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resource project Media and Technology
Quest, produced by KQED, is a multimedia initiative designed to raise the profile of STEM issues throughout the Northern California region and activate citizens to discuss and investigate them. Led by KQED, Quest is created and maintained by an active consortium of 16 participating informal science education organizations. Based on the successful Quest model, KQED will build on its prior collaborative work to develop regional partnerships with other public broadcasting stations and community-based organizations around the country, making possible a new and innovative partnership in science media production and informal science education. This grant will support a) a growing collaborative of science centers, museums, research institutes, and community-based organizations for editorial development, education outreach, and content creation; b) the production of at least 10 hours of television, weekly radio science news reports, and a dynamic online website that supports and extends the broadcast material; and c) educational resources and professional development workshops. STEM content will encompass research drawn from the physical sciences, life sciences, and earth sciences. Most of the stories will also incorporate content about the technology and engineering used to support scientific endeavors. The KQED Educational Network (EdNet) will administer the community and educational outreach initiatives, including creating viewer/listener guides, developing and delivering workshops, and providing information built around Quest media. Project collaborators include the Bay Institute, California Academy of Sciences, Chabot Space and Science Center, East Bay Regional Park District, Exploratorium, Girl Scouts, Lawrence Berkeley National Laboratory, Lawrence Hall of Science, Museum of Paleontology, Oakland Zoo, and The Tech Museum of Innovation. In expanding the model to regional hubs, Quest will also involve the Coalition for Public Understanding of Science (COPUS), the Encyclopedia of Life, and an array of peer public broadcasting organizations. This project offers a useful and exciting model for public television and radio stations nationally in building community collaborations that advance informal science education. The detailed and informed ways in which the team works with its community partners via multiple platforms are innovative. This proposal builds on prior work in Northern California to explore additional regional partnerships with other public broadcasting stations and community-based organizations, making possible a unique partnership in science media production and informal science education. This project extends reach by developing up to ten regional "hubs" across the country. Evaluation will be conducted by Rockman et al.
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resource project Media and Technology
In partnership with the University of Pennsylvania's Graduate School of Education, The Franklin Institute Science Museum will develop, test, and pilot an exportable and replicable cyberlearning exhibit using two cutting edge technologies: Augmented Reality (AR) and Virtual Reality (VR). The exhibit's conceptualization is anchored in the learning research vision of the NSF-funded workshop Cyberinfrastructure for Education and Learning for the Future (Computing Research Association, 2005). The incorporation of VR and AR technologies into the Franklin Institute's electricity and Earth science exhibits is an innovation of traditional approaches to hands-on learning and will improve the quality of the learning experience for the primary audience of families with children and elementary school groups. The project has implications for future exhibit development and more broadly, will provide new research on learning on how to incorporate cyberlearning efforts into traditional exhibits. Fifteen participating exhibit developers across the ISE field will assist in the evaluation of the new exhibit; receive training on the design and development of VR and AR exhibits for their institutions; and receive full access to the exhibit's new software for implementation at their informal learning sites. The technology applications will be developed by Carnegie Mellon University's Entertainment Technology Center--leaders in the field in Virtual Reality design and development. Front-end and formative evaluation will be overseen internally by the Franklin Institute. The Institute for Learning Innovation will conduct the summative evaluation. Research will be conducted by the University of Pennsylvania's Graduate School of Education on the effects of AR and VR technologies on exhibit learning.
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TEAM MEMBERS: Steven Snyder Karen Elinich Susan Yoon
resource project Public Programs
In the Communities of Learning for Urban Environments and Science (CLUES) project, the four museums of the Philadelphia-Camden Informal Science Education Collaborative worked to build informal science education (ISE) capacity in historically underserved communities. The program offered comprehensive professional development (PD) to Apprentices from 8-11 community-based organizations (CBO), enabling them to develop and deliver hands-on family science workshops. Apprentices, in turn, trained Presenters from the CBOs to assist in delivering the workshops. Families attended CLUES events both at the museums and in their own communities. The events focused on environmental topics that are especially relevant to urban communities, including broad topics such as climate change and the energy cycle to more specific topics such as animals and habitats in urban neighborhoods.
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resource evaluation Media and Technology
Fifty visitors to SMM were recruited on the exhibit floor of the museum and asked to view the first draft of a seven-minute movie being developed for the Science on a Sphere exhibit. Visitors were brought into a small room, sat down and viewed the movie on a computer laptop. After watching the movie, visitors were asked a series of questions to assess their interest, enjoyment, and particular aspects of the movie. Visitors aged eight and above were eligible to be interviewed.
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resource research Public Programs
The present paper describes the design of teaching materials that are used as learning tools in school visits to a science museum. An exhibition on ‘A century of the Special Theory of Relativity’, in the Kutxaespacio Science Museum, in San Sebastian, Spain, was used to design a visit for first‐year engineering students at the university and assess the learning that was achieved. The first part of the paper presents the teaching sequence that was designed to build a bridge between formal teaching and the exhibition visit. The second part analyses the potential of the exhibition and the
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TEAM MEMBERS: Jenaro Guisasola Jordi Solbes Jose-Ignacio Barragues Maite Morentin Antonio Moreno
resource project Public Programs
The Iowa Children’s Museum designed and built a new aviation exhibit, Take Flight: The Science of Aviation, that delivers NASA’s Informal Education Program to the public by providing high-quality active learning experiences for children and their families outside the formal school classroom setting. This exhibit is a vehicle through which NASA and the Museum build public understanding of the key science, technology, engineering, and math disciplines that make it possible for humans to safely fly through the atmosphere.

