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resource evaluation Media and Technology
The purposes of the STUDIO 3D evaluation were to collect information about the impact upon student learning as a result of participating in the STUDIO 3D Project, as well as to elicit information for program improvement. Areas of inquiry include recruiting and retention, impact on project participants, tracking student impacts, and the project as a whole.
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TEAM MEMBERS: Boris Volkov Jean King
resource evaluation Media and Technology
In the Spring of 2003, Rockman et al conducted an evaluation that was designed to explore children's viewing behavior, outcomes of viewing, the impact of the program's structural features, viewers' content preferences, and factors that motivate greater participation by viewers. Nearly six hundred children and twenty-five adults in three major U.S. cities participated in this study. Evaluation activities included: Five sets of student surveys: one administered prior to viewing episodes of DragonflyTV, one following each of the three programs viewed as part of the evaluation, and one
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TEAM MEMBERS: Rockman, et. al. Twin Cities Public Television Jennifer Borland
resource project Exhibitions
The Exploratorium will conduct a controlled, two-year research project, titled "Finding Significance," to study how different exhibit presentation techniques affect visitors' abilities to make meaning -- or find significance -- and how such techniques impact learning. The techniques will be applied to a varied sample of five exhibits commonly found in science and children's museums. The exhibit design techniques include a) sharing scientist and exhibit developer stories, b) sharing visitor stories, and c) modeling inquiry. Although each technique shows promise at eliciting personal significance, they have yet to be rigorously tested and applied to the same set of exhibits to compare relative strengths and weaknesses. Five baseline exhibits, plus four variations of each, will be tested on groups of visitors, including adults, children and mixed groups of both.
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TEAM MEMBERS: Sue Allen Kathleen McLean
resource project Media and Technology
Kikim Media requests $743,316 to produce four half-hour television documentaries and associated outreach programs based on Michael Pollan's best-selling book, The Botany of Desire. The project explores the reciprocal nature of people's relationship with plants. The programs focus on the connections between apples and the human desire for sweetness; tulips and the desire for beauty; marijuana and the desire for intoxication; and corn and our desire for control over nature. The project will increase public understanding of diverse subjects including genetics, evolution, cognition and biochemistry as well as biodiversity, genetic diversity and the consequences of their loss. The project will have a broad impact through a national primetime PBS broadcast, an outreach program targeting adult audiences, and an educational module delivering appropriate content (excluding intoxication) to middle and high school audiences. Knight-Williams Research Communications will conduct the evaluation for The Botany of Desire television broadcast and outreach efforts.
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TEAM MEMBERS: Michael Schwarz
resource project Professional Development and Workshops
The Lemelson Center for the Study of Invention in cooperation with the Playful Invention and Exploration Network (a consortium of six museums) will develop "Invention at Play." This will be a traveling exhibit in two sizes (3,500 sq. ft. & 1,500 sq. ft.) exploring the value of play and its critical role in the development of creative human beings. Audiences will a) learn how play fosters creative talents among children as well as adults; b) experience their own playful and inventive abilities; and c) understand how children's play parallels processes used by innovators in science and technology. The exhibit will be divided into three sections: 1) the "Invention Playhouse" where visitors will be offered a variety of creative play activities to help them understand how playing builds creative and inventive skills; 2) "Case Study Clusters" where visitors will learn about the playful habits of five inventors, and 3) "Issues in Invention and Play" where visitors learn about ideas and debates among theorists who have linked inventive processes to children's play. This exhibit is based on documentation collected by the Lemelson Center since 1995 from and about inventors of the past and present, and symposia they have organized to examine the characteristics of innovative processes. This research has led to new insights into remarkable parallels between children's play and the way inventors approach their work. A series of complementary educational activities and programs will be developed and documented in an Educational Manual. These programs will be aimed at diverse audiences including families, parents, teachers and other groups in science and children's museums nationwide and will help extend the impact of the exhibit theme beyond the exhibit itself. Teacher workshops will be developed and arranged for each venue along with a special teacher's manual that will be distributed during exhibit-related school events offering a variety of activities on the themes of inventive play, creative model of problem solving, and exemplary tales of playful events and habits in the lives of interesting American inventors. RK & Associates have done the front-end audience surveys for this project and will do the summative and remedial evaluation work. The exhibit prototyping will be done by the Science Museum of Minnesota exhibit contractors.
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TEAM MEMBERS: Monica Smith
resource project Public Programs
The University of Minnesota is requesting funding to implement a nationwide citizen science project focused on the life cycle of monarch butterflies. Scientists from the University will train naturalists and environmental educators throughout the U.S. at nine host sites. Participants in the first round of training will then conduct regional training sessions for naturalists, who will in turn train volunteer monitors. The target audience for volunteers will be adult/child teams. Results will be disseminated using the University of Minnesota's Environmental Spatial Analysis Center to show temporal and spatial data via the WWW. Listserves will also be created to support the project, to augment a monthly newsletter and the website. Mini-exhibits will be created to highlight the project at participating nature centers. Exhibits will focus on monarch and insect ecology and conservation, as well as local and population-wide monitoring efforts. It is estimated that 90-150 nature centers will participate in the regional training, and they will in turn train almost 5,000 volunteers.
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TEAM MEMBERS: Karen Oberhauser
resource project Media and Technology
The Exploratorium will develop "The Electronic Guidebook: Extending Museum Experience Using Networked Handheld Computers." Through this project, the Exploratorium and the Concord Consortium will investigate the use of new technologies to enhance the learning experience of science museum visitors. The exponentially increasing availability of portable personal computing devices provides an opportunity for science museums to develop new ways for visitors to experiment and interact with exhibits. The partners will design and prototype a museum-based "Electronic Guidebook" for visitors. Twenty-five Exploratorium exhibits will be connected to a museum network and handheld portable computers through infrared connections. The target audiences for this project are the general public (adults and families) and children in the K-12 age range. The primary disciplinary focus is physics, with a secondary focus on mathematics.
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TEAM MEMBERS: Robert Semper Robert Tinker
resource project Public Programs
Water Logging is a volunteer water quality monitoring program, that monitors water quality in the Huntington-Northport Bay Complex in Long Island, NY. The goals and objectives of the Water Logging Program are to: 1. Educate and involve the public in water quality assessment and protection. 2. Develop a sense of stewardship among the community in the Huntington-Northport Bay watershed. 3. Screen for water quality impairments and determine long-term water quality trends. 4. Document effects of water quality improvement programs. 5. Provide useful water quality data to interested parties and the public.
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TEAM MEMBERS: Cornell Cooperative Extension of Suffolk County
resource project Media and Technology
Rutgers University is developing a large-format, scientific, documentary film about the evolving scientific investigation of deep-sea hydrothermal vents. Volcanoes of the Abyss (working title) will be produced in conjunction with Volcanic Ocean Films and produced/directed by Stephen Low. It will examine the communities these vents support and their relationship to the surrounding environment. It also will consider the implications vent discoveries have for our understanding of the evolution of life and our search for life elsewhere in the Cosmos. Much of the filming will be done from on board the Alvin deep ocean research vessel. The companion Educational Outreach Program will reach students in middle and secondary schools and at the college level. Print-based and web-based material also will be designed for use by families. The film and the outreach materials together will be the basis of a substantive educational effort to inform the public about the intricacies and significance of the fascinating, but largely unknown, ecosystem.
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TEAM MEMBERS: Richard Lutz Alexander Low Stephen Low Barbara Flagg