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resource project Public Programs
This project will be conducted by a team of investigators from North Carolina State University. The principal investigator proposes to examine the characteristics, motivations, in and out-of-school experiences, informal science activities, and career trajectories of 1000 science hobbyists and "master hobbyists." Master hobbyists are individuals who have developed science expertise and spend considerable free time engaging in science as a leisure activity. Master science hobbyists are found across most areas of science (e.g. birdwatchers, amateur astronomers). This research will determine who these individuals are, their career pathways, how they engage in science activities and what motivates, sustains, and defines their science interests. One of the particular goals of this research is to develop new understandings of how science hobby interests develop for women and underserved minorities. In the proposed research investigators will use the results of interviews and surveys to identify contextual factors that influence the motivational processes that, in turn, influenced choices of careers and contribute to ongoing choices in hobby and citizen science activities. Of interest in this study is how citizen scientists who are also serious hobbyists differ from master science hobbyists. Research on citizen scientists has shown that this group is highly motivated by collective motives (such as a desire to help others and further science), whereas this may not be the case with the master science hobbyist. Two groups will be sampled: a) birdwatchers and b) amateur astronomers. This sampling model will allow investigators to contrast their findings by: 1) those who have selected a science career versus those that did not select a science career, 2) those who participate in citizen science activities and those that do not, and 3) those who are birdwatchers (greater mathematical components) and those who are amateur astronomers (lesser mathematical components). Additional coding and analyses will examine any differences in the evolution of bird watching and astronomy hobbies. The results of this research will be examined in light of existing motivational and sociocultural models of career selection. This research will document differences in the perceived motivational elements that influenced master science hobbyists/citizen scientists to choose a science career or not. The results can inform federal, state, and local policies for supporting youth and adults engaged in free choice learning. Results of this research will inform the design of intervention/recruitment programs and ISE outreach initiatives. Potential audiences include ISE institutions (e.g. museums and science centers), organizations with links to STEM (e.g. scouts, boys/girls clubs) and pre- and college initiatives that seek to influence career choices and life-long science interests. The proposed cross-disciplinary approach will promote new understandings of complex issues related to motivation, retention, career selection, leisure activities, engagement with formal and informal educational environments, gender and ethnicity, communities of practice and changes in interests over time. Members of the advisory board have expertise in assessment and measurement and will work closely with the project team to conduct a detailed examination of methodologies and analyses at all phases of the project.
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TEAM MEMBERS: Melissa Jones Thomas Andre
resource project Public Programs
The Adler Planetarium, Johns Hopkins University, and Southern Illinois University-Edwardsville are investigating the potential of online citizen science projects to broaden the pool of volunteers who participate in analysis and investigation of digital data and to deepen volunteers' engagement in scientific inquiry. The Investigating Audience Engagement with Citizen Science project is administering surveys and conducting case studies to identify factors that lead volunteers to engage in the astronomy-focused Galaxy Zoo project and its Zooniverse extensions. The project is (1) identifying volunteers' motivations for joining and staying involved, (2) determining factors that influence volunteers' movement from lower to higher levels of involvement, and (3) designing features that influence volunteer involvement. The project's research findings will help informal science educators and scientists refine existing citizen science programs and develop new ones that maximize volunteer engagement, improve the user experience, and build a more scientifically literate public.
