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resource project Media and Technology
The Science and Math Informal Learning Education (SMILE) pathway is serving the digital resource management needs of the informal learning community. The science and math inquiry experiences offered by science and technology centers, museums, and out-of-school programs are distinct from those found in formal classrooms. Interactive exhibits, multimedia presentations, virtual environments, hands-on activities, outdoor field guides, engineering challenges, and facilitated programs are just some of the thoughtfully designed resources used by the informal learning community to make science and math concepts come alive. With an organizational framework specifically designed for informal learning resources, the SMILE pathway is empowering educators to locate and explore high-quality education materials across multiple institutions and collections. The SMILE pathway is also expanding the participation of underrepresented groups by creating an easily accessible nexus of online materials, including those specifically added to extend the reach of effective science and math education to all communities. To promote the use of the SMILE pathway and the NSDL further, project staff are creating professional development programs and a robust online community of educators and content experts to showcase best practices tied to digital resources. Finally, to guarantee continued growth and involvement in the SMILE pathway, funding and editorial support is being provided to expansion partners, beyond the founding institutions, to add new digital resources to the NSDL.
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resource project Media and Technology
The Ross Sea Project was a Broader Impact projects for an NSF sponsored research mission to the Ross Sea in Antarctica. The project, which began in the summer of 2010 and ended in May 2011, consisted of several components: (1) A multidisciplinary teacher-education team that included educators, scientists, Web 2.0 technology experts and storytellers, and a photographer/writer blogging team; (2) Twenty-five middle-school and high-school earth science teachers, mostly from New Jersey but also New York and California; (3) Weeklong summer teacher institute at Liberty Science Center (LSC) where teachers and scientists met, and teachers learned about questions to be investigated and technologies to be used during the mission, and how to do the science to be conducted in Antarctica; (4) COSEE NOW interactive community website where teachers, LSC staff and other COSEE NOW members shared lesson plans or activities and discussed issues related to implementing the mission-based science in their classrooms; (5) Technological support and consultations for teachers, plus online practice sessions on the use of Web 2.0 technologies (webinars, blogs, digital storytelling, etc.); (6)Daily shipboard blog from the Ross Sea created by Chris Linder and Hugh Powell (a professional photographer/writer team) and posted on the COSEE NOW website to keep teachers and students up-to-date in real-time on science experiments, discoveries and frustrations, as well as shipboard life; (7) Live webinar calls from the Ross Sea, facilitated by Rutgers and LSC staff, where students posed questions and interacted directly with shipboard researchers and staff; and (8) A follow-up gathering of teachers and scientists near the end of the school year to debrief on the mission and preliminary findings. What resulted from this project was not only the professional development of teachers, which extended into the classroom and to students, but also the development of a relationship that teachers and students felt they had with the scientists and the science. Via personal and virtual interactions, teachers and students connected to scientists personally, while engaged in the science process in the classroom and in the field.
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TEAM MEMBERS: Rutgers University Carrie Ferraro
resource research Media and Technology
Science museums play a role in creating visitor experiences that relate to contemporary issues in science, and in linking audiences to the scientific enterprise and the community of scientists. In the Portal to the Public approach, science researchers are trained by museum educators with experience in inquiry-based learning, and are then given opportunities to translate their current research for museum audiences. Portal to the Public offers one solution to museums seeking to sustain a commitment to delivering experiences that reflect the dynamic pace of research, and the need to connect local
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resource research Media and Technology
Professional learning communities (PLCs)-teams of educators who meet regularly to exchange ideas, monitor student progress, and identify professional learning needs-reflect a growing interest in promoting professional development that engages teachers and administrators. Increasingly, teachers are able to participate in online and hybrid PLCs in addition to PLCs that meet face-to-face. This report examines: characteristics of PLCs, as reported in the literature; advantages and challenges of online and hybrid PLCs, compared to face-to-face PLCs; and considerations for the design and setup of
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TEAM MEMBERS: Institute of Sciences, U.S. Department of Education Cynthia L. Blitz
resource project Media and Technology
SciStarter is the place to find out about, take part in, and contribute to science through citizen science, recreational activities and research projects. If you're a scientist or a representative of a citizen science organization or community group: This is the place to tell eager people about your work and get them interested in helping out. We aim to: 1) Enable and encourage people to learn about, participate in, and contribute to science through both informal recreational activities and formal research efforts; 2) Inspire greater appreciation and promote a better understanding of science and technology among the general public; 3) Create a shared space where scientists can talk with citizens interested in working on or learning about their research projects and 4) Satisfy the popular urge to tinker, build, and explore by making it simple and fun for people to jump in and get their hands dirty with science.
