMBERS: Ginger Fitzhugh Carrie Liston Sarah Armstrong
resource research Public Programs
This document contains the appendices and literature review from the report "Art+Science: Broadening Youth Participation in STEM Learning." It includes assessment tools used during the project.
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resource evaluation Exhibitions
This summative evaluation study examines visitors' experiences of the "Plastics Unwrapped" exhibit at the Burke Museum of Natural History, Seattle, WA. The exhibit explores the complicated legacy of plastic, and the ways in which it has improved life, but not without serious impact on people and the environment. Within a framework of four evaluation questions, this study used multiple methods to assess what visitors do and where they spend their time in the exhibit, what knowledge they take away, and whether the exhibit impacts visitors' attitude toward plastic and their perception of the
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TEAM MEMBERS: Danielle Acheampong
resource evaluation Media and Technology
This evaluation reports on the Mission: Solar System project, a 2-year project funded by NASA. The goal of the Mission: Solar System was to create a collection of resources that integrates digital media with hands-on science and engineering activities to support kids’ exploration in formal and informal education settings. Our goal in creating the resources were: For youth: (1) Provide opportunities to use science, technology, engineering, and math to solve challenges related to exploring our solar system, (2) Build and hone critical thinking, problem-solving, and design process skills, (3)
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TEAM MEMBERS: WGBH Educational Foundation Sonja Latimore Christine Paulsen
resource evaluation Public Programs
The Salmon Camp Research Team (SCRT) project was created to address the under-representation of Native Americans in information technology (IT) and IT-intensive professions in science, technology, engineering, and mathematics (STEM). The Oregon Museum of Science and Industry (OMSI) partnered with the Native American Youth and Family Association (NAYA) under renewed National Science Foundation funding to strengthen community involvement and work directly with students year round. The 2007-2008 evaluation of the project found evidence of effective implementation and data on important student
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TEAM MEMBERS: Phyllis Ault Oregon Museum of Science and Industry
resource evaluation Exhibitions
Museums are places where visitors of all abilities and disabilities are invited to learn. This diversity offers a unique challenge how can museums ensure that everyone can benefit from the learning experience? Universal design, which is the design of products and environments to be usable by all people, to the greatest extent possible, without the need for adaptation or specialized design (Center for Universal Design, 2002), puts forward a potential solution. This paper offers an overview of universal design, including its practice in the museum, formal education, and digital media fields, and
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TEAM MEMBERS: Christine Reich Museum of Science
resource evaluation Exhibitions
How People Make Things is an exhibition that helps families talk together and learn about the making of everyday objects. The goal of the project was to create a learning environment that mediates difficult manufacturing concepts for parents, and scaffolds the development of family conversations about the processes of making both inside and outside the museum. A visit to the exhibition would be deemed successful if visitors demonstrated changes in what they knew and how they talked about objects and manufacturing processes. A model of change describing how families might build such an
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TEAM MEMBERS: Camellia Sanford-Dolly Children's Museum of Pittsburgh