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resource research Exhibitions
The data collection procedure and process is one of the most critical components in a research study that affects the findings. Problems in data collection may directly influence the findings, and consequently, may lead to questionable inferences. Despite the challenges in data collection, this study provides insights for STEM education researchers and practitioners on effective data collection, in order to ensure that the data is useful for answering questions posed by research. Our engineering education research study was a part of a three-year, NSF funded project implemented in the Midwest
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TEAM MEMBERS: Ibrahim Yeter Anastasia Marie Rynearson Hoda Ehsan Annwesa Dasgupta Barbara Fagundes Muhsin Meneske Monica Cardella
resource research Public Programs
Engineering is a critical yet understudied topic in early childhood. Previous research has shown that even young children can engage in (versions of) engineering design practices and processes that are similar to those of adult engineers and designers. In this session, we will share and discuss current research projects to explore how different in-school and out-of-school contexts and activities support 3- to 8-year-old children as they engage in engineering design. We will consider ways that the different characteristics of the activities and spaces, as well as the practices of teachers
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TEAM MEMBERS: Scott Pattison Monica Cardella Hoda Ehsan Smirla Ramos-Montañez Gina Navoa Svarovsky Merredith Portsmore Elissa Milto Mary Beth McCormack Chris San Antonio-Tunis M. Terri Sanger
resource research Media and Technology
This position paper, co-authored Center for Childhood Creativity's Director Elizabeth Rood and Director of Research Helen Hadani, details the importance of exposing children ages 0-8 to science, technology, engineering, and math (STEM) experiences. The review of more than 150 empirical studies led Rood and Hadani to conclude that, despite what has been previously thought, modern research supports the understanding that children are capable of abstract thinking and STEM-learning from infancy, beginning before their first birthday. The Roots of STEM Success, authored in support of classroom
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TEAM MEMBERS: Helen Shwe Hadani Elizabeth Rood Amy Eisenmann Ruthe Foushee Garrett Jaeger Gina Jaeger Joanna Kauffmann Katie Kennedy Lisa Regalla
resource research Public Programs
In this case study, we highlight the work of the Bay Area STEM Ecosystem, which aims to increase equity and access to STEM learning opportunities in underserved communities. First, we lay out the problems they are trying to solve and give a high level overview of the Bay Area STEM Ecosystem’s approach to addressing them. Then, based on field observations and interviews, we highlight both the successes and some missed opportunities from the first collaborative program of this Ecosystem. Both the successes of The Bay Area STEM Ecosystem--as well as the partners’ willingness to share and examine
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resource project Media and Technology
Purpose: This project will develop and test Kiko's Thinking Time, a series of game apps designed to strengthen children's cognitive skills related to executive functioning and reasoning. A principle objective of preschool is to prepare children for later success in school. Most programs focus on activities to support children's social and emotional development, and to strengthen pre-reading and mathematics competencies. Fewer programs explicitly focus on fostering children's executive function and reasoning skills—even though research in the cognitive sciences demonstrates these skills also provide a foundation for school-readiness.

Project Activities: During Phase I (completed in 2014), the team developed six prototype games and a teacher portal to track student progress. At the end of Phase I, results from a pilot study with 55 kindergarten students and 5 teachers demonstrated that the games operated as intended. Results indicated that students were engaged based on duration of game play, and that teachers were able to review game data for each child. In Phase II, the team will develop 15 more games and will further refine and enhance the functionality of the teacher portal. After development is complete, a pilot study will assess the feasibility and usability, fidelity of implementation, and the promise of the games for promoting students' executive functioning and reasoning. The researchers will collect data from 200 students in 10 preschool classrooms over 2 months. Half of the students in each class will be randomly assigned to use Kiko's Thinking Time while the other half will play an art-focused gaming app. Analyses will compare pre-and-post scores on measures of student's executive functioning and reasoning.

Product: Kiko's Thinking Time will be an app with 25 games, each based on tasks shown to have cognitive benefits in lab research. Each game will be designed to isolate and train skills related to executive functioning, such as: working memory, reasoning, inhibition, selective attention, cognitive flexibility, and spatial skills. Game play will be self-guided and adaptive, as the software will adjust in difficulty based on student responses. The app will work on tablets, smartphones, as well desktops. In addition, a companion website will allow teachers to track student performance and to obtain educational material around executive function and cognitive development.
