Skip to main content

Community Repository Search Results

resource project Informal/Formal Connections
This project aims to advance racial equity in outdoor and environmental science education (OESE) by co-developing, implementing, and studying a replicable model for organizational capacity building and transformation.
DATE: -
TEAM MEMBERS: Jedda Foreman Craig Strang Valeria Romero
resource project Museum and Science Center Exhibits
Researchers at Arizona State University (ASU), in partnership with the Smithsonian Museum on Main Street (MoMS), the Arizona Science Center, and eight tribal and rural museum sites around Arizona, will help educate and empower communities living in the Desert Southwest on water sustainability issues through the creation of WaterSIMmersion, a mixed reality (MR) educational game and accompanying museum exhibit.
DATE: -
TEAM MEMBERS: Claire Lauer Scotty Craig Mina Johnson-Glenberg Michelle Hale
resource project
iPlan: A Flexible Platform for Exploring Complex Land-Use Issues in Local Contexts
DATE: -
TEAM MEMBERS:
resource project Exhibitions
Many urgent environmental challenges, from soil degradation and water pollution to global climate change, have deep roots in how complex systems impact human well-being, and how humans relate to nature and to each other. Learning In and From the Environment through Multiple Ways of Knowing (LIFEways) is based on the premise that Indigenous stewardship has sustained communities on these lands since time immemorial. This project is collaboratively led by the Indigenous Education Institute and Oregon State University’s STEM Research Center, in partnership with Native Pathways and the Reimagine Research Group, Swinomish Indian Tribal Community, Oregon Museum of Science and Industry, World Forestry Center, and a national park network in the Pacific Northwest. The aim of this partnership is to deepen the informal learning field’s understanding of how Indigenous ways of knowing are currently or can be included in outdoor learning environments such as parks, nature preserves, and tribal lands. The project will share practices that center Indigenous worldviews to build awareness of their value and enhance STEM learning in outdoor settings. These approaches engage Native community members in continuing their traditional knowledge and practices, and help non-Native audiences learn from the dynamic interrelationships of the environment in authentic, respectful ways.

Conventional outdoor education is mostly grounded in Western concepts of “conservation” and “preservation” that position humans as acting separately from nature. This Research in Service to Practice project will identify “wise practices” that honor Indigenous ways of knowing, and investigate current capacities, barriers and opportunities for amplifying Indigenous voices in outdoor education. A team of Native and non-Native researchers and practitioners will draw upon Indigenous and Western research paradigms. Methods include Talk Story dialogues, a landscape study using national surveys, case studies, and a Circle of Relations to interpret and disseminate research findings. LIFEways will also document partnership processes to continue to build on the Collaboration with Integrity framework between tribal and non-tribal organizations (Maryboy and Begay, 2012). Findings from the LIFEways project will be shared broadly through a series of webinars, local and national meetings, conferences, and publications.
DATE: -
TEAM MEMBERS: Martin Storksdieck Larry Campbell Nancy Maryboy David Begay Shelly Valdez Jill Stein Jamie Donatuto Ashley Teren Ka’iu Kimura Chris Cable Victoria Coats Andrew Haight Tim Hecox Elexis Fredy Greg Archuleta Geanna Capitan Vernon Chimegalrea Joe E Heimlich Herb Lee David Lewis Carol McBryant Sadie Olsen Laura Peticolas Stephanie Ratcliffe Darryl Reano Craig Strang Kyle Swimmer Polly Walker Tim Watkins Shawn Wilson Pam Woodis
resource project Professional Development, Conferences, and Networks
The goal of this project is to understand and support the development of evidence-based public engagement with science (PES) strategies within STEM research organizations. It specifically seeks to understand how scientists, institutional leaders, and staff within the NSF’s Long Term Ecological Research (LTER) Network make decisions about the design and implementation of PES activities. The LTER Network includes 28 varied sites across North America and provides a unique opportunity to study PES decision-making within scientific organizations. The project is especially interested in the degree to which these types of organizations consider the interests and assets of local communities, including underrepresented communities. This project will lead to increased capacity for effective, evidence-based PES in an essential sector of the nation’s STEM research infrastructure. The project is a collaboration between PES practitioners within the LTER Network and PES researchers at Michigan State University and Oregon State University.

