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resource evaluation Professional Development, Conferences, and Networks
The National Science Foundation’s Division of Research and Learning in Formal and Informal Settings (DRL) has invested in several resource centers and networks in the past several years. In 2010, The National Science Foundation awarded a small Early Concept Grants for Exploratory Research (EAGER) grant to bring together the Principal Investigators (PIs) and evaluators of these resource centers to collaborate and share ideas and lessons learned. As part of that EAGER grant, and our participation in the evaluation group, Inverness Research agreed to undertake a very small and limited exploration
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resource project Professional Development, Conferences, and Networks
The Division of Research on Learning in Formal and Informal Settings (DRL) has funded five resource centers/networks to provide support to five DRL programs, to the PIs connected to those programs, and to STEM education communities. (They are Center for Advancement of Informal Science Education--ISE; Center for Advancing Research and Communication in Science, Technology, Engineering, and Mathematics--REESE; Community for Advancing Discovery Research in Education--DR-K12; ITEST Learning Resource Center--ITEST; Learning and Youth Research and Evaluation Center--AYS.) While the activities of each vary, all conduct reviews of the portfolio, provide technical assistance to projects, and communicate results of project findings or resources to a broader field.

This EAGER project supports exploratory cross-network collaboration around accumulating, synthesizing, and communicating evidence generated by the funded projects and the networks. Specifically, the project enables sharing of data across programs; creating an online presence across the networks; collaborating to provide assistance to projects; and sharing expertise to improve network evaluations. The project will enhance infrastructure to support STEM education, learning, and education research and will expand dissemination of evidence generated by DRL projects and programs. The resulting increased coherence and the identification of productive areas of collaboration should enrich the STEM education field.
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TEAM MEMBERS: Sarah-Kathryn McDonald Wendy Pollock Joyce Malyn-Smith Barbara Berns Bronwyn Bevan
resource project Media and Technology
The Science and Math Informal Learning Education (SMILE) pathway is serving the digital resource management needs of the informal learning community. The science and math inquiry experiences offered by science and technology centers, museums, and out-of-school programs are distinct from those found in formal classrooms. Interactive exhibits, multimedia presentations, virtual environments, hands-on activities, outdoor field guides, engineering challenges, and facilitated programs are just some of the thoughtfully designed resources used by the informal learning community to make science and math concepts come alive. With an organizational framework specifically designed for informal learning resources, the SMILE pathway is empowering educators to locate and explore high-quality education materials across multiple institutions and collections. The SMILE pathway is also expanding the participation of underrepresented groups by creating an easily accessible nexus of online materials, including those specifically added to extend the reach of effective science and math education to all communities. To promote the use of the SMILE pathway and the NSDL further, project staff are creating professional development programs and a robust online community of educators and content experts to showcase best practices tied to digital resources. Finally, to guarantee continued growth and involvement in the SMILE pathway, funding and editorial support is being provided to expansion partners, beyond the founding institutions, to add new digital resources to the NSDL.
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resource project Public Programs
This collaboration led by three major national aquariums - Monterey Bay Aquarium (MBAq), National Aquarium in Baltimore (NAIB), and New England Aquarium (NEAq) - is developing a leadership initiative to build capacity within aquariums and related informal science education institutions nation-wide, enabling education staff to engage and inspire millions of visitors to take action about climate change and the ocean. The project increases climate literacy among informal science educators by: 1) creating a national network for training, resource sharing and support; 2) developing climate change activity carts to support exhibit interpretation; 3) providing training for youth interpreters; and 4) hosting regional and national summits to strengthen collaboration and showcase and disseminate model programs. Outcomes for educators include increased knowledge of climate change science; knowledge of strategies, tools and materials for educating about climate change; and confidence in their ability to communicate about climate change.
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TEAM MEMBERS: Cynthia Vernon Nancy Hotchkiss Billy Spitzer
resource project Media and Technology
The Worldviews Network - a collaboration of institutions that have pioneered Earth systems research, education and evaluation methods - is creating innovative approaches for engaging the American public in dialogues about human-induced global changes. Leveraging the power of immersive scientific visualization environments at informal science centers across the US, we are developing transformative educational processes that integrate the benefits of visual thinking, systems thinking, and design thinking. This "seeing, knowing, doing" approach empowers educators with tools and techniques that help audiences to visualize, comprehend, and address complex issues from a whole-systems perspective. The Worldviews Network will make explicit the interconnections of Earth's life support systems across time and space as well as inspire community participation in design processes by providing real-world examples of successful projects that are increasing the healthy functioning of regional and global ecosystems.
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TEAM MEMBERS: Ka Chun Yu Ryan Wyatt
resource project Media and Technology
This informal education project utilizes the Science on a Sphere (SOS) Network to enable meaningful interpretation of real-time weather and climate data by museum docents and visitors viewing SOS exhibits nationwide. The project will generate and provide real-time NOAA weather, climate and ocean data to the SOS Network along with appropriate training for docents. It will also provide data interpretation summaries, data discussions and concise talking points on a regularly updated blog. This project is being implemented by a collaborative team of two weather and climate centers of NOAA/NESDIS: the Cooperative Institute for Meteorological Satellite Studies (CIMSS) and Cooperative Institute for Climate and Satellites (CICS), in association with the NOAA Environmental Visualization Laboratory, the I.M. Systems Group, and the Maryland Science Center.
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TEAM MEMBERS: Steven Ackerman Phillip Arkin
resource project Media and Technology
CoCoRaHS (The Community Collaborative Rain, Hail and Snow Network) is a citizen science program where thousands of volunteers across the entire country measure and report the amount of precipitation that falls each day in their own neighborhood (see http:www.cocorahs.org). In the next three years CoCoRaHS will use strategies from the "Citizen Science Toolkit" and align activities to the "Essential Principles to Climate Science" to engage thousands more participants in collecting, reporting and exploring precipitation. Evapotranspiration measurements will be added to better teach and demonstrate the hydrologic cycle in action. Through strong NOAA partnerships with the National Weather Service, the National Climatic Data Center, the Earth Systems Research Lab and the National Operational Hydrologic Remote Sensing Center, precipitation data quality and accessibility for professional users will be enhanced. The CoCoRaHS network will be constructing training, data entry and visualization tools utilizing Web 2.0 concepts, cyberlearning tools and hand-held device applications with a goal of increasing participation and expanding the current volunteer network into broader, younger, more diverse and more interactive audiences.
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TEAM MEMBERS: Chris Kummerow
resource project Media and Technology
The Department of Computer Science and Engineering and DO-IT IT (Disabilities, Opportunities, Internetworking and Technology) at the University of Washington propose to create the AccessComputing Alliance for the purpose of increasing the participation of people with disabilities in computing careers. Alliance partners Gallaudet University, Microsoft, the NSF Regional Alliances for Persons with Disabilities in STEM (hosted by the University of Southern Maine, New Mexico State University, and UW), and SIGACCESS of the Association for Computing Machinery (ACM) and collaborators represent stakeholders from education, industry, government, and professional organizations nationwide.

