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resource research Media and Technology
Popularising mathematics requires a preliminary reflection on language and terms, the choice of which results from underlying dynamics. The aim of this article is to start an overall analysis of the conditions influencing this linguistic choice.
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TEAM MEMBERS: Daniele Gouthier
resource research Media and Technology
"I consider Leopardi's poetry and pessimism to be the best expression of what a scientist's credo should be". This quotation is from Bertrand Russell, no less. With these very emblematic words, the greatest man of letters, the supreme icon of the Italian Parnasse, the author of such collections of poems as Canti (Poems) and Operette Morali (The Moral Essays) and philosophical thoughts as Zibaldone (Miscellany) has been associated to the world of science. This relationship, very intense and to a certain extent new, was greatly emphasised on the occasion of the poet's birth bicentenary. During
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TEAM MEMBERS: Analissa Reggi
resource research Public Programs
This paper describes how a universal language for notating dance and, more generally, movement was elaborated, known as "Kinetography Laban", or rather "Labanotation". It was devised by choreographer and movement theorist Rudolf von Laban, who outlined it for the first time in 1928, in the journal Schrifttanz. His system differs from precedent notation systems in that Labanotation is rigorous and universal, as it is based not on one particular style or technique but on the general of kinetics underlying human motion. Its geometrical and abstract symbols also free it from language constraints
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TEAM MEMBERS: Silvana Barbacci
resource research Public Programs
Ever since Galileo's time, scientists have been interested in how to create a perfect language capable of supporting communication at a horizontal level i.e. within the scientific community, and at a vertical level, i.e. between scientists and the public. Special attention will be spent on the mathematicians' role, especially Giuseppe Peano's. The Italian mathematician played a leading role in the creation of a perfect language, both at a horizontal and a vertical level. On the one hand, there is his successful attempt to introduce a standard logical and symbolic system of notation, which
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TEAM MEMBERS: Daniele Gouthier Nico Pitrelli Ivan Pupolizo
resource research Public Programs
Women in the United States are underrepresented in science, mathematics, and engineering (SME) educational programs and careers. One cause is the dramatic and disproportionate loss of women who intended in high school to pursue science-related careers. This article uses the longitudinal survey responses of 320 male and female SME summer program students to assess the ways in which their social relationships and experiences affect their involvement in science and technology. The issues are framed in terms of identity theory. Structural equation models support the identity framework; emotionally
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TEAM MEMBERS: Jamies Daniel Lee
resource research Media and Technology
This paper describes the integration of handheld computer technology into an existing web-based educational platform, the Web-based Inquiry Science Environment (WISE) and the synergy it produces. This solution facilitated a research program that explores how handheld computers (PDAs, palmtops, etc.) can expand the scope and functionality of inquiry activities in K-12 science and mathematics curriculum. The paper presents the WISE software and curriculum and explains how combining it with handheld technology creates unique educational opportunities. It then goes on to describe the system that
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TEAM MEMBERS: Turadg Aleahmad Jim Slotta
resource evaluation Media and Technology
A pilot study of five episodes in the Cyberchase series was conducted in late Fall 2001. The study was designed to assess the broad educational value, impact and appeal of the series, and to pilot the approach and instrumentation for a more extensive study in the spring of 2002. The study included more than 450 children and 20 teachers. Cyberchase is the Emmy Award-winning mathematics series and website on PBS KIDS GO! using broadcast, web, new media and educational outreach to impact millions nationwide. Designed for children ages 8 to 11 and packed with mystery, humor, and action, Cyberchase
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TEAM MEMBERS: Rockman et al Thirteen/WNET
resource evaluation Media and Technology
The focus of this naturalistic study was to explore the enjoyment and appeal of Cyberchase, and its influence on children attitudes about math, self-confidence about mathematical problem solving, patterns of Website use, mathematical problem solving skills, and content recall. Cyberchase is the Emmy Award-winning mathematics series and website on PBS KIDS GO! using broadcast, web, new media and educational outreach to impact millions nationwide. Designed for children ages 8 to 11 and packed with mystery, humor, and action, Cyberchase's mission is to improve kids' problem-solving and math
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TEAM MEMBERS: Rockman et al Thirteen/WNET
resource evaluation Media and Technology
As the Cyberchase series gained traction, it became evident that Cyberchase's appeal was not limited to the intended age group. Based in part around its visually appealing animation, its humor, and its characters as well as its after-school and Saturday morning broadcast schedule the program also attracted, and developed a loyal following among, younger viewers. As the mathematical concepts integrated into the plot lines were created with the explicit intent of engaging older children, Cyberchase's inadvertent resonance with this younger audience raised questions in the minds of the program's
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TEAM MEMBERS: Michael Cohen Thirteen/WNET
resource project Public Programs
The Institute for Research on Learning is undertaking a multifaceted effort to help parents become more involved in the mathematics education of their children. This project establishes a Design Consortium; develops new materials and collaborative activity structures; provides outreach, training, and technical assistance to communities; and disseminates these products to the educational community. The design consortium creates contexts for raising parent participation in communities where it is most needed and uses these contexts to plan and construct mathematics materials based on issues parents face in everyday life. The outreach activities include planning support and workshops for schools, community organizations, and parent groups. Dissemination is done through presentations and talks and through research articles.
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TEAM MEMBERS: Shelley Goldman Jennifer Knudsen
resource project Media and Technology
The project includes a simulation based Family Learning Program to be administered through the International Challenger Learning Center (CLC) network. The goal is to develop families' skills in learning as a team through science, math and technology (SMT) in an environment where parents and children are co-travelers in a world of ideas. PACCT is disseminated through ten of the Challenger Learning Centers reaching 22,000 families nationwide. Many of these activities are completed in the home at no cost to the anticipated 12,500 participating families. Through this network of centers, all types of communities are served in many states. The activities include Sim-U-Voyages, where family teams work at home; Sim-U-Challenges, where families create a physical model responding to a challenge; Sim-U-Visits, where families hear from scientists and work as scientists in a team solving a problem; and Sim-U-Ventures, which result in flying a mission. Cost sharing is 8%.
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TEAM MEMBERS: Linda Morris Jan Anstatt
resource project Public Programs
The Minnesota Children's Museum, in collaboration with the American Library Association will develop a project to engage children ages two through seven years old and their parents in exploring mathematics through hands-on, book-based math activities in libraries and children's museums across the country. The main elements of the project are: 1. A 1200 square foot exhibit at the Minnesota Children's Museum; 2. A traveling exhibit to ten children's museums over a six month period; 3. Five smaller versions of the exhibit will travel to 75 libraries sponsored by the American Library Association. Each library that apply for the exhibit must present a plan in which 50 percent of their exhibit audience will be children and families of the under-represented, lower income groups, and racial and/or ethnic groups. 4. Programs and materials will be designed to provide parents with the means to actively participate in their children's math education. The collaboration of the Minnesota Children's Museum and the American Library Association draws together two organizations whose natural constituencies are parents with young children. Project 1,2,3 is designed to be national in scope and creates multiple formats within which families can enjoy exploring math. Its goals and objectives reflect four messages: start early, math is everywhere, parental involvement and get into books. The project Principal Investigator (PI) Ms. Jeanne W. Vergeront received her Bachelor of Arts and Masters of Science in Child and Family Studies and Environmental Design, respectively from the University of Wisconsin, Madison. Currently, she serves as the Vice President, Educational Projects at the Minnesota Children's Museum in St. Paul, Minnesota.
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TEAM MEMBERS: Jeanne Vergeront