Skip to main content

Community Repository Search Results

resource project Public Programs
The RASOR project is designed to increase engagement of students from rural Alaska communities in biomedical/STEM careers. Rural Alaskan communities are home to students of intersecting identities underrepresented in biomedical science, including Alaska Native, low-income, first generation college, and rural. Geographic isolation defines these communities and can limit the exposure of students to scientifically-minded peers, professional role models, and science career pathways. However these students also have a particularly strong environmental connection through subsistence and recreational activities, which makes the one-health approach to bio-medicine an intuitive and effective route for introducing scientific research and STEM content. In RASOR, we will implement place-based mentored research projects with students in rural Alaskan communities at the high school level, when most students are beginning to seriously consider career paths. The biomedical one-health approach will build connections between student experiences of village life in rural Alaska and biomedical research. Engaging undergraduate students in research has proved one of the most successful means of increasing the persistence of minority students in science (Kuh 2008). Furthermore, RASOR will integrate high school students into community-based participatory research (Israel et al. 2005). This approach is designed to demonstrate the practicality of scientific research, that science has the ability to support community and cultural priorities and to provide career pathways for individual community members. The one-health approach will provide continuity with BLaST, an NIH-funded BUILD program that provides undergraduate biomedical students with guidance and support. RASOR will work closely with BLaST, implementing among younger (pre-BLaST) students approaches that have been successful for retaining rural Alaska students along STEM pathways and tracking of post-RASOR students. Alaska Native and rural Alaska students are a unique and diverse population underrepresented in biomedical science and STEM fields.
DATE: -
TEAM MEMBERS: Janice Straley Ellen Chenowith
resource project Public Programs
The employment demands in STEM fields grew twice as fast as employment in non-STEM fields in the last decade, making it a matter of national importance to educate the next generation about science, engineering and the scientific process. The need to educate students about STEM is particularly pronounced in low-income, rural communities where: i) students may perceive that STEM learning has little relevance to their lives; ii) there are little, if any, STEM-related resources and infrastructure available at their schools or in their immediate areas; and iii) STEM teachers, usually one per school, often teach out of their area expertise, and lack a network from which they can learn and with which they can share experiences. Through the proposed project, middle school teachers in low-income, rural communities will partner with Dartmouth faculty and graduate students and professional science educators at the Montshire Museum of Science to develop sustainable STEM curricular units for their schools. These crosscutting units will include a series of hands-on, investigative, active learning, and standards-aligned lessons based in part on engineering design principles that may be used annually for the betterment of student learning. Once developed and tested in a classroom setting in our four pilot schools, the units will be made available to other partner schools in NH and VT and finally to any school wishing to adopt them. In addition, A STEM rural educator network, through which crosscutting units may be disseminated and teachers may share and support each other, will be created to enhance the teachers’ ability to network, seek advice, share information, etc.
DATE: -
TEAM MEMBERS: Roger Sloboda
resource project Public Programs
This application requests support to enable a team of experienced science educators and biomedical and behavioral health network scientists to develop and implement the Worlds of Connections curriculum. Most middle school students are familiar with patient care-related health careers (e.g., nurses, dentists, surgeons), but few know about emerging careers in network science that can be leveraged to improve population health. This innovative and research-based science program is strategically designed to increase awareness of, understanding of, and interest in the important role of network science for health. This project will design learning activities that incite interest in network science applications to biomedical and public health research. The long- term goal is to enhance the diversity of the bio-behavioral and biomedical workforce by increasing interest in network science among members of underrepresented minority communities and to promote public understanding of the benefits of NIH-funded research for public health. The goal of this application is to identify and create resources that will overcome barriers to network science uptake among underserved minority middle school youth. The central hypothesis is that the technology-rich field of network science will attract segments of today’s youth who remain uninterested in conventional, bio-centric health fields. Project activities are designed to improve understanding of how informal STEM experiences with network science in health research can increase STEM identities, STEM possible selves, and STEM career aspirations among youth from groups historically underrepresented in STEM disciplines at the center of health science research (Aim 1) and create emerging media resources via augmented reality technologies to stimulate broad interest in and understanding of the role of network science in biomedical and public health research (Aim 2). A team led by University of Nebraska-Lincoln sociologists will partner with the University of Nebraska at Omaha; state museums; centers for math, science, and emerging media arts; NIH-funded network scientists; educators; community learning centers at local public schools; learning researchers; undergraduates; software professionals; artists; augmented reality professionals; storytellers; and evaluation experts to accomplish these goals and ensure out of school learning will reinforce Next Generation Science Standards. The Worlds of Connections project is expected to impact 35,250 youth and 20,570 educators in Lincoln and Omaha, Nebraska by: adding network science modules to ongoing 6th-8th-grade afterschool STEM clubs in community learning centers; adding network science for health resources to a summer graduate course on “activating youth STEM identities” for sixth to twelfth grade STEM teachers; connecting teachers with local network scientists; creating free, downloadable, high-quality emerging media arts-enhanced stories; and publishing peer-reviewed research on the potential of network science to attract youth to health careers. Coupled with the dissemination plan, the project design and activities will be replicable, allowing this project to serve as a model to guide other projects in STEM communication.