The Museum has developed the following products/deliverables to support our project goals.

1. Created a comprehensive Take Flight! Exhibit Guide will be developed for three different types of users: Adult and Child Museum Visitors, Educators, and Museum Staff

2. Created revised curriculum for a week-long Summer Day Camp Aeronautics program and girl and boy scout programs

3. Created additional “Fun-tivities” themed around aviation for general public

Partners include University of Iowa Science Education Center, University of Iowa Delta Center for Brain Development , University of Iowa Women in Engineering, University of Iowa Engineering School, Iowa State University Extension, Grantwood Area Education Agency, 21st Century After School Program, Iowa After School Alliance, Mississippi Valley Girl Scouts, Boy Scouts of America, Iowa City and Cedar Rapids Community School Districts, and STEM Regional Networks of Iowa.
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TEAM MEMBERS: Deb Dunkhase
resource project Public Programs
Explore the Galaxy involved teens from Chicago Public Schools (CPS) in planning for an upcoming exhibition and its interpretation. The Adler Planetarium worked with teens from several CPS high schools, with a special focus on the CPS Air Force Academy High School (AFAHS). The goals were to develop institutional partnerships and capacity for a teen docent program as well as to do formative evaluation for an upcoming exhibition. All goals were met. The Adler is now in year 4 of a comprehensive partnership with the AFAHS involving students from all four grades in field trips, activities, after-school clubs and Adler internships. The AFAHS students are now participants in an active teen internship program that places students in different Adler professional departments every summer. As well the Adler employs volunteer and paid teen interpreters on school year weekends. These relationships and programs depend on the foundations laid through the work of this grant. In the realm of exhibition design, teens also interviewed visitors about prior conceptions and interest in several areas related to cosmology including how gravity works and the size and age of the universe. Their comments influenced design of, The Universe a Walk through Space and Time, which opened in summer of 2012.
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TEAM MEMBERS: Paul Knappenberger
resource project Public Programs
The Aviation Adventure Center with Traveling Flight Science Lab is a three-year project developed by the Hiller Aviation Museum in San Carlos, California with the intention to deliver immersive STEM programming focused on aeronautics, physical science, weather and general aviation subjects for a general museum audience and K-12 school groups.   The lead institution is the Hiller Aviation Museum with additional museum partners including Evergreen Aviation Museum in McMinnville, Oregon, Pueblo Weisbrod Aircraft Museum, in Pueblo, Colorado, Frontiers of Flight Museum in Dallas, Texas, and New England Air Museum in Windsor Locks, Connecticut.  The two goals of the project are 1) to create an in-house laboratory-style program area, called Aviation Adventure Center, permanently located within the exhibition gallery of the Hiller Aviation Museum and 2) to create a traveling flight simulation program/exhibit, called Traveling Flight Science Lab, that toured four aviation museums, listed above.  During three years of the project a total of 48,530 participants were served in 4,476 programs.   The project concluded in June, 2012.  The Aviation Adventure Center continues as a centerpiece of Hiller Aviation Museum programming to this day.
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TEAM MEMBERS: Jeff Bass
resource research Informal/Formal Connections
Making assumptions is an important step in solving many real-world problems. This study investigated whether participants who could solve well-defined physics problems could also solve a real-world physics problem that involved the need to make assumptions. The participants, who all had at least a BA in physics, were videotaped “thinking aloud” while solving three well-defined and one real-world problem and then interviewed about the problem-solving process. All the problems dealt with the same scientific content. The recordings were analyzed to identify similarities and differences in the
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TEAM MEMBERS: David Fortus
resource research Public Programs
The requirement by the National Science Foundation (NSF) that research proposals include plans for "broader impact" activities to foster connections between Science, Technology, Engineering, and Math (STEM) research and service to society has been controversial since it was first introduced. A chief complaint is that the requirement diverts time and resources from the focus of research and toward activities for which researchers may not be well prepared. This paper describes the theoretical framework underlying a new strategy to pair NSF-funded nano research centres with science museums in
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TEAM MEMBERS: Museum of Science, Boston Carol Lynn Alpert
resource evaluation Media and Technology
Goodman Research Group, Inc., (GRG), Cambridge, MA, conducted the formative evaluation of The Music Instinct project. The NSF-funded project aims to bring to PBS viewers the strong evidence of the connections between music and science, as well as to facilitate a deeper understanding of both fields. The Music Instinct project, presented by WNET/Thirteen, in collaboration with Mannes Productions, includes a two-hour television program, a website, and ancillary educational materials. The purpose of the formative evaluation is to obtain timely information to support and guide the producers as they
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TEAM MEMBERS: Rucha Londhe Miriam Kochman Nivedita Ranade Irene F Goodman WNET/Thirteen Mannes Productions Inc.
resource project Public Programs
This Nanoscale Science and Engineering Center (NSEC) is a collaboration among Harvard University, the Massachusetts Institute of Technology, the University of California—Santa Barbara, and the Museum of Science—Boston with participation by Delft University of Technology (Netherlands), the University of Basel (Switzerland), the University of Tokyo (Japan), and the Brookhaven, Oak Ridge, and the Sandia National Laboratories. The NSEC combines "top down" and "bottom up" approaches to construct novel electronic and magnetic devices with nanoscale sizes and understand their behavior, including quantum phenomena. Through a close integration of research, education, and public outreach, the Center encourages and promotes the training of a diverse group of people to be leaders in this new interdisciplinary field.
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TEAM MEMBERS: Robert Westervelt Bertrand Halperin