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resource project Media and Technology
The Fort Worth Museum of Science and History will utilize the popular areas of criminal investigation and forensic science to create a 5,000 square foot national traveling exhibition and an accompanying web adventure. The project builds upon the work done during the planning grant (ESI-0307473). The target audience is families with middle-school aged children and school groups in grades four through nine. The project partners include Rice University Center for Technology in Teaching and Learning, the American Academy of Forensic Sciences, the Science Museum Exhibit Collaborative, Boys & Girls Clubs and 14 science museums in EPSCOR states. The potential strategic impact of this project will be a new model for developing an exhibit and website that are fully integrated from the beginning with the same learning goals. The evaluation will provide information about how an integrated exhibit and website is developed and its impact.
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TEAM MEMBERS: Charlie Walter
resource project Media and Technology
Educational Broadcasting Corporation requests funds to develop and produce ten new episodes for a sixth season of Cyberchase. The new season will introduce a new campaign, "Get Active with Math", that focuses on sports and builder's math. Ancillary materials, outreach, and a highly popular Web site extend the learning and help make Cyberchase the sole mathematics media project available for the target age group. Cyberchase's content spans the 3rd-5th grade standards of the National Council of Mathematics. The new programs will enrich the series' content while keeping viewers tuning in to the current shows and bring non-traditional partners into the fold of informal education. Plans for Season 6 include building the inventory of multi-media outreach activities, strengthening the show's presence in after-school programs and museums through a set of Builder's Math activity kits and a new Web Portal. Innovation/Strategic Impact: Cyberchase continues to build its effectiveness to inspire children to approach mathematics with confidence and enthusiasm by marrying its innovative content with strong partnerships and promotion. The program maintains its unique position on broadcast television and the web. Collaborations: Season 6 initiatives will strengthen existing partnerships and forge new collaborations. The number of museums working with Cyberchase is anticipated to grow to over 30. Work with Girls Inc will include training and recruitment at three Girls Inc regional conferences. Other outreach partners include EWeek, National Association for Girls and Women in Sports, National Association for Sport and Physical Education, the New York Mets and other sports organizations. Multimedia Research will conduct formative evaluation of the 3D Builder's Math game using an operational prototype working with a sample of students, establishing the ability to use the Cyberchase web site for assessment.
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TEAM MEMBERS: Sandra Sheppard Frances Nankin Michael Templeton Barbara Flagg
resource project Media and Technology
Twin Cities Public Television is requesting a planning grant to support the development of a new television series called SciGirls and related educational materials, building off the success of SciGirls Outreach and DragonflyTV. The goal of the planning process is to design a television series that could inspire millions of girls across America to discover the excitement of science, technology, engineering and math. The proposed planning phase will include: audience research about the current TV viewing habits of "tween" girls (ages 8-13), meetings of science and education advisors, formative evaluation of sample video segments, development of a treatment and business plan for the series. Barbara Flagg of Multimedia Research will conduct the formative evaluation of the SciGirls TV short video with girls of the target audience in five locations across the country.
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resource project Public Programs
The Museum of Science (Boston) Discovery Center, MIT Early Childhood Cognition Lab, Boston Children's Museum, Indianapolis Children's Museum, Children's Museum of Richmond, and Maryland Science Center will help develop and evaluate a variety of methods to engage adults in activities that help the adults understand and apply current cognitive science research on children's exploratory play and causal reasoning development. The primary audience is adults with young children; secondary audiences are informal science education professionals who operate early childhood exhibit areas and cognitive science researchers.
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resource project Media and Technology
FETCH is a new PBS television series with accompanying Web and outreach activities targeted to 6- to 10-year olds. The program brings science learning to young children by uniquely blending live-action with animation, game show convention with reality programming, and humor with academics. The intended impacts are to: 1) reach the target audience about what it means to be a scientist and encourage them to pursue a science career; 2) provide outreach partners with curriculum that supports content-rich ISE activities and career explorations in varied settings; and 3) demonstrate how media can be used to teach substantive science and share the results of project evaluation with others in the field. The requested funds will allow the project to expand the science curriculum with 20 new half-hour episodes and expand the Web site, focusing on three new science themes that highlight a range of careers: habitats, structures, and chemistry. In addition, funds will support new educational resources for libraries and other youth-serving organizations. FETCH is produced by WGBH; content and outreach partners include the Association for Library Service to Children, the National Wildlife Federation, and the American Chemical Society in addition to outreach partners in 3,200 youth-serving organizations. American Institute for Research will conduct formative evaluation for the project; Goodman Research Group will conduct summative evaluation of both the television show and the FETCH Future Scientist Guide.
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TEAM MEMBERS: Kate Taylor
resource project Public Programs
After-School Math PLUS (ASM+) uses the rapidly growing field of informal education as a venue to develop positive attitudes, build conceptual knowledge, and sharpen skills in mathematics for underserved youth in grades 3-8. "ASM+" brings families and children together in the pursuit of mathematics education and future career interests and directly addresses the NSF-ISE's four areas of special interests: (1) builds capacity with and among informal science education institutions; (2) encourages collaborations within communities; (3) increases the participation of underrepresented groups; and (4) models an effective after-school program. " ASM+" is being developed in collaboration with the New York Hall of Science and the St. Louis Science Center with support from after-school centers in their communities. "ASM+" incorporates the best practices of existing programs, while adding its own innovative elements that have proven successful in the NSF-funded "After-School Science Plus" (HRD #9632241). "ASM+" is aimed at underserved youth and their families, as well as after-school group leaders and teenage museum explainers who will benefit from training and participation in the project. It has facilitated the creation of alliances between museums, after-school centers, schools and the community.
