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resource evaluation Public Programs
Federal support for museums through the Institute for Museum and Library Services (IMLS) is based on the premise that museums are valuable community organizations providing rich opportunities for learning and civic engagement. Yet, until recently, there has been a paucity of systematic and evidence-based research on the public impact of museums. Therefore, since 2005, the IMLS Office of Museum Services has funded research projects under the auspices of the National Leadership Grant program. These grants support projects that ‘raise the bar’ in museum research and practice. Funded projects have
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TEAM MEMBERS: John H Falk Kerry Bronnenkant Cynthia Vernon Joseph Heimlich
resource project Media and Technology
Through this award, the North Carolina Aquarium on Roanoke Island (NCARI) has installed NOAA's Science on a Sphere (SOS) to enhance and expand their existing Storms exhibit. NCARI's location on the Outer Banks makes understanding ocean systems critically important. Installing SOS increases environmental literacy by exposing NCARI's 300,000 annual visitors to NOAA datasets and information. Additionally, through educational programming students, teachers, and visitors obtain current and accurate information to help them make better-informed decisions. Workshops hosted at NCARI have provided valuable professional development opportunities for both informal educators and NOAA staff.
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TEAM MEMBERS: Andrea Hitt
resource project Public Programs
This program is a pilot project and collaborative effort to develop partnerships and educational programming using state of the art technology. The project partnership is comprised of a leading ocean science research and education institution, the University of Rhode Island Graduate School of Oceanography and its new state of the art Inner Space Center (ISC), and two strong national ocean science education networks: the National Centers for Ocean Sciences Education Excellence (COSEE) Network and NOAAs Office of Exploration and Research (NOAA-OER) Education Alliance. In addition, two partner sites will serve as proof of concept sites and education hubs - Mystic Aquarium and Institute for Exploration (CT) and South Carolina Aquarium (SC), both affiliated with COSEE, the Coastal Ecosystem Learning Center Network (CELC), and NOAA-OER. Through this initiative, the ISC will install new Exploration Command Stations (ECSs) and enhance Ocean Today kiosks at the partner sites, strategically selected aquariums. Through this pilot project, the ECSs and kiosks (modeled after the original Ocean Today kiosk in the Smithsonian Institution National Museum of Natural History s Sant Ocean Hall) will form an Ocean Interpretive Station at the partner sites. The ISC will provide live links from the Centers facilities to the newly installed ECSs and kiosks using feeds from various remote Ocean Exploration platforms, including the NOAA Ship Okeanos Explorer and the exploration vessel, E/V Nautilus. The projects Content Development Team (CDT) will develop associated educational materials for use in public programs at the partner sites.
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TEAM MEMBERS: Dwight Coleman
resource project Public Programs
To promote ocean and climate change literacy that addresses the needs of the Gulf of Mexico region, six aquariums based on the Gulf are partnering to educate the communities on both risks and ways to contribute locally to sustainability. The aquariums are combining community outreach programs, stewardship promotion, social networking and workshops for non-formal educators to reach broad audiences throughout the Gulf in Florida, Mississippi, Alabama, Louisiana, Texas and Mexico. Each partner is developing content that emphasizes local ecosystems and consequences of climate change, tailoring stewardship activities to address them. Over five years, the aquariums will reach out to diverse audiences in their communities, which have populations that total over five million people. With evaluated programs, exhibits, and websites in place, the partners will be able to continue building stewardship and educating their communities after the award ends.
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TEAM MEMBERS: Debbi Stone
resource project Public Programs
As part of its on-going commitment to engage, inform, and inspire visitors around issues of critical importance to ocean conservation, the Monterey Bay Aquarium opened the nation's first live aquatic animal exhibition on climate change and the ocean. This award supports a comprehensive and integrated suite of associated informal educational activities, designed to extend the exhibit experience and allow visitors to explore this critically important topic in more depth during their visit and after leaving the Aquarium. These activities include: community engagement events, virtual reality auditorium programs using Google Earth, musical theater presentations, and exhibit interactives that allow audiences to discuss solutions to ocean issues. Over the course of three years, this initiative will reach more than 4.5 million people and: 1) raise public awareness about the connection between climate change and ocean health; 2) demonstrate that public actions do have an impact on climate change (and therefore ocean health); and 3) encourage meaningful action to address climate change.
