Skip to main content

Community Repository Search Results

resource project Exhibitions
Implementation of a traveling exhibition on the evolution of hierarchy in prehistoric southeastern Europe.

The Field Museum requests support from the National Endowment for the Humanities for the implementation of a traveling exhibition—tentatively titled First Kings of Europe: The Emergence of Hierarchy in the Prehistoric Balkans—about the evolution of hierarchy in prehistoric southeastern Europe. Featuring some of the most compelling archaeological finds from the Neolithic period, Copper Age, Bronze Age, and Iron Age, First Kings will tell the story of how small, autonomous, farming communities of the Neolithic evolved into centralized, hierarchical, and bureaucratic states during the Iron Age, approximately 8,000-2,500 years ago.
DATE: -
TEAM MEMBERS: William Arthur Parkinson
resource project Exhibitions
The goal of exhibition is to share the history of the Spiro culture from its humble beginnings to its rise as one of the premier cultural sites in all of North America. The Spiro people, and their Mississippian peers, are nearly forgotten in the pages of North American history, yet they created one of the most exceptional societies in all of the Americas. This exhibition explores the archaeological and historical data connecting the Spiro site to other communities throughout North and Central America, discusses the Spiroan community and religious activities, and highlights the enduring legacy of Native Americans today who are descended from Mississippian cultural groups. This 200-object exhibition will include a publication, symposium, and website, all of which was developed in collaboration with the Caddo Nation, the Wichita and Affiliated Tribes, and scholars from over a dozen universities and museums from across the United States.
DATE: -
TEAM MEMBERS: Eric Singleton
resource research Public Programs
Science learning occurs throughout people's lives, inside and outside of school, in formal, informal, and nonformal settings. While museums have long played a role in science education, learning in this and other informal settings has not been studied nor understood as deeply as in formal settings (i.e., schools and classrooms). This position paper, written by learning researchers in a science museum engaged in equity and access work, notes that while the researchers consider the ethics of their work regularly and deeply, little formal guidance exists for the ethical challenges they routinely
DATE:
resource project Exhibitions
Implementation of a permanent exhibit and supporting programs exploring themes of labor, immigration, and the changing nature of work and community in New Bedford’s commercial fishing industry.

To produce "More Than a Job: Work and Community in New Bedford’s Commercial Fishing Industry," a permanent exhibit, digital exhibits, K-12 curriculum materials, and significant public programming exploring themes of labor and immigration, and the changing nature of work and community in New Bedford's commercial fishing industry.
DATE: -
TEAM MEMBERS: Laura Corinne Orleans
resource project Exhibitions
Museums and similar informal learning settings offer opportunities for children and families to learn together in an engaging way. Current exhibits rely mainly on parents, teachers, signage, and staff in science museums to provide support and guidance. Since it is not always feasible to have knowledgeable staff on hand and not all parents have the same knowledge and background, children receive varied support and people often miss the point of the learning experience or activity. This project will develop and research a new genre of Smart Science Exhibits that use artificial intelligence (AI) in an adaptive system to support children in learning science by doing science. The aim of the project is to incorporate AI adaptivity and personalization to maximize inquiry-based STEM learning and engagement in informal learning settings. This research builds on the project team's first Smart Science Exhibit (EarthShake), which uses AI vision to give interactive feedback to visitors based on their actions and guides them through scientific inquiry. In the project's preliminary work, the first smart exhibit demonstrated higher engagement and more learning gains than resulted from a traditional museum exhibit addressing the same scientific content. Smart exhibits can extend and enhance the limited support that staff and parents can provide. This project will develop and investigate adaptive approaches to mixing exploration and AI guidance, which will personalize feedback during constructive exploration. The project will build on learning science techniques and technology, proven in intelligent tutoring systems in formal settings, and apply this to different informal learning contexts. The goal is to provide just-in-time learning support, which will extend the time visitors spend with exhibits, thereby deepening inquiry-based science learning. The project is partnering with science museums and afterschool programs, which will enable thousands of children and families from a wide variety of backgrounds to use the project's smart exhibits each year. Smart Science Exhibits is funded by the Advancing Informal STEM Learning (AISL) program which supports innovative research, approaches, and resources as part of its overall strategy to enhance learning in informal environments.

