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resource evaluation Media and Technology
With funding from the National Science Foundation, NOVA/WGBH Boston with the participation of 14 U.S. and 4 international science museums have produced an IMAX/OMNIMAX film titled, Special Effects. The 40-minute film shows the techniques and methods that special effects filmmakers use to create movie illusions. Multimedia Research implemented a summative evaluation with students focused on the following major outcomes: To what extent did the program appeal to student viewers? To what extent did the program achieve its intended viewing goals? Did the implementation of school-based activities
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TEAM MEMBERS: Barbara Flagg
resource research Media and Technology
In this paper, researchers at the Brookfield Zoo present a case study in evaluating a technology project involving partnerships between museums and formal education. THe focus is on the multiple-method design, which was required in order to work with all participants, from funders to educators, to teachers and students. A set of tools, from traditional surveys through teacher-led performance assessments, was used to measure student learning, teacher satisfaction, and effective implementation of technology and museum content into quality Web pages. The authors share their experiences to help
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TEAM MEMBERS: H. Elizabeth Stuart Perry Carol D. Saunders
resource research Public Programs
In this article, Janette Griffin of the University of Technology in Sydney discusses a project designed to investigate the applicability of a School-Museum Learning Framework piloted in an earlier study. Implementation of the Framework involved 5th and 6th grade students bringing their own chosen questions or "areas of inquiry" to the museum and students having considerable control over their learning within parameters provided by the teacher.
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TEAM MEMBERS: Janette Griffin
resource research Public Programs
In this article, Lisa C. Roberts of the Chicago Park District discusses the "From Knowledge to Narrative: Educators and the Changing Museum" book published by the Smithsonian Institution Press in 1997. Roberts provides a synopsis of the book and its implications for the museum field.
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TEAM MEMBERS: Lisa Roberts
resource research Public Programs
Museums invest considerable resources in promoting and supporting elementary-school field trips, but remain skeptical about their educational value. Recent cognitive psychology and neuroscience research require a reappraisal of how and what to assess relative to school-field-trip learning. One hundred and twenty-eight subjects were interviewed about their recollections of school field trips taken during the early years of their school education: 34 fourth-grade students, 48 eighth-grade students, and 46 adults composed the group. Overall, 96% of all subjects could recall a school field trip
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TEAM MEMBERS: Science Learning, Inc. John H Falk Lynn Dierking
resource research Media and Technology
This Handbook is geared to the experienced researcher who is a novice evaluator. It orients the researcher to evaluation practice, with an emphasis on the use of qualitative techniques to augment quantitative measures.
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TEAM MEMBERS: Joy Frechtling Laure Sharp
resource project Exhibitions
Five small science museums will form "TEAMS (Traveling Exhibits at Museums of Science) Collaborative". The partners include the Montshire Museum of Science, Norwich, VT; The Catawba Science Center, Hickory, NC; Sciencenter, Ithaca, NY; Discovery Center Museum, Rockford, IL; and the Ann Arbor Hands-On Museum, Ann Arbor, MI. Each museum partner will develop a 1500 sq. ft. (140 m2) traveling exhibit that will include ten to fifteen interactive units and supporting graphics and will circulate to all members of the partnership. The exhibition topics are: AirPlay (Montshire Museum of Science, Dirt (Catawba Science Center), You Can Count On It (Sciencenter), Amusement Park Science (Discovery Center Museum), and Eureka Labs: Science from Head to Toe (Ann Arbor Hands-On Museum). Following the circulation among the consortium members, it is anticipated that the exhibits will circulate more broadly via the Association of Science-Technology Centers Traveling Exhibit's Program. In addition to developing these exhibits, the collaboration has an additional goals 1) focusing on the family audiences by working together to enhance the family science learning through the development of resources that can be used by families that are related to exhibition topics, 2) building institutional expertise in exhibit design, family programming, and evaluation; and 3) conducting research on family learning and sharing results with the field. Complementary materials and activities for teachers will also be developed for each exhibit.
