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resource evaluation Exhibitions
This is the summative evaluation report for the “Understanding the Physics of Collaborative Design and Play,” a collaboration between researchers and children’s museum practitioners to design and build a physics-based children’s museum exhibit to provide opportunities for children and their caregivers to tinker with play related to the STEM concepts of momentum, mass, velocity, friction, and balance in the context of informal learning related to skateboarding. The exhibit, “The Science of Skateboarding” at the Iowa Children’s Museum, was designed and fabricated as a result of this grant. In
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TEAM MEMBERS: Deb Dunkhase Kristen Missall Benjamin DeVane
resource research Media and Technology
The Brains On! exploratory research study was guided by three overarching research questions: Who is the audience for Brains On! and what are their motivations for listening to children’s science podcasts? How are Brains On! listeners using the podcast and engaging with its content? What kinds of impacts does Brains On! have on its audiences? These questions were answered through a three-phase mixed-methods research design. Each phase informed the next, providing additional insights into answering the research questions. Phase 1 was a review of a sample of secondary data in the
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resource evaluation Media and Technology
This paper reports on a new media-based tool designed to develop new knowledge about joint parent-child participation in science talk and practices using a second screen app synced with a television program, called Splash! Ask-Me: Ocean Adventures (Splash!).[1] With funding from the National Science Foundation, Splash! is an app designed to work in conjunction with a marine science-focused television program, Splash and Bubbles, for children 2-8 years old that premiered nationally on PBS Kids in fall of 2016. The free app includes a variety of "conversation catalysts" tied to the television
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TEAM MEMBERS: Christine Paulsen Sharon Carroll Erin Carroll
resource evaluation Public Programs
The Discovery Center for Evaluation, Research, and Professional Learning (Discovery Center) served as external evaluator for the STEM in the PlayScape project. The broad purpose of the evaluation was to provide annual feedback and a final summative assessment of the project’s ability to meet its stated objectives. Project objectives were to: Create early childhood digital modules to promote STEM learning on playscapes. Investigate the impact of trained teachers on children’s STEM learning on playscapes. Investigate what critical elements of playscapes are portable and adaptable to
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TEAM MEMBERS: S.B. Woodruff M.L. Dixon Y. Li
resource evaluation Exhibitions
The Practitioners and Researchers Investigating Sensorimotor Movement (PRISM) Toolkit provides a suite of observation tools for identifying and categorizing gestures, movement, and speech for interactive museum exhibits (espeically those that involve full-body interactions). The tools can be used live in some settings when appropriate, but also can be used on video recordings of exhibit interactions.
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TEAM MEMBERS: H Chad Lane