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TEAM MEMBERS: Karen Carney Michael Raddick Pamela Gay
resource project Media and Technology
Sea Studios Foundation will extend the Strange Days on Planet Earth multimedia initiative to raise public science literacy on pressing environmental issues. Based on pioneering Earth System Science research, Phase Two will be a media and outreach project focused on the ocean and water issues. The goal of the project is to increase public awareness and understanding of the scope and scale of key issues affecting the ocean. At the core of the project is a four part television documentary series for PBS primetime entitled Strange Days, Ocean. The programs will concentrate on four content areas: overexploitation of ocean resources, pollution, coastal development, climate change and the role of the ocean in Earth's system. Each episode is structured around a compelling scientific questions designed to engage the audience in a search for answers based on the most current research from the varied Earth System Science disciplines. The series focuses on explaining how scientists come to know what they know. The series will be complemented by activity-based learning supported by a national consortium of informal learning institutions, a citizen science program, training sessions for informal educators, and a project website. Collaborators include the National Geographic and three new major partners: Monterey Bay National Marine Sanctuary Program to expand citizen science programs around invasive species; Americans for Informed Democracy (AID), dedicated to organizing college campus educational events; The Ocean Project (TOP), a network of 600 organizations; plus the Arizona Sonora Desert Museum and eight other informal science institutions. Knight Williams Research Communications, and Public Knowledge and Cultural Logic will assess the impact of the series. The project will contribute to the field of informal science education by providing widely applicable communication lessons on ocean and water issues and a model methodology for creating science education media that is credible, informative, and relevant. The results of two unique adult learning case studies will be shared with the field through presentations at national meetings and workshops, and posted online.
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TEAM MEMBERS: Mark Shelley David Elisco Tierney Thys
resource project Public Programs
The Liz Lerman Dance Exchange, in partnership with several universities and a science advisory committee of distinguished international researchers in physics and astronomy, is producing "The Matter of Origins," a two-part experimental program that engages the public in explorations of the nature of beginnings and the physics of the origin of matter. Act I takes place in a theater where audiences will experience a dance performance illuminated by video and a vivid soundscape. Act II takes place in an adjacent space where audiences, who will be seated with scientists, historians, philosophers, and religious leaders, can participate in facilitated dialogue about the nature of origins in an immersive environment that incorporates dance, projected images, and provocative questions. The program will be implemented around the country, initially at four universities, with possible expansion to additional venues. The goals of this EAGER project are (1) to develop an innovative model for using dance, digital media, and structured dialogue to attract and engage public audiences in science content and processes and (2) to explore how artistic practices may have broader applications with respect to science learning and research. The intention is to explore how science can be represented in the art and in the experience and not simply interpreted into abstract choreographic expression with a program note. The program elements and outcomes will be evaluated by researchers from Michigan State University who will study impacts on the public and on participating professionals - dancers, scientists, etc. Dissemination of results will be to professional communities in the sciences, arts and informal science education.
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TEAM MEMBERS: Liz Lerman
resource project Public Programs
The State University of New York (SUNY) and the New York Academy of Sciences (NYAS) are collaborating to implement the SUNY/NYAS STEM Mentoring Program, a full scale development project designed to improve the science and math literacy of middle school youth. Building upon lessons learned through the implementation of national initiatives such as NSF's Graduate STEM Fellows in K-12 Education (GK-12) Program, university initiatives such as the UTeach model, and locally-run programs, this project's goals are to: 1) increase access to high quality, hands-on STEM programs in informal environments, 2) improve teaching and outreach skills of scientists in training (graduate and postdoctoral fellows), and 3) test hypotheses around scalable program elements. Together, SUNY and NYAS propose to carry out a comprehensive, systemic science education initiative to recruit graduate students and postdoctoral fellows studying science, technology, engineering, and mathematics (STEM) disciplines at colleges and universities statewide to serve as mentors in afterschool programs. SUNY campuses will partner with a community-based organization (CBO) to place mentors in afterschool programs serving middle school students in high-need, low-resource urban and rural communities. Project deliverables include a three-credit online graduate course for mentor training, six pilot sites, a best practices guide, and a model for national dissemination. The online course will prepare graduate and postdoctoral fellows to spend 12-15 weeks