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resource research Public Programs
In the summer of 2003, a survey was carried out at the At-Bristol Science Centre (UK) to determine the effectiveness of the hands-on activities of "Explore". The section evaluated included 43 interactive experiences divided into two themes. The first, "Get Connected", consisted of examples of the latest digital technologies, such as a television studio, virtual volleyball, and radars. The second, "Curiosity Zone", was dedicated to natural phenomena and subdivided into three additional groups: "Natural Forces" which presented various forces of nature, "Focus on Light", which dealt with the
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TEAM MEMBERS: Francesca Conti
resource evaluation Exhibitions
The Garfield Park Conservatory Alliance is developing Sugar from the Sun, a project consisting of a 5,400-square-foot exhibition intended to help children and their families explore photosynthesis. This immersive exhibition will use real plants to delve into the process that plants use to manufacture sugar (food energy) from the sun (light energy). Selinda Research Associates (SRA) conducted a front-end evaluation as part of the exhibit development process. The first phase examined what was known in the research literature about the public's understanding of photosynthesis and also about
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TEAM MEMBERS: Cecilia Garibay Jane Schaefer Beth Chang Garfield Park Conservatory
resource evaluation Media and Technology
Goodman Research Group, Inc. (GRG), a research firm in Cambridge, Massachusetts specializing in program evaluation, has been conducting external evaluation of ZOOM for WGBH-TV Boston since 1998. GRG's Season VI evaluation comprised a pilot test to investigate the effectiveness of the new online ZOOMSCITM TRAINING: LEARN TO LEAD SCIENCE ACTIVITIES (ZOOMsci Training), a self-directed, online tutorial designed to help afterschool educators learn how to lead hands-on science activities with kids ages 8 to 11. The goal of the training is to motivate leaders, help them develop science-teaching
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TEAM MEMBERS: Irene F Goodman WGBH
resource evaluation Exhibitions
This report presents the findings of the summative evaluation of the Science Museum of Minnesota’s Big Back Yard (BBY), with a specific focus on Earthscapes Miniature Golf. Mary McEathron, Amy Grack, and Stacey Grimes, graduate students in the Evaluation Studies program at the University of Minnesota, carried out the evaluation during the summer of 2004. The purposes of the evaluation were to understand visitors’ experiences in the Big Back Yard and the quality of awareness or understanding acquired as a result of that experience. The evaluation was conducted to answer the following evaluation
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TEAM MEMBERS: Mary McEathron Amy Grack Nelson
resource research Public Programs
This paper describes findings from a Ph.D. study of visitors, particularly non-museum visitors, at two university art museums in Hong Kong. This study contributes to the literature on museum education in Hong Kong, which is a relatively new area of study in Asia. This study is also the first museum visitor survey done on a university population in Hong Kong. It includes the questionnaire mailed to participants in the study.
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TEAM MEMBERS: Anne S. H. Lam
resource research Media and Technology
The Office for Human Research Protections (OHRP) provides a decision chart as a guide for institutional review boards (IRBs), investigators, and others who decide if an activity is research involving human subjects that must be reviewed by an IRB under the requirements of the U.S. Department of Health and Human Services (HHS) regulations at 45 CFR part 46. OHRP welcomes comment on these decision charts. The charts address decisions on the following: whether an activity is research that must be reviewed by an IRB, whether the review may be performed by expedited procedures, and whether informed
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TEAM MEMBERS: U.S. Department of Health & Human Services
resource evaluation Media and Technology
In this Summative Evaluation, Goodman Research Group, Inc. found that PEEP effectively models science inquiry skills, including predicting, observing, and problem solving. Children who were exposed to PEEP interacted with materials in ways that were significantly more grounded in science inquiry than children who were not. By a margin of 71% to 22%, for example, children who watched PEEP were more likely to initiate a question to be explored. Children exposed to PEEP were also more likely to use problem-solving strategies (76% compared to 34%) and more likely to solve the problems they
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TEAM MEMBERS: Jennifer Beck Jennie Murack WGBH Irene F Goodman
resource evaluation Exhibitions
Extensive research of the exhibit, Kachemak Bay, Alaska: An Exploration of People and Place shows it to be popular and effective with visitors on every communication and affective goal set forth in the Exhibit Master Plan. Research also finds that Community Collaborators who helped to create exhibit elements found the experience deeply meaningful and satisfying, meeting every desired cognitive, affective and behavioral outcome established for the collaboration programs. Pre- and post-test surveys of the exhibit involved nearly 600 visitors to the Pratt Museum. In most studies, Travelers and
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TEAM MEMBERS: Wendy Meluch
resource evaluation Exhibitions
The Materials Research Society (MRS) contracted Randi Korn & Associates, Inc. (RK&A) to evaluate a traveling exhibition developed by the Ontario Science Center, funded by the National Science Foundation. The evaluation documents the impact and effectiveness of the traveling exhibition and its associated Web site using timing and tracking observations, exit interviews, peer review, and telephone interviews with Web site users and non-users a few weeks after their visit to the exhibition. How did we approach this study? worked with MRS to identify its goals and objectives for the exhibition
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TEAM MEMBERS: Randi Korn & Associates, Inc. Materials Research Society
resource evaluation Media and Technology
This formative evaluation gathered feedback from a small sample of third graders in response to a paper design concept of an online, immersive financial literacy game for Cyberchase. The general goals for the research were to assess appeal and clarity of the game structure at an early on-paper stage. Additionally, a larger sample of third graders was surveyed about their money habits. Cyberchase is the Emmy Award-winning mathematics series and website on PBS KIDS GO! using broadcast, web, new media and educational outreach to impact millions nationwide. Designed for children ages 8 to 11 and
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TEAM MEMBERS: Barbara Flagg Thirteen/WNET
resource evaluation Media and Technology
During two independent half-hour sessions, eight third graders from a Long Island elementary school were observed individually while playing a prototype of the Cyberchase immersive online game, The Quest. Cyberchase is the Emmy Award-winning mathematics series and website on PBS KIDS GO! using broadcast, web, new media and educational outreach to impact millions nationwide. Designed for children ages 8 to 11 and packed with mystery, humor, and action, Cyberchase's mission is to improve kids' problem-solving and math skills, and inspire them with confidence and enthusiasm toward math. The TV
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TEAM MEMBERS: Barbara Flagg Thirteen/WNET
resource evaluation Media and Technology
WNET planned an initiative to involve museums in the outreach associated with Season V of Cyberchase. A written feedback survey gathered information from 32 museums as to their current practices and recommendations with respect to museum kits, discovery carts, discovery boxes, video screenings and educational computer games. The goal of the survey was to assess the needs of the museums and to guide the development of an outreach plan for Season V. Cyberchase is the Emmy Award-winning mathematics series and website on PBS KIDS GO! using broadcast, web, new media and educational outreach to
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TEAM MEMBERS: Barbara Flagg Thirteen/WNET