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resource project Media and Technology
This two year full scale development project builds on a proof of concept EAGER award. The EAGER award resulted in web-based summaries of peer reviewed STEM education research articles for ISE professionals. The project team will make field-requested adjustments to the Relating Research to Practice (RR2P) Web Resource for ISE Professionals; implement two workshops; and produce 200 briefs and 25-30 synthesis papers. The team members will work closely with CAISE regarding selection of research papers and topics of new synthesis papers. CAISE will make available the synthesis papers during convenings, forums, and other events. RR2P will help build capacity across the ISE field by bringing research to ISE educators, administrators, and others in an accessible manner as well as involving ISE practitioners in the process of selecting topics of interest for the briefs and papers and the manner in which content is disseminated. The project deliverables have potential for building capacity across the ISE field in terms of increasing awareness and understanding of research-based discoveries and increasing effectiveness of teaching and learning.
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resource project Public Programs
This CRPA award addresses the issue of multidisciplinary science and the public's awareness of the ideas. The PIs believe that the prevalence of multidisciplinary science is high and growing fast. Thus, the public and particularly the younger generations need to understand these concepts and to begin thinking in those terms. Thus, they will derive hands-on modules for three age groups that are age appropriate. The project team includes 7 NSF funded researchers who do multidiscipline-based research in biology, mathematics and engineering. These modules will be tested at the Boy and Girls Club of Dane County prior to being exhibited at the Madison Children's Museum and the Aldo Leopold Nature Center. Further, the local PBS TV station (WPT) will air some of the demonstrations giving the project more visibility and impact. Each set of modules designed for the three age groups shall be evaluated separately using age specific goals and objectives. The project is a collaboration between 7 scientists and engineers, the Boys and Girls Club of Dane County, the Aldo Leopold Nature Center, the Madison Children's Museum, and the Wisconsin Institutes of Discovery of the University of Wisconsin.
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TEAM MEMBERS: Douglas Weibel
resource project Public Programs
BioTrails is a project of the MDI Biological Laboratory in collaboration with the National Park Service and the Schoodic Education and Research Center Institute, and is supported by an award from the National Science Foundation (DRL-1223210). The goal of the project is to establish practices for combining public participation in scientific research (citizen science) with DNA-based species identification (DNA barcoding) to scale-up and improve the accuracy of research projects that monitor animal and plant species in the sea and on land as they respond to climate and environmental changes. Once established through this project, the BioTrails team will expand the model to other national parks and long-distance trails, paving the way for engaging more citizen scientists in more places to understand, monitor, and manage biodiversity in a changing world.
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TEAM MEMBERS: Mount Desert Island Biological Laboratory Karen James Bill Zoellick Abraham Miller-Rushing
resource project Media and Technology
Informal Community Science Investigators (iCSI) creates a network of four geographically diverse informal science institutions working together on strategies to engage youth ages 10-13 through location based augmented reality (AR) games played on smartphones. These high-interest, kid-friendly games will be used by families visiting the institutions and by youth who enroll in more intensive summer camp programs. Using AR games, participants will engage in playful but scientifically-grounded investigations drawing on each institution's research, exhibits, and natural spaces. For example, a botanical garden might engage young visitors through AR games with themes related to native and invasive species, while a zoo might create a game experience focusing on illegal wildlife trade. Participants in the iCSI summer camp program will have more intensive experiences, including work with the host institution's scientists, opportunities to develop original augmented reality games, and experiences with game-related service learning and citizen science programs. For both target groups (families and campers), the location specific games build understanding of both the institution's mission and the broader realm of scientific research and application. The project will test the notion of participants as "learner hero," the link between game play and the individual's development of competency, autonomy and the relationship to real world experience, in this case through community action on the subject of the game developed. To that end, participants will be encouraged to extend their involvement through related investigations on site and participation in community activities and projects that can be done at home. Social media tools such as Facebook and web sites managed by the host institutions will provide recognition for this extended engagement, helping participants maintain ties to the program. Additionally, program resources provide assistance to adult family members in nurturing and sustaining youth interest in STEM activities and careers. A major effort of the project will be development of a new software infrastructure called TaleBlazer for the augmented reality game that will enable teachers and students to develop their own game that incorporates real data collection and scientific model building. The new platform will enhance the game play platform MITAR developed with NSF funding.