in afterschool programs, introducing students to life science, earth science, mathematics and engineering using curriculum modules that are aligned with the New York State standards. The project design includes three pre-selected sites (College of Nanoscale Science & Engineering at the University of Albany, SUNY Institute of Technology, and SUNY Downstate Medical Center) and three future sites to be selected through a competitive process, each of which will be paired with a CBO to create a locally designed STEM mentoring program. As a result, a minimum of 192 mentors will provide informal STEM education to 2,880 middle school students throughout New York State. The comprehensive, mixed-methods evaluation will address the following questions: 1) Does student participation in an afterschool model of informal education lead to an increase in STEM content knowledge, attitudes, self-efficacy, and interest in pursuing further STEM education and career pathways? 2) Do young scientists who participate in the program develop effective teaching and mentoring skills, and develop interest in teaching or mentoring career options that result in STEM retention? 3) What are the attributes of an effective STEM afterschool program and the elements of local adaptation and innovation that are necessary to achieve a successful scale-up to geographically diverse locations? 4) What is the role of the afterschool model in delivering informal STEM education? This innovative model includes a commitment to scale across the 64 SUNY campuses and 122 Councils of the Girl Scouts of the USA, use an online platform to deliver training, and place scientists-in-training in informal learning environments. It is hypothesized that as a result of greater access to STEM education in an informal setting, participating middle school youth will develop increased levels of STEM content knowledge, self-efficacy, confidence in STEM learning, and interest in STEM careers. Scientist mentors will: 1) gain an understanding of the context and characteristics of informal science education, 2) develop skills in mentoring and interpersonal communication, 3) learn and apply best practices of inquiry instruction, and 4) potentially develop interest in teaching as a viable career option. It is anticipated that the project will add to the research literature in several areas such as the effectiveness of incentives for graduate students; the design of mentor support systems; and the structure of pilot site programs in local communities. Findings and materials from this project will be disseminated through presentations at local, regional, and national conferences, publications in peer-reviewed journals focused on informal science education, and briefings sent to more than 25,000 NYAS members around the world.
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resource project Public Programs
Currently, many museums present histories of science and technology, but very few are integrating scientific activity--observation, measurement, experimentation-with the time- and place-specific narratives that characterize history-learning experiences. For the Prairie Science project, Conner Prairie is combining proven science center-style activities, developed by the Science Museum of Minnesota, with family-engagement strategies developed through extensive research and testing with audiences in historical settings. The goal of this integration is to create guest experiences that are rich in both STEM and historical content and encourage family learning. One key deliverable of this project is the Create.Connect gallery, which is currently installed at Conner Prairie. Create.Connect allows the project team to evaluate and research hands-on activities, facilitation strategies and historic settings to understand how these elements combine to encourage family conversations and learning around historical narratives and STEM content. For example, in one exhibit area families can experiment with creating their own efficient wind turbine designs while learning about the innovations of the Flint & Walling windmill manufacturing company from Indiana. The activity is facilitated by a historic interpreter portraying a windmill salesman from 1900. The interpreter not only guides the family though the process of scientific inquiry, but shares his historic perspective on wind power as well. Two other exhibit areas invite hands-on exploration of electrical circuits and forces in motion as they connect to stories from Indiana history. Evaluation and research findings from the Create.Connect exhibit will be used to develop a model that can guide other history institutions that want to incorporate STEM content and thinking into their exhibits and interpretation. By partnering with the Science Museum of Minnesota, we will combine the experience of science center professionals and history museum professionals to find the best practices for incorporating science activities into historic settings. To ensure that this dissemination model is informed from many perspectives, Conner Prairie has invited the participation of four history museums: The Museum of America and the Sea, Mystic, Connecticut; the California State Railroad Museum, Sacramento, California; the Wabash County Historical Society, Wabash, Indiana; and the Oliver H. Kelley Farm, Elk River, Minnesota. Each of the four participants will install history-STEM exhibit components which will be connected to location-specific historic narratives. Drawing on the staff experience and talents of participant museums, this project will develop realistic solutions to an array of anticipated barriers. These issues and the resulting approaches will become part of a stronger, more adaptable dissemination model that will support history museums in creating STEM-based guest experiences.
