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resource research Public Programs
To better help museum visitors make sense of large data sets, also called “Big Data”, this study focused on the types of visual representations visitors recognize, and how they make meaning (or not) of various visuals. Individual adults and youths were shown five different data visualizations (one from each of five categories), one at a time, and asked if the visualization looked familiar and how it was read. This study found that Context and previous experience matters. Participants of all ages are familiar with a wide variety of visual displays of data. If a participant encounters a visual
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TEAM MEMBERS: Indiana University Mary Ann Wojton
resource research Public Programs
This study conducted on NASA's Summer of Innovation programs identifies best practices for summer and afterschool programming.
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TEAM MEMBERS: Booz Allen Hamilton
resource research Media and Technology
This report focuses on the use of games as resources to support the educational aims, objectives, and planned outcomes of teachers who understand that games are an important medium in contemporary culture and young people's experiences. The report provides an assessment of game-based learning in UK schools. It is intended to test out the hype and enthusiasm for using games in education and to identify a sensible rationale and practical strategies for teachers to try out games in the classroom.
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TEAM MEMBERS: Ben Williamson
resource research Public Programs
This research study reports on the evaluation of the outcome and impact of learning as a result of the implementation of Education Programme Delivery Plans in 69 museums in the nine regional museum hubs in England during September, October and November 2005. This is the second study of the impact of learning achieved through museum school services which have been funded through the Renaissance in the Regions programme, which provides central government funding to museums in the English regions. The first study 'What did you learn at the museum today?' was carried out in 2003. The findings of
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TEAM MEMBERS: Eilean Hooper-Greenhill Jocelyn Dodd Lisanne Gibson Martin Phillips Ceri Jones Emma Sullivan
resource research Public Programs
STEM Integration in K-12 Education examines current efforts to connect the STEM disciplines in K-12 education. This report identifies and characterizes existing approaches to integrated STEM education, both in formal and after- and out-of-school settings. The report reviews the evidence for the impact of integrated approaches on various student outcomes, and it proposes a set of priority research questions to advance the understanding of integrated STEM education. STEM Integration in K-12 Education proposes a framework to provide a common perspective and vocabulary for researchers
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TEAM MEMBERS: National Research Council Margaret Honey Greg Pearson Heidi Schweingruber
resource research Public Programs
The purpose of this toolkit is to provide library professionals and library workers who work with and for tweens and teens with materials and resources for professional development, outreach, collections, and programs to successfully integrate Science Technology, Engineering, and Mathematics (STEM) into programs and services.
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TEAM MEMBERS: Young Adult Library Services Association (YASLA) Erica Compton
resource research Informal/Formal Connections
MobiLLab was designed by faculty at the University of Teacher Education in St.Gallen (German: Pädagogische Hochschule St.Gallen (PHSG)) to spark interest in science in secondary school pupils in the German-speaking part of Switzerland. Now in its fourth year of operation, the mobiLLab team would like to evaluate the program’s effectiveness to inform further development. Specifically, we want to better understand how mobiLLab affects pupils’ science and technology interest, attitudes and knowledge development, and how positive changes can be sustained. The background investigation brings
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TEAM MEMBERS: University of Teacher Education, St. Gallen, Swithzerland Rebecca Cors
resource evaluation Media and Technology
Funded by the National Science Foundation (NSF),The STEM Pathways project focused on exploring strategies through which at-risk and incarcerated Hispanic youth could be engaged around STEM careers, understand the education, training, and skills they would need to attain them, and think that such a path was a future possibility. To this end, the project and evaluation teams collaborated on a literature review, the development of a logic model, and the design, implementation, and evaluation of a diverse set of program activities that included media, art, and flash mentoring with STEM role models
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TEAM MEMBERS: Valerie Knight-Williams Lynn Dierking Carlos Alcazar Alliyah Noor
resource research Media and Technology
Digital media and technology have become culturally and economically powerful parts of contemporary middle-class American childhoods. Immersed in various forms of digital media as well as mobile and Web-based technologies, young people today appear to develop knowledge and skills through participation in media. This MacArthur Report examines the ways in which afterschool programs, libraries, and museums use digital media to support extracurricular learning. It investigates how these three varieties of youth-serving organizations have incorporated technological infrastructure and digital
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TEAM MEMBERS: Joan Ganz Cooney Center Becky Herr-Stephenson Diana Rhoten Dan Perkel Christo Sims
resource research Media and Technology
This report summarizes the results of a three-year ethnographic study, funded by the John D. and Catherine T. MacArthur Foundation, into how young people are living and learning with new media in varied settings—at home, in after school programs, and in online spaces. The authors present empirical data on new media in the lives of American youth in order to reflect upon the relationship between new media and learning.
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TEAM MEMBERS: University of California, Irvine Mizuko Ito Becky Herr-Stephenson
resource research Media and Technology
This report describes how the YOUmedia program at the Harold Washington Library Center in Chicago attempts to take advantage of networked and digital media to provide engaging learning opportunities for youth through the emerging Connected Learning Model. The report describes the design of the program, the youth audiences targeted, the benefits received by program participants, and the role of staff and adults in the program. It offers suggestions for other organizations who would like to start similar programs.
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TEAM MEMBERS: University of Chicago Penny Bender Sebring Eric Brown Kate Julian Stacey Ehrlich Susan Sporte Erin Bradley Lisa Meyer
resource evaluation Media and Technology
This report is the result of a project to investigate through a sociocultural lens whether girls-only, informal STEM experiences have potential long-term influences on young women's lives, both in terms of STEM but also more generally. The authors documented young women's perceptions of their program experiences and the ways in which they influenced their future choices in education, careers, leisure pursuits, and ways of thinking about what science is and who does it. This report includes the questionnaire used in the study.
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