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Tangible Programming and Informal Science Learning

January 1, 2008 | Exhibitions
In this paper we describe the design and initial evaluation of a tangible computer programming exhibit for children on display at the Boston Museum of Science. We also discuss five design considerations for tangible interfaces in science museums that guided our development and evaluation. In doing so, we propose the notion of passive tangible interfaces. Passive tangibles serve as a way to address practical issues involving tangible interaction in public settings and as a design strategy to promote reflective thinking. Results from our evaluation indicate that passive tangibles can preserve many of the benefits of tangible interaction for informal science learning while remaining cost-effective and reliable.

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    Author
    Tufts University
  • Erin Solovey
    Author
    Tufts University
  • Robert Jacob
    Author
    Tufts University
  • Citation

    Publication Name: IDC'08 Interaction Design and Children
    Resource Type: Reference Materials
    Discipline: Computing and information science | Education and learning science
    Audience: Elementary School Children (6-10) | Middle School Children (11-13) | Museum/ISE Professionals
    Environment Type: Exhibitions | Museum and Science Center Exhibits

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