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resource research Media and Technology
Increasing demand for curricula and programming that supports computational thinking in K-2 settings motivates our research team to investigate how computational thinking can be understood, observed, and supported for this age group. This study has two phases: 1) developing definitions of computational thinking competencies, 2) identifying educational apps that can potentially promote computational thinking. For the first phase, we reviewed literatures and models that identified, defined and/or described computational thinking competencies. Using the model and literature review, we then
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TEAM MEMBERS: Hoda Ehsan Chanel Beebe Monica Cardella
resource research Exhibitions
For the past two decades, researchers and educators have been interested in integrating engineering into K-12 learning experiences. More recently, computational thinking (CT) has gained increased attention in K-12 engineering education. Computational thinking is broader than programming and coding. Some describe computational thinking as crucial to engineering problem solving and critical to engineering habits of mind like systems thinking. However, few studies have explored how computational thinking is exhibited by children, and CT competencies for children have not been consistently defined
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resource research Exhibitions
This poster, which was presented at the Visitor Studies Association Conference in 2017, shares methods, working definitions and frameworks, and lessons-learned from Developing Guidelines for Designing Challenging and Rewarding Interactive Science Exhibits (DRL-1612577). Through design-based research, this project is investigating the emotional state of “productive struggle,” an intensive, fruitful state of exhilaration and challenge characterized by high levels of physiological arousal along with the experience of negative emotions. The project pushes beyond the positive range of emotional
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resource research Media and Technology
In this literature review, we seek to understand in what ways aspects of computer science education and making and makerspaces may support the ambitious vision for science education put forth in A Framework for K-12 Science as carried forward in the Next Generation Science Standards. Specifically, we examine how computer science and making and makerspace approaches may inform a project-based learning approach for supporting three-dimensional science learning at the elementary level. We reviewed the methods and findings of both recently published articles by influential scholars in computer
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TEAM MEMBERS: Samuel Severance Susan Codere Emily Miller Deborah Peek-Brown Joseph Krajcik
resource research Professional Development, Conferences, and Networks
This is a report from Workshop II: Overview of Organizational Support for Public Engagement among Scientific Societies, part of the Support Systems for Scientists' Communication and Engagement workshop series. Workshop II was held Feb. 28 - Mar. 1, 2018 at the Howard Hughes Medical Institute in Chevy Chase, MD. The report provides an overview of a project aiming to help reveal how societies view the concept of “public engagement” and to provide an empirical understanding of the availability and prevalence of tools that societies currently use to support engagement efforts.
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TEAM MEMBERS: Shupei Yuan Anthony Dudo John Besley Brooke Smith
resource research Professional Development, Conferences, and Networks
From December 4 – 6, 2017, the Kavli, Moore, Packard, and Rita Allen Foundations hosted a workshop at SUNY’s Global Campus, to explore how communication trainers support scientists’ engagement and communication, as part of the Support Systems for Scientists' Communication and Engagement project. The workshop was intended to explore the systems where communication trainers are thriving, where they are running into obstacles, and places they can advance the field as a community. This outline summary aims to capture the ideas, notes and content discussed at the meeting.
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TEAM MEMBERS: Brooke Smith
resource research Professional Development and Workshops
These are slides from John Besley and Anthony Dudo's presentation on "Communication Training Landscape View." Besley and Dudo discuss how the communication training community is incredibly passionate, bu also like the wild west. This talk was given at the Support Systems for Scientists' Communication and Engagement Workshop I held December 4 – 6, 2017 at SUNY’s Global Campus, to explore how communication trainers support scientists’ engagement and communication. The workshop was intended to explore the systems where communication trainers are thriving, where they are running into obstacles
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TEAM MEMBERS: Anthony Dudo John Besley Brooke Smith
resource research Media and Technology
The purpose of this paper is to provide an overview of the issues of scientific literacy in a dozen countries, as well as the actions taken to address the distinct problems they face. It also presents some experiments that are conducted there. This dossier was produced as part of Les Journées internationales de la culture scientifique – Science & You, held in Montreal on May 4th, 5th and 6th, 2017.
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TEAM MEMBERS: Joëlle Le Marec Bernard Schiele
resource research Professional Development, Conferences, and Networks
With support from NSF/AISL, the Exploratorium held the Generating Engagement and New Initiatives for All Latinos (GENIAL) Summit on June 5-6, 2017, in San Francisco, California. The goals of the GENIAL Summit were to: - Identify needs and opportunities for Latinos in informal science learning (ISL) environments. - Facilitate and strengthen professional relationships. - Identify recommendations and actionable insights with an outlook toward the future. - Contribute to a more informed ISL field. A total of 91 participants, a mix of practitioners, community leaders, media specialists
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resource research Professional Development, Conferences, and Networks
With support from NSF/AISL, the Exploratorium held the Generating Engagement and New Initiatives for All Latinos (GENIAL) Summit on June 5-6, 2017, in San Francisco, California. The goals of the GENIAL Summit were to: - Identify needs and opportunities for Latinos in informal science learning (ISL) environments. - Facilitate and strengthen professional relationships. - Identify recommendations and actionable insights with an outlook toward the future. - Contribute to a more informed ISL field. A total of 91 participants, a mix of practitioners, community leaders, media specialists
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resource research Professional Development, Conferences, and Networks
This list of terms and definitions was produced by the GENIAL (Generating Engagement and New Initiatives for All Latinos) project, which convened Ia Summit on June 5-6, 2017, in San Francisco, California. The goals of the GENIAL Summit were to: - Identify needs and opportunities for Latinos in informal science learning (ISL) environments. - Facilitate and strengthen professional relationships. - Identify recommendations and actionable insights with an outlook toward the future. - Contribute to a more informed ISL field. A total of 91 participants, a mix of practitioners, community
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resource research Public Programs
Informal science learning (ISL) organizations that are successful at providing meaningful science, technology, engineering, arts, and mathematics (STEAM) experiences for Latino children, youth, and their families share some common traits. They have leaders and staff who believe in the importance of developing culturally relevant models and frameworks that meet the needs and acknowledge the legacy of STEAM in Latino communities. Such organizations are willing to take risks to create experiences that are culturally meaningful, garner funding and implement programs by working closely with their
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TEAM MEMBERS: Cheryl Juarez Verónika Núñez Exploratorium