PUBLIC HEALTH RELEVANCE:
The lack of public understanding about the role of network science in the basic biological and social health sciences limits career options and support for historically underrepresented groups whose diverse viewpoints and questions will be needed to solve the next generation of health problems. The Worlds of Connections project will combine network science, social science, learning research, biology, computer science, mathematics, emerging media arts, and informal science learning expertise to build a series of monitored and evaluated dissemination experiments for middle school science education in high poverty schools. Broad dissemination of the curriculum and project impacts will employ virtual reality technologies to bring new and younger publics into health-related STEM careers.
DATE: -
TEAM MEMBERS: Julia Mcquilan Grace Stallworth
resource project Public Programs
This project will examine the characteristics and outcomes of a large sample of environmental education field trip programs for youth to elucidate program characteristics that most powerfully influence 21st century learning outcomes. Environmental education programs for youth, particularly day-long school trip programs, are popular and reside at the intersection of formal and informal STEM education. Such field trips provide opportunities for diverse audiences to participate in shared learning experiences, but current understanding of what leads to success in these programs is limited. This large-scale study will address this gap in knowledge by investigating the linkages between program characteristics and participant outcomes for at least 800 single-day environmental education field trip programs for youth in grades 5-8, particularly programs for diverse and underserved audiences. This study will result in the identification of evidence-based practices that will inform future program design for a wide variety of settings, including nature centers, national parks, zoos, museums, aquaria, and other locations providing informal environmental education programs.

This Research in Service to Practice study is guided by two research questions: 1) What program characteristics (context, design, and delivery) most powerfully influence learner self-determination and learner outcomes? And 2) Do the most influential program characteristics differ across diverse and underserved audiences (e.g. African American, Hispanic/Latino, economically disadvantaged) and contexts (e.g. rural versus urban)? This project will examine a wide range of program-related factors, including pedagogical approaches and contextual characteristics. A valid and reliable protocol for observing 78 program characteristics hypothesized to influence learner outcomes developed by a previous project will be used to systematically sample and observe 500 single-day environmental education field trip programs for youth in grades 5-8 distributed across at least 40 U.S. states and territories. Programs for diverse and underserved youth will be emphasized, and a diverse set of programs in terms of program type and context will be sought. Data from this sample will be combined with those of an existing sample of 334 programs provided by over 90 providers. The final combined sample of over 800 programs will provide sufficient statistical power to confidently identify which program components are most consistently linked with learning outcomes. This sample size will also enable stratification of the sample for examination of these relationships within relevant subpopulations. Principal component analyses will be used to reduce data in theoretically meaningful and statistically valid ways, and multilevel structural equation modeling will be employed to examine the influences of both participants' individual characteristics and program and context characteristics on participant outcomes. Since one research question focuses on whether program outcomes are the same across different audiences, the project will include at least 200 programs for each of three specific audiences to ensure sufficient statistical power for confidence in the results: primarily African American, primarily Hispanic/Latino, and primarily White.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
DATE: -
TEAM MEMBERS: Robert Powell Marc Stern Brandon Frensley
resource project Public Programs
Many of the Hispanic children and families who live in the Rio Grande Valley lack opportunities to engage in inspirational and educational experiences introducing Science, Technology, Engineering and Mathematics (STEM) concepts and related careers. The University of Texas, Rio Grande Valley (UTRGV) will adapt and research the "Energy and U Show," which will introduce thousands of children and families to an exciting and dramatic that shows interconverting different forms of energy. The show will meld the excitement of chemical demonstrations and the natural connection between energy and STEM education in a fully produced, on-stage science extravaganza. A foundational philosophy of the show is that there is additional real value in getting children and youth onto a college campus. For many of its participants, this is their first time sitting in a seat at a university, the first opportunity for them to envision themselves in this environment. In partnership with the University of Minnesota, which originally developed the show, UTRGV will adapt the show, now presented in English, to a bilingual, culturally accessible format that is designed to Hispanic family audiences and student groups in learning about energy and related careers. Evaluation results demonstrate that the show has effectively engaged thousands of Minnesota students. The target audience will be upper elementary (4th-5th grade), middle school students, and their parents. This project will be led by UTRGV, nation's second-largest Hispanic Serving Institution, with a student enrollment of 28,000, of which over 90% are Hispanic and more than 60% are first-generation college students). In addition to the show, the project will include: (1) a manual to guide implementation of the program and related resources at different national or international venues; (2) educational resources for parents, teachers and school counselors introducing STEM careers and specific STEM college majors; (3) mentoring of UTRGV faculty in outreach activities; and (4) dissemination of the show to other campuses and venues.

