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resource evaluation Public Programs
Choreographed by Liz Lerman and the Dance Exchange, The Matter of Origins is a contemporary dance exploring historical perspectives and cutting edge physics about our beginnings. In Act One, audience members watch as science concepts are translated into images, music, and dance. Dancers portray ideas such as the complexity of measurement, the ways atomic particles interact, and the origins of the universe. Science-themed, multi-media experiences including images from the Hubble space telescope, CERN, and replications of atomic bomb explosions accompany the dancing. In Act Two, audience members
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TEAM MEMBERS: Liz Lerman Diane Doberneck John Schweitzer Paula Miller John Borstel
resource research Media and Technology
This document is a “think piece” about why and how informal science, technology, engineering, and math (STEM) education institutions could be placing amusing, novel experiences in people’s paths to create memorable STEM experiences embedded in their everyday lives. The report focuses on what we learned about creating interactive STEM exhibits in public spaces outside of a science center. That said, the content can inform hands-on learning experiences on other topics, as well, within the limits outlined.
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TEAM MEMBERS: Oregon Museum of Science and Industry Kyrie Thompson Kellett Marilyn Johnson Marcie Benne Chris Cardiel Barry Walther Mary Soots Scott Pattison
resource research Public Programs
This report applies a practice-based approach to learning and making in the context of a museum makerspace (The Makeshop at the Children's Museum of Pittsburgh). This perspective draws upon theories of cultural and social learning, which assert an understanding of learning as fundamentally tied to the social and cultural contexts in which it occurs and focuses on the "practices" that define learning communities. The practices identified in this report are observable and/or reportable evidence of learners' engagement in making as a learning process.
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TEAM MEMBERS: Lisa Brahms Peter Wardrip
resource research Professional Development, Conferences, and Networks
The Broader Impacts Infrastructure Summit, held in Arlington, VA, in April 2014, brough together more than 120 professionals from 80 higher education institutions and nonprofits for wide-ranging discussions on broader impacts focused on institutioinal collaboration, guidance, and accountability. Perspectives on Broader Impacts present some of the highlights from the summit, including perspectives from NSF, perspectives of university leaders, and perspectives of university participants.
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TEAM MEMBERS: National Science Foundation (NSF)
resource research Public Programs
Connected learning is an educational approach designed to make learning relevant to students, creating a deeper form of learning and understanding that will help students become life-long learners who will grow and thrive in school, work and life. Afterschool programs have long been implementing this approach that ties together students interests, peer networks and academic pursuits. This report explores the benefits of using a connected learning approach, the variety of ways afterschool programs are offering connected learning opportunities to engage students in learning, and shares ideas on
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TEAM MEMBERS: Afterschool Alliance
resource research Public Programs
The Franklin Institute (TFI) engaged Insight Evaluation Services (IES) to conduct a review of TFI museum/community partnership programs from 1993 through 2014 for the purpose of identifying "lessons learned", that is the successes and challenges of working together to achieve a common goal. IES reviewed over 40 research studies and evaluation reports for fourteen programs in which TFI was a partner in a long-term collaborative relationship with one or more community-based organizations, informal learning organizations, and/or other education-oriented public service institutions, including: The
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TEAM MEMBERS: The Franklin Institute Kirsten Buchner
resource research Media and Technology
Media Arts within primary and secondary education is a relatively new avenue of research. Within the context of the arts classroom, rarely is learning to program emphasized despite its importance for creative expression in a digital medium. We present outcomes from an extensive field study at a digital studio where youth accessed programming environments emphasizing graphic, music and video. Learning the language of creative coding is essential to expression in a digital medium — one with increasing importance for youth and society at large. Here, we argue that it’s not just in the viewing or
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TEAM MEMBERS: Kylie Peppler Yasmin Kafai