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resource evaluation Informal/Formal Connections
This study focused on informal reasoning regarding socioscientific issues. It sought to explore how content knowledge influenced the negotiation and resolution of contentious and complex scenarios based on genetic engineering. Two hundred and sixty-nine students drawn from undergraduate natural science and nonnatural science courses completed a quantitative test of genetics concepts. Two subsets (n = 15 for each group) of the original sample representing divergent levels of content knowledge participated in individual interviews, during which they articulated positions, rationales
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TEAM MEMBERS: Troy Sadler Dana Zeidler
resource research Public Programs
Museum education is a field of practice that is guided effectively by traditions of practice addressing museums' purposes and expected audiences, and rarely explicitly refers to the numerous models of curriculum theory that are available to guide educational practice in the school setting. But curriculum models can be useful both for describing the purposes of museum programs and for assessing their outcomes. This article reviews some longstanding models of curriculum purpose, and proposes to bring one of them, four decades old, back into comon parlance for assessing the qualities of museum
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TEAM MEMBERS: Elizabeth Vallance
resource research Public Programs
Parent-child 'everyday' conversations have been suggested as a source of children's early science learning (Ash, 2003; Callanan & Jipson, 2001). If such conversations are important then it would be pertinent to know whether children from different family backgrounds have different experiences talking about science in informal settings. We focus on the relation between parents' schooling and both their explanatory talk in science-related activities, and the styles of interaction they use with their children. Families from different schooling backgrounds within one underrepresented group in
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TEAM MEMBERS: Deborah Siegel Jennifer Esterly Maureen Callanan Ramser Wright
resource research Public Programs
Museums are favorite and respected resources for learning worldwide. In Israel, there are two relatively large science centers and a number of small natural history museums that are visited by thousands of students. Unlike other countries, studying museum visits in Israel only emerges in the last few years. The study focused on the roles and perceptions of teachers, who visited four natural history museums with their classes. The study followed previous studies that aimed at understanding the role teachers play in class visits to museums (Griffin & Symington, 1997, Science Education, 81, 763
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TEAM MEMBERS: Revital Tal Yael Bamberger Orly Morag
resource research Informal/Formal Connections
This paper presents research on parent support of the development of new media skills and technological fluency. Parents' roles in their children's learning were identified based on interviews with eight middle school students and their parents. All eight students were highly experienced with technology activities. Seven distinct parental roles that supported learning were identified and defined: Teacher, Collaborator, Learning Broker, Resource Provider, Nontechnical Consultant, Employer, and Learner. The parents in this sample varied in their level of technological knowledge, though in every
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TEAM MEMBERS: Brigid Barron Caitlin Kennedy Martin Lori Takeuchi Rachel Fithian
resource research Public Programs
This study explores the effects of visitor observation of giant panda play on visitor concern for endangered species and satisfaction with seeing giant pandas. A total of 335 visitors to three institutions that house giant pandas participated in the study. These institutions are: the Chengdu Research Base of giant Panda Breeding, and the Chengdu Zoo, in China; and Zoo Atlanta in the U.S. After viewing the giant pandas, visitors were interviewed on whether they ever observed a panda play session, whether they observed panda play on the day of the visit, whether they wanted additional
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TEAM MEMBERS: Sarah Bexell Olga Jarrett Luo Lan Hu Yan Estelle Sandhaus Zhang Zhihe Terry Maple
resource research Media and Technology
Building on and extending existing research, this article proposes a 4-phase model of interest development. The model describes 4 phases in the development and deepening of learner interest: triggered situational interest, maintained situational interest, emerging (less-developed) individual interest, and well-developed individual interest. Affective as well as cognitive factors are considered. Educational implications of the proposed model are identified.
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TEAM MEMBERS: Suzanne Hidi K. Ann Renninger
resource research Media and Technology
This chapter draws attention to the self-regulatory skills that students use in informal learning settings. Formal and informal learning settings are defined as complementary learning environments and it is pointed out that students differ with respect to the learning environments they find conducive to learning. It is suggested that the goals students set for themselves when learning in an informal learning context are different from the goals they set for themselves in a formal learning context. Furthermore, it is speculated that students attend to different clues and select different self
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TEAM MEMBERS: Monique Boekaerts Alexander Minnaert
resource research Public Programs
Robotic Autonomy is a seven-week, hands-on introduction to robotics designed for high school students. The course presents a broad survey of robotics, beginning with mechanism and electronics and ending with robot behavior, navigation and remote teleoperation. During the summer of 2002, Robotic Autonomy was taught to twenty eight students at Carnegie Mellon West in cooperation with NASA/Ames (Moffett Field, CA). The educational robot and course curriculum were the result of a ground-up design effort chartered to develop an effective and low-cost robot for secondary level education and home use
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TEAM MEMBERS: Illah Nourbakhsh Kevin Crowley Ajinkya Bhave Emily Hamner Thomas Hsiu Andres Perez-Bergquist Steve Richards Katie Wilkinson
resource research Media and Technology
In this study our goal is to conduct a "connective ethnography" that focuses on how gaming expertise spreads across a network of youth at an after-school club that simultaneously participates in a multi-player virtual environment (MUVE). We draw on multiple sources of information: observations, interviews, video recordings, online tracking and chat data, and hundreds of hours of play in the virtual environment of Whyville ourselves. By focusing on one particular type of insider knowledge, called teleporting, we traced youth learning in a variety of online and offlien social contexts, both from
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TEAM MEMBERS: Yasmin Kafai Deborah Fields
resource research Informal/Formal Connections
In this study, detailed observations and interviews from a high school student's semester-long cooperative (co-op) placement in a dental practice are used to exemplify Hung's theoretical approach to understanding situated learning. Using Hung's theory of epistemological appropriation in an analysis of the co-op supervisor's regulatory behaviors (scaffolding, modeling, and coaching) and of the novice's corresponding regulatory behaviors (submitting, mirroring, and constructing) helped to explain the developments in this student's learning, actions, and beliefs. In contrast to the progression
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TEAM MEMBERS: Peter Chin Karin Steiner Bell Hugh Munby Nancy Hutchinson
resource research Media and Technology
Design-based research is a collection of innovative methodological approaches that involve the building of theoretically-inspired designs to systematically generate and test theory in naturalistic settings. Design-based research is especially powerful with respect to supporting and systematically examining innovation. In part, this is due to the fact that conducting design-based research involves more than examining what is. It also involves designing possibilities and then evolving theories within real-world contexts. In this article we share the historical development of three outcomes of
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TEAM MEMBERS: Sasha Barab Anne Arici Craig Jackson