The project will conduct ongoing research and evaluation guiding the adaptation of the show and investigation of factors contributing to positive educational impacts of the project, which will be carried out by a bilingual/bicultural researcher. Project research instruments will measure student level of engagement, interest and learning, as well as college interest, in surveys and analysis of data pre and post demonstration. The project will specifically investigate the impact of language on student impacts. Each component of this project will be studied to determine program intervention effectiveness (the scientific demonstration and language of the demonstration). To determine program effectiveness, a baseline of data before program implementation will be established concerning Hispanic students, their persistence, and perceptions of the environment. The project will measure parent perceptions of STEM careers for their children through pre and post demonstration surveys and focus groups. Student and parent research participants will be able to use surveys or respond to other research activities in the language of their choice. Project findings will contribute to the knowledge base concerning how linguistically and culturally adapted science shows and related resources adapted into can have positive impacts regarding the STEM knowledge and careers of students and parents from low-income and Hispanic communities.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
DATE: -
TEAM MEMBERS: Karen Lozano Arturo Fuentes Aaron Massari Brian Warren
resource project Public Programs
This project responds to the Faculty Early Career Development Program (CAREER) solicitation (NSF 17-537) and is sponsored by the Advancing Informal STEM Learning program at the National Science Foundation. CAREER: Talking Science: Early STEM Identity Formation Through Everyday Science Talk (Talking Science) addresses the critical issue of the development of children's identification with science, technology, engineering and mathematics (STEM) fields and the limited knowledge about the development of STEM identity through conversations, particularly among very young children from underserved and underrepresented populations. Talking Science is based on the premise that individuals who develop STEM interests and identify with STEM at a young age tend to participate in STEM fields more so than individuals who develop these later in life. This study investigates how STEM-related conversations outside of school with friends and family during formative years (i.e., 7 - 12 years old) shape youths’ STEM identity later in life and their engagement in STEM. The goals of Talking Science are (1) To develop an understanding of the features and context of conversations held between children and their caregivers/teachers that support STEM identity development in both majority and Hispanic/Latine populations; and (2) To translate the research outcomes into informal STEM learning practices that positively contribute to young people's perceptions of STEM fields in their future.

