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resource research Public Programs
Craft has emerged as an important reference point for human-computer interaction (HCI). To avoid a misrepresenting, all-encompassing application of craft to interaction design, this position paper first discerns craft from HCI. It develops material engagement and mediation as differentiating factors to reposition craft in relation to tangible interaction design. The aim is to clarify craft’s relation to interaction design and to open up new opportunities and questions that follow from this repositioning.
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TEAM MEMBERS: Michael Nitsche Anna Weisling
resource research Public Programs
In this paper, we describe our approach to designing electronic puppet-building workshops for middle to early high school students. Power Puppet uses traditional puppet building materials - paper and cloth as the main resources, together with simple circuits elements such as LED’s, batteries and magnets. We document our process of designing puppet-building workshops that include STEM education criteria. We collaborated with the Center for Puppetry Arts to design these workshops in such a way that part of the making will include basic electronic input and output components. We aim to open this
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TEAM MEMBERS: Firaz Peer Michael Nitsche Crystal Eng
resource research Public Programs
We report on an ongoing collaboration that uses puppetry as a shared cultural expression in educational workshop that inform intercultural exchange. Collaborators in Atlanta, USA and Medellín, Colombia work in tandem on the design and implementation of puppet-building workshops. These workshops use narrative framing, craft-based prototyping, and performance-based validation to teach students basic prototyping skills. They specifically encourage them to relate to their local culture and to inform an ongoing dialogue between the two cultural spheres.
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TEAM MEMBERS: Isabel Restrepo Michael Nitsche Crystal Eng
resource research Public Programs
Based on preliminary findings from two puppet making and prototyping workshops, an emergent importance of ownership is identified among participants. The workshops center around puppet construction and performance but differed in population and design. We identify key mechanisms of the observed feeling of owernership in the different populations and lay out directed design choices to further support such ownership effects.
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TEAM MEMBERS: Michael Nitsche Crystal Eng Firaz Peer
resource research Public Programs
The Prototyping Puppets project presents a craft-based prototyping project for STEM education of early middle school level students in informal learning. The project combines crafting and performing of hybrid puppets. It was pilot tested in two expert workshops (n=6 and n=10), which focused on crafting practices and materials and two student workshops (n=8 and n=9), which included performance elements. The resulting data back the main design concept to combine craft and performance in a STEM-focused maker project. They suggest particular focus on key elements of our educational scaffolding
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TEAM MEMBERS: Michael Nitsche Crystal Eng
resource project Public Programs
Researchers at Georgia Tech and staff at the Center for Puppetry Arts in Atlanta will address the following problem: The growth of computing calls for increased teaching of basic hardware skills, but engaging students beyond those who are already interested in STEM fields is difficult. Emphasizing cultural context through personal expression has shown to attract new audiences such as women and minorities; however, balancing accessibility and educational effectiveness remains problematic. Current educational tools often use "black boxing" to simplify access, to protect the underlying functionality, and/or to stay commercially competitive. Innovations are needed where the basic skills of design and making, along with new educational models, can support students' exploration of everyday electronics and critical thinking. The team will test an after-school model that could be applied in cultural institutions and other venues that would provide students in 4 - 8 grades with multiple computer/electronics-driven puppet design and building workshops. These workshops will provide opportunities for basic hardware and electronics prototyping, personal cultural expression, and performance.

The exploratory research and development method involves three steps: the students develop a story-line (narrative) that will incorporate puppets; they learn and apply basic electronics and mechanical crafts to design, build and test their puppets; and they perform their shows to other participants and their families. Over the course of the project, there will be five workshops: two pilot tests (to test feasibility and design), one mid-project evaluation workshop (to evaluate and re-iterate), and two final workshops conducted by educators, where the research team only observes (to test for transferability). Data collection throughout this development cycle will include video and sound recording, still photography, field notes, pre- and post-questionnaires, and the production of puppet "artifacts" during the workshops. In addition to the data collected in the workshops, the project will produce design documents and educational guidelines, as well as other media (such as instructional video clips), which will be disseminated to educators and researchers.

The project has been successfully concluded. It included additional pilot workshops with puppetry experts and educators in addition to the scheduled development and final evaluation workshops. Overall, the project has led to publications in both educational as well as performance/ game- and interface-related events.

The project also published material on the puppet designs and their possible adaptation to educational settings on the project web site, which also include video documentation. More information is available at: http://dwig.lmc.gatech.edu/projects/prototypingpuppets/
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TEAM MEMBERS: Michael Nitsche Crystal Eng