The project will address three primary research questions: (1) How do scientists, institutional leaders, and staff view and make decisions about the design and implementation of PES? (2) To what degree do PES activities and PES strategies consider the interests and assets of local communities, including those underrepresented in STEM? (3) How, and to what degree, can scientists, institutional leaders, and staff develop shared PES strategies aimed at enhancing reciprocal exchanges and ongoing relationships with communities? The project design includes: (a) surveys and interviews with LTER scientists, institutional leaders, and staff; (b) case studies coupled with strategic engagement planning to investigate the community contexts of PES; (c) a PES working group with LTER scientists and PES-related staff to integrate research and practice; (d) a PES monitoring system for tracking PES activities at LTER sites; and (e) an external advisory board of PES experts and representatives of other STEM research organizations to promote accountability of the work and broaden its impact beyond the LTER Network. The overall hypothesis is that it is possible to improve the effectiveness of PES through a focus on helping scientific organizations develop PES strategies in collaboration with relevant communities.
DATE: -
resource project Media and Technology
Few people realize that the largest part of our planet’s biosphere remains virtually unexplored and unknown. This enormous habitat, accounting for an area of 116 million square miles or the equivalent size of roughly 30 times the area of the United States, is the abyssal zone of the deep ocean. The abyssal sea floor, at about 6000 ft., contains more than four times as much habitat for animal life as all of the dry mountains, forests, deserts, plains and jungles combined. Microscopic larvae in the deep ocean, are essential for the renewal and replenishment of life and they repopulate areas damaged by human activities such as mining and trawling, and they make marine protected areas both feasible and important. The National Science Foundation has funded intensive studies of oceanography related to larval recruitment for decades. However, findings from this large NSF investment of personnel, technology and funding have never been widely presented to the public. This project proposes to remedy this by developing a 40 minute giant screen film to be shown in science centers across the country, supported by virtual reality and augmented reality learning tools. The film will cover select deep ocean science expeditions using the deep-sea vehicles Alvin and ROV Jason. Content will include elements of the research process, activities related to the design and operation of deep-sea vehicles as well as interviews with scientists and technologists. The companion activities, Deep-Ocean Pilot (a VR-360° viewing station) and Plankton Quest (an AR biology treasure hunt) will extend the audience experience of the deep ocean out of the giant screen theater and into the surrounding museum environment. The website and social media will extend awareness and resources into homes. The project will be appropriate for a broad general audience, with particular appeal for the target audience of women and girls (ages 7-20). The larval biologist team is led by the PI at the University of Oregon, in collaboration with scientists from North Carolina State University, Western Washington University and the University of Rhode Island. Several young women scientists will be featured in the film providing role models. The production company, Stephen Low Productions, Inc. will use the latest technology on the Alvin and other cinematic tools to capture the visual images in the abyss. Collaborating museums will participate in the development and implementation of the Virtual and Augmented Reality learning tools as well as showing the film in their theaters.

Broader impact project goals include 1) Advancing public awareness of the abyssal ocean, the role of microscopic larvae, and what scientists are learning from expeditions that use deep submergence technologies; 2) Introducing public audiences and young women specifically to the wide range of STEM-related occupations encompassed in the field of ocean exploration and research; and 3) Advancing STEM learning research and practice in the area of immersive media in conveying STEM concepts and enhancing audience identification with STEM. Oregon State University’s STEM Research Center will build new knowledge by conducting formative and summative evaluation of the film and its associated support products (e.g., Virtual and augmented reality activities, website resources), addressing the following evaluation questions: 1)What do audiences take away from their experience in terms of fascination/interest, awareness and understanding related to ocean science exploration? 2) To what degree does the film alone or in combination with supplemental experiences trigger career awareness in girls and young women, and youth of racial/ethnic backgrounds? 3) To what degree do immersive experiences (a sense of “being there”) contribute to learning from the film? 4) How enduring are outcomes with audiences past the onsite immediate experience? Formative evaluation will be designed as ongoing improvement informed by empirical evidence in which evaluators work with team members to answer decision-relevant questions in a timely and project-focused way. The summative evaluation will be structured as an effectiveness study using mixed methods and ascertaining whether key programmatic outcomes have been reached and the degree to which particular program elements will have contributed to the results.
DATE: -
TEAM MEMBERS: Craig Young Alexander Low Stephen Low George von Dassow Trish Mace
resource project Exhibitions
The Science Museum of Minnesota (SMM) will collaborate with four community organizations serving Black, Indigenous, and People of Color (BIPOC) audiences to research and develop a novel outdoor makerspace that engages families in STEM learning. A makerspace is a place where people work together on creative, interest driven projects. In working with BIPOC families, the project addresses three forms of historical (and present day) exclusion of community participants, including participation in the design of informal learning experiences, participation in such activities, and overall engagement in STEM. The project aims to develop activities that foster STEM learning using natural materials in an outdoor makerspace, informed through robust collaboration with local communities. This project will result in an outdoor makerspace at SMM that will include 3-4 settings (approximately 2500 square feet total) that house and support multiple making activities in an outdoor context. The proposed work will contribute to advancing knowledge through exploring how BIPOC families define learning in makerspaces and how younger children can be fully engaged in family learning. The project will share the inclusive design and community collaboration practices developed through this work with other museums, maker educators, and other community organizations that can develop or expand their own outdoor makerspaces in ways that will respect and reflect BIPOC families’ perspectives.

