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resource project
iPlan: A Flexible Platform for Exploring Complex Land-Use Issues in Local Contexts
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TEAM MEMBERS:
resource project Public Programs
The Massachusetts Audubon Society will develop, pilot, and implement an evaluation framework for nature-based STEM programming that serves K-12 students visiting its network of nature centers and museums. Working with an external consultant, the society will develop the framework comprised of a logic model and theory of change for fieldtrips, and develop a toolkit of evaluation data collection methodology suitable to various child development stages. The project team will design and conduct three professional development training seminars to help Massachusetts Audubon school educators develop a working understanding of the new evaluation framework for school programs and gain the skills necessary to support protocol implementation. This project will result in the development and adoption of a universal protocol to guide the collection, management, and reporting of education program evaluation data across the 19 nature centers and museums in the Massachusetts Audubon system.
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TEAM MEMBERS: Kris Scopinich
resource project Public Programs
In response to a community-identified need to prevent conflicts between humans and carnivores, the Woodland Park Zoo will develop new strategies to facilitate community-driven learning and problem-solving. The zoo will establish a community-based science education and conservation model in partnership with the city and school district of Issaquah. The project will include a middle school inquiry-based science program for 6th grade students that will begin with teacher orientations, followed by introducing program elements to students, and culminating in a community event at each school featuring student presentations. A three-phase community engagement program will begin with a resident survey on carnivores in the community and an open house launch event. A series of community events and formation of learning teams for further dialogue and for problem solving will result in the implementation of strategies developed by the teams. The framework produced by the project will be applicable to other communities attempting to balance urban expansion with wildlife conservation.
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TEAM MEMBERS: Katie Remine
resource project Public Programs
The Hands On Children's Museum will build on two of its most distinctive features-an Outdoor Discovery Center and a Young Makers program-to create a Nature Makers program. The interdisciplinary project will link nature-based learning with maker activities that use natural materials. Partnerships with Native American tribes, scientists, maker groups, and others will enrich the staff-led offerings. Nature Makers addresses two of the most significant needs in early learning-inspiring early STEM education and connecting children with the outdoors. Nature Makers will increase children's exposure to outdoor tinkering to build the foundation for STEM success in school; educate parents, caregivers, and teachers about the important role outdoor exploration plays in STEM achievement; and stimulate children's curiosity about the natural world and increase the time they spend outside. Evaluation findings will be shared internally to inform continuous improvement of program offerings, and externally to serve as a model for outdoor making activities.
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TEAM MEMBERS: Amanda Wilkening
resource project Exhibitions
The Science Center of Iowa will update its 10-year-old gallery, "What on Earth," to tell the story of how Iowa's habitats and animals are connected to each other and to humans. New exhibition components will include touch specimens, interactive elements, and an integrated storyline that connects the living specimens to the broader context of a delicate and changing ecosystem. The project will support the final phase of exhibition update, including the further development of specific content and experiences through an evaluative process, and the fabrication and installation of exhibitions, labels, and graphics. The museum will partner with the Science Museum of Minnesota to conduct a summative evaluation of the new content and experiences geared to a core audience of students in grades 3-5 and their caregivers.
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TEAM MEMBERS: Allison Schwanebeck
resource evaluation Public Programs
This is the final evaluation report from RMC Research Corp. for the PES@LTERs project. Appendix includes instruments. RMC Research designed evaluation activities to provide formative and summative feedback to Harvard Forest and the Hubbard Brook Research Foundation (Hubbard Brook) on their plan to embed public engagement with science (PES) into the cultures and practices of Long-Term Ecological Research Sites (LTERs) in the northeastern US. The purpose of this project was to build PES mechanisms into long-term ecosystem studies that create on-going, open exchanges between scientists and
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TEAM MEMBERS: Sarah Garlick
resource evaluation Public Programs
Millions of people around the world watch live streaming wildlife cams, but they aren’t just watching: they are asking questions, trading information, and witnessing events that may be undocumented in the scientific literature. The goal of Bird Cams Lab was to design a digital space and framework enabling online communities to engage in a co-created scientific inquiry process utilizing wildlife cams to answer bird-related questions of common interest. To achieve this goal, the project engaged participants at every stage of the research process—including observation, generating and selecting
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TEAM MEMBERS: Jennifer Borland Claire Quimby Miyoko Chu Tina Phillips Rachael Mady Charles Eldermire Ben Walters David Bonter
resource project Professional Development, Conferences, and Networks
This three-year project focuses on professional research experiences for middle and high school STEM teachers through investigations of the Great American Biotic Interchange (GABI). Each year 10 teachers (in diverse fields including biology, chemistry, earth and environmental sciences, and oceanography) and three to five professional paleontologists will participate in a four-phase process of professional development, including: a (1) pre-trip orientation (May); (2) 12 days in Panama in July collecting fossils from previously reported, as well as newly discovered, sites; (3) a post-trip on-line (cyber-enabled) Community of Practice; and (4) a final wrap-up at the end of each cohort (December). In addition, some of the teachers may also elect to partner with scientists in their research laboratories, principally located in California, Florida, and New Mexico. The partners in Panama are from the Universidad Autónoma de Chiriquí (UNACHI), including faculty and students, as well as STEM teachers from schools in Panama. Teachers that participate in this RET will develop lesson plans related to fossils, paleontology, evolution, geology, past climate change, and related content aligned with current STEM standards.

