Skip to main content

Community Repository Search Results

resource project Media and Technology
The Space Science Institute is developing an astronomy educational social game for the Facebook platform. The game uses the "sporadic play" model popular with many Facebook games, in which players take only a few actions at a time, then return to explore the results. Here players will create their own stars and planetary systems that evolve over time at a rate of a million years a minute. Players set systems in motion, revisiting the game over days or weeks to make new choices and alter strategies. The game is in effect an end-to-end solar system simulation, following a star from birth to death. As a result it encompasses a wide variety of core concepts in astronomy, including galactic structure, stellar evolution and lifecycles, planetary formation and evolution, and habitability and "habitable zones." The accompanying research program will examine the effectiveness of this type of game in informal education, and the effects of the social network on meeting the education goals, including viral spread, cooperative play, and discussions about the game and its underlying content in associated online forums.
DATE: -
TEAM MEMBERS: James Harold Dean Hines Kate Haley Goldman
resource project Media and Technology
Researchers at the American Association of Variable Star Observers, the Living Laboratory at the Boston Museum of Science, and the Adler Planetarium are studying stereoscopic (three-dimensional or 3D) visualizations so that this emerging viewing technology has an empirical basis upon which educators can build more effective informal learning experiences that promote learning and interest in science by the public. The project's research questions are: How do viewers perceive 3D visualizations compared to 2D visualizations? What do viewers learn about highly spatial scientific concepts embedded in 3D compared to 2D visualizations? How are viewers\' perceptions and learning associated with individual characteristics such as age, gender, and spatial cognition ability? Project personnel are conducting randomized, experimental mixed-methods research studies on 400 children and 1,000 adults in museum settings to compare their cognitive processing and learning after viewing two-dimensional and three-dimensional static and dynamic images of astronomical objects such as colliding galaxies. An independent evaluator is (1) collecting data on museum workers' and visitors' perceived value of 3D viewing technology within museums and planetariums and (2) establishing a preliminary collection of best practices for using 3D viewing technology based on input from museum staff and visitors, and technology creators. Spatial thinking is important for learning many domains of science. The findings produced by the Two Eyes, 3D project will researchers' understanding about the advantages and disadvantages of using stereoscopic technology to promote learning of highly spatial science concepts. The findings will help educators teach science in stereoscopic ways that mitigate problems associated with using traditional 2D materials for teaching spatial concepts and processes in a variety of educational settings and science content areas, including astronomy.
DATE: -
TEAM MEMBERS: Aaron Price Arne Henden Mark SubbaRao Jennifer Borland Becki Kipling
resource evaluation Media and Technology
This report includes six separate formative evaluations conducted to inform the design and development of the deliverables for the 3D Visualization Tools for Enhancing Awareness, Understanding and Stewardship of Freshwater Ecosystems project. Deliverables were tested with both students and general visitor groups, with a focus on groups including late elementary and middle school children. Many different components were tested, including prototype versions of 3D visualizations, high-tech interactive experiences, apps on tablets and phones, and table top exhibits. Results are reported in each of
DATE:
TEAM MEMBERS: US First Steven Yalowitz
resource evaluation Media and Technology
The National Science Foundation (NSF) awarded an Informal Science Education (ISE) grant, since renamed Advancing Informal STEM Learning (AISL) to a group of institutions led by two of the University of California, Davis’s centers: the Tahoe Environmental Research Center (TERC) and the W.M. Keck Center for Active Visualization in Earth Sciences (KeckCAVES). The purpose of the evaluation was to gather feedback from museum professionals and the general public about the proposed 3D visualization project and its related components. Additionally, the study aimed to assess the current understanding
DATE:
TEAM MEMBERS: University of California, Davis Steven Yalowitz
resource evaluation Public Programs
This is the Front End Evaluation report for the NSF-AISL-funded Pushing the Limits: Building Capacity to Enhance Public Understanding of Math and Science through Rural Libraries (Limits) project. A national survey of rural librarians and their patrons was carried out between February and April 2011. Key guiding questions were: 1) How interested/motivated are rural librarians in: a. Providing science and technology related programming at their libraries; b. Participating in professional development for running public programs; c. Personally learning about science and technology topics. 2) How
DATE:
TEAM MEMBERS: Dartmouth College John H Falk Jennifer Bachman Michael Liu
resource project Public Programs
This project is intended to develop a model for STEM education through local libraries. There are several unique features in this endeavor. The model is being aimed at rural libraries and adult residents that are geographically remote from typical venues such as museums, zoos, and science centers. According to the 2000 census, there are 50 million individuals in this designation and the size of the group is increasing and becoming more diverse. Efforts to impact diverse audiences who are economically disadvantaged will be part of the plan. In many rural locations there are few community venues, but libraries are often present. The American Library Association and the Association Rural and Small Libraries have begun the reinvention of these libraries so they can become more attuned to the communities in which they are apart. Thus, this project is an effort to find new ways of communicating STEM concepts to a reasonably large underserved group. The design is to derive a "unit of knowledge enhancement" (some portion of Climate Change, for example) through a hybrid combination of book-club and scientific cafe further augmented with videos and web materials. Another part of the design is to enhance the base STEM knowledge of library staff and to associate the knowledge unit with an individual who has the specific STEM topic knowledge for a specific unit. Considerable effort shall be expended in developing the models for staff knowledge enhancement with a progressive number of librarians in training from 8 to 20 to 135. To build the content library model, five units of knowledge will be devised and circulated to participating libraries. Evaluation of the project includes front end, formative and summative by the Goodman Research Group. In addition to the "units of knowledge enhancement," the major results will be the model on how best to relate and educate citizens in rural environments and how to educate the library staff.
