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resource research Public Programs
In this article, science center and museum professionals from around the world share ways that they are engaging visitors in hands-on innovation. Work from the following organizations are discussed: Exploratorium, Discovery Center of Idaho, Lawrence Hall of Science, Iridescent, Conner Prairie Interactive History Park, Ideum, Discovery Place, Ontario Science Centre, Bootheel Youth Museum, Science Centre Singapore, Children's Museum of Phoenix, Discovery Museums (Acton, MA), Discovery Center of Springfield, Missouri, Museum of Science, Boston, Questacon--The National Science and Technology
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TEAM MEMBERS: Emily Schuster
resource evaluation Public Programs
A NSF EArly-concept Grant for Exploratory Research (EAGER) was awarded to Principal Investigator John Fraser, PhD, AIA, in collaboration with co-Principal Investigators, Mary Miss and William Solecki, PhD, for City as Living Laboratory for Sustainability in Urban Design (CaLL). The CaLL project explored how public art installations can promote public discussion about sustainability. The project examined the emerging role of artists and visual thinkers as people with the skills to encourage conversation between scientists and the public. The grant supported an experimental installation
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TEAM MEMBERS: John Fraser City University of New York Mary Miss
resource research Exhibitions
In this article, Marjorie Schwarzer, Professor of Museum Studies at John F. Kennedy University in Berkeley, California, describes eleven of the most influential exhibitions from the 20th century, according to NAME members surveyed for her book "Riches, Rivals and Radicals: 100 Years of Museums in America."
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TEAM MEMBERS: Marjorie Schwarzer
resource project Media and Technology
The University of Central Florida Media Convergence Laboratory, New York Hall of Science, and the Queens Museum of Art are developing a 3-D, multi-user virtual environment (MUVE) of the 1964/65 New York World's Fair. Virtual fairgoers of all ages will be immersed in an accurately modeled historical world with more than 140 pavilions on science, technology, engineering, and mathematics (STEM) disciplines and an array arts and humanities exhibits. The virtual world can be freely explored through self-designed avatars, and avatar-led guided tours. Discovery Points throughout the virtual environment will afford opportunities for in-depth engagement in STEM topics that will empower participants to explore the broader consequences of technological innovations. The centerpiece of user-generated content is FutureFair, an area where online users can create and share their personal visions of the future. Interconnections reaches beyond its virtual component through its partnership with the New York Hall of Science and the Queens Museum of Art, which are both situated in the heart of Queens in Flushing Meadows Corona Park, a 1255 acre urban park that hosted the 1939/1940 and 1964/65 Fairs. The New York Hall of Science will provide face-to-face youth workshops that employ problem-based learning. Single and multi-session programs will connect adolescents to STEM content presented at the Fair through the virtual world environment. Participants will create multimedia content for inclusion in the project's website. Multi-touch interactive stations at the Queens Museum of Art will enhance their NY World's Fair Exhibit Hall by empowering visitors to individually or collectively explore various STEM topics and the symbiotic relationships between STEM and the humanities, and by serving as an attractor for visitors to the online Fair exploration. The project will be completed in time for the 50th Anniversary celebration of the 1964 World's Fair. Building upon prior research on learning in virtual worlds, the project team will investigate how STEM concepts are advanced in a simulated multi-user virtual environment and studying the effectiveness of using Virtual Docents as enhancements to the informal learning process. The research and development deliverables have strong potential to advance the state of informal science education, research on modeling and simulation in virtual world development, and education research. Michigan Technological University will conduct the project formative and summative evaluations.
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TEAM MEMBERS: Lori Walters Michael Moshell Charles Hughes Eileen Smith
resource project Media and Technology
The purpose of the NSF grant is to support the production of "the Scientist:, an hour-long film in a six-part television series entitled RENAISSANCE. Designed to appeal to non- specialists -- the general public as well as high school and college students -- the film will recreate the ge of the Renaissance by drawing on a mixture of animation; documentary footage of historic sites and art; interviews with contemporary figures who represent the continuing influence of the Renaissance; and actors speaking the words of the period. Viewers will thus hear the words of great figures; see the results of their work; and be treated to re-enactments that evoke their lives. Like al the films in the series, "The Scientist" will trace an important theme of the Renaissance -- in this case, the birth of modern science -- using all aspects of its society and culture to convey both a sense of the past and a perspective on the present. 'thanks to the rich materials of the age, and the lively confrontations it witnessed, a modern audience will come to understand both the origins of the scientific outlook and -- through the interviews with contemporary scientists -- how it continues to shape our world.
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TEAM MEMBERS: Theodore Rabb
resource project Media and Technology
The Wildlands Project is producing a four-hour television series for PBS and the CBC. The television series, "The Sacred Balance," will feature geneticist and environmental scientist David Suzuki as he examines a new vision of the human place in nature. The series aims to enrich and expand the scientific world view by looking at traditional knowledge, myth, literature and art, and by incorporating aspects of human spirituality into the insights presented by science. The aim of the project is to show that the world-view human beings have celebrated since ancient times is reemerging, transformed, from the laboratories of modern science. Moving away from reductionist techniques, researchers from many different disciplines are studying diversity, whole organisms, systems and relationships that begin in the individual cell and extend to the entire planet. The television series is designed to change the way the public acts in the world by demonstrating that what we do to the Earth we do to ourselves. Dr. Suzuki will work closely with an advisory committee in shaping the series. The members of this committee include: Lane Lubchenco: Professor of Marine Biology and Zoology, Oregon State University David Schindler: Environmental Ecologist, Department of Biological Sciences, University of Alberta E. O. Wilson: Biologist, Harvard University Sylvia Earl: Marine Ecologist and "Explorer in Residence" at the National Geographic Society, Washington, DC James Parks Morton: Former Dean, Cathedral of St. John the Divine, currently at the Interfaith Center of New York The television series will be supplemented by a new, interactive Sacred Balance website and a teachers guide. Ancillary material also will include Dr. Suzuki's trade book, "The Sacred Balance."
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TEAM MEMBERS: David Suzuki Robert Lang Amanda McConnell