BIPOC families will join museum staff as contributors in the development and iteration of an outdoor makerspace and collaborators in the development of generalized design principles and dissemination of the research. Visitor-captured video of engagement in the outdoor makerspace, surveys, and memos from design meetings with community partners serve as the foundation for the process of aligning design and development of outdoor informal science education spaces with community needs and values. All research activities will be guided by a culturally responsive research framework and use strategies to ensure the multicultural validity such as video meaning-making with family research participants and member-checking instruments, data analyses, and findings with Design Partners. Project research will address three questions: (1) What are the characteristics of family learning in an outdoor nature-situated makerspace, including how BIPOC families identify and describe STEM learning and how outdoor spaces can be built to support BIPOC families’ perspectives? (2) How can the space be built to support multi-age families to engaged in making, including a focus on what design elements support preschool learner’s engagement and sustained participation by other family members? and (3) How do the design principles for making with widely available materials translate from indoor to outdoor spaces and materials? Research findings, design principles and community engagement guides will be widely disseminated to researchers, designers, program developers, informal science institutions and community organizations.
DATE: -
resource project Media and Technology
The University of Kansas Natural History Museum, in collaboration with the University of California Museum of Paleontology, will develop, test, and deploy an immersive educational game on the topic of evolution and common ancestry. The museum will frame the game with a narrative that involves tracing the origin of a zoonotic disease (infectious disease that is transmitted between species from animals to humans or from humans to animals). Played on the museum floor, the escape room-inspired game will explore innovative formats for museum learning and engagement. It is being designed for families with children ages 7 to 12, and by visiting groups of schoolchildren in grades 3 to 5.
DATE: -
TEAM MEMBERS: Teresa MacDonald
resource project Exhibitions
Something Very Fishy Musical Theatre STEAM Exhibit is a collaborative project pairing a ocean-themed musical theatre production with a hands-on marine science exhibit in an informal community setting. The program is designed to increase the awareness of ocean conservation issues in children grades K-5. The storyline of the musical follows the lives of Sandy Carson (marine biologist), Mr. Stu Pidder (fishermen) and a cast of marine animal puppets (Sunny, Boss and Octavia) as they navigate one disaster after another in the ocean that comes to impact their lives and livelihoods. The story is told as a bedtime story between two narrators, mother and child, home sick with a fever. As the story unfolds the rising ocean temperatures and rising fever in the child tell the story of our how the health of the ocean is inextricably linked to our own health. The theatrical production ends when the characters hatch a community-based solution to work together to save the ocean by starting an eco-tourism venture. Then the audience members then begin a imaginary eco-tour of the Florida Keys around the performing arts center where they meet artists, fishermen, park rangers, scientists, engineers, and veterinarians working to save our oceans and the marine life within. To assess the impact of our program, the children complete a pre-post survey in the form of a personal meaning map drawing of what it looks like under the ocean along with a STEM, arts, non-STEM career survey including professions they met in the show and on the virtual eco-tour. Children who participate in the program demonstrate a significant increase in understanding how humans both impact and help solve the issues facing the oceans and their connection to our changing climate and show an increased interest in STEM careers related to ocean conservation.
DATE:
TEAM MEMBERS: Michael Childress Meghnaa Tallapragada Kathy Prosser
resource project Public Programs
This pilot and feasibility project will explore whether participation in informal science initiatives like citizen science, which is a form of Public Participation in Scientific Research, can foster or enhance participant attachment to the natural places participants investigate via these programs. The project also examines if participant attachment to place influences the development or application of critical thinking skills among adult learners. Critical thinking skills and the factors that enhance critical thinking skills are important areas of inquiry within the informal STEM learning community. Existing scholarship suggests that three components may be linked: (1) feelings of connection to specific places, (2) intentional exploration and investigation of those places (in this case via citizen science), and (3) understanding of complex socio-ecological systems, which is predicated on critical thinking skills ability. However, the degree to which these aspects are related to each other, the scale at which they occur (local to global), and the specific dimensions of place connection or informal science experiences implicated is not known. Working with the Coastal Observation and Seabird Survey Team (COASST) citizen science program, this project advances collaboration among experts from disparate fields to examine if and how citizen science contributes to increases in connection to place and higher-order critical thinking skills among participants and the potential links between those hypothesized outcomes. The ultimate goal of the project is to inform design of Public Participation in Scientific Research programming that optimizes participant learning, interest, and retention; produces societal outcomes like critical thinking in support of science literacy; and creates high quality data of the scale and grain needed to address questions and issues across the basic-applied science continuum.