DATE: -
TEAM MEMBERS: Daniel Rockmore Marcelo Gleiser Marion Rice John H Falk Alfred Bennett Meighan Maloney
resource research Media and Technology
The Jackprot is a didactic slot machine simulation that illustrates how mutation rate coupled with natural selection can interact to generate highly specialized proteins. Conceptualized by Guillermo Paz-y-Miño C., Avelina Espinosa, and Chunyan Y. Bai (New England Center for the Public Understanding of Science, Roger Williams University and the University of Massachusetts, Dartmouth), the Jackprot uses simplified slot-machine probability principles to demonstrate how mutation rate coupled with natural selection suffice to explain the origin and evolution of highly specialized proteins. The
DATE:
TEAM MEMBERS: New England Center for the Public Understanding of Science Avelina Espinosa Guillermo Paz-y-Mino-C
resource research Public Programs
In Continuous Education curricula in Spain, the programs on sciences of the environment are aimed toward understandings of sustainability. Teaching practice rarely leaves the classroom for outdoor field studies. At the same time, teaching practice is generally focused on examples of how human activities are harmful for ecosystems. From a pedagogic point of view, it is less effective to teach environmental science with negative examples such as catastrophe, tragedy, and crisis. Rather, teaching environmental sciences and sustainable development might be focused on positive human-environment
DATE:
TEAM MEMBERS: Eduardo Dopico Eva Garcia-Vazquez
resource research Public Programs
The increasing need for communicating science to the public suggests that future scientists and science educators should be educated in science outreach and trained to communicate with lay audiences. We present a recently developed novel graduate course, which trains students in outreach efforts aimed to increase the public's understanding of science and of the role of science in our daily lives. In this course, the students, with the help of expert faculty mentors, prepare lay-language presentations about science-related topics of their choice and take the presentations to adult venues in the
DATE:
TEAM MEMBERS: Hannah Alexander Anna Waldron Sandra Abell
resource evaluation Media and Technology
In 2009, The HistoryMakers was awarded a four-year grant from The National Science Foundation (DRL-0917612) to create ScienceMakers: African Americans and Scientific Innovation (ScienceMakers). ScienceMakers builds upon The HistoryMakers’ extant oral history archives by allowing for new interviews with 180 of the nation’s top African American scientists and facilitating dissemination of the information. The overall goal of this endeavor is to increase awareness in the general public of the contributions of African American scientists (i.e., short-term outcomes), thereby ultimately leading to
DATE:
TEAM MEMBERS: The HistoryMakers Elizabeth Bachrach Irene F Goodman
resource project Public Programs
This research addresses the importance and benefits of informal science learning which complement formal science learning in school. Informal science learning is not fully developed and is a relatively new idea in Malaysia. Most of the researches in the field of science teaching and learning are focused on the formal learning environment in school hours. However, this research has an added value for the field of science teaching since the focus is on informal science learning environment. Informal science learning is not yet explored by any other local universities in Malaysia, thus, this research will lead to the existence of Informal Science Learning Centre in long term mission. Although the existence of the National Science Centre and Petroscience KLCC provide informal environment for science learning, nevertheless, it is argued that those two places has a weak foundation in integrating educational learning theories into the informal science activities offered in these two places. This research will provide a strong theoretical foundation of designing the informal science learning because the informal science learning in this study will be developed by using rigorous research methodology which comprise of action research method and case study design in order to translate the Multiple Intelligence Theory as informal science learning practices.
DATE:
TEAM MEMBERS: Mohd Ali Samsudin Zurida Ismail Anna Christina Abdullah Nooraida Yakob Salmiza Saleh Maznah Ali
resource research Public Programs
A range of sources support science learning, including the formal education system, libraries, museums, nature and Science Centers, aquariums and zoos, botanical gardens and arboretums, television programs, film and video, newspapers, radio, books and magazines, the Internet, community and health organizations, environmental organizations, and conversations with friends and family. This study examined the impact of one single part of this infrastructure, a Science Center. This study asked two questions. First, who in Los Angeles (L.A.) has visited the California Science Center and what factors
DATE:
TEAM MEMBERS: John H Falk Mark Needham