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TEAM MEMBERS: David Goudy Charles Trautmann Sarah Wolf Mike Sinclair James Frenza Cynthia Yao
resource project Professional Development, Conferences, and Networks
The Exploratorium will develop an exhibit "Memory: A Biological Cognitive and Cultural Exploration" along with various complementary components. The primary objective of this project is to increase the public's awareness of the extent, importance, and nature of their everyday rememberings. Exploratorium staff will use an approach to memory, and cognition in general, that considers culture and cultural differences as essential to people's thinking and behavior. The exhibit area will be about 2000 sq ft in size and will consist of ten to twelve new activities and six revised interactive, interdisciplinary exhibits. Here visitors will have the opportunity to interact with the exhibits, researchers, scientists, artists, and other visitors, to explore the nature of memory and its effect on their lives. The exhibits will give visitors direct, experiential insight into the workings of their memories. Other major components of the project include multimedia presentations, printed materials, demonstrations, film programs and a symposium. A publication Memory and Perception will be a supplemental guide that can be used by teachers and students at the secondary level. It will address appropriate themes in the Science Framework for California Public Schools. Museum professionals, researchers, teachers, and evaluators will be invited to participate in a one- week symposium on Cognition in Science Centers. The purpose of the symposium is to develop a conceptual and practical model of what presenting cognition in an informal education setting means. A report will be published and broadly disseminated by professional museum organizations. It is estimated that the project will reach approximately 629,000 visitors annually which includes 69,000 students and 550 teachers.
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TEAM MEMBERS: Sally Duensing Michael Pearce
resource project Professional Development, Conferences, and Networks
Under the Small Grants for Exploratory Research Guidelines, the Association of Science-Technology Centers under the direction of Wendy Pollock and in cooperation with Lynn Dierking of Science Learning, Inc. will examine the literature, current methodology, and value of front-end studies in planning informal learning projects. The project "Front-End Studies: A Guidebook for Science Museums" will result in a publication available to a broad audience of practitioners developing informal learning programs. The objective of this work is to provide a resource that will encourage more extensive and fruitful use of front-end studies. Dissemination of results and abstracts of front-end study reports will also be posted on the ASTC Home Page. Research in science learning makes it clear that it is important for those who provide learning opportunities to begin with an understanding of what learners know, what they don't know, what misconceptions they may have, and what they are interested in learning. The more that the program design team understands about the learner, the stronger the learning activity. Unfortunately, not all informal educators realize the value of front-end studies and incorporate them in their program development protocols. The value of this research is to provide methodological guidance and research resources, along with clearly developed arguments, for practitioners interest in improving the conceptualization of the science learning activities.
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TEAM MEMBERS: Wendy Pollock
resource project Media and Technology
The project conducts action research to learn more about how different groups use technology in meaningful ways, develops approaches that significantly increase access for underrepresented groups, and proposes ways in which technology might be modified or redesigned to engage, address, and represent diverse populations. The project targets children and young people from groups underrepresented with technology, informal and formal educators, community groups and organizations, researchers, policymakers and funders, industry, and the public. Products include: a report on the state of access of underrepresented groups to technology; case studies; guides to increasing community access to technology; guidelines about how to be critical viewers, users, and makers of technology; report on the issues involved in producing diverse and equitable technology design; exemplars and ideas for diversifying technology design; suggestions for software publishers and industry; commissioned papers on issues of access and design for particular underrepresented groups; an agenda for action; and interactive World Wide Web site; and a popular press book that synthesizes the knowledge gained through this project.
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TEAM MEMBERS: ellen wahl Yolanda George Eric Jolly Laura Jeffers Andres Henriquez
resource evaluation
This is part three of the four part "Classroom Activities and Outcomes Survey." The survey asks students to rate the progress they have made in science process skills as a result of completing a particular course or program.
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TEAM MEMBERS: Patrick T. Terenzini Alberto F. Cabrera Carol L. Colbeck John M. Parente Stefani A. Bjorklund