Skip to main content

Community Repository Search Results

resource evaluation Exhibitions
This study was a longitudinal summative evaluation of repeat visitors’ experiences in four Math Moves! exhibitions that were developed as part of a large collaborative exhibition development project called Math Core for Museums, and mounted at four museums around the country: Museum of Science (Boston); Museum of Life & Science (Durham, NC); Explora (Albuquerque); and Science Museum of Minnesota (St. Paul). The summative evaluation purposively selected four family groups at each institution and collected naturalistic data as the 16 groups engaged with the exhibits from 4-6 times over a two
DATE:
TEAM MEMBERS: Deborah Perry
resource evaluation Media and Technology
This is the summative evaluation of Statistics for Action (SfA). The mixed-methods evaluation included both process (project implementation) and impact (project effectiveness) assessments. It was posited a cascade-like impact of SfA, in which new materials would be developed by TERC staff; a host of environmental organizations would be trained to utilize them with grass roots community groups; and these groups would then incorporate SfA into their ongoing environmental campaigns. Ultimately, it was theorized, the public messaging around environmental issues would be strengthened by SfA’s
DATE:
TEAM MEMBERS: Arbor Consulting Partners Margaret Connors Mindy Fried Madeleine Taylor
resource evaluation Public Programs
Evaluators sought to determine impact on math attitude and content knowledge of students (3rd - 6th grade), and math literacy workers (high school and college students), based on pre-post testing and observation of YPP after school programs, in which college and high school students teach math games to elementary and middle school students in marginalized and vulnerable communities. The study focused on the Chicago YPP site, 1 of 7 in the YPP national network. Increases in math attitude scores were not statistically significant, however in some instances evaluators found significant increases
DATE:
TEAM MEMBERS: Norman Lederman Young People's Project, Inc.
resource evaluation Media and Technology
The goal of this evaluation was to assess issues of user friendliness, appeal and comprehension related to the Cyberchase website’s homepage, web adventures, weekly polls and games. Cyberchase is the Emmy Award-winning mathematics series and website on PBS KIDS GO! using broadcast, web, new media and educational outreach to impact millions nationwide. Designed for children ages 8 to 11 and packed with mystery, humor, and action, Cyberchase’s mission is to improve kids' problem-solving and math skills, and inspire them with confidence and enthusiasm toward math. The TV series airs daily on PBS
DATE:
TEAM MEMBERS: Barbara Flagg Sandra Sheppard Carey Bolster Michael Templeton Thirteen/WNET
resource evaluation Media and Technology
Produced by Thirteen/WNET New York and Nelvana International, the Award-winning series CYBERCHASE is the only mathematics series for children on American television. Designed for kids ages 8 to 12 and packed with mystery, humor, and action, each episode delivers positive messages about math by teaching concepts in a fun way that kids can understand. To inform the design of a planned major study of children's learning from multiple media (using materials from the mathematics series Cyberchase), a small-scale, quasi-experimental pilot study was conducted with 47 children in the third and fourth
DATE:
TEAM MEMBERS: Shalom Fisch Thirteen/WNET
resource evaluation Media and Technology
Produced by Thirteen/WNET New York and Nelvana International, the Award-winning series CYBERCHASE is the only mathematics series for children on American television. Designed for kids ages 8 to 12 and packed with mystery, humor, and action, each episode delivers positive messages about math by teaching concepts in a fun way that kids can understand. To assess the impact of Cyberchase on children's mathematical problem solving, MediaKidz Research & Consulting conducted summative research using an experimental/control, pretest/posttest design. Participants were 108 third- and fourth-grade
DATE:
TEAM MEMBERS: Shalom Fisch Thirteen/WNET
resource evaluation Media and Technology
The 2010 Cyberchase Summer Challenge Outreach initiative was designed to allow local public television stations to develop community-appropriate outreach plans as part of a unique summer launch of a new season of shows for a PBS children's television program. The Cyberchase Summer Challenge was a national initiative; eight stations were selected for a pilot study of best practices related to summer programming. Grantee stations were provided modest funding and material support. RMC's evaluation focused on understanding how public television stations and their outreach partners can build
DATE:
TEAM MEMBERS: Alice Apley Wendy Graham Elizabeth Goldman Thirteen/WNET New York
resource evaluation Media and Technology
In the spring of 2010, WGBH Boston (wgbh.org) delivered twenty new episodes for the television series FETCH! with Ruff Ruffman (pbskids.org/FETCH!/). These episodes, developed for FETCH!'s fifth season, reflected a broadening of FETCH!'s stem content to include more mathematics. Rather than focusing exclusively on science and engineering, as FETCH! had done in the first four seasons, Season 5 episodes also highlighted age-appropriate math skills and concepts. WGBH was interested in assessing the extent to which kids learned math concepts and skills from these episodes. WGBH hired Concord
DATE:
TEAM MEMBERS: Christine Paulsen WGBH Chris Bransfield
resource evaluation Media and Technology
The summative evaluation of the National Science Foundation (NSF)-funded Geometry Playground traveling exhibition was a two-year naturalistic study to examine (a) the ways and extent to which the exhibition promoted the practice of spatial reasoning skills, and appreciation for geometry, and (b) its influence on museum professionals' thinking across three venues: the Exploratorium (San Francisco, CA), the Science Museum of Minnesota (St. Paul, MN), and the Don Harrington Discovery Center (Amarillo, TX). The study took place from December 2009 through November 2011 and included five site visits
DATE:
TEAM MEMBERS: Selinda Research Associates, Inc. Exploratorium Eric Gyllenhaal Deborah Perry Josh Gutwill Peggy Monahan Toni Dancstep
resource evaluation Media and Technology
The findings summarized in this summative evaluation report focus on three of The World's media venues: (1) its radio broadcast, (2) its Science Podcast (http://www.world-science.org/category/podcast), and (3) its online resources (e.g., articles, streaming audio and video). An additional focus is on The World's participatory Science and Technology Forums. The primary research aim was to assess the project's impact and success at reaching its intended goals while avoiding unintended negative outcomes. Toward these ends, The World's audience members were asked to respond to an online survey
DATE:
TEAM MEMBERS: Arthur Johnson Public Radio International (PRI)
resource evaluation Media and Technology
The focus of this naturalistic study was to explore the enjoyment and appeal of Cyberchase, and its influence on children attitudes about math, self-confidence about mathematical problem solving, patterns of Website use, mathematical problem solving skills, and content recall. Cyberchase is the Emmy Award-winning mathematics series and website on PBS KIDS GO! using broadcast, web, new media and educational outreach to impact millions nationwide. Designed for children ages 8 to 11 and packed with mystery, humor, and action, Cyberchase's mission is to improve kids' problem-solving and math
DATE:
TEAM MEMBERS: Rockman et al Thirteen/WNET
resource evaluation Media and Technology
As the Cyberchase series gained traction, it became evident that Cyberchase's appeal was not limited to the intended age group. Based in part around its visually appealing animation, its humor, and its characters as well as its after-school and Saturday morning broadcast schedule the program also attracted, and developed a loyal following among, younger viewers. As the mathematical concepts integrated into the plot lines were created with the explicit intent of engaging older children, Cyberchase's inadvertent resonance with this younger audience raised questions in the minds of the program's
DATE:
TEAM MEMBERS: Michael Cohen Thirteen/WNET