Alliance activities apply proven practices to support persons with disabilities within computing programs. To increase the number of students with disabilities who successfully pursue undergraduate and graduate degrees, the alliance will run college transition and bridge, tutoring, internship, and e-mentoring programs. To increase the capacity of postsecondary computing departments to fully include students with disabilities in coursers and programs, the alliance will form communities of practice, run capacity-building institutes, and develop systemic change indicators for computing departments. To create a nationwide resource to help students with disabilities pursue computing careers and computing educators and employers, professional organizations and other stakeholders to develop more inclusive programs and share effective practices, the alliance will create and maintain a searchable AccessComputing Knowledge Base of FAQs, case studies, and effective/promising practices.

These activities will build on existing alliances and resources in a comprehensive, integrated effort. They will create nationwide collaborations among individuals with disabilities, computing professionals, employers, disability providers, and professional organizations to explore the issues that contribute to the underrepresentation of persons with disabilities and to develop, apply and assess interventions. In addition, they will support local and regional efforts to recruit and retain students with disabilities into computing and assist them in institutionalizing and replicating their programs. The alliance will work with other Alliances and organizations that serve women and underrepresented minorities to make their programs accessible to students with disabilities. Finally they will collect and publish research and implementation data to enhance scientific and technological understanding of issues related to the inclusion of people with disabilities in computing.
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TEAM MEMBERS: Richard Ladner Libby Cohen Sheryl Burgstahler William McCarthy
resource research Media and Technology
Science journalism usually focuses on achievements presented in scientific papers previously published in specialized journals. In this paper we argue that the Actor-Network Theory (ANT) can help to widen this approach and reduce the dependency on scientific papers, by valuing not only scientists, but also other actors, theirs motivations, interests and conflicts. ANT could also help to reduce the distance between scientists and the audience by exposing uncertainties about the production of science.
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TEAM MEMBERS: Carlos Fioravanti Lea Velho
resource research Media and Technology
In this essay, I argue that the rise of personal genomics is technologically, economically, and most importantly, discursively tied to the rise of network subjectivity, an imperative of which is an understanding of self as always already a subject in the network. I illustrate how personal genomics takes full advantage of social media technology and network subjectivity to advertise a new way of doing research that emphasizes collaboration between researchers and its members. Sharing one’s genetic information is considered to be an act of citizenship, precisely because it is good for the
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TEAM MEMBERS: Marina Levina
resource research Media and Technology
This presentation from the 2010 Informal Science Education Summit traces the history of NSF investments in informal STEM learning.
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TEAM MEMBERS: David Ucko
resource project Media and Technology
Living Liquid will identify strategies for creating visualization tools that can actively engage the public with emerging research about the ocean's microbes and their impact on our planet. It addresses a critical issue for the ISE field: creating ways for visitors to ask and answer their own questions about emerging areas of science with visualizations. This Pathway project will provide important lessons learned for a future full-scale development project at the Exploratorium's new location over San Francisco Bay, and for informal science educators and other professionals working to create interactive visualization tools using the vast data sets now available. Living Liquid is a collaboration between developers, educators and learning researchers at the Exploratorium, computer scientists at the Visualization Interface and Design Innovation Group at UC Davis, and marine scientists at the Center for Microbial Oceanography Research and Education. The project's research and development process includes a front-end study of visitors' interests and prior knowledge related to ocean microbes, interviews with scientists to identify potential datasets and activities, a survey of candidate visualizations, and a series of prototypes to identify promising strategies to engage visitors with and allow visitors to explore large scientific datasets through visualization tools.
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