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resource project Media and Technology
Data is increasingly important in all aspects of people’s lives, from the day-to-day, to careers and to civic engagement. Preparing youth to use data to answer questions and solve problems empowers them to participate in society as informed citizens and opens doors to 21st century career opportunities. Ensuring equitable representation in data literacy and data science careers is critical. For many girls underrepresented in STEM, developing a "data science identity" requires personally meaningful experiences working with data. This project aims to promote middle school-aged girls’ interest and aspirations in data science through an identity-aligned, social game-based learning approach. The goals are to create a more diverse and inclusive generation of data scientists who see data as a resource and who are equipped with the skills and dispositions necessary to work with data in order to solve practical problems. The research team will run 10 social clubs and 10 data science clubs mentored by women in data science recruited through the University of Miami’s Institute for Data Science and Computing. Participants will be 250 middle school-aged girls recruited in Miami, FL, and Yolo County, CA, through local and national girls’ organizations. Youth will participate in a data science club and will learn key data science concepts and skills, including data structures, storage, exploration, analysis, and visualization. These concepts will be learned from working with their own data collected in personally meaningful ways in addition to working with data collected by others in the same social game eco-system. The project will also develop facilitator materials to allow adult volunteers to create game-based informal data science learning experiences for youth in their areas. The project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments and is co-funded by the Innovative Technology Experiences for Students and Teachers (ITEST), which seeks to engage underrepresented students in technology-rich learning environments, including skills in data literacy, and increase students’ knowledge and interest in information and communication technology (ICT) careers.

Researchers will focus on two primary research questions: 1) Across gameplay and club experiences, in what ways do participants engage with data to pursue personal or social goals? 2) How do gameplay and club experiences shape girls’ perceptions of data, data science, and their fit with data and data science? The project will use design-based research methods to iteratively design the game and social club experiences. To ensure that uses of data feel personally and socially meaningful to young girls, the virtual world’s goals, narratives, and activities will be co-designed with girls from groups underrepresented in data science. The project will research engagement with game data in two informal, game-based learning scenarios: organic, self-directed, social play club, and structured, adult-facilitated data science clubs. The research will use a combination of quantitative and qualitative methods including surveys, focus groups, interviews, and gameplay and club observations. Project evaluation will determine how gameplay and club experiences impact participants' attitudes toward and interest in data-rich futures. The project holds the potential for broadening participation and promoting interest in data science by blending game-based learning with the rich social and adult mentoring through club participation. The results will be disseminated through conference presentations, scholarly publications, and social media. The game and facilitator materials will be designed for dissemination and made freely available to the public.
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TEAM MEMBERS: Lisa Hardy Gary Goldberger Jennifer Kahn
resource project Public Programs
Chabot Space & Science Center will expand its work in youth development and community outreach by launching the Oakland Connected Learning Partnership program targeting underserved children and youth. Over the two-year project period, the museum will hire 12 teens each year from a Title I high school as paid interns. Museum educators will provide training and mentorship to prepare the interns to present STEM-based after-school programs for children aged 6-12 at local Girls & Boys Clubs. The teens will help to organize and present additional project activities, including Community Science Events at local libraries, public schools and places of worship. Each year of the project will culminate with a free Community Day at the museum for all participants. Community listening sessions at strategic intervals will help the project team understand resources and needs and obtain feedback on the program.
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TEAM MEMBERS: Sara Stone
resource research Public Programs
This poster was presented at the 2021 NSF AISL Awardee Meeting. The project is building a nationwide online coaching/mentoring program for out of school educators in rural settings.
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TEAM MEMBERS: Perrin Chick Aimee Moody
resource research Public Programs
This poster was presented at the 2021 NSF AISL Awardee Meeting. The project scales up an award-winning coaching model: Informal educators come together in small groups to share videos of their own interactions with youth A coach helps them share feedback based on their use of key skills (e.g. how to ask youth purposeful questions).