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TEAM MEMBERS: Cynthia Vernon
resource project Public Programs
This collaboration led by three major national aquariums - Monterey Bay Aquarium (MBAq), National Aquarium in Baltimore (NAIB), and New England Aquarium (NEAq) - is developing a leadership initiative to build capacity within aquariums and related informal science education institutions nation-wide, enabling education staff to engage and inspire millions of visitors to take action about climate change and the ocean. The project increases climate literacy among informal science educators by: 1) creating a national network for training, resource sharing and support; 2) developing climate change activity carts to support exhibit interpretation; 3) providing training for youth interpreters; and 4) hosting regional and national summits to strengthen collaboration and showcase and disseminate model programs. Outcomes for educators include increased knowledge of climate change science; knowledge of strategies, tools and materials for educating about climate change; and confidence in their ability to communicate about climate change.
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TEAM MEMBERS: Cynthia Vernon Nancy Hotchkiss Billy Spitzer
resource project Public Programs
Poet’s House, a preeminent poetry library in New York City, will collaborate with ten public libraries and zoos across the United States to support library-zoo partnerships in five cities. The project teams will install exhibitions that use poetry as an interpretive tool to deepen visitor thinking about wildlife and conservation in each zoo. This project follows a year-long planning grant funded by IMLS and extends the success of an IMLS-funded partnership in New York City between Poets House and the Wildlife Conservation Society’s Central Park Zoo, which pioneered the installation of poetry in the zoo. The new project will create a set of models and tools for developing strong collaborations and exhibits by carefully documenting the process of building these partnerships and evaluating their impact on visitors, the community, and professional audiences.
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TEAM MEMBERS: John Fraser Poet's House
resource project Public Programs
Exploring Ocean Science from Space (EOSS) is an integrated program of marine life exhibits and science programming designed to bring broader awareness of NASA’s ocean research and Science, Technology, Engineering and Mathematics (STEM) to our staff, volunteers, students, their families and teachers, as well as the visiting public. The Seattle Aquarium was the lead institution, and partnered with NASA and NOAA.  The project’s goal to advance NASA’s commitment to share its research through informal education and helping more than 1.5 million people better understand the role of oceans in our earth system while they increase their STEM literacy has been achieved.  The project created and implemented a wide range of programs and products including a teen intern program, interpretive programming, special events, Bering Sea Bingo educational game, hands-on activity kits including Wi-Fi enabled tablets to utilize online NASA content for interpretation, exhibit improvements to enhance the learners’ experience, electronic interactive stations, and a self-guided Aquarium workbook.
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TEAM MEMBERS: Robert Davidson
resource research Media and Technology
Most environmental learning takes place outside of the formal education system, but our understanding of how this learning actually occurs is in its infancy. By surfing the internet, watching nature documentaries, and visiting parks, forests, marine sanctuaries, and zoos, people make active choices to learn about various aspects of their environment every day. Free-Choice Learning and the Environment explores the theoretical foundations of free-choice environmental education, the practical implications for applying theory to the education of learners of all ages, and the policy implications
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resource project Media and Technology
The Minnesota Zoo and Eduweb will design and develop "WolfQuest," an online, 3-D, multiplayer videogame based upon the behavior, biology and social structure of the gray wolf. This dynamic interactive experience will allow learners to become a virtual wolf (avatar) to explore gray wolves within an authentic virtual replication of wolf habitat and social structure. The scientifically accurate graphic representations of the virtual environment will afford rich and robust learning of wolf behavior, biology and habitat ecology. Participants are intended to emerge from the learning experience with a clear understanding of wolf conservation issues in the real world. "WolfQuest" is supported by a website that will function as a self-sustaining community of learners who will participate in discussion forums with wolf experts, and receive ongoing gameplay information and interaction with other participants. Additionally, the project website will provide educational guides for parents and teachers, interpretive materials, incentives to reward participants' achievements acquired through "WolfQuest" gameplay and provide a link to informal environmental organizations throughout the country. The national informal education network will afford regional customization of "WolfQuest," as well as provide social interaction among participants and organizations. The national participant network will disseminate and promote the "WolfQuest" game and wolf-related science programs. Two kiosk installations will be deployed at the Minnesota Zoo and the International Wolf Center for extended learning opportunities at those sites. Project assessment will aggregate data on learners' content acquisition, attitudinal change, game engagement and will yield guidelines for the field on effective practices in development of science education games, along with appropriate methodologies for evaluating game-based learning.
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TEAM MEMBERS: Grant Spickelmier David Schaller Kate Haley Goldman