Many informal learning settings are considering mixed-reality (MR) technologies to increase engagement and understanding of science. Using Smart Science Exhibits, the project will investigate how design choices in mixed-reality systems impact users' engagement and learning of STEM concepts. (Mixed reality is the blending of the physical world and the digital world, enabling interaction between human and artificial intelligence.) Project research will extend current research, which is largely descriptive, by investigating empirical results on learner outcomes. Key research questions are: What types of adaptivity and personalization can improve Smart Science Exhibits and MR systems generally? What balance of exploration and AI guidance is best to maximize enjoyment, engagement and learning? Do findings about the effective features of Smart Science Exhibits generalize to different content areas and informal learning settings? The project will employ user-centered design research, formative evaluation, and controlled experimentation to discover how mixed-reality systems should be designed to best meet visitor and staff needs in informal learning settings including multiple museums and afterschool providers. Data on learner behaviors in mixed-reality experiences in a variety of informal settings will inform the design of Smart Science Exhibits. The project will investigate whether adaptive approaches generalize across content and context to achieve better STEM learning, engagement, collaboration, and productive dialogue. The project will incorporate the team's prior technical research, which developed both vision techniques to track children's physical interactions and interactive pedagogical techniques to provide scaffolds for and reactive feedback on children's inquiry and construction behaviors. New technical research will develop AI techniques for adaptive task selection and personalized feedback that draws on a visitor's history of interaction. Project research and design resources will be widely shared with the science museum educators and designers through presentations at annual conferences and with researchers, developers and others through peer-reviewed journal publications and professional publications.

This Innovations in Development award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
DATE: -
TEAM MEMBERS: Nesra Yannier Scott Hudson Ken Koedinger
resource project Exhibitions
The Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. An ongoing challenge to the design of effective STEM learning exhibits for diverse young children is the absence of reliable and evidence-based resources that designers can apply to the design of STEM exhibits that draw upon play as a child's primary pedagogy, while simultaneously engaging children with STEM content and processes that support development of STEM skills such as observation. To address these challenges, the project team will use a collaborative process in which learning researchers and informal STEM practitioners iteratively develop, design, and test the STEM for Play Framework that could then be applied to the design of STEM-focused exhibits that support play and STEM skill use among early learners.

This Research in Service to Practice project will address these questions: 1) What is a framework for play in early STEM learning that is inclusive of children's cultural influences?; 2) To what extent do interactions between early learners (ages 3-8) and caregivers or peers at exhibits influence the structure and effectiveness of play for supporting STEM skill development?; 3) How do practitioners link play to STEM skill development, and to what extent does a framework for play in early STEM learning assist in identifying types of play that supports early STEM skill development?; and 4) What do practitioners identify as best practices in exhibit design that support the development of STEM skills for early childhood audiences, and conversely, to what extent do practitioners perceive specific aspects of the design as influential to play? The project team will address these questions across four phases of study that will include (a) development of a critical research synthesis to inform the initial STEM for Play framework; (b) the use of surveys, focus groups, and interviews to solicit feedback from practitioners; (c) testing and revising the framework by conducting structured observations of STEM exhibits at multiple museums. The project team will use multiple analytic approaches including qualitative thematic analyses as well as inferential statistics. Results will be disseminated to children?s museums, science centers, and research communities.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
DATE: -
resource project Exhibitions
The science museum field is only starting to look at ways of providing visitors with opportunities for the authentic observation of complex, real-time biological phenomenon. The project will develop and research a microscope-based exhibit with pedagogical scaffolding (i.e., helpful prompts) that responds to visitors' changing views as they explore live samples and biological processes. As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches, and resources for use in a variety of settings. Scientific observation is a systematic, complex practice, critical in the biological sciences where investigation is heavily reliant on visual data. Using techniques and equipment similar to what scientists themselves use, the exhibit will enable visitors to see and explore the complex, dynamic visual evidence that scientists themselves see. The exhibit will use new and more affordable high-resolution imaging technology and image analysis software to make microscopic images of living organisms visible. Armed with "smart" (i.e., computer-assisted) pedagogical scaffolding that supports inquiry, the project will develop exhibits that help informal learners bridge the gap between everyday observation and authentic scientific observation. The platform will incorporate strategies grounded in prior work on learning through observation that will be applicable to a range of biological content and live specimens. The project platform will be designed for use to a variety of informal science learning environments, including nature centers and mobile laboratories as well as interactive science centers. The project platform itself, including the microscope, related imaging, and learning technologies will be relatively inexpensive, bring it within reach of small science museum and schools. The exhibit will directly engage thousands of learners who visit the Exploratorium and will reach underserved audiences through partnerships with BioBus, a mobile unit that serves the New York City area, and the Noyo Center of Marine Science, a science museum that serves rural areas in Northern California.

