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resource evaluation Media and Technology
Cyberchase: The Next Frontier is a redesign of the Cyberchase Web site that resides on PBSKIDS.org/cyberchase, designed to increase traffic to this informal mathematics education site and support learning by encouraging users to engage in multiple activities - spanning a variety of media (videos, online games, hands-on activities) - that involve related mathematics content. To that end, in addition to redesigns of the Cyberchase homepage and other areas of the site, prominent aspects of the Next Frontier redesign include: Learning Pathways: Each of the site's games, videos, and hands-on
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TEAM MEMBERS: Shalom Fisch Thirteen/WNET Shina Aladé
resource evaluation Exhibitions
The exhibition Innovation Showcase focused on energy-related innovation and individual action. As part of a larger project, Innovations in Energy, the central visitor-focused question for this exhibition was: "To what extent and in what ways do the various components of Innovations in Energy serve toward meeting outcomes for the target audiences?" This summative evaluation of Innovation Showcase addressed this question by identifying how COSI visitors used the gallery space (particularly at the level of individual exhibition elements) and how they described their experience in Innovation
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TEAM MEMBERS: Renae Youngs COSI
resource evaluation Media and Technology
The Nelson-Atkins Museum of Art's Mobile Guide program will offer visitors a new way to interact with the Museum's collections by creating audio and visual content that will be delivered through a mobile-optimized Web site (www.naguide.org). The program, available through a user's own mobile device or via iPod Touch players made available, reflects the Museum's commitment to digital interpretation and its larger goal of broadening public accessibility to its collections. This evaluation is part of the larger Mobile Guide project funded through an Engaging Communities grant awarded from the
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TEAM MEMBERS: Sharisse Butler Nelson-Atkins Museum of Art
resource evaluation Media and Technology
Frontier Scientists (FS) is an NSF-funded University of Alaska - Fairbanks (UAF) and WonderVisions (WV) collaborative project whose mission was to excite the general public about ongoing science in Alaska and the Arctic. The Frontier Scientists website (www.frontierscientists.com) covers a wide range of topics including: humanities, geology, biology, marine science, archaeology, ecology, chemistry, and more. At the time of the summative evaluation, it included 53 video clips (the major focus of the website), as well as a number of blog posts, narrative descriptions, and short bios.This
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TEAM MEMBERS: Deborah Perry University of Alaska - Fairbanks
resource evaluation Exhibitions
The Yale Peabody Museum of Natural History asked Ellen Giusti to evaluate visitor learning in its temporary exhibition, Invasion of the Bloodsuckers: Bedbugs and Beyond! The exhibition, supported by a grant from the SEPA division of the National Institutes of Health, focuses on six blood-feeding species: bedbug, flea, head louse, pubic louse, mosquito and tick. The centerpieces of the exhibition are greatly enlarged, highly detailed models of the six organisms. A text panel with images and information accompanies each model. Two displays contain live animals mosquitos and bedbugs. An
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TEAM MEMBERS: Ellen Giusti Yale Peabody Museum of Natural History
resource evaluation Exhibitions
ABSTRACT The Trail of Time is a 4.56 km (2.83 mile) long geologic timeline trail on Grand Canyon's South Rim, designed to give visitors a visceral appreciation for the magnitude of geologic time within the context of Grand Canyon. This summative evaluation was the final stage in a multipart evaluation effort for the Trail of Time project, seeking to answer the question: In what ways and to what extent do visitors develop a greater understanding of and appreciation for deep time and geology based on their experiences along the Trail of Time? To answer this question, the study used a
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TEAM MEMBERS: Selinda Research Associates, Inc. University of New Mexico Grand Canyon National Park Eric Gyllenhaal Deborah Perry Diane White Karl Karlstrom Laurie Crossey Steve Semken Mike Williams
resource evaluation Media and Technology
The summative evaluation of the National Science Foundation (NSF)-funded Geometry Playground traveling exhibition was a two-year naturalistic study to examine (a) the ways and extent to which the exhibition promoted the practice of spatial reasoning skills, and appreciation for geometry, and (b) its influence on museum professionals' thinking across three venues: the Exploratorium (San Francisco, CA), the Science Museum of Minnesota (St. Paul, MN), and the Don Harrington Discovery Center (Amarillo, TX). The study took place from December 2009 through November 2011 and included five site visits
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TEAM MEMBERS: Selinda Research Associates, Inc. Exploratorium Eric Gyllenhaal Deborah Perry Josh Gutwill Peggy Monahan Toni Dancstep
resource evaluation Media and Technology
“The Fabric of the Cosmos” is a special four-hour NOVA series that takes viewers to the frontiers of physics to see how scientists are piecing together the most complete picture we have ever had of space, time, and the universe. Based on the book of the same title by Columbia University physicist and author Brian Greene, "The Fabric of the Cosmos" explores a world just beneath the surface of our everyday experience that we would hardly recognize a startling world far stranger and more wondrous than anyone expected. Interweaving provocative theories, experiments, and stories with clear
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TEAM MEMBERS: Pam Castori WGBH Becky Carroll Laura Stokes
resource evaluation Public Programs
The Lost Ladybug Project is a citizen science project which, since its inception in 2008, has received contributions of over 13,000 images of ladybug specimens from citizen scientists in North America. Audiences impacted included adult participants (without children), families, and youth (5-12 years old) participating within classrooms or out-of-school groups. Summative evaluation, conducted in 2011, was guided by the following questions: -To what extent has the program achieved its intended science learning impacts? -How are learning outcomes different for different types of participants?
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TEAM MEMBERS: Jessica Sickler Tammy Messick Cherry Cornell University
resource evaluation Media and Technology
Led by KQED in Northern California, a network of seven public media organizations around the country joined to form the QUEST Regional Hubs Collaborative project. Funded with grants from the National Science Foundation (NSF) and the Corporation for Public Broadcasting (CPB), this project aimed to achieve the adaptation of a successful cross-platform media production model and the creation of a content-sharing collaborative. Rockman et al (REA), an educational research and evaluation firm in San Francisco, served as the external evaluator to document the development of both the regional
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TEAM MEMBERS: Elizabeth Bandy Saul Rockman KQED Shirin Panahandeh Sarah Mushlin
resource evaluation Media and Technology
The Luce Foundation Center (LFC) of the Smithsonian American Art Museum (hereafter, American Art or the Museum) ran an alternate reality game (ARG) titled PHEON (http://pheon.org/, http://apps.facebook.com/playpheon/register/) from September 2010 through August 2011. The game built upon the success of the Museum's previous ARG, Ghosts of a Chance (GOAC; http://ghostsofachance.com/; Goodlander, 2009), and was intended to increase familiarity with the Museum's collections, programs, and resources; highlight connections between the Museum and its collections with peoples' lives; and attract new
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TEAM MEMBERS: Jes Koepfler Smithsonian American Art Museum
resource evaluation Media and Technology
The Luce Foundation Center (LFC) of the Smithsonian American Art Museum (hearafter, American Art or the Museum) ran an alternate reality game (ARG) titled PHEON as an online game application on Facebook from October 2010 through September 2011. The game built upon the success of the Museum's previous ARG, Ghosts of a Chance (GOAC; Goodlander, 2009). In the Facebook game, players accepted missions inspired by the Museum's collections, completed them in the real world, and uploaded evidence in order to win points and progress through the game. Despite an established audience of GOAC players
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TEAM MEMBERS: Jes A. Koepfler Smithsonian American Art Museum