This research focuses on the degree to which Public Participation in Scientific Research, specifically citizen science, may foster the presence or intensity of place attachment felt by participants for the sites and settings investigated through these programs and to what extent place attachment may be linked to higher order critical thinking skills among adult learners. A three-pronged mixed-methods research strategy will include: (1) a re-analysis of existing survey and interview data for markers of three-dimensional (personal, social, natural) place attachment as well as critical thinking skills and dispositions; (2) an assessment survey to test for the presence and intensity of place attachment and critical thinking skills; and (3) in-depth interviews to better understand the qualitative nature and development of place attachment and critical thinking skills in a citizen science context. The survey and interview sample will be drawn from participants in the COASST citizen science program and will be stratified into four groups as a function of time engaged in the program, including new, novice, and long-term participants. An independent external advisory board and a committee of visitors comprised of experts in informal science, education, and sense of place will critique and help guide this work. Results are expected to reveal important factors that impact the learning and behavioral outcomes of informal STEM initiatives by probing questions about the essential experiences, exposures, and COASST program components that facilitate deeper critical thinking skills and place attachment. Synthesizing theoretical frameworks from the fields of geography, science education, and educational psychology while testing a unique methodological approach to best measure critical thinking skills and place attachment in an informal citizen science setting will enhance knowledge-building among research and practitioner communities.

In a globalized and increasingly technologically complex world, the ability of citizens to interrogate and interpret scientific evidence, views, and values is critical. That is, scientific literacy is essential for the maintenance of robust and healthy economic, social, and environmental systems in the twenty-first century. Informal science learning fills an important gap in national educational efforts to cultivate a scientifically literate populace as research suggests that formal science training is not always capable of fostering the type of higher order critical thinking skills that undergird such scientific competency. This project aims to strengthen infrastructure and build capacity among informal science practitioners by clarifying whether specific aspects and forms of Public Participation in Scientific Research, especially those relating to people-place connections, are implicated in the development and/or application of critical thinking skills in STEM settings. This effort may expand opportunities to strengthen informal science learning program outcomes, including the cultivation of numerous 21st century skills like information literacy and social skills like conflict management. Through a greater understanding of the individual components that shape informal learning experiences and outcomes, this project also has the potential to support the broadening of participation in STEM fields by providing the groundwork for further research on whether or not underrepresented or traditionally marginalized groups of people experience and/or relate differently to both the "places" most common in citizen science and the practice of informal science programming itself.
DATE: -
TEAM MEMBERS: Julia Parrish Benjamin Haywood
resource project Public Programs
Environmental Protectors is a four-year project based at the University of California at Berkeley’s Lawrence Hall of Science. The project is designed to explore the educational and developmental impact of an informal science education programming model that features Community and Citizen Science (CCS) activities for youth of color residing in urban communities. The project is grounded in hypothesis that CCS-focused experiences result in learning outcomes that better position youth of color to more effectively engage in Science, Technology, Engineering, and Mathematics (STEM) related educational, occupational, and civic activities. Each year, in three economically challenged urban communities located throughout the country, youth of color between the ages of 14 and 18 will participate in month-long summer or semester-long afterschool programs. These programs will feature CCS-related activities that include collection, analysis, interpretation and presentation of data that addresses local, pressing environmental quality concerns, such as soil lead contamination and air particulate matter pollution. The project will use a mix of qualitative and quantitative data collection and analysis to assess the impact of youth engagement in these CCS activities. Overall, through its implementation the project aims to generate information useful in nationwide efforts designed to identify effective strategies and approaches that contribute to increasing STEM understanding and interest among youth of color.

