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resource project Public Programs
Our Place in Space (OPIS), an inquiry-based curriculum in space science, observation, and exploration for middle school teachers, will be developed by the Museum of Science and Industry (MSI) Chicago, through a committed partnership with the Advanced Concepts Office in NASA's Marshall Space Flight Center (MSFC) and with endorsement from the Chicago Public Schools. The goals are to:

Design, test, and deliver OPIS curricula for a year-long course at MSI for science teachers (grades 4-8) that focuses on space observations and explorations using NASA assets and inquiry processes that combine informal learning traditions with the rigor of national and state education standards for middle school science;
Facilitate teachers' use of NASA's digital media and visualization technologies;
Modify and disseminate OPIS curriculum to 248 out-of-school program leaders and 10,440 youth at community sites affiliated with MSI’s Science Minors Clubs located throughout northeastern Illinois and northwestern Indiana.
The MSFC Advanced Concepts Office will coordinate the participation of MSFC scientists who will ensure accuracy of content, keep the curriculum up to date with emerging technologies and discoveries, and mentor OPIS teachers and Science Minors Clubs’ leaders through NASA's Digital Learning Network. The OPIS curriculum is aligned with Next Generation Science Standards, and will enable teachers to integrate instruction in the fundamental principles of space science with cross-cutting concepts while also presenting engineering and design challenges that exercise students' inventiveness, critical thinking, and problem-solving skills. Design challenges in OPIS encourage teachers and their students to wrestle with the same engineering problems that intrigue NASA scientists themselves.
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TEAM MEMBERS: David Mosena
resource project Professional Development, Conferences, and Networks
Achieving the Future of Education and Engagement is focused on the 21st Century Teacher Academy. 21CTA is a unique Educator Professional Development (EPD) two-week residential workshop designed to immerse teachers in best practices and methodologies to develop and implement real-world, Project Based Learning (PBL) curricula using NASA missions. Participating teams of STEM teachers from across the Nation are invited to Ames Research Center in order to fully experience the center's world-class facilities and researchers.

The program's intensive structure achieves the following goals: Improve educational opportunities for teachers and students, deepen teacher understanding of implementing 21st century skills using NASA centric PBL, and create an active Professional Learning Community (PLC) through NASA Ames. In order to meet the program goals, participants will: 1) Successfully design and construct PBL based lessons using NASA content, 2) Integrate NASA missions, resources and programs into lesson plans and resource documents, 3) Demonstrate a deep knowledge of NASA aeronautics research by integrating several different topics into their curricula, 4) Actively participate in NASA outreach (media networking), with students to inspire STEM participation, 5) Conduct a NASA Themed PBL using train-the-trainer module to other educators within the first year of participating in 21CTA.

