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resource research Media and Technology
Novice teachers require support in learning to attend and respond to students’ thinking as expert teachers do. Video clubs in which groups of teachers respond to videos of one another’s classrooms can help. Van Es and Sherin describe how a video club helped teachers make space for student thinking to emerge, probe students’ understanding, and learn from their students while teaching.
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TEAM MEMBERS: Tammy Cook-Endres
resource research Media and Technology
As infographics and other visual forms of data become increasingly common, many educators wonder how to best integrate them into learning activities. Polman and Gebre interviewed 10 experts in science representation to understand common practices they used for selecting and interpreting infographics. The authors build on study results to generate guidelines for educators' use of infographics.
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TEAM MEMBERS: Kerri Wingert
resource research Media and Technology
Polman, Newman, Saul, and Farrar reflect on six years of work with a science journalism program for teens that fosters a version of science literacy centered on developing fluency in the application and use of science in personal life.
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TEAM MEMBERS: Melissa Ballard
resource research Media and Technology
Brewer and Ley surveyed 851 participants in a U.S. city and revealed relationships among demographic characteristics, religious beliefs, political views, and trust in multiple forms of science communication sources.
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TEAM MEMBERS: Kerri Wingert
resource research Websites, Mobile Apps, and Online Media
ISE professionals can use this study as a guide to help them in understanding the uses of social networking sites (SNS). The author maintains that SNS provide a space that allows the public to become better acquainted with the work of scientists, stimulating transparency and accountability, and that encourages the public to become active contributors to scientific research and debate.
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TEAM MEMBERS: Giovanna Scalone
resource research Websites, Mobile Apps, and Online Media
You for Youth (www.Y4Y.ed.gov) is a learning community and website started in 2008 for the grantees of the 21st Century Community Learning Centers (21st CCLC), a U.S. Department of Education program that began in 1998 to support out-of-school time programs. The Y4Y project team describes how this project started as a response to the need for low-cost professional development in a wide range of skills, including conflict management, student engagement, and building relationships with the community. Inputs from practitioners, policymakers, evaluators, and other stakeholders were used in this
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TEAM MEMBERS: Fan Kong
resource research Websites, Mobile Apps, and Online Media
The Internet now plays an important role in education. This paper reviews the current literature on Internet-based science learning environments, focusing in particular on the characteristics of learners that affect the extent of science learning. It offers a useful resource for ISE practitioners who provide online science learning.
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TEAM MEMBERS: Heather King
resource research Media and Technology
Mobile technology can be used to scaffold inquiry-based learning, enabling learners to work across settings and times, singly or in collaborative groups. It can expand learners’ opportunities to understand the nature of inquiry whilst they engage with the scientific content of a specific inquiry. This Sharples et al. paper reports on the use of the mobile computer-based inquiry toolkit nQuire. Teachers found the tool useful in helping students to make sense of data from varied settings.
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TEAM MEMBERS: Heather King