The project will move beyond simulation and modeling of complex visual phenomena and provide learners with experiences using real visual evidence that can deeply engage them with the content and practice of biological science. By grounding the work in prior theoretical and empirical findings, project research will refine and broaden understanding of scaffolding strategies and their effect on informal science learning at exhibits. Project research will investigate how the project supports learners (1) asking productive questions (i.e., those answerable through observations) that are meaningful to them, (2) interpreting what they see, and (3) connecting their observations to biological concepts to build a more coherent understanding of the content and practice of biological disciplines. A series of comparative studies across and within venues, specimens, and content will assess engagement and scaffolding strategies, with a particular focus on appropriately integrating computational imaging techniques in a way that is responsive to the interests and needs of different venues' audiences. Project research will contribute important knowledge on ways to support informal learners who are engaged in authentic observation of biological phenomenon. Project research findings and technology resources will be widely shared with informal STEM researchers and practitioners concerned with engaging the public in current research in biology, as well as those interested in supporting observation in other disciplines (e.g., meteorology, ocean science, environmental science) that rely on an evidence base of live, dynamic, complex imagery.

This Innovations in Development award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
DATE: -
TEAM MEMBERS: Kristina Yu Daniel Fletcher Joyce Ma
resource project Exhibitions
Very little is known about the experiences of people with learning disabilities in informal learning environments such as science centers and museums. This project will describe the ways in which engagement and intrinsic motivation for learning are and are not supported for visitors with learning disabilities, and build capacity for informal STEM education practitioners to apply this learning for the benefit of those with learning disabilities as well as any visitor who needs more support in the context of self-directed learning. Broadening participation science, technology, engineering and math (STEM) is a core goal of the National Science Foundation and its Advancing Informal STEM Learning (AISL) program. This project pursues this goal with a focus on young people with learning disabilities. As the largest group of individuals with disabilities in the United States, people with learning disabilities make up an estimated 20% of the U.S. population. Science professions offer many life- and work-related opportunities for individuals with learning disabilities, and the flexible experiences of informal learning spaces offer important opportunities to promote participation, engagement in and motivation for science. This work represents the next generation of accessible design to broaden participation in, and impacts of, informal STEM learning opportunities. This project will generate guidelines and resources to support inclusive design for this group of visitors. Resources will include a Toolkit of Visual Assets that can be shared digitally and in print with youth with learning disabilities, informal STEM practitioners, and the learning disability research and practice community.

