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resource research Media and Technology
Reflecting on the practice of storytelling, this practice insight explores how collaborations between scholars and practitioners can improve storytelling for science communication outcomes with publics. The case studies presented demonstrate the benefits of collaborative storytelling for inspiring publics, promoting understanding of science, and engaging publics more deliberatively in science. The projects show how collaboration between scholars and practitioners [in storytelling] can happen across a continuum of scholarship from evaluation and action research to more critical thinking
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TEAM MEMBERS: Michelle Riedlinger Jenni Metcalfe Ayelet Baram-Tsabari Marta Entradas Marina Joubert Luisa Massarani
resource research Media and Technology
Astronomy has been an inherently visual area of science for millenia, yet a majority of its significant discoveries take place in wavelengths beyond human vision. There are many people, including those with low or no vision, who cannot participate fully in such discoveries if visual media is the primary communication mechanism. Numerous efforts have worked to address equity of accessibility to such knowledge sharing, such as through the creation of three-dimensional (3D) printed data sets. This paper describes progress made through technological and programmatic developments in tactile 3D
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TEAM MEMBERS: Kimberly Arcand April Jubett Megan Watzke sara price Kelly Williamson Peter Edmonds
resource research Media and Technology
This study explored how different presentations of an object in deep space affect understanding, engagement, and aesthetic appreciation. A total of n = 2,502 respondents to an online survey were randomly assigned to one of 11 versions of Cassiopeia A, comprising 6 images and 5 videos ranging from 3s to approximately 1min. Participants responded to intial items regarding what the image looked like, the aesthetic appeal of the image, perceptions of understanding, and how much the participant wanted to learn more. After the image was identified, participants indicated the extent to which the
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TEAM MEMBERS: Lisa Smith Kimberly Arcand Randall Smith Jay Bookbinder Jeffrey Smith
resource research Media and Technology
Informal learning opportunities are increasingly being recognized as important for youth participation in authentic experiences at the intersection of science, technology, engineering, and math (STEM) (Dorsen, Carlson, and Goodyear 2006). These experiences may involve specialized equipment and dedicated time for learners to gain familiarity with the relevant scientific and engineering practices (i.e., designing experiments on their own, struggling to make sense of data, learning from their own mistakes and the results of peers), which often go beyond the classroom. However, the educators who
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TEAM MEMBERS: Kathryn Williamson Sue Ann Heatherly Vivian Hoette Eva Erdosne Toth David Beer
resource research Public Programs
Since the first pioneering balloon flight undertaken in France in 1783, aerial ascents became an ordinary show for the citizens of the great European cities until the end of the XIX century. Scientists welcomed balloons as an extraordinary device to explore the aerial ocean and find answers to their questions. At the same time, due to the theatricality of ballooning, sky became a unique stage where science could make an exhibition of itself. Namely, ballooning was not only a scientific device, but a way to communicate science as well. Starting from studies concerning the public facet of aerial
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TEAM MEMBERS: Cristina Olivotto
resource research Exhibitions
The Science Museum has a rich tradition of exhibitions and galleries devoted to space exploration. Over several decades they have featured and highlighted examples of space hardware – rockets, satellites and spacecraft. The displays have dwelt on the technological and, sometimes, the scientific, with little consideration of the social, let alone of any cultural contexts in which the technology might be located. The Cosmonauts: Birth of the Space Age exhibition (2015) challenged this trend with an exposition that, while including uniquely historic space artefacts, situated them firmly and
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TEAM MEMBERS: Doug Millard
resource research Media and Technology
The author reflects on the use of some media channels to disseminate information about astronomy. He states that there is a striking absence of regularly maintained blogs hosted by major astronomical institutions. He asserts that social networking sites offer a quick and efficient channel for dissemination of content to a younger audience. He offers information on Second Life, the most popular non-game-based virtual community.
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TEAM MEMBERS: Aaron Price
resource research Exhibitions
This paper describes the Visitor Evaluation Program developed jointly by the Centre de Recherche Evaluation Social des Technologies (CREST) in Montreal (Bernard Schiele) and the CNRS in Paris (Jacqueline Eidelman). The purpose of the program is to ensure the successful installation of the future Galerie de l'Evolution at the Museum National d'Histoire Naturelle in Paris. The evaluation program is based on the application of principles and methods used in contemporary evaluation processes. This paper provides a brief description of the Galerie de l'Evolution project, the major stages of the
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TEAM MEMBERS: Bernard Schiele Denis Samson
resource research Media and Technology
Robotics brings together learning across mechanism, computation and interaction using the compelling model of real-time interaction with physically instantiated intelligent devices. The project described here is the third stage of the Personal Rover Project, which aims to produce technology, curriculum and evaluation techniques for use with after-school, out-of-school and informal learning environments mediated by robotics. Our most recent work has resulted in the Personal Exploration Rover (PER), whose goal is to create and evaluate a robot interaction that will educate members of the general
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TEAM MEMBERS: Illah Nourbakhsh Emily Hamner Debra Bernstein Kevin Crowley Ellen Ayoob Mark Lotter Skip Shelly Thomas Hsiu Eric Porter Brian Dunlavey Daniel Clancy
resource research Exhibitions
In this article, Eric Siegel, Director and Chief Content Officer at the New York Hall of Science, addresses examples of exhibitions that attempt to create experiences that communicate phenomena too big, small, slow, or abstract for normal sensory comprehension. This article also includes a case study by Gretchen Baker, Exhibition Development Manager at the Field Museum, and a case study by Tim Martin, Principal of Tim Martin Design.
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TEAM MEMBERS: Eric Siegel Gretchen Baker Time Martin
resource research Public Programs
STARBASE Minnesota strives to increase the knowledge, skills, and interest of inner-city elementary school youth in science, technology, engineering, and math (STEM) for greater academic and lifelong success. This study examines the potential long-term impacts of participation, including interest and engagement in STEM, academic achievement, high school graduation, and college enrollment.
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TEAM MEMBERS: Caryn Mohr Dan Mueller
resource research Exhibitions
The scrapbook of Winifred Penn-Gaskell – celebrated aerophilatelist and collector of aeronautica –reveals a great deal about its maker and the social and political context of early flight history in Britain. It is argued here that a ‘reading’ of the book as a non-textual object offers a predictive argument for the aesthetic and cultural representation of heavier-than-air craft and pilots in the years immediately prior to the First World War. By viewing each section of the scrapbook as parts of a contingent whole, the early-twentieth century interest in performative masculinity (physical
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TEAM MEMBERS: Caitlin Doherty