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resource project Public Programs
My Sky is a joint project between Boston Children’s Museum (BCM) and the Smithsonian Astrophysical Observatory (SAO). This three-year project was supported by NASA’s NRA/ROSES 2011 (NNX12AB91G) program, and resulted in the creation of My Sky, a 1,500 sq. ft. traveling astronomy exhibit designed for adults and children, ages 5 – 10. My Sky emphasizes authentic experiences that encourage the development of skills and content foundational to later appreciation and understanding of astronomical science. My Sky includes interactive explorations of objects and phenomena visible in the sky, encouraging families to “look up” not only when they visit the exhibit, but as a practice they might adopt in their everyday lives. This is all punctuated by real NASA data and assets, including a 5’ diameter model Moon created using the latest Lunar Reconnaissance Orbiter measurements; and high-resolution images from NASA’s Solar Dynamics Observatory satellite. This project also developed a series of public programs, museum staff training programs, and family workshops, all utilizing NASA resources and existing curriculum.
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resource project Media and Technology
Discover NASA is the Discovery Museum’s endeavor to engage students in grades K through 12 as well as members of the general public in innovative space science and STEM-focused learning through the implementation of two modules: upgrades to the Challenger Learning Center, and the creation of K through 12 amateur rocketry and spacecraft design programming. The programming will be piloted at the Discovery Museum and Planetarium, and at the Inter-district Discovery Magnet School and the Fairchild-Wheeler Multi-Magnet High School, with an additional strategic partnership with the University of Bridgeport, which will provide faculty mentors to high school seniors participating in the rocketry program. Through these two modules, the Discovery Museum and Planetarium aims to foster an early interest in STEM, increase public awareness about NASA, promote workforce development, and stimulate an interest in the future of human space exploration. Both modules emphasize design methodologies and integration of more advanced space science into the STEM curriculum currently offered by Discovery Museum to visitors and public schools. The Challenger Learning Center upgrades will enable the Museum to deliver simulated human exploration experiences related to exploration of the space environment in Low Earth Orbit and simulated human exploration of Moon, Mars, and beyond, which will increase public and student awareness about NASA and the future of human space exploration. The development of an amateur rocketry and spacecraft development incubator for education, the general public, and commercial space will stimulate the development of key STEM concepts.
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TEAM MEMBERS: Alan Winick
resource project Media and Technology
The L.C. Bates Museum will provide 1,700 rural fourth grade students and their families museum-based STEAM (Science, Technology, Engineering, Art, and Mathematics) educational programming including integrated naturalist, astronomy, and art activities that explore Maine's environment and its solar and lunar interactions. The project will include a series of eight classroom programs, family field trips, TV programs, family and classroom self-guided educational materials, and exhibitions of project activities including student work. By bringing programs to schools and offering family activities and field trips, the museum will be able to engage an underserved, mostly low-income population that would otherwise not be able to visit the museum. The museum's programming will address teachers' needs for museum objects and interactive explorations that enhance student learning and new Common Core science curriculum objectives, while offering students engaging learning experiences and the opportunity to develop 21st century leadership skills.
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TEAM MEMBERS: Deborah Staber
resource project Media and Technology
Researchers at the American Association of Variable Star Observers, the Living Laboratory at the Boston Museum of Science, and the Adler Planetarium are studying stereoscopic (three-dimensional or 3D) visualizations so that this emerging viewing technology has an empirical basis upon which educators can build more effective informal learning experiences that promote learning and interest in science by the public. The project's research questions are: How do viewers perceive 3D visualizations compared to 2D visualizations? What do viewers learn about highly spatial scientific concepts embedded in 3D compared to 2D visualizations? How are viewers\' perceptions and learning associated with individual characteristics such as age, gender, and spatial cognition ability? Project personnel are conducting randomized, experimental mixed-methods research studies on 400 children and 1,000 adults in museum settings to compare their cognitive processing and learning after viewing two-dimensional and three-dimensional static and dynamic images of astronomical objects such as colliding galaxies. An independent evaluator is (1) collecting data on museum workers' and visitors' perceived value of 3D viewing technology within museums and planetariums and (2) establishing a preliminary collection of best practices for using 3D viewing technology based on input from museum staff and visitors, and technology creators. Spatial thinking is important for learning many domains of science. The findings produced by the Two Eyes, 3D project will researchers' understanding about the advantages and disadvantages of using stereoscopic technology to promote learning of highly spatial science concepts. The findings will help educators teach science in stereoscopic ways that mitigate problems associated with using traditional 2D materials for teaching spatial concepts and processes in a variety of educational settings and science content areas, including astronomy.
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TEAM MEMBERS: Aaron Price Arne Henden Mark SubbaRao Jennifer Borland Becki Kipling
resource research Public Programs
This is a handout from the session "NASA in the Community: Diverse solutions to engaging families/educators" at the 2014 ASTC Conference held in Raleigh, NC. It includes presentation slides and related reference materials about NASA-funded informal education projects.
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TEAM MEMBERS: Leslie Lowes Anita Sohus Mike Shanahan
resource project Exhibitions
This CRPA award addresses the exciting contemporary chemical science that occurs in interstellar space. The new interferometers coming online this year will enhance this new area of science and further intrigue those who engage. The plan in this award is to build an exhibit that will interest the audience with the space-based aspects, but will also engage them in understanding the chemistry that occurs in space. This is a collaborative effort between the University of Virginia and the Harvard-Smithsonian Astrophysical Observatory. The exhibit is relatively small facilitating its mobility. Thus, the authors will travel the exhibit to smaller venues in rural areas and embrace citizens who are typically under-served by educational opportunities of ISE venues. The target audience is 12-15 year old youths. Clearly, this project is meant to engage the public in both Space science and Chemistry with the ultimate hope that some individuals will even think about careers in the joint science field that is emerging from these types of behaviors.
