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resource evaluation Parks, Outdoor, and Garden Exhibits
Kera Collective conducted two rounds of program evaluation to understand the experience and impact of Coastal Maine Botanical Garden’s (CMBG) Advanced Studies in Professional Horticulture programs, which vary in format from standalone lectures to multi-session certificate courses.
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TEAM MEMBERS: Katie Chandler
resource evaluation Professional Development, Conferences, and Networks
This document is the final evaluation report for the Teen Science Cafes for Advancing STEM in Rural Places project. A Teen Science Café is a free, regularly occurring event during the school year in which a local scientist, engineer, or STEM expert discusses their field experiences with the teen attendees. Ideally, a Teen Leader cohort, under the mentorship of an Adult Leader, organizes and implements each Café. The Teen Science Café Network is a community of practice linking the various youth-serving organizations, institutions, community settings, and individuals that host Teen Science
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TEAM MEMBERS: Abby Bergman Dawn McDaniel Michelle Hall Jan Mokros
resource evaluation Public Programs
This is the final evaluation report from RMC Research Corp. for the PES@LTERs project. Appendix includes instruments. RMC Research designed evaluation activities to provide formative and summative feedback to Harvard Forest and the Hubbard Brook Research Foundation (Hubbard Brook) on their plan to embed public engagement with science (PES) into the cultures and practices of Long-Term Ecological Research Sites (LTERs) in the northeastern US. The purpose of this project was to build PES mechanisms into long-term ecosystem studies that create on-going, open exchanges between scientists and
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TEAM MEMBERS: Sarah Garlick
resource evaluation Media and Technology
In 2016, ETR received a National Science Foundation grant to study, under Principal Investigator Louise Ann (“Lou Ann”) Lyon, PhD, a newly formed, real-world organization dedicated to helping women in the workforce learn to write computer code. This project formed a partnership between a research team with experience in computer science (CS) education and learning sciences research and a newly fashioned practitioner team focused on building a grassroots, informal, volunteer group created to help women help themselves and others learn to write computer code. This research-practitioner
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resource evaluation Public Programs
The summative evaluation documents and articulates what SCIENCES has improved or changed, and in what ways. The final design of the summative evaluation was based on findings from the front-end and formative evaluations, including using participatory evaluation techniques to engage community members in discussing their experience with the programs and assessment of community needs and assets at the close of the project. The goal of the summative evaluation was to address discrete program impacts in the context of the project, as well as the cross-program impact of providing a thematically
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resource evaluation Public Programs
This summative evaluation report presents findings and lessons learned on the STEM Ambassadors project. The STEM Ambassadors project, funded by the National Science Foundation’s (NSF) Advancing Informal STEM Learning (AISL) program, combines elements of existing programs designed to engage STEM professionals with the public around their scientific research to create a new model for public engagement of science. This new model recruits, provides training for, and assists STEM professionals in drawing on their own interests, hobbies and backgrounds to connect with audiences that may not have
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TEAM MEMBERS: Becky Carroll Heather Mitchell
resource evaluation Public Programs
The Multi-Site Public Engagement with Science—Synthetic Biology (MSPES) initiative was an Innovations in Development project funded by the National Science Foundation (DRL-1421179) through the Advancing of Informal STEM Learning program (AISL). MSPES promoted public engagement with science (PES)—a model of mutual dialogue and learning between public and scientist audiences—through the creation and distribution of PES kits to nearly 200 informal science education sites around the country. Kits included two types of learning experiences: (1) forum programs during which scientists and teen or
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resource evaluation Public Programs
The Water for Life project has been an effective, and in some cases an essential vehicle for addressing issues around water quality and retention in island settings where water security is an on-going challenge. The focus on local partnerships was a highly valued attribute of the WfL project, and the informal science and conservation education resources produced and disseminated by the project have had a significant impact on these populations
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TEAM MEMBERS: David Heil
resource evaluation Public Programs
The Art of Science Learning, Phase 2 was an NSF-funded research and development project to investigate the value of incorporating arts-based learning techniques in STEM-related group innovation processes. The project team created a new, arts-infused innovation curriculum in consultation with leading national practitioners in the arts, creativity, and innovation, then deployed that curriculum in “innovation incubators” in San Diego, Chicago, and Worcester (Mass.) in partnership with informal STEM institutions in those cities. At each incubator, diverse members of the public (from high school
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TEAM MEMBERS: Peter Linett Steve Shewfelt Nicole Baltazar Nnenna Okeke Dreolin Fleisher Eric LaPlant Madeline Smith Chloe Chittick Patton Sarah Lee Harvey Seifter
resource research Public Programs
The Art of Science Learning Project (AoSL) is a National Science Foundation (NSF)-funded initiative, founded and directed by Harvey Seifter, that uses the arts to spark creativity in science education and the development of an innovative 21st century STEM workforce. This research was guided by three main hypotheses: (1) Arts-based innovation training, compared to traditional innovation training, improves an individuals creative thinking skills including critical thinking, divergent thinking, problem identification, convergent thinking and problem solving; (2) Arts-based innovation training
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resource evaluation Media and Technology
This evaluation reports on the Mission: Solar System project, a 2-year project funded by NASA. The goal of the Mission: Solar System was to create a collection of resources that integrates digital media with hands-on science and engineering activities to support kids’ exploration in formal and informal education settings. Our goal in creating the resources were: For youth: (1) Provide opportunities to use science, technology, engineering, and math to solve challenges related to exploring our solar system, (2) Build and hone critical thinking, problem-solving, and design process skills, (3)
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TEAM MEMBERS: WGBH Educational Foundation Sonja Latimore Christine Paulsen
resource evaluation Public Programs
The Designing Our World (DOW) project centers on science, technology, engineering, and mathematics (STEM) equity and addresses the need for more youth, especially girls, to pursue engineering and fill vital workforce gaps. DOW will integrate tested informal science education (ISE) programs and exhibits with current knowledge of engaging diverse youth through activities embedded in a social context. Led by teams of diverse community stakeholders and in partnership with several local girl-serving organizations, DOW will leverage existing exhibits, girls’ groups, and social media to impact girls’
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TEAM MEMBERS: Oregon Museum of Science and Industry Anne Sinkey