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TEAM MEMBERS: Robert Coulter Eric Klopfer
resource project Public Programs
This project takes advantage of the charismatic nature of arachnids to engage the public in scientific inquiry, dialogue, and exploration. The project has two specific programs: (1) The development, implementation, and assessment of an informal museum event entitled 'Eight-Legged Encounters' which now has more than 25 associated activity stations. These activities encompass stations relating to (a) classification and systematics (e.g., 'What is an Arthropod', 'Create a Chelicerate', and 'Assemble an Arachnid'), (b) spider-specific stations focused on silk (e.g., 'Build a Burrow', 'Cribellate vs. Ecribellate Silk', 'Weave a Web', and 'Catch a Moth'), and (c) research related stations (e.g., 'Microscope Madness' and 'Community Experiment'). In addition, there is a stand-alone module entitled the 'Path of Predators' that includes an activity booklet and eleven stations that walk participants through the eleven living arachnid orders. Each stations has original artwork backdrops, clay sculptures, trading cards, and collectible stamps (participants place stamps on a phlylogenetic tree depicting the current hypothesis of evolutionary relationships among the eleven orders). Most stations have live animals and prizes are given to participants that complete their stamp booklet. 'Eight-Legged Encounters' has been hosted at the Nebraska State Museum (Morrill Hall) twice, with record-breaking attendance (>800 people in
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TEAM MEMBERS: University of Nebraska-Lincoln Eileen Hebets
resource project Public Programs
This project is a full-scale development project that builds upon a pilot program funded by the NSF in 2007 (LEAP into Science/Pilot), developed by The Franklin Institute (FI) in collaboration with The Free Library of Philadelphia. By connecting children’s literature and hands-on science activities in out-of-school settings, LEAP/Pilot has promoted student and family engagement in science and literacy in Philadelphia for over six years. In 2011, a cohort of ten national sites joined the initiative to pilot LEAP into Science resources in multiple out-of-school time contexts and within unique institutional partnerships. The 10 sites, consisting of 27 institutional partnerships representing a diverse group of organizations (museums, libraries, K-12 school districts, universities, and public media). Through continued collaboration in Philadelphia and with these national cohort sites, LEAP into Science: Engaging Diverse Community Partners in Science and Literacy is leveraging the relationships, experiences, and resources initiated in LEAP /Pilot to address the needs of new audiences, meet partners’ requests for enhanced professional development, and study the efficacy of this program in different out-of-school time structures and populations across the country. The result will be an adaptable program that more effectively reaches diverse audiences in science and literacy through community partners, as well as a stronger understanding of implementation for improved sustainability.
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TEAM MEMBERS: The Franklin Institute Science Museum Jessica Luke Dale McCreedy
resource project Public Programs
Who We Are: A network of informal educators, climate scientists, learning scientists and local partners across four cities, dedicated to improving local understanding of and engagement with climate change science. Mission: CUSP aims to foster a network of climate-focused organizations to implement targeted, coordinated, and concentrated educational strategies that explore local climate impacts and community-level responses. What We Do: Unite local organizations committed to addressing the impacts of climate change into collaborative network Use latest climate science and learning science research to inform program development Connect urban residents’ personal interests to larger city systems impacted by climate change, and provide residents opportunities to explore city-wide responses Deliver programs that are targeted (aimed at specific audiences), coordinated (presenting consistent and clear information about the science of climate change), and concentrated (delivered many times, through many programs) Test the hypothesis that when people encounter the same science content in multiple settings, from multiple points of view, they are more likely to understand and remember important concepts What We Offer: A Community of Practice for local organizations, including training on best practices of climate communication and education Provide local organizations with current climate science impacting their city, and latest learning science research Opportunities for city residents to explore local impacts of climate change in every day settings, at neighborhood centers, at schools, online, and at city festivals. Opportunities for city residents to engage with local organizations in community-level responses to climate change
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TEAM MEMBERS: The Franklin Institute Raluca Ellis Frederic Bertley Steven Snyder Radley Horton Kevin Crowley
resource project Media and Technology
Making Stuff Season Two is designed to build on the success of the first season of Making Stuff by expanding the series content to include a broader range of STEM topics, creating a larger outreach coalition model and a “community of practice,” and developing new outreach activities and digital resources. Specifically, this project created a national television 4-part miniseries, an educational outreach campaign, expanded digital content, promotion activities, station relations, and project evaluation. These project components help to achieve the following goals: 1. To increase public understanding that basic research leads to technological innovation; 2. To increase and sustain public awareness and excitement about innovation and its impact on society; and 3. To establish a community of practice that enhances the frequency and quality of collaboration among STEM researchers and informal educators. These goals were selected in order to address a wider societal issue, and an important element of the overall mission of NOVA: to inspire new generations of scientists, learners, and innovators. By creating novel and engaging STEM content, reaching out to new partners, and developing new outreach tools, the second season of