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TEAM MEMBERS: Alex Griswold Brooks Pate Edward Murphy Robert Tai
resource evaluation Media and Technology
NOVA Labs (www.pbs.org/nova/labs) is a web-based platform designed for use by educators, students, and teens to engage learners with authentic data, processes, and tools of working scientists. The present evaluation study sought to investigate the outcomes achieved by users of the third NOVA Labs platform developed: Cloud Lab. The intended outcomes identified for student users were that they would: • Be able to successfully work with the real data provided in the Cloud Lab; • Demonstrate ability to interpret and use scientific data and tools; • Engage with real scientific data through the
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resource research Exhibitions
This poster was presented at the 2014 AISL PI Meeting. The project seeks to understand the effects of interactive and immersive environments on the learning of science concepts in informal settings, specifically the role of embodied interactions and whether cueing students to physically enact critical ideas in physics will support middle school students' learning, engagement, and identification with science. This is done using an environment called MEteor, a simulation of planetary astronomy where students use their body to make predictions about how an asteroid will move through space.
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TEAM MEMBERS: Robb Lindgren
resource evaluation Media and Technology
Summative Evaluation of the Science on a Sphere exhibit at the Denver Museum of Nature & Science. The evaluation looks at the effectiveness of two topics; Earth Systems and Comparative Planetology using Docent lead facilitation, a scripted show, and data sets running in auto-mode (with no recorded narration).
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TEAM MEMBERS: Denver Museum of Nature Andrea Giron Jolene Hart
resource project Media and Technology
Virtual Missions and Exoplanets (vMAX) will develop and test a three-dimensional, virtual world environment that will engage middle school students and educators from high-poverty schools in NASA-related exoplanet mission simulations. The Patricia and Phillip Frost Museum of Science will serve as the lead institution, in partnership with the following institutions: U.S. Space and Rocket Center, New York Hall of Science, Chabot Space & Science Center, and Sci-Port: Louisiana¹s Science Center; Aimee Weber Studios will be responsible for virtual exhibit fabrication, and WestEd will serve as the project¹s formative and summative evaluator. The overall goal of the project is to create a NASA resource on exoplanet astronomy that will engage students, educators, and the general public in NASA¹s search for worlds beyond our own. The project aims to increase underserved students¹ engagement in STEM, knowledge of exoplanet missions, and awareness of NASA-related careers; and advance the growing body of knowledge on the use of virtual world technologies to provide opportunities for students to participate in NASA Mission-related science teaching and learning. The project will result in the development of vMAX world, a virtual world with simulations related to exoplanet astronomy designed for use as the core content of a 30-hour out-of-school learning experience for middle school students. An Educator Implementation Guide will be developed and made available online for download by secondary school teachers and science museum educators. In addition, an interactive, multiuser exhibit kiosk, utilizing the simulations created for vMAX world, will be developed and made available to interested Visitor Centers, museums and planetariums.
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TEAM MEMBERS: Judy Brown
resource project Public Programs
The Nature Research Center is a project through which the North Carolina Museum of Natural Sciences provides NASA with a permanent presence through the creation of NASA-themed exhibits in its new wing (the Nature Research Center), hosting special events, educator workshops and special programming, all of which serve the general population and seek to improve understanding of and engagement with science. 
The lead institution is the North Carolina Museum of Natural Sciences. 
Goals, expected and actual outcomes are as follows:
Exhibits in the new wing were expected to reach 200,000 individuals in its inaugural year; in only 8 months, the Museum has welcomed over 1 million visitors.  Astronomy Days’ goal was to reach 20,000 people per year and is on target for meeting this goal.
Educator Workshops’ goal was to reach 32 educators per workshop and is on target for meeting this goal.
The Museum’s visitor base has demonstrated an insatiable desire for NASA-themed programs.  Attendance at Astronomy Days remains impressive and special space events (such as the transit of Venus, or live downlinks with the International Space Station) attract  larger-than-expected audiences.  The Museum appreciates NASA’s support and is eager to continue providing NASA with an ongoing presence in Raleigh, NC.
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TEAM MEMBERS: Angela Baker-James
resource project Media and Technology
The Michigan Science Center (MiSci) Sunstruck! An Integrated Solar Education Experience project includes an interactive heliostat exhibit, Dassault Systemes Planetarium program for primarily middle school students and the general public emphasizing the sun and its effects on Earth and the solar system, a educational lobby kiosk, and educational materials for classroom use aimed at helping them understand the importance of understanding our nearest star and the ‘space weather’ that it creates. The Michigan Science Center is the lead institution, with the project led by PI Dr. Tonya Matthews, President/CEO and Co-PI Julie Johnson, Director of Education and Outreach, and science advisors representing University of Michigan College of Engineering Department of Atmospheric, Oceanic and Space Sciences, and in collaboration with the Ford Amateur Astronomy Club, the Detroit Public Schools Science Department and University Prep Science and Math faculty. The project Sunstruck! An Integrated Solar Education Experience will use the latest research and discoveries from IRIS (Interface Region Imaging Spectrograph) and SOD (Solar Dynamics Observatory ) missions to engage the general public in the dynamics of our star, the Sun. The project will help the audience understand the Sun’s importance, it’s direct impact on our lives and the potential hazards such as solar flares and coronal mass ejections that we refer to as ‘space weather’. This project is scheduled to be completed in 2015 with testing of materials and the planetarium show to begin late 2014.
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TEAM MEMBERS: Tonya Matthews Julie Johnson