The GABI, catalyzed by the formation of the Isthmus of Panama during the Neogene, had a profound effect on the evolution and geography of terrestrial organisms throughout the Americas and marine organisms globally. For example, more than 100 genera of terrestrial mammals dispersed between the Americas, and numerous marine organisms had their interoceanic distributions cut in half by the formation of the Isthmus. Rather than being considered a single event that occurred about 4 million years ago, the GABI likely represents a series of dispersals over the past 10 million years, some of which occurred before full closure of the Isthmus. New fossil discoveries in Panama resulting from the GABI RET (Research Experiences for Teachers) are thus contributing to the understanding of the complexity and timing of the GABI during the Neogene.

This award is being co-funded with the Office International and Integrative Activities.
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TEAM MEMBERS: Bruce MacFadden
resource evaluation Professional Development, Conferences, and Networks
This document describes the summative project evaluation of 5 annual cohorts of STE(A)M teachers, mostly from California, Florida, and New Mexico participating in out-of-school authentic research experiences collecting fossils and learning about geology, biology, and the natural history along the Panama Canal, and their experiences with museums and research collections. The STEM content of this project is based on the Great American Biotic Interchange (GABI) of animals and plants across the Isthmus of Panama over the past 5 million years. This report also describes the efficacy of sustained
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TEAM MEMBERS: Bruce MacFadden
resource evaluation Media and Technology
‘6 Degrees of Connection’ is an informative and memorable program that combines a one-hour Science On a Sphere® interactive presentation with a follow-up creative art activity – each aspect of which encourages middle school students to think of interconnections among phenomena on the planet, including the natural world and human activity. The ‘6 Degrees of Connection’ program was developed by the Nurture Nature Center (Easton PA) in collaboration with the Maryland Science Center (Baltimore MD) through an extensive process of developing the concept, prototypes, and final program. Lehigh
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TEAM MEMBERS: Kathryn Semmens Rachel Hogan Carr Keri Maxfield Jim O'Leary Joan Ramage Maurice Henderson Christine Larouche Jeff Hayward
resource project Public Programs
The HOWL science team set out to analyze the quality of the Hofmann Forest’s watershed in order to understand the Hofmann’s place in the coastal ecosystem as a whole and how its quality would affect the surrounding human and ecological community. However, we realized quickly that we would need help collecting hundreds of stream water samples and observations, and so we partnered with the Izaak Walton League to help us contact and get local community members involved in such an overwhelming task. Local volunteers will not only help collect samples for this large-scale citizen science project, but will also help us try out some new equipment for water sampling and testing. And so, along with your help, the HOWL Project will:


Gain knowledge of water quality, and quantity, of the White Oak, New, and Trent Rivers in the Hofmann Forest in Eastern NC.