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TEAM MEMBERS: Grace Wardhana
resource research Exhibitions
This article explores analogy as a communicative tool used by parents to relate children's past experiences to unfamiliar concepts. Two studies explored how similarity comparisons and relational analogies were used in parent-child conversations about science topics. In Study 1, 98 family groups including 4- to 9- year-olds explored two science museum exhibits. Parents suggested comparisons and overtly mapped analogical relations. In Study 2, 48 parents helped first- and third-grade children understand a homework-like question about infections. Parents suggested relational analogies and overtly
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TEAM MEMBERS: Araceli Valle Maureen Callanan
resource evaluation Public Programs
The data collection for this project involved three audiences: (1) a post-event survey completed by participants at the 'Eight-Legged Encounters' event, (2) a club experience survey completed by middle school students in an after-school club, and (3) focus groups, observations, and end-of-course evaluations conducted with students in the BIOS 497/897 'Communicating Science through Outreach' seminar class at the University of Lincoln, Nebraska. Year two data collection was completed from September 2013 - March 2014. Appendix includes survey.
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TEAM MEMBERS: University of Nebraska-Lincoln Eileen Hebets
resource evaluation Media and Technology
One World, One Sky: Big Bird's Adventure (OWOS) is a bi-national, China-US cooperative project to produce and distribute a planetarium show based on popular characters from Sesame Workshop's television productions in each country for preschool- and kindergarten-aged children, as well as accompanying outreach materials for children, parents and teachers to further enhance learning. The project aims to: (1) provide young Chinese and American children aged four to six with an age-appropriate introduction to astronomy; (2) promote positive attitudes toward science among young children in both
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TEAM MEMBERS: Jon Miller Li Daguang Sesame Workshop
resource project Museum and Science Center Programs
Through a collaboration of the DuPage Children's Museum, Argonne National Laboratory, and National-Louis University, a three-element project is being conducted focusing on the following: 1) a research component that studies children's naive perceptions of the phenomena of air and wind energy, 2) an exhibition component that uses the project research to design, develop, and construct a 3- 4,000 square foot "process" oriented exhibition with a 2-story exhibit tower and 12-15 replicable exploratory workstations, 3) a program component that offers explorations for children adapted for museums, preschools and elementary school classrooms. Target audiences include young children and their parents, pre- and in- service early childhood teachers, and museum professionals interested in reaching very young children.
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TEAM MEMBERS: Rebecca Lindsay
resource project Informal/Formal Connections
Playtime Is Science: A National Model for Parent Involvement In Early Science Education is an innovative parent/child science activity program. The overall goal of the model is to enlarge the potential pool of students who are competent in science and technology to include more girls, children of color, with disabilities, and children from low-income families. By engaging parents in partnership with schools and community organizations, Playtime Is Science will increase the science literacy of young children (ages 4-7) as well as that of their parents and other adults in their lives. This three-year project, built on a successful local model developed in New York City public schools, will include the following activities: training and networking for site liaisons; pilot testing and evaluation at three sites chosen for geographic, racial, ethnic, language, and socioeconomic diversity; materials development and production; a formal research study; and intensive national dissemination of Playtime Is Science materials package. Materials to be developed include 1) four videotapes to provide a visual rendering of the program for parents, teachers, and administrators; 2) a how-to manual providing easy-to-follow instructions for implementing the program; 3) and a home activity booklet for parents illustrating science activities which utilize inexpensive, readily-available materials found in every home.
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TEAM MEMBERS: Barbara Sprung
resource project Media and Technology
Sesame Workshop created a new planetarium show and outreach activities for children ages 5 and 6 and their families, teachers and other caregivers. The Adler Planetarium & Astronomy Museum, the Beijing Planetarium and the Liberty Science Center also collaborated on the "sharing the sky" themed show to help Chinese and American children identify differences and similarities in their respective associations to astronomy.
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TEAM MEMBERS: Rosemarie Truglio Joel Schneider
resource evaluation Public Programs
This report summarizes the evaluation findings of the second year of the Science Beyond the Boundaries Early Learners Collaborative (ELC). The three-year project, funded through the Institute of Museum and Library Services (IMLS), connects science centers and children’s museums to enhance early learner programming. In Year Two, the ELC brought together 16 institutions to collaborate directly through regularly scheduled conference call discussions. During these discussions they shared their program experience, ideas on early childhood programs, and their thoughts on current early learner
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TEAM MEMBERS: Saint Louis Science Center Elisa Israel Sara Martinez Davis