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resource project Exhibitions
RISES (Re-energize and Invigorate Student Engagement through Science) is a coordinated suite of resources including 42 interactive English and Spanish STEM videos produced by Children's Museum Houston in coordination with the science curriculum department at Houston ISD. The videos are aligned to the Texas Essential Knowledge and Skills standards, and each come with a bilingual Activity Guide and Parent Prompt sheet, which includes guiding questions and other extension activities.
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resource research Media and Technology
This "mini-poster," a two-page slideshow presenting an overview of the project, was presented at the 2023 AISL Awardee Meeting.
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resource research Media and Technology
This poster was presented at the 2021 NSF AISL Awardee Meeting. Persons who are deaf or hard of hearing are underrepresented in the STEM workforce. A key factor is lack of awareness of STEM careers or of examples of STEM professionals. SWS has developed 8 video stories for viewing at home or while attending a boys and girls club. Evaluation will provide new knowledge about design, use, and potential impact of the stories on our audience’s interest in pursuing STEM and possibly a STEM career.
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TEAM MEMBERS: Judy Vesel
resource project Media and Technology
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

This pilot and feasibility project addresses the needs of youth (ages 10-19) who are deaf or hard of hearing and use either English or American Sign Language as their preferred method of communication. The project will develop and study video stories from members of the STEM workforce who are deaf or hard of hearing. Youth will view these videos on the web at home or at an afterschool program. These stories will help the youth become aware of the range of STEM careers that are available and their potential to pursue and succeed in these occupations. One of the biggest challenges young persons who are deaf or hard of hearing face is not having role models who are members of the STEM workforce. Without these role models they are not aware of the possibility that they could work in these fields. Several studies indicate that seeing other people with disabilities having success in STEM boosts self-confidence. Exposure to deaf role models allows deaf student to identify with successful deaf people and consequently believe they themselves could accomplish goals they previously thought out of their reach. Project collaborators include Gallaudet University Regional Center, Northeast Deaf & Hard of Hearing Service, Boys & Girls Club of Lynn, MA, and Bridge Multimedia.

The project will advance knowledge in the field of deaf education in informal settings. The research questions are: 1) How do adolescents who are deaf or hard of hearing integrate and use digital versions of firsthand stories from members of the STEM workforce? 2) How do parents and club leaders make use of the stories? 3) What kind of outcomes are made possible by using the stories such as interest in STEM careers 4) What modifications and additional would improve the stories to make them more useful and effective? 5) What dissemination strategies would maximize story use? The project will do a formative evaluation of the pilot videos using a sample of 30 family groups and 10 boys? and girls? participants. Families will meet with researchers at one of the collaborating institutions (Gallaudet University Regional Center East, Northeast Deaf & Hard of Hearing Service or TERC) depending on where they live. The researcher will work with one family or adolescent at a time. They will view the videos on a computer while the researchers observe and record data. After viewing the videos, researchers will ask them questions about what they learned, what might be added, changed, or improved. They will be asked to look at the videos later on their home computers and do things such as select a STEM career for further research. Additional data collection will involve completing a post-use online survey for adolescents and their parents.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Judy Vesel
resource evaluation Media and Technology
The independent evaluation firm, Knight Williams, Inc., developed a two-part post-program survey to gather information about the Year 1 SciGirls CONNECT2 outreach programs conducted by 14 partner organizations. The evaluation aimed for one educator from each organization to complete Part 1 of the survey, which consisted of program reporting questions. In all, one educator from 13 partner organizations completed Part 1, for a response rate of 93%. Part 2 of the survey asked for program reflections, with a focus on perceived program goals, impacts, highlights, and challenges. Given the
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resource evaluation Media and Technology
The independent evaluation firm Knight Williams, Inc. conducted a formative evaluation during Year 2 of the SciGirls CONNECT2 program in order to gather information about the partner educators’ use of, reflections on, and recommendations relating to the draft updated SciGirls Strategies. The evaluation aimed for two educators from each of 14 partner organizations – specifically the program leader and one educator who was familiar with the original SciGirls Seven – to provide reflections on their use of the draft SciGirls Strategies in their programs through an online survey and follow-up
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resource evaluation Media and Technology
The independent evaluation firm, Knight Williams, Inc., administered an online survey and conducted follow-up interviews with educators from 14 SciGirls CONNECT2 partner organizations to gather information about their use of, reflections on, and recommendations relating to the SciGirls Seven strategies. The evaluation aimed for two educators from each partner organization – specifically the program leader and one educator who was familiar with the SciGirls Seven – to share reflections on the strategies after they completed their Year 1 programs. In all, 24 educators from 13 partners completed
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resource project Media and Technology
Despite the ubiquity of Artificial Intelligence (AI), public understanding of how it works and is used is limited This project will research, design, and develop innovative approaches focusing on Artificial Intelligence (AI) for under-represented youth ages 14-24. Program components include live social media chats with AI leaders, app development, journalistic investigations of ethical issues in machine learning, and review of AI-based consumer products. Youth Radio is a non-profit media and tech organizations that provides youth with skills in STEM, journalism, arts, and communications. They engage 250 youth annually through free after-school classes and work shifts. Participants are 90% youth of color and 80% low income. Project partners include the MIT Media Lab which developed App Inventor which allows novice users to build fully functional apps. Staff from Google will serve as a project advisor on the curriculum. The project has exceptional national reach through the dissemination of its media and apps through national outlets such as NPR and Teen Vogue as well as various platforms including online, on-air, as well as presentations, publications, and training tools. The project broadens participation by engaging these low income youth of color in developing skills critical to the workforce of the future. It will help prepare an upcoming generation of Artificial Intelligence creators, users, and consumers who understand the technology and embrace and encourage its potential.It will give them the necessary knowledge and opportunities for careers in an AI-driven future.

