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resource research Conferences
This paper describes the development and preliminary validation of a new spatial ability instrument that is designed to be accessible non-visually. Although additional work is needed to finalize the test, preliminary analysis indicates that the test has high reliability and validity.
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TEAM MEMBERS: Sarah Lopez Wade Goodridge Isaac Gougler Daniel Kane Natalie Shaheen
resource research Conferences
This paper seeks to illustrate the first steps in a process of adapting an existing, valid, and reliable spatial ability instrument – the Mental Cutting Test (MCT) – to assess spatial ability among blind and low vision (BLV) populations. To adapt the instrument, the team is developing three-dimensional (3-D) models of existing MCT questions such that a BLV population may perceive the test tactilely with their hands.
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TEAM MEMBERS: Tyler Ashby Wade Goodridge BJ Call Sarah Lopez Natalie Shaheen
resource research Summer and Extended Camps
This paper discusses the development of the Tactile Mental Cutting Test (TMCT), a non-visually accessible spatial ability instrument, developed and used with a blind and low vision (BLV) population. Data was acquired from individuals participating in National Federation of the Blind (NFB) Conventions across the United States as well as NFB sponsored summer engineering programs. The paper reports on a National Science Foundation funded effort to garner initial research findings on the application of the TMCT. It reports on initial findings of the instrument’s validity and reliability, as well
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TEAM MEMBERS: Natalie Shaheen Ann Hunt Daniel Kane Wade Goodridge
resource research Professional Development, Conferences, and Networks
The 10th World Conference of Science Journalists (San Francisco, U.S.A., 26–30 October 2017) was the most successful to date in terms of participants and probably the one with the largest presence of journalists from the developing world among its attendees and speakers. In agreement with the times, its themes were marked by ethical dilemmas in the communication of science, fake news and climate change, among others.
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TEAM MEMBERS: Paula Leighton
resource research Public Programs
Immersion in well-designed outdoor environments can foster the habits of mind that enable critical and authentic scientific questions to take root in students' minds. Here we share two design cases in which careful, collaborative, and intentional design of outdoor learning environments for informal inquiry provide people of all ages with embodied opportunities to learn about the natural world, developing the capacity for understanding ecology and the ability to empathize, problem-solve, and reflect. Embodied learning, as facilitated by and in well-designed outdoor learning environments, leads
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TEAM MEMBERS: Katherine Gill Jocelyn Glazier Betsy Towns
resource research Media and Technology
The purpose of this paper is to provide an overview of the issues of scientific literacy in a dozen countries, as well as the actions taken to address the distinct problems they face. It also presents some experiments that are conducted there. This dossier was produced as part of Les Journées internationales de la culture scientifique – Science & You, held in Montreal on May 4th, 5th and 6th, 2017.
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TEAM MEMBERS: Joëlle Le Marec Bernard Schiele
resource research Media and Technology
This paper demonstrates a pressure-sensitive depth sorting technique that extends standard two-dimensional (2D) manipulation techniques, particularly those used with multitouch or multi-point controls. Then analyzes the combination of this layering operation with a page-folding metaphor for more fluid interaction in applications requiring 2D sorting and layout.
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TEAM MEMBERS: Philip L. Davidson Jefferson Y. Han
resource research Media and Technology
Though many tabletop applications allow users to interact with the application using complex multi-touch gestures, automated tool support for testing such gestures is limited. As a result, gesture-based interactions with an application are often tested manually, which is an expensive and error prone process. In this paper, we present TouchToolkit, a tool designed to help developers automate their testing of gestures by incorporating recorded gestures into unit tests. The design of TouchToolkit was informed by a small interview study conducted to explore the challenges software developers face
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TEAM MEMBERS: Shahedul Huq Khandkar S. M. Sohan Jonathan Sillito Frank Maurer