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resource evaluation Media and Technology
AHA! Island is a new project that uses animation, live-action videos, and hands-on activities to support joint engagement of children and caregivers around computational thinking concepts and practices. This research is intended to examine the extent to which the prototyped media and activity sets support the project’s learning goals. Education Development Center (EDC), WGBH’s research partner for the project, conducted a small formative study with 16 English-speaking families (children and their caregivers) to test out these media and activity set prototypes. During the in-person video
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TEAM MEMBERS: Marisa Wolsky Heather Lavigne Jessica Andrews Leslie Cuellar
resource evaluation Public Programs
This study explored the effect of depth of learning (as measured in hours) on creativity, curiosity, persistence and self-efficacy. We engaged ~900 parents and 900 students across 21 sites in Washington, Chicago, Los Angeles, New York, Alabama, Virginia and the United Arab Emirates, in 5-week (10-hr) Curiosity Machine programs. Iridescent trained partners to implement the programs. Thus, this analysis was also trying to establish a baseline to measure any loss in impact from scaling our programs and moving to a “train-the-trainer” model. We analyzed 769 surveys out of which 126 were paired. On
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TEAM MEMBERS: Iridescent
resource evaluation Exhibitions
This evaluation study was conducted to examine the effectiveness of two design strategies used in Beyond the X-Ray: personal stories which were a part of the Five Windows on the Body and a separate kid area which was implemented in Kid Radiology. Evaluation Questions: 1. How do visitors interact with and use the exhibits in Beyond the X-Ray that were created with the instructional design strategies that are the focus of this evaluation? 2. In what ways, if any, are the exhibits that are designed with the targeted strategies effective at achieving their stated goals? 3. What are the visitors'
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TEAM MEMBERS: Elizabeth Kollmann
resource evaluation Public Programs
Visitors to the Science Museum of Minnesota provided feedback on the books, How Small Is Nano? and Is That Robot Real? in order to assess the books and their ability to impart knowledge of nanoscience. The visitors, 63 adults in all, read one of the books to the child or children accompanying them, then answered a series of questions about their experience including their interest in and enjoyment of the book they read, as well as the age appropriateness of the book. The report compares and contrasts the two books throughout.
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TEAM MEMBERS: Sarah Cohn Jane Miller
resource evaluation Public Programs
The Science Museum of Minnesota conducted the StretchAbility program on January 25th, and February 1st, 2010, and the Children’s Museum of Houston conducted the program on November 10th, 14th, and 25th, 2009. A total of 20 paired adult and child groups provided feedback through a survey designed to measure their engagement with and comprehension of the activity. After the activity, evaluators targeted participating children 8 or younger who were verbal for the interview, and gave a survey to the child’s parent to complete. Paired surveys were used due to the lower verbal nature of the younger
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