Project research is guided by the following questions: A) What are ways to increase STEM engagement among those who have typically been underrepresented in Community and Citizen Science (CCS) research projects in particular and STEM in general? B) When youth are engaged in CCS, what outcomes are observed related to their science agency and science activism? What other unanticipated outcomes are observed related to benefits of participation and learning? C) How does science activism develop in youth participating in CCS?; and D) How do differences in program implementation impact youth outcomes. In particular, the project explores the manner in which particular CCS activities (e.g., project design, data analysis and interpretation, data presentation) impact youth “Science Agency,” defined as a combination of constructs that include Science Identity (i.e., sense of themselves as science thinkers), Science Value (i.e., awareness of the potential benefits of applying scientific practices to addressing critical community health and environmental issues) and Science Competency Beliefs (i.e., belief of themselves as competent science practitioners) and “Science Activism,” defined as a combination of perceived behavioral control and personal salience. Through its execution the project will refine a theory of learning that makes explicit connections between these constructs. Information derived from the execution of the project will contribute to deeper understanding of the potential for using of CCS projects as a key component of science education environments in urban areas and in general.

This Research in Service to Practice project is funded by the Advancing Informal STEM Learning (AISL) program.
DATE: -
TEAM MEMBERS: Kevin Cuff Mac Cannady Sarah Olsen
resource project Professional Development, Conferences, and Networks
Developing solutions to large-scale collective problems -- such as resilience to environmental challenges -- requires scientifically literate communities. However, the predominant conception of scientific literacy has focused on individuals, and there is not consensus as to what community level scientific literacy is or how to measure it. Thus, a 2016 National Academies of Sciences, Engineering, and Medicine report, “Science Literacy: Concepts, Contexts, and Consequences,” stated that community level scientific literacy is undertheorized and understudied. More specifically, the committee recommended that research is needed to understand both the i) contexts (e.g., a community’s physical and social setting) and ii) features of community organization (e.g., relationships within the community) that support community level science literacy and influence successful group action. This CAREER award responds to this nationally identified need by iteratively refining a model to conceptualize and measure community level scientific literacy. The model and metrics developed in this project may be applied to a wide range of topics (e.g., vaccination, pandemic response, genetically-modified foods, pollution control, and land-use decisions) to improve a community’s capacity to make scientifically-sound collective decisions. This CAREER award is funded by the Advancing Informal STEM Learning (AISL) and the EHR CORE Research (ECR) programs. It supports the AISL program goals to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. It supports the ECR program goal to advance relevant research knowledge pertaining to STEM learning and learning environments.

The proposed research will conceptualize, operationalize, and measure community level scientific literacy. This project will use a comparative multiple case study research design. Three coastal communities, faced with the need to make scientifically-informed land-use decisions, will be studied sequentially. A convergent mixed methods design will be employed, in which qualitative and quantitative data collection and analyses are performed concurrently. To describe the i) context of each community case, this project will use qualitative research methods, including document analysis, observation, focus groups, and interviews. To measure the ii) features of community organization for each community case, social network analysis will be used. The results from this research will be disseminated throughout and at the culmination of the project through professional publications and conference presentations as well as with community stakeholders and the general public. The integrated education activities include a professional learning certificate for informal science education professionals and STEM graduate students. This certificate emphasizes high-quality community-engaged scholarship, placing students with partners such as museums, farmer’s markets, and libraries, to offer informal learning programs in their communities. This professional learning program will be tested as a model to provide training for STEM graduate students who would like to communicate their research to the public through outreach and extension activities.
DATE: -
TEAM MEMBERS: K.C. Busch