The project will develop empirical knowledge to support informal STEM practitioners to better facilitate the inclusion of youth with learning disabilities. Using the lens of Self-Determination Theory as an explanatory framework, this research will be pursued in three phases. Self-Determination Theory describes the psychological needs that must be met, such as autonomy and feelings of efficacy, to create an environment that supports individuals' engagement in self-motivated behaviors. Phase 1 will be an exploratory study describing the engagement and motivation of adolescents (ages 10-17) with learning disabilities when experiencing varied STEM exhibits. This first phase will adapt validated scales, employ an existing observation protocol, and conduct stimulated recall interviews with youth. Phase 2 will explore, develop and investigate design strategies to improve the intrinsic motivation of youth with learning disabilities at educational STEM exhibits. This second phase will involve a set of experimental studies in which design strategies related to intrinsic motivation are manipulated to inform principles of inclusive design for visitors with learning disabilities. As in the previous phase, Phase 2 will adapt validated scales and employ an existing observation protocol. Phase 3 will focus on design charrettes in which researchers and practitioners work with high school students with learning disabilities in a co-design process. The charrettes will generate guidelines and case examples of exhibit components using Universal Design for Learning to balance varying design priorities and effectively, inclusively design exhibits for this population. This third phase will rely on qualitative coding of co-design charette artifacts, field notes and researcher reflections; member checking will play an important role in the coding process. Dissemination efforts for this project will target youth with learning disabilities, informal STEM education practitioners, and the broader field of learning disability researchers and practitioners. In addition to the exhibit design guidelines and Toolkit described above, the project will publish peer reviewed articles and develop manuscripts aimed at educational research and practice.

This Research in Service to Practice project is funded by the Advancing Informal STEM Learning program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
DATE: -
resource project Exhibitions
National priorities recommend the U.S. fortify a culture of innovation by encouraging broader participation in invention and STEM. The Game Changers is an Innovations in Development exhibition project with embedded research that advances knowledge about how museum exhibits can activate STEM-related inventive identities among the public. The project is a collaboration between the Smithsonian's Lemelson Center for the Study of Invention and Innovation at the National Museum of American History (NMAH-LC), educational researchers, an exhibition design firm, and community based organizations. While the Game Changers exhibition theme of inventiveness in sports provides an initial spark for broad audience interest and engagement, its ultimate intent is to foster and enhance inventive identity among diverse audiences, particularly girls and young women ages 10-17, African American youth ages 10-17, and people of all ages with disabilities. Visitors will be met by a brief introductory display to launch their journey from passive learner to active inventor. A diverse array of athletes and inventors provide relevant motivational exemplars and ask visitors "How will YOU Change the Game?" Examples of invention challenges include, applying the principles of physics and materials science to aid in designing a safer helmet and exploring computational fluid dynamics to design a faster swimsuit. Throughout the exhibition experience, visitors will draw on an array of STEM skills and knowledge essential to sports, including physiology, kinesiology, and biomechanical engineering, physics, biomimicry, robotics, computer science, data analysis, and virtual and augmented reality. Throughout the project, the team will work with priority audiences, starting with front-end research and evaluation; progressing iteratively through stages of formative research, design, and evaluation; and conducting summative evaluation to ensure that the STEM-based content and design strategies are impacting inventive identity and meeting audiences' interests and needs. In coordination with the exhibition development and evaluation teams, educational researchers will iteratively explore and develop a model for innovative identity development in informal learning environments.

Educational psychologists from Old Dominion University and Temple University will collaborate closely with the NMAH-LC team, exhibition design-fabrication firm Roto, and evaluators from Randi Korn & Associates to adapt a theoretical model of identity from a formal education setting to an informal learning context. In the model, identity is conceptualized as a complex dynamic system, with interdependent internal and external elements (ontological/epistemological beliefs; self-perceptions; purpose and goals; perceived action possibilities) and reciprocal influences in a process of continuous emergence. Using design based research and a previously developed coding manual, the team will iteratively apply, test, and further advance the inventive identity development model, a set of inventive identity indicators for future research and development, and a list of exhibition design techniques for activating inventive, STEM-based identity development in informal learning environments. The research team will prioritize diverse audiences for iterative cycles and focus groups, including participants from the Girl Scouts of the Nation's Capital, Smithsonian Accessibility Program, Smithsonian's Anacostia Community Museum, and YMCA of Washington, DC. The exhibition's research, evaluation, and design outcomes will be disseminated widely across the AISL field and through project collaborators.

