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resource research Public Programs
This chapter discusses learning through the manipulation of three-dimensional objects. The opportunity to touch and interact with objects is helpful for young children as they attempt to understand abstract concepts and processes. How might parents guide children in coming to understand the complex and abstract symbolic nature of representational objects?
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TEAM MEMBERS: Maureen Callanan Jennifer Jipson Monik Soennichsen
resource evaluation Media and Technology
As the Cyberchase series gained traction, it became evident that Cyberchase's appeal was not limited to the intended age group. Based in part around its visually appealing animation, its humor, and its characters as well as its after-school and Saturday morning broadcast schedule the program also attracted, and developed a loyal following among, younger viewers. As the mathematical concepts integrated into the plot lines were created with the explicit intent of engaging older children, Cyberchase's inadvertent resonance with this younger audience raised questions in the minds of the program's
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TEAM MEMBERS: Michael Cohen Thirteen/WNET
resource project Public Programs
The Minnesota Children's Museum, in collaboration with the American Library Association will develop a project to engage children ages two through seven years old and their parents in exploring mathematics through hands-on, book-based math activities in libraries and children's museums across the country. The main elements of the project are: 1. A 1200 square foot exhibit at the Minnesota Children's Museum; 2. A traveling exhibit to ten children's museums over a six month period; 3. Five smaller versions of the exhibit will travel to 75 libraries sponsored by the American Library Association. Each library that apply for the exhibit must present a plan in which 50 percent of their exhibit audience will be children and families of the under-represented, lower income groups, and racial and/or ethnic groups. 4. Programs and materials will be designed to provide parents with the means to actively participate in their children's math education. The collaboration of the Minnesota Children's Museum and the American Library Association draws together two organizations whose natural constituencies are parents with young children. Project 1,2,3 is designed to be national in scope and creates multiple formats within which families can enjoy exploring math. Its goals and objectives reflect four messages: start early, math is everywhere, parental involvement and get into books. The project Principal Investigator (PI) Ms. Jeanne W. Vergeront received her Bachelor of Arts and Masters of Science in Child and Family Studies and Environmental Design, respectively from the University of Wisconsin, Madison. Currently, she serves as the Vice President, Educational Projects at the Minnesota Children's Museum in St. Paul, Minnesota.
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TEAM MEMBERS: Jeanne Vergeront
resource project Public Programs
The Institute for Learning Innovation, Inc., requests $264,904 to pilot a project for establishing a national program to provide parents and significant other adults with support, training and materials. Also, the project goals will enable parents and other adults to become actively engaged in local science education reform and science literacy for their children. The duration of this project is eighteen months. The cost sharing for this NSF award is 24.6% of the total projected cost of the project. The Institute for Learning Innovation, Inc. will collaborate with the YWCA of Annapolis and Anne Arundel County, Boys and Girls Club of Annapolis and the Arundel County Public Schools' Family Involvement Center. Project "ASK with Science" will develop a model program for implementing and disseminating science education materials to young children in underserved communities, thereby creating a grassroots, family-oriented program that can become established in the local communities served by these organizations.
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TEAM MEMBERS: Lynn Dierking
resource project Exhibitions
Alice is a traveling exhibition based on Lewis Carroll's beloved classic Alice in Wonderland. Alice will open in early 2001, first in San Jose and subsequently at mid-size children's museums and science centers across the country. It is projected that over the four years of traveling this exhibition around the United States, a target audience of more than two million people will view the project. The target audience for the exhibition is young children age 3-8 years old, with an emphasis on attracting girls and minorities, populations traditionally underserved in science and mathematics, together with their parents and teachers. Alice takes the link between curiosity and explanation as its rationale, using its eponymous heroine's dream-adventure as a framework for activities that will help children and adults build a shared foundation for mathematics and science literacy. The designer for the project will be Koem Liem, a recognized exhibit developer.
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resource project Professional Development, Conferences, and Networks
Under the direction of Kevin Crowley, the Learning Research and Development Center at the University of Pittsburgh will investigate gender bias in parental explanations in informal learning settings. This project, Responding to the Gender Gap in Informal Science Education, will build on previous research at children's museums where the conversations of 338 families with children eight years and younger at sixteen different interactive exhibits were recorded and analyzed. They found that parents were almost three times more likely to use explanations when interacting with boys than girls. In this project they will conduct additional research to isolate the causes and outcomes associated with gender bias in these parental explanations and then they will develop, evaluate, and disseminate a range of low-cost methods to modify science exhibits to support parental explanation to both girls and boys. The latter will take the form of an Explanation Toolbox (XBox) which will be a set of resources to help museums construct and evaluate their own modifications to support non-biased parental explanations, with special attention paid to including explanations for the young girls, in addition to the usual conversations about manipulating the exhibits and about the visual, auditory, and tactile information produced by the exhibit. Results of the research and the toolbox will be broadly disseminated via the World Wide Web and published research reports.
