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resource research Media and Technology
Stereoscopic technology (3D) is rapidly becoming ubiquitous across research, entertainment and informal educational settings. Children of today may grow up never knowing a time when movies, television and video games were not available stereoscopically. Despite this rapid expansion, the field’s understanding of the impact of stereoscopic visualizations on learning is rather limited. Much of the excitement of stereoscopic technology could be due to a novelty effect, which will wear off over time. This study controlled for the novelty factor using a variety of techniques. On the floor of an
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TEAM MEMBERS: American Association of Variable Star Observers Aaron Price Jennifer Borland
resource research Media and Technology
A youth media program called Youthscapes not only helps participants combat negative stereotypes of urban teens, but also gives them a sense of group solidarity that enables them to function as responsible media producers when they venture out into the community.
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TEAM MEMBERS: Linda Charmaraman
resource project Media and Technology
As an outreach program, Barb Finkleman of All American Cablevision of Columbus, OH arranged a field trip to the public access video studio in the basement of the Main Branch of the Columbus Public Library system in 1980 so that inner city children could see and meet music video producer Marshall Barnes and view his creation, The Last Communication through an arrangement with Cowtown Records and Videoworks and the Columbus Public Library. The children, all elementary school aged, listened to Marshall explain his work and the role of a video producer, as well as how a studio works. They then viewed The Last Communication, a 30 minute video animated space rock symphony that had been described by some as "Saturday morning cartoons for children on Mars". Of special note, the children were mesmerized and at one point, spontaneously began singing with the music in one section, prompting surprise from both Marshall and Barb but confirming Marshall's suspicions that children will respond to abstract stimulus within certain psychological parameters that can be exhibited aurally and visually. It was the beginning of the concrete data that years later would result in his science of technocogninetics.
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TEAM MEMBERS: Marshall Barnes All American Cablevision Cowtown Records and Videoworks Columbus Public Library
resource research Media and Technology
Based on work in media studies, new literacy studies, applied linguistics, the arts and empirical research on the experiences of urban youths’ informal media arts practices we articulate a new vision for media education in the digital age that encompasses new genres, convergence, media mixes, and participation. We first outline the history of how students’ creative production has been used to meet the goals of media educators and highlight new trends in media education that are instructive for creative production. Our goal is to introduce and situate the new ways in which youth are
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TEAM MEMBERS: Kylie Peppler Yasmin Kafai