At the conclusion of the workshop each participant team produced: At least one complete NASA themed PBL curricula, including no fewer than 3 NASA themed PBL activities; Supplemental multi-media presentations and tools to accompany, and/or be integrated into, the main PBL curricula, and; Submitted lessons, content, and best practices on the Professional Learning Community (PLC) website.
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TEAM MEMBERS: Brendan Sanborn
resource research Public Programs
Using families as the analytical focus, this study informs the field of informal science education with a focus on the role of prior experiences in family science conversations during nature walks at an outdoor-based nature center. Through video-based research, the team analyzed 16 families during walks at a nature center. Each family's prior science learning experience provided conversational strategies for learning together as a social group and when making meaning out of observations in the outdoors. This analysis provides three main findings: (1) families frequently tapped into a vast
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resource research Public Programs
We aim to understand how to help young people recognize the value of science in their lives and take initiative to see the world in scientific ways. Our approach has been to design life-relevant science-learning programs that engage middle-school learners in science through pursuit of personally meaningful goals. In this paper, we analyze the case studies of two focal learners in the Kitchen Science Investigators life-relevant, science-learning program. Our analysis highlights ways to design life-relevant science-learning programs to help learners connect science to their everyday lives in
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TEAM MEMBERS: Tamara Clegg Janet Kolodner
resource project Public Programs
In partnership with Future Makers and several Maryland public libraries, the Maryland State Department of Education’s Division of Library Development and Services (DLDS) will teach children ages 4 to 7 the basic principles of programming through the use of Primo, an open-source robotics platform. With Primo, children use blocks to create algorithms that guide a robot through a maze. This will establish a foundation for learning more advanced programming skills later on, set early learners on the path to fluency in computer science, and establish a stronger mindset in computational thinking through play and experimentation. As Primo does not rely on a computer screen, the program will be replicable in a variety of environments; the curriculum will also be inclusive to young children with varying degrees of ability.
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TEAM MEMBERS: Liz Sundermann
resource project Media and Technology
The Mansfield Public School District will create an online game curriculum program titled GameOn: Digital Citizens for students in the 5th and 6th grades. Teachers and librarians in the school district will work together to create a series of online games and quests that will meet curriculum goals while also providing an outlet for students to explore ideas and principles of digital citizenship.
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TEAM MEMBERS: Linda Robinson
resource project Public Programs
Georgetown County Library will improve the digital-age critical workforce skills of local young people through STEM-related digital activities. Classes relating to online STEM resources, digital video production, and app development will result in increased skills and interpersonal abilities, as well as an appreciation for the public library as a dynamic and informative place. By working with a number of community organizations, the library seeks to reach a local youth community that has historically experienced high rates of poverty and low rates of high school completion, and build on previous efforts to provide job fairs, skills training, and other initiatives.
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TEAM MEMBERS: Dwight McInvaill
resource project Public Programs
Cañada College will implement the STEM 4 ECE program, which will engage early childhood education (ECE) students in activities to increase their understanding of a comfort with STEM (science, technology, engineering, and math) subjects. Through partnerships with the San Mateo County Office of Education, the Redwood City Public Library, and with ECE and STEM faculty, the program will offer workshops, online tutorials, and one-on-one support to assist ECE students in using library research to incorporate STEM topics in their coursework. The program will also expand the role of the library to serve as a place for interdisciplinary faculty collaboration while providing STEM resources to groups that have historically had limited access to them, specifically in minority communities.
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TEAM MEMBERS: Valeria Estrada
resource project Media and Technology
The Mabee Library at MidAmerica Nazarene University will create a Center for Games and Learning, which will be used to incorporate games in higher education curricula and academic life, with the goal of promoting skills such as collaboration, critical thinking, and strategic thinking. A cohort of faculty members will incorporate games into selected courses, and evaluations will be performed to assess the acquisition of skills through gaming. Following the dissemination of these findings, the Center for Games and Learning will remain as a pioneering campus resource for future faculty to incorporate in their courses.
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TEAM MEMBERS: Lauren Hays
resource project Public Programs
The University of Oklahoma will increase knowledge about how youths create information and how information professionals can help them become successful information creators by promoting their information and digital literacies and other 21st century skills. This Early Career research project builds on existing research and results of previously funded IMLS Learning Labs by investigating how twenty-four middle school students engaged in project-based, guided-inquiry STEM learning to create information in a school library Learning Lab/Makerspace. The project will result in a model of information-creating behavior that can help develop a groundbreaking approach to information literacy instructions and creative programs.
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TEAM MEMBERS: Kyungwon Koh
resource project Public Programs
The Allegheny County Library Association will partner with ASSET, Inc. to provide professional development in principles of STEM education (science, technology, engineering, and mathematics) and inquiry-based practices to youth service librarians representing 45 libraries. Participating librarians will learn strategies to incorporate these concepts into the design and implementation of programming in a library setting. In addition to hosting a series of workshops over the grant period, the project will develop an online community of practice and specific training for library directors and trustees on the importance of incorporating STEM principles into library programming. Upon completion of this training, participating librarians will be better equipped to design and implement engaging STEM programming that will help students to supplement in-school STEM learning, which research suggests may lead students to pursue STEM-related careers.
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TEAM MEMBERS: Kristin Rama
resource project Public Programs
The number of Latinos and Native Americans represented in library and information science professions is extremely low. The University of Arizona School of Information Resources and Library Science will address this inequity in its Connected Learning in Digital Heritage Curation project, which focuses on archives and special collections, medical librarianship, and public librarianship. The project will educate 24 culturally competent master’s degree students to serve Latino and Native American communities in the digital world. Students will gain hands-on experience working as graduate assistants with project partners: the University of Arizona Libraries, Center for Creative Photography, Arizona Health Sciences Library, Pima County Public Library, Arizona Historical Society, Arizona State Museum, Labriola National American Indian Data Center, American Indian Film Gallery, Laboratory of Tree-Ring Research and the Arizona State Library, Archives and Public Records.
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TEAM MEMBERS: Gina Macaluso