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resource project Informal/Formal Connections
Mentoring is a widely accepted strategy for helping youth see how their interests and abilities fit with education and career pathways; however, more research is needed to better understand how different approaches to mentoring impact youth participants. Near-peer mentoring can be a particularly impactful approach, particularly when youth can identify with their mentors. This project investigates three approaches to near-peer mentoring of high-school-aged Hispanic youth by Hispanic undergraduate mathematics majors. Mentoring approaches include undergraduates' visits to high school classrooms, mathematics social media, and a summer math research camp. These three components of the intervention are aimed at facilitating enjoyment of advanced mathematics through dynamic, experiential learning and helping high school aged youth to align themselves with other doers of mathematics on the academic stage just beyond them, i.e., college.

Using a Design-Based Research approach that involves mixed methods, the research investigates how the three different near-peer mentoring approaches impact youth participants' attitudes and interests related to studying mathematics and pursuing a career in mathematics, the youth's sense of whether they themselves are doers of mathematics, and the youth's academic progress in mathematics. The project design and research study focus on the development of mathematical identity, where a mathematics identity encompasses a person's self-understanding of himself or herself in the context of doing mathematics, and is grounded in Anderson (2007)'s four faces of identity: Engage, Imagine, Achieve, and Nature. The study findings have the potential to uncover associations between informal interactions involving the near-peer groups of high school aged youth and undergraduates seen to impact attitudes, achievement, course selection choices, and identities relative to mathematics. It also responds to an important gap in current understandings regarding effective communication of mathematics through social media outlets, and results will describe the value of in-person mathematical interactions as well as online interactions through social media. The study will result in a model for using informal near-peer mentoring and social media applications for attracting young people to study and pursue careers in STEM. This project will also result in a body of scripted MathShow presentations and materials and Math Social Media content that will be publicly available to audiences internationally via YouTube and Instagram.

This Research in Service to Practice project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Aaron Wilson Sergey Grigorian Xiaohui Wang Mayra Ortiz
resource project Media and Technology
This award takes an innovative approach to an ongoing, pervasive, and persistent societal issue: women are still drastically underrepresented in computing careers. This project targets middle school-aged girls because it is a time when many of them lose interest and confidence in pursuing technical education and computing careers. This project will design, develop, and deploy a one-week experience focused on middle school girls that targets this issue with a novel combination of teaching techniques and technology. The project will use wearable computing devices to support girls' social interactions as they learn computing and solve technical challenges together. The goals of the project are to raise interest, perceived competence, and involvement in the computational ability of girls. Additionally, the project aims to increase a sense of computational community for girls that makes pursuing computational skills more relevant to their identities and lives, and that helps continued participation in computing. The project will deploy a one-week experience four times per year with a socioeconomically diverse range of campers. The project will also develop a 'program in a box' kit that can be broadly used by others wishing to deliver a similar experience for girls.

The planned research will determine if a one-week experience that uses social wearable construction in the context of live-action role play can use the mediating process of computational community formation to positively impact middle school girls' engagement with and interest in computation. Computational community is defined as girls engaging together in the process of learning computation, trading resources and knowledge, and supporting growth. Research participants will include 100 6th to 9th-grade girls. At least 75% of the participants will be either low income, first-generation college-bound, or underrepresented in higher education. Students will be recruited through the longstanding partnerships with title one schools in the Salinas Valley, the Educational Partnership Center, and in the Pajaro Valley Unified School district, where 82% of the students are Hispanic/Latinx, 42% are English Learners, and 73% are eligible for free or reduced lunch. The research questions are: 1) Does the proposed experience increase girls' self-reported competence, self-efficacy, and interest in computational skills and careers? and 2) Will the proposed experience lead to activity-based evidence of learning and integration of computational skills at the group social level? The project will use a mixed-methods, design-based research approach which is an iterative design process to rapidly collect and analyze data, and regularly discuss the implications for practice with the design team. Data will be collected using observations, interviews, focus groups, surveys, and staff logs. Quantitative data will be analyzed using frequencies, means, and measures of dispersion will be applied to survey data from both time points. Pearson correlation coefficients will be used to describe the bivariate relationship between continuous factors. ANOVAs will assess whether there are significant differences in continuous measures across groups. Qualitative data will be analyzed using a constant comparison method.

This Innovations in Development award is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Katherine Isbister
resource project Public Programs
Well-designed out-of-school time experiences can provide youth with rich opportunities to learn. However, to design effective out-of-school time experiences, it is critical to have a research basis that clarifies the features of programs that support increased youth engagement that then leads to better outcomes for youth. This project explores the features of programming that integrates sports, mathematics and science concepts, and growth mindset for 4th through 8th grade aged Latinx and African American youth. To accomplish this, the investigators refine curricular resources for out-of-school time programs and develop a model for professional learning experiences for informal educators and facilitators to support their implementation of integrated sports and STEM programming. To identify critical features of the programming, the researchers explore the ways that the program activities are implemented in two different contexts as well as the impact of the programming on youth participants' mindset, understanding of science and mathematics concepts, STEM interests, and self-perceived science and mathematics abilities. Additionally, researchers will explore the ways that the sports-themed programming supports (or could better support) girls' engagement.

The project builds on the University of Arizona researchers' existing partnerships with Major League Baseball (MLB) and Boys/Girls Club programs and an existing school-based MLB program for schools to (a) expand and refine Science of Baseball activities to enhance engagement among girls and incorporate growth mindset experiences that focus on the value of effort, determination, and learning from mistakes in both athletics and STEM; (b) study the enactment and outcomes of the program with 4th-8th grade aged youth in the two distinct informal learning settings; and (c) develop and refine a model for professional learning that includes in-person and on-line components for training informal STEM learning facilitators. The work will focus on two study contexts: afterschool programs of Boys and Girls Clubs in AZ, CA, and MO and summer programs of MLB in CA and MO. Participants will include 300 youth and up to 28 informal STEM learning facilitators split across the two contexts. Design-Based Implementation Research (DBIR) will be used to a) iteratively refine the activities and professional development model, and b) study the enactment and outcomes of the program. Research questions focus on outcomes for youth participants (i.e., impact on growth mindset, STEM dispositions, and understanding of science/math concepts), and the elements of effective professional development for informal STEM educators. Outcomes of the project include empirical evidence of what works and what doesn't work in the design, implementation, and professional development for STEM learning programs that integrate sports and growth mindset principles. In addition, outcomes of the project will advance knowledge of how different out-of-school program structures with similar sports-focused STEM programming can similarly (or differentially) support youth learning.

This project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
DATE: -
TEAM MEMBERS: Ricardo Valerdi Erin Turner
resource project Public Programs
Computing and computational thinking are integral to the practice of modern science, technology, engineering, and math (STEM); therefore, computational skills are essential for students' preparation to participate in computationally intensive STEM fields and the emerging workforce. In the U.S., Latinx and Spanish speaking students are underrepresented in computing and STEM fields, therefore, expanding opportunities for students to learn computing is an urgent need. The Georgia Institute of Technology and the University of Puerto Rico will collaborate on research and development that will provide Latinx and Spanish speaking students in the continental U.S. and Puerto Rico, opportunities to learn computer science and its application in solving problems in STEM fields. The project will use a creative approach to teaching computer science by engaging Latinx and Spanish speaking students in learning how to code and reprogram in a music platform, EarSketch. The culturally relevant educational practices of the curriculum, as a model for informal STEM learning, will enable students to code and reprogram music, including sounds relevant to their own cultures, community narratives, and cultural storytelling. Research results will inform education programs seeking to design culturally authentic activities for diverse populations as a means to broaden participation in integrated STEM and Computing. This Broad Implementation project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments, including multiple pathways for broadening access to and engagement in STEM learning, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