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TEAM MEMBERS: SciStarter (a division of Science For Citizens) Darlene Cavalier
resource research Media and Technology
This report is a synthesis of ongoing research, design, and implementation of an approach to education called “connected learning.” Connected learning advocates for broadened access to learning that is socially embedded, interest-driven, and oriented toward educational, economic, or political opportunity. Connected learning is realized when a young person is able to pursue a personal interest or passion with the support of friends and caring adults, and is in turn able to link this learning and interest to academic achievement, career success or civic engagement.
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TEAM MEMBERS: Digital Media and Learning Research Hub Mizuko Ito Kris Gutierrez Sonia Livingstone Bill Penuel Jean Rhodes Katie Salen Juliet Schor Julian Sefton-Green S. Craig Watkins
resource project Media and Technology
The Global Soundscapes! Big Data, Big Screens, Open Ears Project uses the new science of soundscape ecology to design a variety of informal science learning experiences that engage participants through acoustic discovery Soundscape ecology is an interdisciplinary science that studies how humans relate to place through sound and how humans influence the environment through the alteration of natural sound composition. The project includes: (1) an interface to the NSF-funded Global Sustainable Soundscapes Network, which includes 12 universities around the world; (2) sound-based learning experiences targeting middle-school students (grades 5-8), visually impaired and urban students, and the general public; and (3) professional development for informal science educators. Project educational components include: the first interactive, sound-based digital theater experience; hands-on Your Ecosystem Listening Labs (YELLS), a 1-2 day program for school classes and out-of school groups; a soundscape database that will assist researchers in developing a soundscape Big Database; and iListen, a virtual online portal for learning and discovery about soundscape. The project team includes Purdue-based researchers involved in soundscape and other ecological research; Foxfire Interactive, an award-winning educational media company; science museum partners with digital theaters; the National Audubon Society and its national network of field stations; the Perkins School for the Blind; and Multimedia Research (as the external evaluator).
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TEAM MEMBERS: Bryan Pijanowski Daniel Shepardson Barbara Flagg
resource research Media and Technology
The Internet is a growing source of open educational resources (OERs) focused on Science, Technology, Engineering, and Math (STEM). These STEM OERs are not only shared openly and free for all to use, but often provide licenses that permit modification and reuse. Educators must have access to tools that pinpoint valuable resources while avoiding substandard ones. The authors discuss how multiple information sources, user communities, and online platforms might be coordinated to craft effective experiences in digital-rich learning environments.
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resource project Media and Technology
Open Exhibits has released a suite of open source multitouch-enabled exhibit modules and templates with the goal of transforming the way in which museum professionals and other informal educators assemble interactive computer-based exhibits for use in museums and other informal settings. Ideum Inc., proposes a full-scale development project that will develop, test, and disseminate a free suite of original, multitouch-enabled, open source exhibit software that will transform the ability of science museum professionals to assemble interactive computer-based exhibits for use in museums and on the Web. The project offers a novel approach to exhibit development that enhances the interoperability of science content and computer-based exhibit authoring tools to promote cyber-learning in informal settings. Open Exhibits will fulfill the need for a shared platform for interactive computer-based exhibits, driven by the exponential growth of cyber-learning and the need to streamline resources and investment in the exhibit development field. There has been a rapid rise in the development and use of open source software, but few of these technologies have been designed specifically to meet the needs of the ISE field, and few have been applied directly to enhancing the visitor experience. Open Exhibits will provide a model that promotes the sharing of technology, provides access to high-quality flexible tools to develop interactive computer-based exhibits, and strengthens cyber-infrastructure for the ISE field. It will also make interactive and new media technologies more accessible for small and rural museums with limited funding. The project will develop a library of extensible software modules for all major platforms that exhibit developers can configure in specific ways. These modules (developed using the popular Adobe Flash and Flex authoring tools) will be configured as three flexible templates that have broad application across the ISE field: 1) a current science news aggregator, 2) a timeline-based exhibit, and 3) a collections viewer. The templates will also be available in the form of universal modules that more advanced users can mix and match to build customized exhibits, allowing for modification that will yield further advancements to the software. Ideum will work closely with three partner museums: The Don Harrington Discovery Center (Amarillo, TX), Maxwell Museum of Anthropology (Albuquerque, NM), and New Mexico Museum of Natural History & Science (Albuquerque, NM) which represent a broad range of STEM topical areas, and the content that they develop will show the breadth of possibilities of the software modules and templates. Other deliverables include a mini-summit to convene museum and technology experts; user support strategies; and a community of practice centered around OpenExhibits.org that will standardize interoperability and design principles and serve as a hub for user support, prototype downloads, and as an exhibit showcase.
