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resource research Media and Technology
We know that giant screen films put viewers in places where they have never been, show them amazing things they will never see in everyday life and engage them in a visceral way as no other film experience can. But this is not enough. How can giant screen films combine popular appeal with lifelong learning experiences?
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TEAM MEMBERS: Robert Russell John Jacobsen
resource research Media and Technology
Viewers believe they are learning from giant screen films. But are they really learning, and what are they learning? This article reviews how evaluators look for learning impact and what evaluators have discovered aboutl learning from giant screen films and their adjunct materials.
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TEAM MEMBERS: Barbara Flagg
resource research Media and Technology
This article presents six reasons why giant screen films are educational. (1) They are an experiential medium. (2) They support active learning. (3) They support different learning styles. (4) They support formal education. (5) They support family learning. (6) Giant screen viewers want to learn and be inspired.
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TEAM MEMBERS: Robert Russell
resource research Media and Technology
The Houston Museum of Natural Science, in collaboration with Rice University has an outreach program taking portable digital theaters to schools and community sites for over five years and has conducted research on student learning in this immersive environment. By using an external independent evaluator, the effectiveness of NASA-funded Education and Public Outreach (EPO) projects can be assessed. This paper documents interactive techniques and learning strategies in full-dome digital theaters. The presentation is divided into Evaluation Strategies and Results and Interactivity Strategies and
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TEAM MEMBERS: C. Sumners P. Reiff W. Weber
resource research Media and Technology
This article presents IMAX films as making science more accessible to the public, but cautions against building spectators rather than participants. It examines a film about Yellowstone while making the case that large-format films serve entertainment rather than scientific purposes.
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TEAM MEMBERS: Joanna Ploeger
resource research Media and Technology
The authors review the giant screen (GS) film literature to determine if the form has unique attributes that contribute to science learning. They find that four attributes are claimed to contribute to higher learning outcomes: the sense of immersion by reducing peripheral views to a minimum; first person perspective contributing to the sense of presence in the film; narrative structure; and sensory stimulation of mirror neurons that promote kinesthetic learning. They demonstrate that most claims are without support in empirical research but uncover some recent results that give reason to
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TEAM MEMBERS: John Fraser Joe E Heimlich John Jacobsen Victor Yocco Jessica Sickler Jim Kisiel Mary Nucci Lance Jones Jeanie Stahl