Demonstrate the feasibility of using low-cost analytical equipment for water quality testing.



Increase understanding of North Carolina’s rapidly changing coast due to the threats of sea-level rise, deforestation, agricultural expansion, and new substantial developments.
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TEAM MEMBERS: Meredith Hovis Frederick Cubbage Madhusudan Katti Kathleen McGinley
resource project Media and Technology
The Computational Thinking in Ecosystems (CT-E) project is funded by the STEM+Computing Partnership (STEM+C) program, which seeks to advance new approaches to, and evidence-based understanding of, the integration of computing in STEM teaching and learning. The project is a collaboration between the New York Hall of Science (NYSCI), Columbia University's Center for International Earth Science Information Network, and Design I/O. It will address the need for improved data, modeling and computational literacy in young people through development and testing of a portable, computer-based simulation of interactions that occur within ecosystems and between coupled natural and human systems; computational thinking skills are required to advance farther in the simulation. On a tablet computer at NYSCI, each participant will receive a set of virtual "cards" that require them to enter a computer command, routine or algorithm to control the behavior of animals within a simulated ecosystem. As participants explore the animals' simulated habitat, they will learn increasingly more complex strategies needed for the animal's survival, will use similar computational ideas and skills that ecologists use to model complex, dynamic ecological systems, and will respond to the effects of the ecosystem changes that they and other participants elicit through interaction with the simulated environment. Research on this approach to understanding interactions among species within biological systems through integration of computing has potential to advance knowledge. Researchers will study how simulations that are similar to popular collectable card game formats can improve computational thinking and better prepare STEM learners to take an interest in, and advance knowledge in, the field of environmental science as their academic and career aspirations evolve. The project will also design and develop a practical approach to programing complex models, and develop skills in communities of young people to exercise agency in learning about modeling and acting within complex systems; deepening learning in young people about how to work toward sustainable solutions, solve complex engineering problems and be better prepared to address the challenges of a complex, global society.

Computational Thinking in the Ecosystems (CT-E) will use a design-based study to prototype and test this novel, tablet-based collectable card game-like intervention to develop innovative practices in middle school science. Through this approach, some of the most significant challenges to teaching practice in the Next Generation Science Standards will be addressed, through infusing computational thinking into life science learning. CT-E will develop a tablet-based simulation representing six dynamic, interconnected ecosystems in which students control the behaviors of creatures to intervene in habitats to accomplish goals and respond to changes in the health of their habitat and the ecosystems of which they are a part. Behaviors of creatures in the simulation are controlled through the virtual collectable "cards", with each representing a computational process (such as sequences, loops, variables, conditionals and events). Gameplay involves individual players choosing a creature and habitat, formulating strategies and programming that creature with tactics in that habitat (such as finding food, digging in the ground, diverting water, or removing or planting vegetation) to navigate that habitat and survive. Habitats chosen by the participant are part of particular kinds of biomes (such as desert, rain forest, marshlands and plains) that have their own characteristic flora, fauna, and climate. Because the environments represent complex dynamic interconnected environmental models, participants are challenged to explore how these models work, and test hypotheses about how the environment will respond to their creature's interventions; but also to the creatures of other players, since multiple participants can collaborate or compete similar to commercially available collectable card games (e.g., Magic and Yu-Go-Oh!). NYSCI will conduct participatory design based research to determine impacts on structured and unstructured learning settings and whether it overcomes barriers to learning complex environmental science.
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TEAM MEMBERS: Stephen Uzzo Robert Chen