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TEAM MEMBERS: Merle Froschl Barbara Sprung Diane Miller Preeti Gupta
resource project Exhibitions
The University of Pennsylvania Museum of Archaeology and Anthropology will work over three years to design, develop and fabricate "Survivor, the Place of Humans in the Natural World," a 3,000 sq. ft. traveling exhibition for audiences ages nine and older which explores the process and consequences of human evolution in the context of its implications for our daily lives. Using hands-on interactive devices, flexible exhibit designs with multimedia capabilities, and interactive "Web-chats" with an open community of scholars, UPM will engage visitors with the discovery of the place of humans on the planet Earth. The exhibition, along with ancillary educational materials and programs, is scheduled to open in 2006, then subsequently travel for three years to nine widely distributed institutions, ultimately serving a national audience of several million viewers.
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TEAM MEMBERS: Richard Hodges Janet Monge
resource project Public Programs
Project Butterfly WINGS is a three-year project targeting 4th-8th grade participants in 13 Florida counties. This project includes the use of the 4-H network as a partner to recruit participants. It builds on the development of student-scientist partnerships to create an environment where information, data and ideas can be exchanged. This project will focus on collecting data on butterflies and the environments/habitats the butterflies choose to visit. This project brings together several important elements to present an interactive, authentic, research-based SSP activity supported through an established network of ISE providers, educators and community-based organizations. Based on solid research and knowledge about ISE approaches, the project has strong content connections and a well-designed structure. An interactive web-site will provide opportunities for participants to interact with each other and with participating scientists, and to experience firsthand some of the most interesting aspects of engaging in scientific inquiry. WINGS has the potential to create a network of young people who will be more aware of issues related to biodiversity and the environment. Through its model approach and participant outcomes, "Project Butterfly WINGS" is positioned to make a difference in the ISE field and in the lives of its participants.
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TEAM MEMBERS: Betty Dunckel Jaret Daniels Joy Jordan Thomas Emmel Bruce MacFadden Mark Hostetler
resource project Exhibitions
The Children's Museum of Houston seeks to develop a 1,500 sq ft bilingual traveling exhibition based on their bilingual "Magnificent Math Moments" activities. This project simultaneously addresses two very important needs: the relative lack of mathematics exhibits for young children and for Spanish-speaking audiences. The exhibition is based on Patron (Pattern) Point where the visitor meets math superheroes, Subtracta, Capt. Mas in the settings of Subtracta's Puzzle Parlor; Capt. Mas's Marina; and Formas (Shapes) Family Shipping Yard. It will provide an inviting setting for introducing the target audiences to mathematics through the use of characters, environments and puzzles. BROADER IMPACT: Fabrication of a second version of the traveling exhibition will extend the number of institutions reached through two national tours. These exhibitions, which target children ages 5-10 and adults, are projected to reach some 1.4 million visitors in 24 museums over five years; sites will be selected to reach Hispanic audiences in smaller, low-income urban and rural areas. For further impact CMH is forming another network of museums that will benefit from this project, even though the institutions will not be able to host the traveling exhibition. CMH also is developing ancillary materials and services to accompany the exhibition that include activity kits and cart, character costumes, training guides, parent materials and other resources.
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TEAM MEMBERS: Cheryl McCallum Cecilia Garibay
resource project Exhibitions
The "Out on a Limb -- Forest Canopies" exhibit will educate people about forest canopies, and illustrate the challenges of canopy access by scientists. A traveling rain forest diorama -- with scaled models of scientists exploring the canopy, and accompanying graphic panels and interactive activities -- will circulate to community venues in southwest Florida, increasing public awareness of how forest canopies are important to life on Earth. Canopy research provides a highly visual, exploratory approach to scientific inquiry that can be effectively communicated to the general public and school groups. Based on research funded by NSF, (DEB-0228871), this project was funded as part of the Communicating Research to Public Audiences program.
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TEAM MEMBERS: Margaret Lowman
resource project Public Programs
Colorado State University proposes to identify the framework and infrastructure needed for the university's main campus and pueblo campus to deliver informal science education to school aged youth and their families with a particular focus on Hispanic families. The two-year planning process will include workshops, surveys, focus groups and interviews with key partners in the community that provide programming and advocacy for the targeted audience of school age children and Hispanic families in particular. An advisory board and core team of planners will use data gathered from this process to inform the development of the infrastructure model and to identify STEM concepts and formats, compelling University resources and faculty Professional Development needs in this University/Community partnership. The results of this planning initiative will provide tools, infrastructural plans and community awareness that will support future opportunities for delivering programs to specific school age audiences and developing the capacity of the faculty/staff to work with new audiences. These future efforts will support the ultimate goal of increasing school age children's participation in ISE and ultimately the numbers of Hispanic youth who go on to participate in STEM careers.
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TEAM MEMBERS: Brett Bruyere Guadalupe Salazar
resource project Professional Development, Conferences, and Networks
The Computer Clubhouse Network, based at the Museum of Science in Boston, has developed a successful model for engaging youth ages 10-18 in technology-related activities. This planning grant will build on the best practices acquired over the 12-year history of the Computer Clubhouse and identify materials and resources to support professionals at community sites and after school centers with similar goals. The planning activities will inform the creation of professional development workshops and resources to improve the quality of technology programs for youth. Project partners include the MIT Media Lab; Fairfax County Department of Community and Recreation Services (Fairfax, VA); Westside Youth Technology Entrepreneur Center (Chicago, IL); Little Haiti Housing Association (Miami, FL); and Youth Opportunities Unlimited (Los Angeles, CA). The project deliverables include an analysis of existing programs; a staff needs assessment; examination of effective professional development strategies, pilot workshops and online resources, and a matrix to measure program effectiveness. Strategic impact will be realized through the design of resources that support content-rich programs and improve sustainability in community technology programs nationwide.
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TEAM MEMBERS: Gail Breslow