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resource evaluation Media and Technology
WGBH received funding to develop and create NOVA Labs, an online environment that provides teen audiences with an online research lab, educational content, and the opportunity to engage with authentic data, tools, and processes to investigate scientific questions. This work has begun with the development of a first pilot lab, called The Sun Lab. NOVA Education created and launched this lab in early summer 2012. Examining the site in its pilot form, the Lifelong Learning Group (LLG) engaged in a formative evaluation to support refinements and improvements in the design of subsequent NOVA Lab
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TEAM MEMBERS: NOVA Brooke Havlik Jessica Sickler
resource evaluation Media and Technology
The Educational Gaming Environments group (EdGE) at TERC embarked on a research project to study serious online collaborative gaming environments as a vehicle for engaging the public with National Science Digital Library (NSDL) resources. The goal of the project was two-fold: to design and test serious games that use a prototype virtual resource center; and to build a community and framework for creating a Serious Games Pathway to deliver NSDL resources into this burgeoning community with the aim of facilitating STEM learning. As part of this endeavor, the external evaluators under the
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TEAM MEMBERS: TERC John Fraser
resource evaluation Public Programs
The goals of this Pathways Project will be to: 1) learn how to better recruit and sustain deep relationships with seniors and youth; 2)facilitate the roles that these two audiences can play as collaborators in field research and conservation science; 3) study ways that seniors and young people as well as scientists and lay people might interact most effectively while in training and in the field, and 4) study cognitive and affective impacts of such collaborations upon both citizens and professionals.
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TEAM MEMBERS: PEER Associates National Audubon Society
resource evaluation Media and Technology
In MIT’s NSF-funded Terrascope Youth Radio (TYR) program, urban youth, many from groups historically underrepresented in the sciences, worked as paid interns who received training in radio production, reporting and writing stories with scientific content and audio storytelling to create environmentally oriented audio pieces that were engaging and relevant to their own and their peers’ lives. Teen interns participated between July 2008 and Autumn 2012. TYR’s goals were to improve a broad audience of teens’ engagement with, knowledge of, and attitudes about science, technology, engineering, and
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TEAM MEMBERS: Karen Gareis Massachusetts Institute of Technology Karina Lin Irene F Goodman
resource evaluation Public Programs
What motivates kids to take multiple programs at the Minnesota Zoo? What makes Minnesota Zoo programs so comfortable and engaging that some kids just keep coming back? How do these experiences support kids’ interest in animals and wildlife conservation? The Minnesota Zoo (MN Zoo) offers over a dozen educational programs for youth tailored to encourage exploration of “what makes the MN Zoo tick.” After 10 years of programming for hundreds of youth, a cluster of youth return again and again to learn more about animal care, wild wildlife conservation, zoo work, and volunteer opportunities
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TEAM MEMBERS: Minnesota Zoo Cheryl Kessler
resource evaluation Exhibitions
Professionals from the New York Hall of Science (NYSCI), New Knowledge Organization, and faculty from Hunter College developed Wild Minds: What Animals Really Think (WM) as a traveling exhibition with ancillary programs about animal cognition to be presented in both science centers and zoos. The project primary goal is to develop public understanding of the complex concept of animal cognition. Its secondary objective is to encourage sustainable science center-zoo partnership in the communities that host Wild Minds. The Wild Minds science center exhibition consists of discreet stand-alone
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TEAM MEMBERS: Ellen Giusti New York Hall of Science John Fraser
resource evaluation Media and Technology
Our Year 3 formative evaluation of Go Botany, a four-year NSF-funded project focused on botanical learning, centered on tracking the continued development and the launch of the Go Botany Simple Key, which contains botanical data on more than 1200 native plants in the New England region. The project is a collaboration between the New England Wild Flower Society and three partnering institutions: The Montshire Museum of Science in Norwich, VT; The Chewonki Foundation in Wiscasset, Maine; and the Yale Peabody Museum on Natural History in New Haven, CT. During Year 3, the Go Botany Simple Key was
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TEAM MEMBERS: Judah Leblang New England Wild Flower Society
resource evaluation Media and Technology
In August 2009, the Program Evaluation and Research Group (PERG) at Lesley University contracted with the project's PI at the University of New Hampshire (UNH) to evaluate My Dome: Defining the Computational and Cognitive Potential of Real Time Interactive Simulations in an Immersive Dome Environment, an NSF funded grant. The project focuses on creating interactive experiences in immersive virtual environments, and builds off previous work the PI and co PIs have done in developing films and immersive experiences in domes and traveling domes. The project includes staff from the Carnegie Museum
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TEAM MEMBERS: Judah Leblang Elizabeth Osche University of New Hampshire
resource evaluation Public Programs
This is the second annual report of the formative evaluation of a three-year project, Community STEM Outreach, funded by the Office of Naval Research. Focus of the project is the Youth Exploring Science (YES) Program at the Saint Louis Science Center. The report addresses the following questions: "Why conduct an evaluation?", "Who are the YES teens?", "What happens in YES?", "What are the program's outputs?", "What are the program's impacts?", ""What are the different points-of-view that stakeholders have about YES?", "What areas are important to stakeholders and program success?", "What
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TEAM MEMBERS: Christine (Kit) Klein Saint Louis Science Center Carey Tisdal
resource evaluation Media and Technology
The Great Immensity is a play with music created by the New York-based theater company, The Civilians. With support from the National Science Foundation (NSF), this production explores humans' relationship to the environment focusing on critical issues of conservation and climate change. It premiered at the Kansas City Repertory Theatre (KC Rep) from February 17 through March 18, 2012. This summative evaluation employs the Framework for Evaluating Impacts of Informal Science Education Projects (Friedman 2008) to assess the play and its ancillary programs' impact on adult and student audiences
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TEAM MEMBERS: Ellen Giusti The Civilians
resource evaluation Professional Development, Conferences, and Networks
In August 2009, The Ohio State University at Lima (OSU) received a three-year award from the NSF Division of Research on Learning Innovative Technology Experiences for Students and Teachers (ITEST) Program for It's About Discovery (IAD). IAD was a partnership between OSU Lima, the University of North Carolina Greensboro, and regional rural schools in Northwest Ohio and North Carolina that equipped teachers to teach new Ford Partnership for Advanced Study (PAS) science curriculum, focused on the theme of Working Towards Sustainability. Ford PAS is focused on transforming teaching and learning
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TEAM MEMBERS: Rucha Londhe Ohio State University University of North Carolina Greensboro Markeisha Grant Colleen Manning Irene F Goodman
resource evaluation Public Programs
The Koshland Youth Research Lab (Research Lab) began as an eight-month pilot program funded by the DEK Family Fund at the San Francisco Foundation. The project (initially implemented in 2011) used frontend and formative evaluation to develop the program in line with the needs and interests of its target audience of Hispanic youth. The summative evaluation took place in the last month of the program (December 2011). Researchers from UXR Consulting, Inc. were engaged to conduct all phases of the evaluation. This report includes the interview protocol and surveys used in the study.
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TEAM MEMBERS: Jes A. Koepfler Koshland Science Museum