To achieve its goals, this work addresses the following research questions: (1) What is the content, context, and structure of STEM-related conversations with friends and family that youth ages 7 - 12 participate in?; (2) How do the features of conversation (i.e., content, context, structure) relate to the development of youth's STEM interests, sense of recognition as STEM people, and self-identification with STEM?; (3) How do the cultural values and science talk experiences of Hispanic/Latine youth shape conversation features related to youth's STEM interests, sense of recognition as STEM people, and self-identification with STEM?; and (4) Does professional development for practitioners that focuses on encouraging youth to engage in STEM-related conversations with friends and family positively contribute to youth's STEM interest, sense of recognition, and self-identification with STEM? To address these questions, the study adopts a qualitative research approach that applies phenomenological strategies in research design, data collection, and analysis to allow for exploration of the meaning of lived experiences in social and cultural contexts. Participants include elementary-age youths (ages 7 - 12) and caregivers from socially, culturally, linguistically, and economically diverse backgrounds. To inform the development of interview protocols in terms of the kinds of childhood talk that leave a long-term impact on students, including the kinds of talk experiences remembered by students who choose or persist towards a STEM career in college, the project also recruits college students pursuing STEM degrees as participants. Data gathering and interpretation strategies include surveys and interviews. The outcomes of this research will constitute a theoretical framework and models that guide the development of both professionals and programmatic activities at informal learning institutions, particularly around scaffolding participation in STEM through family science talk.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
DATE: -
TEAM MEMBERS: Remy Dou
resource project Media and Technology
Robots and robotics excite and challenge youths and adults. Unfortunately, the cost of purchasing robots or building useful robots is prohibitive for many low resource individuals and groups. This project will relieve this expense and provide an opportunity for resource limited individuals to experience the thrilling aspects of robotics by building a computer game that simulates robotic action. This project uses co-robotics wherein the participating player programs an avatar to assist in a symbiotic manner to achieve the goals of the game and participant. The game will provide access to the ideas and concepts such as programing, computational thinking and role assumption. The overarching goals are (1) to engage low-resource learners in STEM education through robotics in out-of-school spaces, and (2) to update the field of robotics-base STEM education to integrate the co-robotics paradigm.

This project is designed to gain knowledge on how co-robotics can be used in the informal education sector to facilitate the integration of computational science with STEM topics and to expand the educational use of co-robotics. Because the concept of co-robotics is new, a designed-based research approach will be used to build theoretical knowledge and knowledge of effective interventions for helping participants learn programing and computational thinking. Data will be collected from several sources including surveys, self-reports, in game surveys, pre and post-tests. These data collection efforts will address the following areas: Technology reliability, Resolution of cognitive tension around co-play, Accelerate discovery and initial engagement, Foster role-taking and interdependence with co-robots, Investigate social learning, and Validate measures using item response theory analysis. The DBR study questions are:

1.What design principles support the development of P3Gs that can effectively attract initial engagement in a free-choice OST space that offers large numbers of competing options? 2.What design principles support a P3G gameplay loop that enables learning of complex skills, computational thinking and co-robotics norms, and building of individual and career interest over the course of repeated engagement?

3.What design principles support P3Gs in attaining a high rate of re-engagement within low-resource OST settings? 4.What kinds of positive impact can P3Gs have on their proximal and distal environment? In addition, the project will research these questions about design: 1.What technical and game design features are needed to accommodate technological interruption? 2.What design elements or principles mitigate competition for cognitive resources between real-time play and understanding the co-robotic's behavior in relation to the code the player wrote for it? 3.What design elements are effective at getting learners in OST settings to notice and start playing the game? 4.What designs are effective at encouraging learners to engage with challenging content, particularly the transition from manual play to co-play? 5.What design elements help players develop a stake in the role the game offers? 6.What social behaviors emerge organically around a P3G prototype that is not designed to evoke specific social interactions?

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
DATE: -
TEAM MEMBERS: Ross Higashi
resource project Exhibitions
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches and resources for use in a variety of settings. Informal STEM educational activities have proliferated widely in the US over the last 20 years. Additional research will further validate the long-term benefits of this mode of learning. Thus, elaborating the multitude of variables in informal learning and how those variables can be used for individual learning is yet to be defined for the circumstances of the learners. Thus, the primary objective of this work is to produce robust and detailed evidence to help shape both practice and policy for informal STEM learning in a broad array of common circumstances such as rural, urban, varying economic situations, and unique characteristics and cultures of citizen groups. Rather than pursuing a universal model of informal learning, the principal investigator will develop a series of comprehensive models that will support learning in informal environments for various demographic groups. The research will undertake a longitudinal mixed-methods approach of Out of School Time/informal STEM experiences over a five-year time span of data collection for youth ages 9-19 in urban, suburban, town, and rural communities. The evidence base will include data on youth experiences of informal STEM, factors that exert an influence on participation in informal STEM, the impact of participation on choices about educational pathways and careers, and preferences for particular types of learning activities. The quantitative data will include youth surveys, program details (e.g. duration of program, length of each program session, youth/facilitator ratio, etc.), and demographics. The qualitative data will include on-site informal interviews with youth and facilitators, and program documentation. This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
DATE: -