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TEAM MEMBERS: Kevin Crowley
resource project Professional Development, Conferences, and Networks
The Bay Area Discovery Museum will expand their "My Place by the Bay" theme with new programmatic elements that "reinforce the theme that people, plants and animals live together and depend upon each other to survive." Three new activity areas will be developed that focus on science learning: A) an outdoor "Tot Lot" for early science learners; B) an outdoor "Discovery Cove" focusing on place-specific elements of their bayshore site; and C) an indoor recreated "Research Vessel" outfitted with a simulated navigaion station and marine biology laboratory. The learning goals for these three areas are: 1) "The Bay environment is home to many living things"; and 2) "I can do science to explore and learn about my world". The "Tot Lot," built into a hill, will be a one-half acre, multi-sensory, outdoor, prepared environment for children under five to learn about animals living in three distinct Bay habitats: woodland, stream and meadow. The "Discovery Cove" will be a two-acre area prepared environment for children up to age eight. Learners will be encouraged to see the bay as an integrated system that includes animal adaptations, ecological relationships and human activity. The "Research Vessel" is inspired by the R/V Questuary and is the place where visitors will use authentic tools to do science. Other features of this project include an integrated system of Parenting Messages that includes special signage for parents and a Families Ask Guide for families with children ages seven and under that is a joint effort of DABM, Golden Gate National Recreation Area and the Golden Gate National Parks Association. They will also develop a series of teacher workshops that will link this informal learning space with the needs of formal education. One specific school group with whom they will work is the Junipero Serra, an NSF Urban Systemic Intiative site.
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TEAM MEMBERS: Janet Petitpas Alissa Arp Robin Moore Catherine Eberbach
resource project Informal/Formal Connections
The Charles A. Dana Center of the University of Texas at Austin, will use a one-year planning grant to assess the design of standards-based mathematics and science resources for early childhood educators. The project will produce a prototype curriculum unit, based on "The Wonder of Water," which was developed as part of the Texas SSI Family Learning Project. The curriculum will be tested, revised and re-tested in six early childhood education settings. The results will be used to produce a plan to field test, research and disseminate the curriculum regionally and nationally, resulting in a strong resource for early childhood educators that will enable preschool children to develop an understanding and appreciation for math and science. By using this product in settings such as Head Start, a better sense of continuity will be established between preschool and elementary science and mathematics content.
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TEAM MEMBERS: Philip Uri Treisman
resource project Professional Development, Conferences, and Networks
The Vermont Center for the Book is developing "Mother Goose Cares about Math and Science," an integrated curriculum of science process skills and standards-based mathematics concepts for preschool children. A college credit course will be developed for childcare providers based on this curriculum. The course increases science and math literacy and the ability to incorporate NCTM standards, and science process skills, into daily interactions with children. Participants are also provided with the tools to communicate the importance of these concepts to parents. The course will be delivered to 600 childcare workers in Vermont and inner-city Philadelphia over a three-year period. Recruitment will include providers in center-, home- and school-based settings in both urban and rural communities. Participants will be provided with books, Curriculum Guides, tools and manipulatives needed to implement the course pedagogy. Materials to be developed include a seven-segment training, which will be used to disseminate the project nationally. Participants will receive a comprehensive training package that can be used to train their peers.
