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resource research Public Programs
This paper sketches the context for participation in science by girls from historically underrepresented populations and offers a detailed description of Sisters4Science (S4S) and its personalized, girl-centered pedagogy. The S4S example suggests a need to complement current out-of-school science programs with lessons from girl-centered practice and research.
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TEAM MEMBERS: Gabrielle Lyon Jameela Jafri
resource research Public Programs
Pairing age-appropriate novels with thematic units on the civil rights movement and the presidential election allows one afterschool practitioner to bring democracy to life for inner-city middle school students.
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TEAM MEMBERS: Mary Cipollone
resource research Public Programs
This study examines the development and ongoing activities of a collaboration between an urban elementary school and a nearby aquarium. Although the benefits of such collaborations in support of science education are touted by numerous national organizations, the pathway to creating a successful relationship between these two different institutions, with inherently different cultures, is less well documented. Using the theoretical framework of communities of practice (E. Wenger, 1998), a better understanding of the challenges and successes of this collaboration is presented. In particular, the
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TEAM MEMBERS: James Kisiel
resource research Public Programs
In what ways do urban youths’ hybridity constitute positioning and engagement in science-as-practice? In what ways are they “hybridizing” and hence surviving in a system that positions them as certain types of learners and within which they come to position themselves often as other than envisioned? To answer these questions, I draw from two ethnographic case studies, one a scientist–museum–school partnership initiative, and the other, an after-school science program for girls only, both serving poor, ethnically and linguistically diverse youth in Montreal, Canada. Through a study of the micro
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TEAM MEMBERS: Jrene Rahm
resource research Public Programs
This study explores how activities developed by science experts in partnership with middle school teachers were employed and interpreted. The goals of this partnership were to (a) help the science teacher meet earth science content standards in new ways, (b) expose students to 'real world' experiences outside their school setting, and (c) positively impact teacher practice by providing a program to be used as a catalyst for future learning. Over 300 sixth graders mostly underrepresented science students attended activities at an aquarium serving an urban West Coast urban context. Science
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TEAM MEMBERS: Randy Yerrick Danielle Beatty-Adler
resource research Public Programs
Brooklyn Botanic Garden's Project Green Reach (PGR) is a children's program that has offered garden-based youth education since 1990. PGR focuses on Grade K-8 students and teachers from local Title I schools who work in teams on garden and science projects. In this exploratory study, the authors used field observations, document analysis, and past participant interviews to investigate PGR's program, model informal science education, and document the influence of the program on urban youth. In all, 7 themes emerged: (a) participants' challenging home and school environments, (b) changes in
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TEAM MEMBERS: Susan Morgan Susan Hamilton Michael Bentley Sharon Myrie
resource evaluation Public Programs
This portfolio contains the following reports: "Community Science Workshops: A Powerful and Feasible Model for Serving Underserved Youth. An Evaluation Brief"; "Community Science Workshops: Building a Bridge to Science for Urban Youth. A Descriptive Look at CSWs."; "What Do Community Science Workshops Do For Kids? The Benefits to Urban Youth."; and "CSWs by the Numbers: A Statistical Portrait of Community Science Workshops." Community Science Workshops are community-based non-profit programs that offer underserved youth living in low-income, high-minority neighborhoods a fun and safe way to
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TEAM MEMBERS: Green Mountain College Mark St. John
resource project Media and Technology
The Global Soundscapes! Big Data, Big Screens, Open Ears Project uses the new science of soundscape ecology to design a variety of informal science learning experiences that engage participants through acoustic discovery Soundscape ecology is an interdisciplinary science that studies how humans relate to place through sound and how humans influence the environment through the alteration of natural sound composition. The project includes: (1) an interface to the NSF-funded Global Sustainable Soundscapes Network, which includes 12 universities around the world; (2) sound-based learning experiences targeting middle-school students (grades 5-8), visually impaired and urban students, and the general public; and (3) professional development for informal science educators. Project educational components include: the first interactive, sound-based digital theater experience; hands-on Your Ecosystem Listening Labs (YELLS), a 1-2 day program for school classes and out-of school groups; a soundscape database that will assist researchers in developing a soundscape Big Database; and iListen, a virtual online portal for learning and discovery about soundscape. The project team includes Purdue-based researchers involved in soundscape and other ecological research; Foxfire Interactive, an award-winning educational media company; science museum partners with digital theaters; the National Audubon Society and its national network of field stations; the Perkins School for the Blind; and Multimedia Research (as the external evaluator).
