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resource research Media and Technology
Science Hunters is an outreach project which employs the computer game Minecraft to engage children with scientific learning and research through school visits, events, and extracurricular clubs. We principally target children who may experience barriers to accessing Higher Education, including low socioeconomic status, being the first in their family to attend university, and disability (including Special Educational Needs). The Minecraft platform encourages teamwork and makes science learning accessible and entertaining for children, irrespective of background. We employ a flexible approach
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TEAM MEMBERS: Laura Hobbs Carly Stevens Jackie Hartley Calum Hartley
resource research Park, Outdoor, and Garden Programs
There is growing concern that opportunities for outdoor learning by school students in England have decreased substantially in recent years. In response to this, and recent Government calls for ‘schools to make better use of the outdoor classroom as a context for teaching and learning’, the Field Studies Council (FSC) and several partner organisations commissioned the National Foundation for Educational Research (NFER) to undertake a review of research on outdoor learning. This document summarises the key findings of this review, which critically examined 150 pieces of research on outdoor
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TEAM MEMBERS: Mark Rickinson Justin Dillon Kelly Teamey Marian Morris Mee Young Choi Dawn Sanders Pauline Benefield
resource research Public Programs
Whereas the evolution of snow cover across forested mountain watersheds is difficult to predict or model accurately, the presence or absence of snow cover is easily observable and these observations contribute to improved snow models. We engaged citizen scientists to collect observations of the timing of distributed snow disappearance over three snow seasons across the Pacific Northwest, U.S.A. . The primary goal of the project was to build a more spatially robust dataset documenting the influence of forest cover on the timing of snow disappearance, and public outreach was a secondary goal
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TEAM MEMBERS: Susan Dickerson-Lange Karla Eitel Leslie Dorsey Timothy Link Jessica Lundquist
resource research Informal/Formal Connections
A hybrid combination of art and science is used to communicate science in a primary school setting. The purpose of the work is to enhance student awareness of the science behind understanding the global climate system with a focus on the cryosphere. An experiment in communicating science is conducted by taking the collaborative experiences of a professional artist and scientist, which are then combined and projected onto an ostensibly everyday primary school classroom project. The tangible end result is a stand-alone contemporary art work that then is the focal point of community-based
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TEAM MEMBERS: Gabby O'Connor Craig Stevens
resource research Informal/Formal Connections
Researchers examined how conducting an authentic science investigation in a bilingual classroom and weaving in discussions about the nature and culture of science affected students. They found that this process supported students’ growth in understanding of the scientific enterprise and made the culture of science more approachable.
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TEAM MEMBERS: Anita Krishnamurthi
resource research Public Programs
The goal of this study was to investigate the degree to which school-based and nonformal education programs that focus on air quality (AQ) achieved measurable AQ improvements, and whether specific instructional methods were associated with those improvements. We completed a standardized telephone interview with representatives of 54 AQ education programs. Quantitative analysis of these interviews generated three key findings: (1) nearly half (46%) of the programs we studied reported evidence that AQ had actually improved over the course of their projects; (2) most (89%) of the programs we
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TEAM MEMBERS: Brian Johnson Michael Duffin Michael Murphy
resource research Public Programs
Young people’s participation in science, technology, engineering and mathematics (STEM) is a matter of international concern. Studies and careers that require physical sciences and advanced mathematics are most affected by the problem and women in particular are under‐represented in many STEM fields. This article views international research about young people’s relationships to, and participation in, STEM subjects and careers through the lens of an expectancy‐value model of achievement‐related choices. In addition it draws on sociological theories of late‐modernity and identity, which situate
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TEAM MEMBERS: Maria Vetleseter Boe Ellen Karoline Henriksen Terry Lyons Camilla Schreiner
resource research Exhibitions
This paper examines the summative evaluations of two exhibits at the Please Touch Museum: "Foodtastic Journey" and "Gateway to China". By contrasting and comparing the most and least engaging components of these two exhibits, a theoretical framework is being built for assessing the effectiveness of exhibits for young children.
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TEAM MEMBERS: Marzy Sykes
resource research Public Programs
In this paper, researchers from Science Learning, Inc. discuss findings from an evaluation study that used interpretive carts to analyze visitor conversations. Researchers collected data using the "Rock Talk" cart to inform the redesign of the Geology, Gems & Minerals Hall at the Smithsonian's National Museum of Natural History.
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TEAM MEMBERS: Lynn Dierking Dana Holland
resource research Exhibitions
In this paper, Pedro J. E. Casaleiro of the University of Leicester (UK), Department of Museum Studies, discusses methodology and findings from a comparative analysis of audiences for "The Return of the Living Dinosaurs" exhibition in four separate locations: London, Paris, Spain, and Portugal. The exhibit consisted of robotic dinosaurs (animatronic models).
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TEAM MEMBERS: Pedro Casaleiro
resource evaluation Media and Technology
The purpose of this front-end evaluation study was to inform design decisions about the development of an interactive learning system focusing on Earth and planetary science. The design team was led by the Institute for Scientific Research (ISR), and the project was funded by the National Science Foundation (NSF). The aim of the Advancing Content Through Interactive Virtual Environments (ACTIVE) Project is to create an interactive learning environment that allows exploration of the solar system through several senses including touch, sound, and sight. Developers will incorporate NASA Earth and
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TEAM MEMBERS: Carey Tisdal The West Virginia High Technology Consortium Foundation