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TEAM MEMBERS: Cathy Ferree
resource project Media and Technology
This Pathways project will develop and evaluate a new model for a STEM career exploration program for at-risk Hispanic youth and their families in New Mexico where 46% of the population is Hispanic. The target audience includes Hispanic youth incarcerated in juvenile detention centers. The Hispanic Communications Network will partner with the Juvenile Justice Division of the New Mexico Children, Youth, and Families Department, Youth Development Inc.; and Youth Works in Santa Fe. STEM professionals from Los Alamos and Sandia labs and private sector companies in New Mexico will participate as role models. The evaluation findings will add to the knowledge base about strategies to increase interest and engagement in pursuing STEM careers among hard-to-reach Hispanic audiences including low income families, gang members and incarcerated youth. The project design includes using two main strategies: family evenings with STEM role models; and a social media and Facebook contest focusing on Green Jobs of the Future. The evaluation will use a mixed-methods approach for gathering data including brief questionnaires after the family evenings, pre-and past-activity surveys, observations, and telephone and online surveys. The evaluation will provide ongoing feedback to the project team on how well the strategies are working. The project will hold 8 family nights, involve approximately 16 STEM professionals (role models), and projects about 16 edited media submissions by the youth teams. Toward the end of the project the evaluation will comment on the viability, efficacy and potential transferability of this model to other communities.
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TEAM MEMBERS: Carlos Alcazar Trinity Treat Alliyah Noor Lynn Dierking
resource project Public Programs
This conference project features two gatherings of scientists, science educators, and other experts, as well as the development of a web site, list-serv, and related activities. During the gatherings, participants will explore how to build state-based programs that can engage people who are incarcerated in sustainability science programming. This work builds off of the success of the Sustainable Prisons Project, which has connected people who are incarcerated in Washington State with science through direct involvement in conservation research, and responds to calls from scientists and corrections staff interested in implementing similar programming in other states. The project will help advance the informal science education (ISE) field by potentially leading to high impact activities for a truly underserved population; building capacity among ISE professionals; and building knowledge and a replicable model of supporting non-traditional collaborations that serve the needs of people underrepresented in STEM.
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TEAM MEMBERS: Nalini Nadkarni Carri LeRoy
resource project Media and Technology
The University of Chicago's Yerkes Observatory, the National Radio Astronomy Observatory, the University of North Carolina, the Astronomical Society of the Pacific, and 4-H are collaborating to provide professional development to 180 4-H leaders and other informal science educators, and engage 1,400 middle school youth in using research-grade robotic telescopes and data analysis tools to explore the Universe. Youth participating in 4H-based out-of-school programs in Wisconsin, West Virginia and North Carolina are learning about the universe and preparing for STEM careers by conducting authentic astronomy research, completing astronomy-related hands-on modeling activities, interacting with astronomers and other professionals who are part of the Skynet Robotic Telescope Network, and interacting with other youth who part of the Skynet Junior Scholars virtual community. The project is innovative because it is providing a diverse community of 4-H youth (including sight- and hearing-challenged youth and those from underrepresented groups) with opportunities to use high-quality, remotely located, Internet-controlled telescopes to explore the heavens by surveying galaxies, tracking asteroids, monitoring variable stars, and learn about the nature and methods of science. Deliverables include (1) online access to optical and radio telescopes, data analysis tools, and professional astronomers, (2) an age-appropriate web-based interface for controlling remote telescopes, (3) inquiry-based standards-aligned instructional modules, (4) face-to-face and online professional development for 4-H leaders and informal science educators, (5) programming for youth in out-of-school clubs and clubs, (6) evaluation findings on the impacts of program activities on participants, and (7) research findings on how web-based interactions between youth and scientists can promote student interest in and preparedness for STEM careers. The evaluation plan is measuring the effectiveness of program activities in (1) increasing youths' knowledge, skills, interest, self-efficacy, and identity in science, including youth who are sight- and hearing-impaired, (2) increasing educators' competency in implementing inquiry-based instruction and their ability to interact with scientists, and (3) increasing the number of Skynet scientists who are involved in education and public outreach.
