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resource evaluation Professional Development, Conferences, and Networks
This report summarizes the evaluation outcomes of the Collaborative Project Management (CoPM) Institute project, a two-day convening centered on bringing proven project management skills and approaches in the for-profit world to the informal science education (ISE) community to support effective collaborations and successful outcomes. The CoPM Institute was conceptualized as a pilot effort to test the effectiveness of porting of tools and frameworks for collaborative project management from the business/for-profit environment to advance the following project goals: Build the capacity of
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TEAM MEMBERS: Lesley Markham
resource evaluation Media and Technology
Funded by the National Science Foundation (NSF), Amazon Adventure is an Innovations in Development project directed by Pacific Science Center in partnership with: SK Films; Rutgers, The State University of New Jersey; Embodied Games; and the Howard Hughes Medical Institute’s Tangled Bank Studios. The project deliverables produced during the grant period include a giant screen film, live stage presentation for use at informal science education (ISE) institutions, and educational resources. The centerpiece of the project, the Amazon Adventure film, is a 45-minute giant screen film shown in
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resource evaluation Public Programs
Activity to imagine what it’s like to be an animal and to recognize that aquarium/zoo animals have wild counterparts with similar needs.
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resource evaluation Public Programs
This game is used to measure whether program participation helps to evelop the child’s ability to accurately predict or infer an animal’s emotional state.
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resource evaluation Public Programs
This scale is used to assess emotions which can be precursors to empathy.
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resource evaluation Public Programs
This scale is used to assess emotions which can be precursors to empathy.
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resource evaluation Public Programs
Survey to determine tween/teen’s attitudes towards animals and whether or not this shifts as a result of experiencing empathy-related programming.
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resource evaluation Public Programs
This observational framework can be used with different group types (e.g. family, school group, adult couple, individual, etc.) and across diverse settings such as with public program audiences, camps, or guests at animal exhibits. The framework includes expressions of empathy and related emotions, such as curiosity or appreciation.
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resource evaluation Media and Technology
We have created an instrument to measure the prevalance of various motivations in a population of volunteers in an online citizen science project. Our project is Zooniverse (www.zooniverse.org), a collection of citizen science projects that have grown out of the Galaxy Zoo website. The instrument is based on a theoretical model of motivation, which is described in the attached document.
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TEAM MEMBERS: Jordan Raddick Karen Carney Jason Reed Andrea Lardner
resource research Media and Technology
Health is a personal experience, a social issue and a global concern. Any attempt to improve health, whether through new treatments, policies or procedures, will be most effective when patients and the public are engaged. No matter how great your idea or how robust your science, it still has to be accepted by the people who stand to benefit from it. Most of the time, that will mean someone putting their trust in healthcare professionals and the science and technologies that underpin modern medicine. Wellcome Global Monitor is the largest study to date into global attitudes to science and
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TEAM MEMBERS: Simon Chaplin Imran Khan Hilary Leevers Philomena Gibbons Lara Clements Ethan Greenwood Hannah Skilton Hannah Franklin Andrew Rzelpa Hania Farhan Andrew Dugan Pablo Diego-Rosell Steve Crabtree Julie Ray Priscilla Standridge Zaac Ritter
resource evaluation Exhibitions
The Lemelson Center for the Study of Invention and Innovation (Lemelson) at the National Museum of American History (NMAH) contracted RK&A to conduct a front-end evaluation of Game Changers, a new exhibition that will highlight stories of invention and innovation related to sports. The goals of the study were to identify visitors’ associations with sports and invention and explore their reactions to preliminary exhibition concepts and titles. How did we approach this study? RK&A conducted 40 in-depth interviews with walk-in visitors to NMAH. As much as possible, RK&A recruited
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resource evaluation Public Programs
With funding from a Smithsonian Institution Youth Access Grant the National Museum of Natural History offered a program pipeline that would engage underserved Washington D.C. students in programming designed to encourage academic and career STEM interest. Beginning with collaboration with community educators, the pipeline funneled students into a Teen Night Out Science Night to interest them in science workshop series offered after school and on weekend and ultimately into volunteer and internship opportunities. This report provides detailed view of methods, analyses, results, and conclusions
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TEAM MEMBERS: Deborah Wasserman Rebecca Nall