This project is funded by the Advancing Informal STEM Learning program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
DATE: -
TEAM MEMBERS: Monica Smith Jeffrey Brodie
resource evaluation Media and Technology
Sense-making with data through the process of visualization—recognizing and constructing meaning with these data—has been of interest to learning researchers for many years. Results of a variety of data visualization projects in museums and science centers suggest that visitors have a rudimentary understanding of and ability to interpret the data that appear in even simple data visualizations. This project supports the need for data visualization experiences to be appealing, accommodate short and long-term exploration, and address a range of visitors’ prior knowledge. Front-end evaluation
DATE:
resource project Exhibitions
For thousands of years, Native Hawaiian/Pacific Islander (NHPI) seafarers have successfully utilized systemic observation of their environment to traverse vast expanses of open ocean and thrive on the most remote islands on earth. Developing NHPI trust in the scientific enterprise requires building connections that bridge the values and concepts of 'ike kupuna (traditional knowledge) with scientific knowledge systems and contemporary technology. This project will develop and research a pop-up science exhibit that connects indigenous Hawaiian knowledge with contemporary Western science concepts. The exhibit will show how community knowledge (that is consistent with underlying scientific principles and natural laws) has informed innovation by indigenous peoples. This community-initiated and developed project will begin with a single pop-up exhibit designed to incorporate several hands-on culture-based STEM activities that integrate traditional and modern technologies. For example, the exhibit may cover indigenous systems of star navigation for ocean voyaging, systems of netting for food and water containers, or systems of home design with local and natural materials. This project seeks to develop preliminary evidence of the effectiveness of such an approach for supporting rural Hawaiian youths' STEM engagement, understanding, and personal connections to Native Hawaiian STEM knowledge. Findings from this pilot and feasibility study will inform the development of a larger pop-up science center grounded in indigenous Hawaiian STEM knowledge, and advance intellectual knowledge around culturally sustaining pedagogy by helping informal STEM education practitioners understand community initiated and developed STEM exhibits.

This pop-up science center pilot will be led by a local Hawaiian community organization, INPEACE, in collaboration with several local community members and other community-based organizations. The preliminary research will iteratively explore whether and how an existing Hawaiian culture-based framework can be used to design hands-on STEM exhibits to enhance rural learner engagement, depth of STEM knowledge, and connection to Native Hawaiian STEM knowledge. Research efforts led by Kamehameha Schools, which has a long history of conducting research from an indigenous worldview, will engage 120 learners from various rural communities across Hawaii, from which 40 will be pre-selected middle-school youth, and 80 individuals will be from public audiences of learners ages 12 and up. Through a series of observations, interviews, pre and post surveys with validated instruments, and focus groups, the research will probe: (1) The learners' thoughts on the science practice and its relevance to old and new Hawaii and modern society. (2) The level at which related STEM topics have been understood, and (3) The learners' perceptions about their connection to Native Hawaiian STEM knowledge. Results from this pilot study will inform a future pop-up science center development project, and add to the scarce literature on community-driven, culturally sustaining exhibition development.

This Pilots and Feasibility Studies project is funded by the NSF Advancing Informal STEM Learning program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
DATE: -
TEAM MEMBERS: Maile Keliipio-Acoba
resource evaluation Exhibitions
This front-end evaluation study is part of Designing Our Tomorrow: Mobilizing the Next Generation of Engineers, a five-year project (2018–2023) led by the Oregon Museum of Science and Industry (OMSI) with the support of the National Science Foundation (NSF, DRL-1811617) and project partners: Adelante Mujeres, the Biomimicry Institute, and the Fleet Science Center. The Designing Our Tomorrow (DOT) project seeks to promote and strengthen family engagement and engineering learning via compelling exhibit-based design challenges, presented through the lens of sustainable design exemplified by
DATE: