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resource project Public Programs
The Adler Planetarium will expand access to STEM programs for African American and Latinx Chicago teens through a progressive series of entry-point, introductory, intermediate, and advanced level programs. Students in grades 7–12 will be invited to join teams of scientists, engineers, and educators to undertake authentic scientific research and solve real engineering challenges. In collaboration with schools and community-based organizations, Adler will develop and implement new participant recruitment and retention strategies to reach teens in specific neighborhoods. The initiative will help address the underrepresentation of Latinx and African Americans in engineering.
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TEAM MEMBERS: Kelly Borden
resource project Public Programs
The Chicago Botanic Garden will launch the Healing Environments Ambassadors Learning Through Horticulture (HEALTH) project to help low-income Latina/o (Latinx) individuals and communities understand and create connections between nature and human health and well-being, as well as foster an interest in STEAM education and career paths. In partnership with Instituto del Progreso Latino, the garden will develop and implement annually a year-round curriculum for 16-20 teens and young adults from two charter schools. Through multi-sensory learning, project-based discovery, and incentives, teens will proactively and creatively begin to address challenges related to plants, nature, and sustainability in their local environments. HEALTH will engage family and community members in environmental education and stewardship activities through a partnership with Forest Preserves of Cook County and visits to the garden. Students will have opportunities to create and present films on community environmental topics and their personal experiences with the project, bringing awareness of the program model and its outcomes to a broad audience.
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TEAM MEMBERS: Angela Mason
resource project Media and Technology
Wireless radio communications, such as Wi-Fi, transmit public and private data from one device to another, including cell phones, computers, medical equipment, satellites, space rockets, and air traffic control. Despite their critical role and prevalence, many people are unfamiliar with radio waves, how they are generated and interact with their surroundings, and why they are the basis of modern communication and navigation. This topic is not only increasingly relevant to the technological lives of today’s youth and public, it is critical to the National Science Foundation’s Industries of the Future activities, particularly in advancing wireless education and workforce development. In this project, STEM professionals from academia, industry and informal education will join forces to design, evaluate, and launch digital apps, a craft-based toolkit, activity guides, and mobile online professional learning, all of which will be easily accessed and flexibly adapted by informal educators to engage youth and the public about radio frequency communications. Experiences will include embodied activities, such as physically linking arms to create and explore longitudinal and transverse waves; mobile experiences, such as augmented reality explorations of Wi-Fi signals or collaborative signal jamming simulations; and technological exploration, such as sending and receiving encrypted messages.

BSCS Science Learning, Georgia Tech, and the Children’s Creativity Museum (CCM) with National Informal STEM Education Network (NISE Net) museum partners will create pedagogical activity designs, digital apps, and a mobile online professional learning platform. The project features a rigorous and multipronged research and development approach that builds on prior learning sciences studies to advance a learning design framework for nimble, mobile informal education, while incorporating the best aspects of hands-on learning. This project is testing two related hypotheses: 1) a mobile strategy can be effective for supporting just-in-time informal education of a highly technical, scientific topic, and 2) a mobile suite of resources, including professional learning, can be used to teach informal educators, youth, and the general public about radio frequency communications. Data sources include pre- and post- surveys, interviews, and focus groups with a wide array of educators and learners.

A front-end study will identify gaps in public understanding and perceptions specific to radio frequency communications, and serve as a baseline for components of the summative research. Iterative formative evaluation will incorporate participatory co-design processes with youth and informal educators. These processes will support materials that are age-appropriate and culturally responsive to not only youth, with an emphasis on Latinx youth, but also informal educators and the broader public. Summative evaluation will examine the impact of the mobile suite of resources on informal educators’ learning, facilitation confidence and intentions to continue to incorporate the project resources into their practice. The preparation of educators in supporting public understanding of highly technological STEM topics can be an effective way for supporting just-in-time public engagement and interests in related careers. Data from youth and museum visitors will examine changes to interest, science self-efficacy, content knowledge, and STEM-related career interest. If successful, this design approach may influence how mobile resources are designed and organized effectively to impact future informal education on similarly important technology-rich topics. All materials will be released under Creative Commons licenses allowing for widespread sharing and remixing; research and design findings will be published in academic, industry, and practitioner journals.

This project is co-funded by two NSF programs: The Advancing Informal STEM Learning program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. The Innovative Technology Experiences for Students and Teachers (ITEST) program, which supports projects that build understandings of practices, program elements, contexts and processes contributing to increasing students' knowledge and interest in science, technology, engineering, and mathematics (STEM) and information and communication technology (ICT) careers.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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resource project Informal/Formal Connections
Mentoring is a widely accepted strategy for helping youth see how their interests and abilities fit with education and career pathways; however, more research is needed to better understand how different approaches to mentoring impact youth participants. Near-peer mentoring can be a particularly impactful approach, particularly when youth can identify with their mentors. This project investigates three approaches to near-peer mentoring of high-school-aged Hispanic youth by Hispanic undergraduate mathematics majors. Mentoring approaches include undergraduates' visits to high school classrooms, mathematics social media, and a summer math research camp. These three components of the intervention are aimed at facilitating enjoyment of advanced mathematics through dynamic, experiential learning and helping high school aged youth to align themselves with other doers of mathematics on the academic stage just beyond them, i.e., college.

Using a Design-Based Research approach that involves mixed methods, the research investigates how the three different near-peer mentoring approaches impact youth participants' attitudes and interests related to studying mathematics and pursuing a career in mathematics, the youth's sense of whether they themselves are doers of mathematics, and the youth's academic progress in mathematics. The project design and research study focus on the development of mathematical identity, where a mathematics identity encompasses a person's self-understanding of himself or herself in the context of doing mathematics, and is grounded in Anderson (2007)'s four faces of identity: Engage, Imagine, Achieve, and Nature. The study findings have the potential to uncover associations between informal interactions involving the near-peer groups of high school aged youth and undergraduates seen to impact attitudes, achievement, course selection choices, and identities relative to mathematics. It also responds to an important gap in current understandings regarding effective communication of mathematics through social media outlets, and results will describe the value of in-person mathematical interactions as well as online interactions through social media. The study will result in a model for using informal near-peer mentoring and social media applications for attracting young people to study and pursue careers in STEM. This project will also result in a body of scripted MathShow presentations and materials and Math Social Media content that will be publicly available to audiences internationally via YouTube and Instagram.

This Research in Service to Practice project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Aaron Wilson Sergey Grigorian Xiaohui Wang Mayra Ortiz
resource project Public Programs
Computing and computational thinking are integral to the practice of modern science, technology, engineering, and math (STEM); therefore, computational skills are essential for students' preparation to participate in computationally intensive STEM fields and the emerging workforce. In the U.S., Latinx and Spanish speaking students are underrepresented in computing and STEM fields, therefore, expanding opportunities for students to learn computing is an urgent need. The Georgia Institute of Technology and the University of Puerto Rico will collaborate on research and development that will provide Latinx and Spanish speaking students in the continental U.S. and Puerto Rico, opportunities to learn computer science and its application in solving problems in STEM fields. The project will use a creative approach to teaching computer science by engaging Latinx and Spanish speaking students in learning how to code and reprogram in a music platform, EarSketch. The culturally relevant educational practices of the curriculum, as a model for informal STEM learning, will enable students to code and reprogram music, including sounds relevant to their own cultures, community narratives, and cultural storytelling. Research results will inform education programs seeking to design culturally authentic activities for diverse populations as a means to broaden participation in integrated STEM and Computing. This Broad Implementation project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments, including multiple pathways for broadening access to and engagement in STEM learning, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

As part of the technical innovation of the project, the EarSketch platform will be redesigned for cultural and linguistic authenticity that will include incorporating traditional and contemporary Latin sound beats and musical samples into the software so that students can remix music and learn coding using sounds relevant to their cultures; and developing a Spanish version of the platform, with a toggle to easily switch between English and Spanish. Investigators will also develop an informal STEM curriculum using best practices from Culturally Relevant Education and Cultural Sustaining Pedagogy that provides authentic, culturally and linguistically rich opportunities for student engagement by establishing direct and constant connections to their cultures, communities and lived experiences. The curriculum design and implementation team will work collaboratively with members of Latinx diverse cultural groups to ensure semantic and content equivalency across diverse students and sites. Validating the intervention across students and sites is one of the goals of the project. The model curriculum for informal learning will be implemented as a semester long afterschool program in six schools per year in Atlanta and Puerto Rico, and as a one-week summer camp twice in the summer. The curricular materials will be broadly disseminated, and training will be provided to informal learning practitioners as part of the project. The research will explore differences in musical and computational engagement; the interconnection between music and the computational aspects of EarSketch; and the degree to which the program promotes cultural engagement among culturally and linguistically heterogenous groups of Latinx students in Atlanta, and more culturally and linguistically homogenous Latinx students in Puerto Rico. Investigators will use a mixed method design to collect data from surveys, interviews, focus groups, and computational/musical artifacts created by students. The study will employ multiple case study methodology to analyze and compare the implementation of the critical components of the program in Puerto Rico and Atlanta, and to explore differences in students' musical and computational thinking practices in the two regions. Results from the research will determine the impact of the curriculum on computer science skills and associated computational practices; and contribute to the understanding of the role of cultural engagement on educational outcomes such as sense of belonging, persistence, computational thinking, programming content knowledge and computer science identity. Results will inform education programs designing culturally authentic and engaging programming for diverse populations of Latinx youths.
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TEAM MEMBERS: Diley Hernandez Jason Freeman Douglas Edwards Rafael Arce-Nazario Joseph Carroll-Miranda
resource research Public Programs
This Knowledge Building Report provides an overview of Project TRUE, including program implementation, as well as the research and evaluation results.
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TEAM MEMBERS: Karen Tingley Su-Jen Roberts Jason Aloisio JD Lewis J. Alan Clark Jason Munshi-South
resource evaluation Exhibitions
This front-end evaluation study is part of Designing Our Tomorrow: Mobilizing the Next Generation of Engineers, a five-year project (2018–2023) led by the Oregon Museum of Science and Industry (OMSI) with the support of the National Science Foundation (NSF, DRL-1811617) and project partners: Adelante Mujeres, the Biomimicry Institute, and the Fleet Science Center. The Designing Our Tomorrow (DOT) project seeks to promote and strengthen family engagement and engineering learning via compelling exhibit-based design challenges, presented through the lens of sustainable design exemplified by
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resource project Public Programs
The purpose of the proposed project, Community of Bilingual English-Spanish Speakers Exploring Issues in Science and Health (CBESS), is to increase linguistic diversity in science, technology, engineering, and math (STEM)-healthcare fields, including biomedical, behavioral, and clinical research careers. With support of the large group of Spanish-English bilingual (SEB), STEM-healthcare professionals that was formed during this proposal preparation, CBESS will contribute to the pipeline between K–12 and higher education/career.

CBESS will recruit Spanish-English bilingual (SEB) high-school students at the end of tenth grade and implement several language-supported STEM-healthcare interventions during the eleventh and twelfth grade (17 months): family-engaged career exploration; Next Generation Science Standards (NGSS)-aligned, inquiry-based, youth-led summer research residential program; community outreach/dissemination, internships, and mentoring.

Applying methods that are known to be effective with the target population, CBESS will also train undergraduate, near-peer instructor-mentors—STEM-healthcare Leadership Trainees (LT)—in inquiry-based instruction and strategies for positioning K–12 bilingual students as “insiders” in STEM-healthcare, as well as in the responsible conduct of research and mentoring skills, followed by practical application with SR.

CBESS will develop and expand the nascent SEB STEM-healthcare community of practice (CoP) that was created during CBESS proposal preparation. Committed academic, clinical, research, and community partners will contribute to research and evaluation efforts, and support the pipeline between K–12 and higher education/career through Community Based Participatory Research (CBPR), framing priority community health issues to be addressed by each cohort of SR from among issues identified by the SR during the application process. Finally, the CoP will target long-term institutional sustainability for linguistically diverse students in STEM-healthcare education and careers.
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TEAM MEMBERS: Ruben Dagda Jacque Ewing-Taylor Jenica Finnegan
resource project Public Programs
This project will focus on addressing the challenges faced by rural youth with a particular emphasis on those youth who are English Language Learners. The project will provide informal education via libraries and librarians which can provide unique opportunities for rural youth and communities. Building on several years of research and experimentation, this project will augment the formal education sector, as well. The settings for the project are 12 rural school districts in largely Latinx communities. The project partners are the Space Science Institute, the American Library Association (ALA), the Institute for Learning Innovation and the Twin Cities Public Television. Expertise from the Latinx community will play a significant part in the project. The project will engage learners from diverse backgrounds, ages, and interests in science through a coordinated and tested strategy incorporating three Learning Pathways (i.e., Science Learning Spaces, Programs, and Science Kits) in a public library environment. The results should yield a model for Nationwide application.

The main goals are: 1) to establish learning pathways to engage rural communities through exhibit host libraries and (2) to increase art-rich STEM learning opportunities for rural communities through libraries and their support systems. Building on an established training model, the project will introduce library staff to the STEAM content of the exhibits and guide them in developing their own STEAM Learning Pathways. SciGirls digital media, hands-on activities, family resources, and a training network will expand the depth and reach of the project. The project draws on existing professional infrastructure to increase library staff capacity through ALA and the Institute's established community of practice. The researchers will study the efficacy of each pathway, alone and in tandem, on participant's interest development and persistence. The research will use a mixed-methods design-based approach that involves questionnaires, interviews and case studies.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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TEAM MEMBERS: Keliann LaConte Paul Dusenbery Kristin Pederson Debbie Siegel
resource project Public Programs
Research that seeks to understand classroom interactions often relies on video recordings of classrooms so that researchers can document and analyze what teachers and students are doing in the learning environment. When studies are large scale, this analysis is challenging in part because it is time-consuming to review and code large quantities of video. For example, hundreds of hours of videotaped interaction between students working in an after-school program for advancing computational thinking and engineering learning for Latino/a students. This project is exploring the use of computer-assisted methods for video analysis to support manual coding by researchers. The project is adapting procedures used for computer-aided diagnosis systems for medical systems. The computer-assisted process creates summaries that can then be used by researchers to identify critical events and to describe patterns of activities in the classroom such as students talking to each other or writing during a small group project. Creating the summaries requires analyzing video for facial recognition, motion, color and object identification. The project will investigate what parts of student participation and teaching can be analyzed using computer-assisted video analysis. This project is supported by NSF's EHR Core Research (ECR) program, the STEM+C program and the AISL program. The ECR program emphasizes fundamental STEM education research that generates foundational knowledge in the field. The project is funded by the STEM+Computing program, which seeks to address emerging challenges in computational STEM areas through the applied integration of computational thinking and computing activities within disciplinary STEM teaching and learning in early childhood education through high school (preK-12). As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

The video analysis systems will provide video summarizations for specific activities which will allow researchers to use these results to quantify student participation and document teaching practices that support student learning. This will support the analysis of large volumes of video data that are often time-consuming to analyze. The video analysis system will identify objects in the scene and then use measures of distances between objects and other tracking methods to code different activities (e.g., typing, talking, interaction between the student and a facilitator). The two groups of research questions are as follows. (1) How can human review of digital videos benefit from computer-assisted video analysis methods? Which aspects of video summarization (e.g., detected activities) can help reduce the time it takes to review the videos? Beyond audio analytics, what types of future research in video summarization can help reduce the time that it takes to review videos? (2) How can we quantify student participation using computer-assisted video analysis methods? What aspects of student participation can be accurately measures by computer-assisted video analysis methods? The video to be used for this study is drawn from a project focused on engineering and computational thinking learning for Latino/a students in an after-school setting. Hundreds of hours of video are available to be reviewed and analyzed to design and refine the system. The resulting coding will also help document patterns of engagement in the learning environment.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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TEAM MEMBERS: Marios Pattichis Sylvia Celedon-Pattichis Carlos LopezLeiva
resource project Public Programs
Libraries can provide unique opportunities for rural youth and communities. Phase III of the STAR Library Network will be a collaboration with 12 rural school districts in largely Latinx communities to address the challenges faced by rural youth, particularly English Language Learners. The project will use a coordinated and tested strategy to establish three learning pathways in public libraries: science learning spaces with exhibits, library programs, and science kits. These resources will provide learners with art-rich STEM learning opportunities.

Partners

Project partners include the Space Science Institute, the American Library Association (ALA), the Institute for Learning Innovation, and Twin Cities Public Television. The project will rely significantly on expertise from the Latinx community.

Project Plan

Building on an established librarian training model, the project will introduce library staff to the STEAM content and guide them in developing their own STEAM Learning Pathways. The project will draw on existing professional infrastructure from the ALA and the Institute for Learning Innovation’s established community of practice. SciGirls digital media, hands-on activities, family resources, and a training network will expand the depth and reach of the project.

The Research

The research team will study the efficacy of each pathway, alone and in tandem, on participant’s interest development and persistence. The research will use a mixed-methods design-based approach that involves questionnaires, interviews, and case studies. The results should yield a model for nationwide application and contribute insights for the formal education sector.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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TEAM MEMBERS: Lainie Castle
resource project Exhibitions
There is a dearth of prominent STEM role models for underrepresented populations. For example, according to a 2017 survey, only 3.1% of physicists in the United States are Black, only 2.1% are Hispanic, and only 0.5% are Native American. The project will help bridge these gaps by developing exhibits that include simulations of historical scientific experiments enacted by little-known scientists of color, virtual reality encounters that immerse participants in the scientists' discovery process, and other content that allows visitors to interact with the exhibits and explore the exhibits' themes. The project will develop transportable, interactive exhibits focusing on light: how we perceive light, sources of light from light bulbs to stars, uses of real and artificial light in human endeavors, and past and current STEM innovators whose work helps us understand, create, and harness light now. The exhibits will be developed in three stages, each exploring a characteristic of light (Color, Energy, or Time). Each theme will be explored via multiple deliveries: short documentary and animated films, virtual reality experiences, interactive "photobooths," and technology-based inquiry activities. The exhibit components will be copied at seven additional sites, which will host the exhibits for their audiences, and the project's digital assets will enable other STEM learning organizations to duplicate the exhibits. The exhibits will be designed to address common gaps in understanding, among adults as well as younger learners, about light. What light really is and does, in scientific terms, is one type of hidden story these exhibits will convey to general audiences. Two other types of science stories the exhibits will tell: how contemporary research related to light, particularly in astrophysics, is unveiling the hidden stories of our universe; and hidden stories of STEM innovators, past and present, women and men, from diverse backgrounds. These stories will provide needed role models for the adolescent learners, helping them learn complex STEM content while showing them how scientific research is conducted and the diverse community of people who can contribute to STEM innovations and discoveries.

The project deliverables will be designed to present complex physics content through coherent, immersive, and embodied learning experiences that have been demonstrated to promote engagement and deeper learning. The project will research whether participants, through interacting with these exhibits, can begin to integrate discrete ideas and make connections with complex scientific content that would be difficult without technology support. For example, students and other novices often lack the expertise necessary to make distinctions between what is needed and what is extra within scientific problems. The proposed study follows a Design-Based Research (DBR) approach characterized by iterative cycles of data collection, analysis, and reflection to inform the design of educational innovations and advance educational theory. Project research includes conceiving, building, and testing iterative phases, which will enable the project to capture the complexity of learning and engagement in informal learning settings. Research participants will complete a range of research activities, including focus group interviews, observation, and pre-post assessment of science content knowledge and dispositions.

By showcasing such role models and informing about related STEM content, this project will widen perspectives of audiences in informal learning settings, particularly adolescents from groups underrepresented in STEM fields. Research findings and methodologies will be shared widely in the informal STEM learning community, building the field's knowledge of effective ways to broaden participation in informal science learning, and thus increase broaden participation in and preparation for the STEM-based workforce.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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TEAM MEMBERS: Todd Boyette Jill Hamm Janice Anderson Crystal Harden