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TEAM MEMBERS: Bryan Pijanowski Daniel Shepardson Barbara Flagg
resource project Public Programs
With the Museum's increasing interest in urban biodiversity, we have started looking at all types of wildlife in our highly modified industrial, suburban, and urban habitats. One thing that quickly struck us was that in our own backyard, Exposition Park, nobody had documented any lizards since 1988. This seemed strange, as lizards are common in other parts of Los Angeles, and it led to the question, "Why are there no lizards here?" We hope to answer this question with the LLOLA (pronouced "lola") project. LLOLA aims to do two things: 1) Confirm the presence or absence of lizards in Exposition park. (After all, nobody has looked extensively for them! 2) Find out where lizards DO occur in the Los Angeles Basin, and start to hypothesize why they can survive there.
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TEAM MEMBERS: Greg Pauly Richard Smart Lila Higgins
resource project Public Programs
The youth-based ITEST proposal, Invention, Design, Engineering and Art Cooperative (IDEA), will provide 100 students in grades 8-12 from the East Side of St. Paul, Minnesota with IT experiences in engineering and design. The content focus is mechanical and electrical engineering, such as product design, electronics, and robotics with an emphasis on 21st century job skills, including skills in advanced areas of microcontrollers, sensors, 3-D modeling software, and web software development for sharing iterative engineering product design ideas and maintaining progress on student product development. These technologies are practical and specific to careers in engineering and standards for technological literacy. During the three-year project period, a scaffolding process will be used to move students from exploratory activities in Design Teams in the 8th and 9th grades to paid employment experiences in grades 10-12 as part of Invention Crews. All design and product invention work will be directly connected to solving problems for local communities, including families and local businesses. For grades 8 and 9, students will receive 170 total contact hours per year and for grades 10-12, 280 contact hours per year. The participant target goal is 75% participation by girls, and African-American and Latino youth. Students participating in this project are situated within the country's most diverse urban districts with students speaking more than 103 languages and dialects. The schools targeted by this project average 84% of students receiving free or reduced price lunches, and have a population with 81% falling below proficiency in the Grade 8/11 Math MCA-II Test. To achieve the project goals of recruiting underrepresented students, and supporting academic transitions from middle and high school to college and university, the project team aggregated an impressive group of project partners that include schools, colleges, universities, and highly experienced youth and community groups, technology businesses that will provide mentoring of students and extensive involvement by parent and family services. Every partner committed to the project has a longstanding and abiding commitment to serving students from economically challenged areas.
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TEAM MEMBERS: Anika Ward Kristen Murray Rachel Gates David Gundale
resource research Media and Technology
The authors present an exploratory study of Black middle school boys who play digital games. The study was conducted through observations and interviews with Black American middle school boys about digital games as an informal learning experience. The first goal of the study is to understand the cultural context that Black students from economically disadvantaged inner-city neighborhoods bring to playing digital games. The second goal of the study is to examine how this cultural context affects the learning opportunities with games. Third, the authors examine how differences in game play are
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TEAM MEMBERS: Betsy James DiSalvo Kevin Crowley Roy Norwood
resource evaluation Public Programs
The goal of the SISCOM program is to improve science achievement of economically disadvantaged middle school students in science, through the development, implementation, and dissemination of a replicable, model program for use with underserved youth, especially girls, in informal educational settings. A number of programs and interventions geared toward bolstering the STEM interest and achievement of urban youth have been implemented across the country. Key elements that have proven to be successful have been incorporated into the SISCOM program include the longevity of intervention
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TEAM MEMBERS: Penny L. Hammrich, Ph.D. Kathy Fadigan, Ed.D. Judy Stull, Ph.D.