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TEAM MEMBERS: Richard Kron Suzanne Gurton Daniel Reichart Sue Ann Heatherly
resource project Media and Technology
This full scale research and development collaborative project between Smith College and Springfield Technical Community College improves technical literacy for children in the area of engineering education through the Through My Window learning environment. The instructional design of the learning environment results from the application of innovative educational approaches based on research in the learning sciences—Egan's Imaginative Education (IE) and Knowledge Building (KB). The project provides idea-centered engineering curriculum that facilitates deep learning of engineering concepts through the use of developmentally appropriate narrative and interactive multimedia via interactive forums and blogs, young adult novels (audio and text with English and Spanish versions), eight extensive tie-in activities, an offline teachers’ curriculum guide, and social network connections and electronic portfolios. Targeting traditionally underrepresented groups in engineering—especially girls—the overarching goals of the project are improving attitudes toward engineering; providing a deeper understanding of what engineering is about; supporting the development of specific engineering skills; and increasing interest in engineering careers. The project will address the following research questions: What is the quality of the knowledge building discourse? Does it get better over time? Will students, given the opportunity, extend the discourse to new areas? What scaffolding does the learning environment need to support novice participants in this discourse? Does the use of narrative influence participation in knowledge building? Are certain types of narratives more effective in influencing participation in knowledge building? Evaluative feedback for usability, value effectiveness, and ease of implementation from informal educators and leaders from the Connecticut After School Network CTASN) will be included. The evaluation will include documentation on the impact of narrative and multimedia tools in the area of engineering education. Currently, there is very little research regarding children and young teen engagement in engineering education activities using narrative as a structure to facilitate learning engineering concepts and principles. The research and activities developed from this proposed project contributes to the field of Informal Science and Engineering Education. The results from this project could impact upper elementary and middle-school aged children and members from underrepresented communities and girls in a positive way.
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TEAM MEMBERS: Beth McGinnis-Cavanaugh Glenn Ellis Alan Rudnitsky Isabel Huff
resource project Public Programs
ISE Research: Contextualizing Science Learning and Motivation in Rural and Indigenous Adolescents through Mapping Sustainable Practices is a three-year interdisciplinary research project. Researchers from the University of New Hampshire will investigate impacts of contextualization on science learning, motivation, and positive attitudes toward science of early adolescents from rural and Indigenous populations. The project will yield research findings that can help identify contextualization as a means to engage rural and Indigenous adolescents. The project team uses a systematic approach that incorporates mixed methods of data collection and analysis to learn more about how culture and community (contextualization) impact STEM learning. They hypothesize that contextualizing science learning to culture and community will enhance rural majority and Indigenous early adolescents' science knowledge and positively strengthen motivation and attitudes toward science. Local community and Indigenous group members provide expertise that contributes to the design of the research and the related curriculum as well as the interpretation of the findings. This project will contribute to what we know about how underserved and underrepresented youth engage in STEM learning in relation to their world views. This work will help advance the informal science education field in terms of providing rigorous evidence that can inform theory on learning and motivation among disadvantaged STEM learners as well as address practical issues around the design of STEM programs for rural and Indigenous groups.
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TEAM MEMBERS: Eleanor Abrams Thomas Kelly Lisa Townson Ruth Varner Michael Middleton
resource project Media and Technology
Kinetic City After School is a project supported by a prior NSF award that has produced over 80 activities in areas typical of after school activities such as computer games/simulations, hands-on activities, active play, and art and writing. This pathways project, KC Empower, will redesign and test five activities of the 80 activities currently developed by Kinetic City using a new approach to increase the representation of children and youth with disabilities in informal science settings. The project will test how universal design principles can be integrated with new technologies, not available when most after school STEM content was created, to address the needs of students with disabilities. The technologies used in the redesign include advanced mobile platforms and applications; search engines that sift through audio, image and video files; gaming input devices that respond to body movements; and information restructuring that allows multiple representations of content. The project will test how universal design guidelines will work with new technologies, in the short-term providing hands-on activities more accessible to students with disabilities, while increasing access for all students. The project is expected to lead to a full scale development project that will update all modules in Kinetic City After School. The target audience is 3rd - 5th grade students. The hypothesis of the project is that designing for disability can strengthen activities designed to increase science knowledge. Rather than making accommodations for persons with disabilities, it is the environment and design that are disabled, and it is better educational practice to rethink the activity from the point of view of all learners, including those with disabilities. Thus the use of universal design will address how best to present material for all users while influenced by the challenges presented by disabled users. The project includes the Coalition for Science After School, the Center for Applied Special Technology and the Afterschool Alliance.
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TEAM MEMBERS: Robert Hirshon Laureen Summers