As part of the technical innovation of the project, the EarSketch platform will be redesigned for cultural and linguistic authenticity that will include incorporating traditional and contemporary Latin sound beats and musical samples into the software so that students can remix music and learn coding using sounds relevant to their cultures; and developing a Spanish version of the platform, with a toggle to easily switch between English and Spanish. Investigators will also develop an informal STEM curriculum using best practices from Culturally Relevant Education and Cultural Sustaining Pedagogy that provides authentic, culturally and linguistically rich opportunities for student engagement by establishing direct and constant connections to their cultures, communities and lived experiences. The curriculum design and implementation team will work collaboratively with members of Latinx diverse cultural groups to ensure semantic and content equivalency across diverse students and sites. Validating the intervention across students and sites is one of the goals of the project. The model curriculum for informal learning will be implemented as a semester long afterschool program in six schools per year in Atlanta and Puerto Rico, and as a one-week summer camp twice in the summer. The curricular materials will be broadly disseminated, and training will be provided to informal learning practitioners as part of the project. The research will explore differences in musical and computational engagement; the interconnection between music and the computational aspects of EarSketch; and the degree to which the program promotes cultural engagement among culturally and linguistically heterogenous groups of Latinx students in Atlanta, and more culturally and linguistically homogenous Latinx students in Puerto Rico. Investigators will use a mixed method design to collect data from surveys, interviews, focus groups, and computational/musical artifacts created by students. The study will employ multiple case study methodology to analyze and compare the implementation of the critical components of the program in Puerto Rico and Atlanta, and to explore differences in students' musical and computational thinking practices in the two regions. Results from the research will determine the impact of the curriculum on computer science skills and associated computational practices; and contribute to the understanding of the role of cultural engagement on educational outcomes such as sense of belonging, persistence, computational thinking, programming content knowledge and computer science identity. Results will inform education programs designing culturally authentic and engaging programming for diverse populations of Latinx youths.
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TEAM MEMBERS: Diley Hernandez Jason Freeman Douglas Edwards Rafael Arce-Nazario Joseph Carroll-Miranda
resource project Public Programs
The purpose of the proposed project, Community of Bilingual English-Spanish Speakers Exploring Issues in Science and Health (CBESS), is to increase linguistic diversity in science, technology, engineering, and math (STEM)-healthcare fields, including biomedical, behavioral, and clinical research careers. With support of the large group of Spanish-English bilingual (SEB), STEM-healthcare professionals that was formed during this proposal preparation, CBESS will contribute to the pipeline between K–12 and higher education/career.

CBESS will recruit Spanish-English bilingual (SEB) high-school students at the end of tenth grade and implement several language-supported STEM-healthcare interventions during the eleventh and twelfth grade (17 months): family-engaged career exploration; Next Generation Science Standards (NGSS)-aligned, inquiry-based, youth-led summer research residential program; community outreach/dissemination, internships, and mentoring.

Applying methods that are known to be effective with the target population, CBESS will also train undergraduate, near-peer instructor-mentors—STEM-healthcare Leadership Trainees (LT)—in inquiry-based instruction and strategies for positioning K–12 bilingual students as “insiders” in STEM-healthcare, as well as in the responsible conduct of research and mentoring skills, followed by practical application with SR.