This project is grounded in sociocultural learning theory and practice and is interdisciplinary by design. The theoretical framework holds that Computational Thinking plus Critical Pedagogy leads to Critical Computational Literacy. Also, Digital Age Civics plus Participatory Culture leads to Civic Imagination helping youth build a better world through technology. The driving research questions include: What do underrepresented youth understand about AI and its role in society? What are the ethical dilemmas posed by AI from their vantage point? What are the features of an engaging ethics-centered pedagogy with AI? What impact do the AI products developed by the youth have on the target audience? The research design will use ethnographic techniques and design research to study and analyze youth learning. Data sources will include baseline surveys, audio recordings and transcriptions from learning sessions with the participants, research analytic memos, focus group interviews, student-generating artifacts of learning and finished products, etc. The design-based approach will enable systematic, evidence-based iteration on the initiative's activities, pedagogical approach and products. An independent summative evaluation will provide complementary data and perspective to triangulate with the research findings.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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TEAM MEMBERS: Elisabeth Soep Ellin O'Leary Harold Abelson
resource research Media and Technology
SciGirls CONNECT 2 is a three-year NSF project that examines how the gender equitable and culturally responsive strategies currently employed in the SciGirls informal STEM educational program influences middle school girls’ STEM identity formation.
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TEAM MEMBERS: Rita Karl Alicia Santiago Karen Peterson Roxanne Hughes
resource research Media and Technology
We cannot take access to equitable out‐of‐school science learning for granted. Data compiled in 2012 show that between a fifth (22% in Brazil) and half (52% in China and the United States) of people in China, Japan, South Korea, India, Malaysia, the United States, the European Union, and Brazil visited zoos, aquaria, and science museums (National Science Foundation, 2012). But research suggests participation in out‐of‐school science learning is far from equitable and is marked by advantage, not least the social axes of age, social class, and ethnicity (Dawson, 2014, 2014; National Science
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TEAM MEMBERS: emily dawson
resource project Media and Technology
The Museum of Science and Industry, Chicago (MSI) will develop museum-based education resources to engage high school age youth in the exploration of climate literacy and Earth systems science through its Teen ACES (Teen Advocates for Community and Environmental Sustainability) project. As the future leaders who will make decisions about the issues they face in their communities, youth participants will be positioned to act as advocates for establishing resilient communities in the Midwest. The project will utilize a variety of resources, including NOAA Science On a Sphere® (SOS) technology and datasets, Great Lakes and local climate assets from the Midwest Regional Climate Center and Illinois-Indiana Sea Grant, and existing local planning guides to develop museum-based youth programming. Teens will explore environmental hazards including severe weather events and temperature extremes, and consider the impact of the Great Lakes on regional climate. The Chicago Metropolitan Agency for Planning, Resilient Chicago, the Institute of Environmental Sustainability at Loyola University Chicago, and the South Metropolitan Higher Education Consortium will advise on the project to support the integration of municipal resiliency plans and their related adaptation and mitigation measures into the program. Teen participants will share their learning with the Chicago community through interactions with public visitors in the Museum, programs at Chicago Public Library branches, and MSI’s teen science program broadcast on Chicago’s public access TV station. Teen facilitated experiences will be tailored for SOS® experiences at MSI. The project will revise content for use in 100 after-school science clubs for students from diverse communities across the Chicago area. Further dissemination to three regional science center partners equipped with SOS® technology (Boonshoft Museum of Discovery in Dayton, Ohio; Science Central in Fort Wayne, Indiana; and Hawthorn Hollow in Kenosha, Wisconsin) will build a foundation of knowledge and resources to adapt materials to meet the needs of their communities and consider how their vulnerabilities and resiliency plans may differ from Chicago.
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TEAM MEMBERS: Bryan Wunar
resource research Media and Technology
Ideas from social justice can help us understand how equity issues are woven through out-of-school science learning practices. In this paper, I outline how social justice theories, in combination with the concepts of infrastructure access, literacies and community acceptance, can be used to think about equity in out-of-school science learning. I apply these ideas to out-of-school science learning via television, science clubs and maker spaces, looking at research as well as illustrative examples to see how equity challenges are being addressed in practice. I argue that out-of-school science
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TEAM MEMBERS: emily dawson