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TEAM MEMBERS: Sally Anderson Gregory DeFrancis
resource project Media and Technology
WGBH is producing and disseminating two seasons of a daily, half-hour television science series and accompanying outreach for three to five year olds. The series will be carried nationally as part of Discovery Television's newly expanded Discovery Kids. The project, "Peep and the Big Wide World," will model a developmentally-appropriate process of inquiry and exploration, nurture young children's innate curiosity, catalyze further hands-on exploration of the world around them, and motivate parents and care-givers to support and encourage these activities. The television programs will combine animation and short, live-action segments. The animation will weave the early childhood science curriculum into stories about three birds and their animal friends as they explore the world. Science content, unifying concepts, and habits of mind will be reinforced through two-minute live-action segments that show kids engaged in science play relating directly to the previous story. The television series will be supported by a comprehensive "Anywhere Science" outreach component of the project. "Anywhere Science" reinforces the fact that opportunities to experience and enjoy science exist in most facets of life. It will offer a range of activities -- through both web and print materials -- that can be enjoyed by just about anyone, just about anywhere. "Anywhere Science" is being designed to show parents and caregivers how important it is to support children's curiosity and how easy it is to engage in activities that help develop their science "habits of mind." The outreach campaign will be built around the new National Association for the Education of Young Children professional development standards and Head Start's science framework. The content director for "Peep and the Big Wide World" is Karen Worth, Senior Scientist at the Education Development Center and the Co-Director of the Center for Urban Science Education Reform. She is also the Principal Investigator of "Tool Kits for Early Childhood Science Education" that is developing national standards for preschool science education. The Executive Producer for the project is Kate Taylor who has previously served as Executive Producer for"ZOOM," " Where in the World is Carmen Sandiego," and "Degrassi Junior High." The creator of PEEP and animation artist is Kai Pindal, former Head of Animation at Danish Television. The head writer is Kathy Waugh who has written four seasons of the Emmy winning children's series, "Arthur." Evaluation will be conducted by Rockman et al. Advisors for the series include Barbara Bowman, President of the Erikson Institute for Advanced Study in Child Development; Diane Levin, Professor of Education at Wheelock College; Tera O'Hora, Consultant and Workshop Facilitator for "Science Beyond the Sandtable;" Kathy Paget, an early childhood educator working as a science curriculum developer and evaluator of science-related educational projects at the Technical Education Research Center; Diane Whitehead, a Quality Initiative Coordinator for the National Head Start Association; and Elizabeth Young, Director of Head Start Child Care in Cambridge, MA.
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TEAM MEMBERS: Kate Taylor Brigid Sullivan
resource project Media and Technology
Sesame Workshop, in collaboration with the Adler Planetarium & Astronomy Museum and the Beijing Planetarium, is planning a planetarium show and complementary materials for preschool-age children and their families, teachers and other caregivers. The planetarium show will be designed for use in the United States and China and will have the following goals: -- promoting positive attitudes among young children towards science; -- providing age-appropriate information about astronomy in an engaging, entertaining format; and -- fostering am understanding of one another among children in the two countries. During the planning phase, there will be three face-to-face meetings among the principals: at the Beijing Planetarium, at Sesame Workshop in New York, and at the Adler Planetarium in Chicago. The purpose of these meetings will be to determine: -- What is the appropriate educational content for the show and complementary materials and what does research with children say about it? -- How does this type of project best reach preschool audiences? -- Is there a need or opportunity for producing alternative language or dialect versions of either the English or Mandarin versions of the show and complementary materials? -- What issues or problems affect the design of the show and complementary materials? -- What are the implementation issues? Particular attention will be given to exploring how the project might include cross-cultural information in the show and complementary materials, and how the cross-over characters (Da Naio appearing in the English version; Big Bird in the Mandarin version) might be included in the design.
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TEAM MEMBERS: Joel Schneider
resource project Exhibitions
Found in gravesites. Buried in the backyard. Lurking and scaring neighbors at Halloween. The stuff of legendary Hollywood horror films. But, in reality, bones are so much more. They are the living, growing framework of life. Bone Zone, a dynamic traveling exhibit to be developed by the Children's Museum of Indianapolis, will let visitors explore the mystery inside the body so long hidden by skin, fur or other outside covering. By capitalizing on the fact that visitors bring a portion of the exhibit into the gallery with them (their own bones), these visitors will learn that they too have bones and that their bones live and grow along with them. A great need for this type of exhibit exists because most people do not identify the skeleton as one of the body's major functioning systems. The cardiovascular and respiratory systems are most commonly cited. However, the skeletal system provides key functions. Visitors will learn the key functions this system fulfills as well as learn that bones are alive - most youth have the misconception that their bones are dead. The exhibit will showcase myriad human and animal bone scenarios in well-developed contexts that will help visitors understand the information presented. Interactive, hands-on activities will be highlighted in Bone Zone. Visitors will see the skeletons of other animals, and play a game where they learn the difference between bone and pseudo-bones, such as scales. In another area, visitors will observe bone cells in a microscope, see a large-scale depiction of a bone, and watch the bone cells at "work." The exciting and innovative 5,000-square-foot exhibit will be showcased at the museum beginning in 2001. The goals of the Bone Zone project are to (1) Develop an interactive, traveling exhibit about bones to promote an understanding of the skeletal system and bone-related diseases among children and the public; (2) Develop curriculum materials and workshops for teachers; and (3) Stimulate interest in health science careers.
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TEAM MEMBERS: Karol Bartlett