CBESS will develop and expand the nascent SEB STEM-healthcare community of practice (CoP) that was created during CBESS proposal preparation. Committed academic, clinical, research, and community partners will contribute to research and evaluation efforts, and support the pipeline between K–12 and higher education/career through Community Based Participatory Research (CBPR), framing priority community health issues to be addressed by each cohort of SR from among issues identified by the SR during the application process. Finally, the CoP will target long-term institutional sustainability for linguistically diverse students in STEM-healthcare education and careers.
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TEAM MEMBERS: Ruben Dagda Jacque Ewing-Taylor Jenica Finnegan
resource project Public Programs
African American and Latinx youth are often socialized towards athletic activity and sports participation, sometimes at the expense of their exploration of the range of potential career paths including those in the science, technology, engineering, and mathematics (STEM) fields. This project will immerse middle school youth in the rapidly growing world of sports data analytics and build their knowledge of statistics concepts and the data science process. The project will focus on the STEM interests and knowledge development of African American and Latinx youth, an underrepresented and underserved group in STEM. Researchers will explore the ways youths' social identities can and should serve as bridges towards future productive academic and professional identities including those associated with STEM learning and the STEM professions. The outcomes of the project will advance knowledge in promoting elements of informal learning experiences that build adolescents' motivation and persistence for productive participation in STEM courses and careers. This project is funded by the Advancing Informal STEM Learning program (AISL), which seeks to advance new approaches to and evidence-based understanding of the design and development of STEM learning opportunities for the public in informal environments, and the Innovative Technology Experiences for Students and Teachers program (ITEST), which funds projects that leverage innovative uses of technologies to prepare diverse youth for the STEM workforce, with a focus on broadening participation among underrepresented and underserved groups in STEM fields.

Over a three-year period, 250 middle school learners in the West Baltimore, Maryland and Hyattsville, Maryland areas will engage in three main learning activities: Summer Camp (three weeks), Sports Day Saturdays, and a Spring Summit. Through a partnership between the University of Maryland and Coppin State University, the project will utilize resources in multiple departments and units across both universities, and engage with youth sports leagues such as the American Athletic Union (AAU) to support participants' engagement in the data science process including collection of raw data, exploration of data, development of models, visualization, communication, and reporting of data, and data-driven decision making. Furthermore, youth participants will attend local AAU, college, and professional sporting events, and interact with members of coaching staffs to better understand the ways performance data technologies are utilized to inform recruitment and team performance. The mixed-methods research agenda for this project is guided by three main questions: (1) What elements of the project's model are most successful at supporting congruence of adolescents' academic identity, including STEM identity and social identity including athletic identity? (2) What elements support adolescents' motivation, and persistence for productive participation in current and future STEM courses? (3) To what extent did the project appear to influence participants' perceptions of their future professions? At multiple points throughout the experience, participants will complete surveys designed to document and assess statistics and data science knowledge; interest in STEM careers; academic, social and athletic identity development; and STEM course taking patterns. Researchers will also observe project activities, interview a focal group of participants, and survey participants' parents to identify elements of learning experiences that encourage and support adolescents' interest in STEM disciplines and STEM professions. The project team will develop conceptual and pedagogical frameworks that support middle school youth' engagement and interest in science, engineering, technology, and mathematics through repurposing spaces where these youths frequent. A major outcome of the project will be workforce preparation and offers a promising approach for encouraging youth to persist along STEM pathways, which may ultimately result in broadened participation in STEM workforces.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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TEAM MEMBERS: Lawrence Clark Stephanie Timmo Brown
resource project Public Programs
This project responds to the Faculty Early Career Development Program (CAREER) solicitation (NSF 17-537) and is sponsored by the Advancing Informal STEM Learning program at the National Science Foundation. CAREER: Talking Science: Early STEM Identity Formation Through Everyday Science Talk (Talking Science) addresses the critical issue of the development of children's identification with science, technology, engineering and mathematics (STEM) fields and the limited knowledge about the development of STEM identity through conversations, particularly among very young children from underserved and underrepresented populations. Talking Science is based on the premise that individuals who develop STEM interests and identify with STEM at a young age tend to participate in STEM fields more so than individuals who develop these later in life. This study investigates how STEM-related conversations outside of school with friends and family during formative years (i.e., 7 - 12 years old) shape youths’ STEM identity later in life and their engagement in STEM. The goals of Talking Science are (1) To develop an understanding of the features and context of conversations held between children and their caregivers/teachers that support STEM identity development in both majority and Hispanic/Latine populations; and (2) To translate the research outcomes into informal STEM learning practices that positively contribute to young people's perceptions of STEM fields in their future.