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TEAM MEMBERS: Sue Allen Jessica Donner
resource evaluation Public Programs
The Wayne State University Math Corps is a mathematics enrichment and mentoring program that operates during summers and on Saturdays. The curriculum and the pedagogies in this informal learning program have documented success of supporting youths' mathematics learning as well as raising achievement levels in school. Through rigorous research and evaluation, this project seeked to analyze and understand the nature, extent, and reasons for Math Corps' success with youth learning in Detroit as well as the processes of program replication in three sites: Cleveland, OH; Utica, NY; and Philadelphia
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TEAM MEMBERS: Lindsay Fox Barbara Harris
resource research Public Programs
The education research component of the Pulsar Search Collaboratory (PSC) seeks to determine how the PSC experience affects the science identity and STEM career intentions of its participants and how individual programmatic elements influence persistence. These questions are investigated by comparing pre-­‐survey and post-­‐survey results and by examining the participant’s interaction with the PSC online portal. This report d pre/posistilled t survey data that examines student participants’ STEM intentions along a number of dimensions: Science/Engineering Identity, Self-­‐Efficacy, Science
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resource evaluation Public Programs
This report presents findings from the evaluation of four Pulsar Search Collaboratory (PSC) activities: online training, use of website, capstone events at hub institutions, and the PSC summer camp.
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resource research Public Programs
This is the final annual report for the AISL project: Collaborative Research: Developing STEM self-efficacy and science identities through authentic astrophysics research in online and face-to-face environments (STEM-ID). Impact Statement: At 100 meters in diameter, the Green Bank Telescope (GBT) in Pocahontas County, West Virginia, is the largest radio telescope in the United States. It is also one of the most sensitive telescopes in the world for searching for radio signals from exotic stars called pulsars. Pulsars are roughly the size of a city but weigh more than the Sun, making them
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resource evaluation Public Programs
DiscoverE hired Concord Evaluation Group (CEG) to conduct an independent evaluation of the Future City program. Future City has been operating since 1992. According to DiscoverE, the Future City program is “a national, project-based learning experience where students in 6th, 7th, and 8th grade imagine, design, and build cities of the future. Students work as a team with an educator and engineer mentor to plan cities using SimCityTM software; research and write solutions to an engineering problem; build tabletop scale models with recycled materials; and present their ideas before judges at
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TEAM MEMBERS: Christine Paulsen
resource evaluation Public Programs
Future City, operating since 1992, is “a national, project-based learning experience where students in sixth, seventh, and eighth grade imagine, design, and build cities of the future. Students work as a team with an educator and engineer mentor to plan cities using SimCityTM software, research and write solutions to an engineering problem, build tabletop scale models with recycled materials, and present their ideas before judges at regional competitions in January. Regional winners represent their region at the National Finals in Washington, DC in February. Future City’s cross-curricular
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TEAM MEMBERS: Christine Paulsen
resource project Media and Technology
Hero Elementary is a transmedia educational initiative aimed at improving the school readiness and academic achievement in science and literacy of children grades K-2. With an emphasis on Latinx communities, English Language Learners, youth with disabilities, and children from low-income households, Hero Elementary celebrates kids and encourages them to make a difference in their own backyards and beyond by actively doing science and using their Superpowers of Science. The project embeds the expectations of K–2nd NGSS and CCSS-ELA standards into a series of activities, including interactive games, educational apps, non-fiction e-books, hands-on activities, and a digital science notebook. The activities are organized into playlists for educators and students to use in afterschool programs. Each playlist centers on a meaningful conceptual theme in K-2 science learning.
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TEAM MEMBERS: Joan Freese Momoko Hayakawa Bryce Becker
resource research Media and Technology
Hero Elementary is a transmedia educational initiative aimed at improving the school readiness and academic achievement in science and literacy of children grades K-2. With an emphasis on Latinx communities, English Language Learners, youth with disabilities, and children from low-income households, Hero Elementary celebrates kids and encourages them to make a difference in their own backyards and beyond by actively doing science and using their Superpowers of Science. The content is aligned with NGSS and CCSS-ELA for K–2. This report describes a case study that examines the design and use
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TEAM MEMBERS: Betsy McCarthy Daniel Brenner Claire Morgan Joan Freese Momoko Hayakawa