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TEAM MEMBERS: Jim Spadaccini Kathryn Haley Goldman Jennifer Borland
resource project Media and Technology
The project's goal is to facilitate the growth and use of the web site informalscience.org for posting reports of research and evaluation of Informal Science Education (ISE) funded projects. The project leaders will also synthesize the posted evaluation reports of informal science education research and development projects into readable documents. This synthesis will cover all available data from evaluation and research studies reported to informalscience.org across all sectors of ISE (e.g., museums, after school programs, video, radio, film, and technology). The investigators will provide the ISE community with information about these studies through publication on the site, through peer-reviewed publications for a research and evaluation audience, and through communications at conferences focused on ISE policy-makers and ISE practitioners. The report writing will be managed by a small staff of professional researchers and practitioners at the University of Pittsburgh, Minnesota Museum of Science, and Visitors Studies Association. The project will be continually evaluated by a board of advisors that will provide a yearly written report about the web site and synthesis work. The evaluators are researchers familiar with syntheses and meta analysis methods, experts from media, museum, and community programs, and also experts on development and use of professional development web sites. The evaluation will address whether or not the syntheses of evaluation reports was as rigorous as possible given the type of reports that are available. The usefulness of the reports and web site to the field of practice and research will also be a matter for concern by the advisory board. The long term aim of the project is to create a network that promotes deeper connections between evaluation and practice. Also, the network is expected to meet the needs and working styles of the various ISE sectors and to create exchanges and synergies among them. The site is expected to become more usable and useful to the field in each succeeding year, and it is expected to maximize its impact for practitioners, evaluators, policy makers, and funders.
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resource project Media and Technology
The Exploratorium comes together with the Education Development Center, Inverness Research, TERC, the University of Colorado - Boulder, and the University of Washington to form a Research+Practice (R+P) Collaboratory. The Collaboratory seeks to address and reframe the gap between research and practice in K-12 STEM education. This gap persists despite decades of work by many leading organizations, associations, and individuals. Attempts to close the gap have generally focused on creating resources and mechanisms that first explain or illustrate "what research says" and then invite educators to access and integrate findings into practice. Recently, however, attention has turned to the ways in which the medical sciences are addressing the gap between research and clinical practice through the developing field of "translational research." In medicine, the strategy has been to shift the focus from adoption to adaptation of research into practice. Implicit in the notion of adaptation is a bi-directional process of cultural exchange in which both researchers and practitioners come to understand how the knowledge products of each field can strengthen the professional activities in the other. Along these lines, the R+P Collaboratory is working with leading professional associations and STEM improvement efforts to leverage their existing knowledge and experience and to build sustainable strategies for closing the gap. The R+P Collaboratory is developing an online 'Go-To' Resource Center website that houses the resources collected, created, and curated by the Collaboratory. The Resource Center also has significant 'Take-Out' features, with all materials meta-tagged so that they can be automatically uploaded, reformatted, and integrated into the existing communication and professional development mechanisms (e.g., newsletters, digests, conferences, and websites) of a dozen leading professional associations within a Professional Association Partner Network. In light of new and emerging standards in the STEM disciplines, the Collaboratory is focusing its work on four salient and timely bodies of research: (a) STEM Practices, (b) Formative Assessment, (c) Cyberlearning, and (d) Learning as a Cross-Setting Phenomenon. Special emphasis is being placed on research and practice that focuses on the learning of children and youth from communities historically underrepresented in STEM fields.
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TEAM MEMBERS: Bronwyn Bevan Joni Falk Philip Bell Bill Penuel Pamela Buffington Barbara Berns