To achieve its goals, this work addresses the following research questions: (1) What is the content, context, and structure of STEM-related conversations with friends and family that youth ages 7 - 12 participate in?; (2) How do the features of conversation (i.e., content, context, structure) relate to the development of youth's STEM interests, sense of recognition as STEM people, and self-identification with STEM?; (3) How do the cultural values and science talk experiences of Hispanic/Latine youth shape conversation features related to youth's STEM interests, sense of recognition as STEM people, and self-identification with STEM?; and (4) Does professional development for practitioners that focuses on encouraging youth to engage in STEM-related conversations with friends and family positively contribute to youth's STEM interest, sense of recognition, and self-identification with STEM? To address these questions, the study adopts a qualitative research approach that applies phenomenological strategies in research design, data collection, and analysis to allow for exploration of the meaning of lived experiences in social and cultural contexts. Participants include elementary-age youths (ages 7 - 12) and caregivers from socially, culturally, linguistically, and economically diverse backgrounds. To inform the development of interview protocols in terms of the kinds of childhood talk that leave a long-term impact on students, including the kinds of talk experiences remembered by students who choose or persist towards a STEM career in college, the project also recruits college students pursuing STEM degrees as participants. Data gathering and interpretation strategies include surveys and interviews. The outcomes of this research will constitute a theoretical framework and models that guide the development of both professionals and programmatic activities at informal learning institutions, particularly around scaffolding participation in STEM through family science talk.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
DATE: -
TEAM MEMBERS: Remy Dou
resource project Public Programs
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. This exploratory Pilot study project brings together a diverse set of partners that include the Watertown Children's Theatre (WCT) which is west of Boston, and, from Boston College a team of science educators, learning science researchers, and positive youth development experts. The goal is to design and develop a project for middle school-aged youth. The pilot project, which integrates hands-on science learning experiences, experiments, and field trips with the student-led production of short plays, will engage youth in expressing their beliefs, passions, and their own identities about STEM by examining how the intersection of skills and practices used in both domains (science and theatre) can enable them to learn about science concepts, principles and methods as well as to develop science-focused identities. Middle-school youth will be engaged in a three-week summer program where they will be led by science teachers, playwrights, and high school students to conduct hands-on investigations in science in conjunction with developing original, ten-minute plays around a specific scientific theme relevant to their life experience, for example, the potential impact on their lives of heavy metals in water and poor air quality. After a science theme is chosen, the principal investigators will identify the big ideas that are important for youth to understand and be able to explain. Upon identification of the key science ideas, youth will then engage in pertinent science activities, visits to local sites, reading current news articles and then in identifying the local impacts and how the underlying science relates to those local impacts. The youth will perform their ten-minute plays at the end of the summer program. Following this showcase event, they will engage in additional science learning experiences and also revise their productions throughout the academic year in preparation for a youth science festival, where their creations will be performed by professional adult actors as a part of the Cambridge Science Festival taking place in the spring. The broader impact of the work focuses on broadening participation in STEM, specifically, the engagement of youth from under-represented populations in the sciences, such as African-Americans, Latinxs, and women with partner Boston Public Schools. The Pilot study will investigate the student learning and organizational dimensions of the model being developed.

The Boston College researchers will study youth's sense of purpose and identity toward science, particularly how youth's identity discrepancy changes through participation in the project. The work places youth voice at the center of the creation of STEM-based theatre plays. The theoretical foundation of the work is grounded in part in the concept of "path to purpose." The major research questions are: How do youth perceptions (interest, science anxiety, identity) toward science shift as they participate in the project? What is the residual impact on parents (family members) and youth on their discussions about science, and how does participation in the project impact those discussions? Research methods include surveys, interviews and observations. The external evaluation study will focus on understanding project implementation and progress toward meeting the project goals, in particular, how well the initiative works to establish a model for the informal STEM learning field that the team and others can apply beyond the Pilot study.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Meghan Hill