Making Stuff is designed to reach new target audiences including underserved teens and college students crucial to building a more robust and diversified STEM workforce pipeline. Series Description: In this four-part special, technology columnist and best-selling author David Pogue takes a wild ride through the cutting-edge science that is powering a next wave of technological innovation. Pogue meets the scientists and engineers who are plunging to the bottom of the temperature scale, finding design inspiration in nature, and breaking every speed limit to make tomorrow's "stuff" "Colder," "Faster," "Safer," and "Wilder." Making Stuff Faster Ever since humans stood on two feet we have had the basic urge to go faster. But are there physical limits to how fast we can go? David Pogue wants to find out, and in "Making Stuff Faster," he’ll investigate everything from electric muscle cars and the America’s cup sailboat to bicycles that smash speed records. Along the way, he finds that speed is more than just getting us from point A to B, it's also about getting things done in less time. From boarding a 737 to pushing the speed light travels, Pogue's quest for ultimate speed limits takes him to unexpected places where he’ll come face-to-face with the final frontiers of speed. Making Stuff Wilder What happens when scientists open up nature's toolbox? In "Making Stuff Wilder," David Pogue explores bold new innovations inspired by the Earth's greatest inventor, life itself. From robotic "mules" and "cheetahs" for the military, to fabrics born out of fish slime, host David Pogue travels the globe to find the world’s wildest new inventions and technologies. It is a journey that sees today's microbes turned into tomorrow’s metallurgists, viruses building batteries, and ideas that change not just the stuff we make, but the way we make our stuff. As we develop our own new technologies, what can we learn from billions of years of nature’s research? Making Stuff Colder Cold is the new hot in this brave new world. For centuries we've fought it, shunned it, and huddled against it. Cold has always been the enemy of life, but now it may hold the key to a new generation of science and technology that will improve our lives. In "Making Stuff Colder," David Pogue explores the frontiers of cold science from saving the lives of severe trauma patients to ultracold physics, where bizarre new properties of matter are the norm and the basis of new technologies like levitating trains and quantum computers. Making Stuff Safer The world has always been a dangerous place, so how do we increase our odds of survival? In "Making Stuff Safer," David Pogue explores the cutting-edge research of scientists and engineers who want to keep us out of harm’s way. Some are countering the threat of natural disasters with new firefighting materials and safer buildings. Others are at work on technologies to thwart terrorist attacks. A next-generation vaccine will save millions from deadly disease. And innovations like smarter cars and better sports gear will reduce the risk of everyday activities. We’ll never eliminate danger—but science and technology are making stuff safer.
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TEAM MEMBERS: WGBH Educational Foundation Paula Apsell
resource project Public Programs
WaterBotics is the underwater robotics curriculum and program that is being disseminated to four regions through a National Science Foundation grant, in collaboration with national and state partners. Its goal is to provide hands-on experiences for middle and high school age youth to engineering design, information technology tools, and science concepts, and to increase awareness and interest in engineering and IT careers. The curriculum, which can be used either in traditional classroom settings or in after-school and summer-camp situations, is problem-based, requiring teams of students to work together to design, build, test, and redesign underwater robots, or “bots” made of LEGO® and other components. Students use the NXT and LEGO Mindstorms® software to program their robots to maneuver in the water, thereby gaining valuable experience with computer programming. Teams must complete a series of increasingly sophisticated challenges which culminates with a final challenge that integrates learning from the prior challenges.
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TEAM MEMBERS: Stevens Institute of Technology Mercedes McKay Patricia Holahan
resource project Professional Development, Conferences, and Networks
The Coalition for Science After School (CSAS) was established in 2004 in response to the growing need for more STEM (science, technology, engineering, and mathematics) learning opportunities in out-of-school time. CSAS sought to build this field by uniting STEM education goals with out-of-school time opportunities and a focus on youth development. Over a decade of work, CSAS Steering Committee members, staff and partners advocated for STEM in out-of-school-time settings, convened leaders, and created resources to support this work. CSAS leadership decided to conclude CSAS operations in 2014, as the STEM in out-of-school time movement had experienced tremendous growth of programming and attention to science-related out-of-school time opportunities on a national level. In its ten-year strategic plan, CSAS took as its vision the full integration of the STEM education and out-of-school time communities to ensure that quality out-of-school time STEM opportunities became prevalent and available to learners nationwide. Key CSAS activities included: (1) Setting and advancing a collective agenda by working with members to identify gaps in the field, organizing others to create solutions that meet the needs, identifying policy needs in the field and supporting advocates to advance them; (2) Developing and linking committed communities by providing opportunities for focused networking and learning through conferences, webinars, and other outreach activities; and (3) Identifying, collecting, capturing, and sharing information and available research and resources in the field. The leadership of the Coalition for Science After School is deeply grateful to the funders, partners, supporters, and constituents that worked together to advance STEM in out-of-school time during the last decade, and that make up today's rich and varied STEM in out-of-school time landscape. We have much to be proud of, but as a movement there is much more work to be done. As this work continues to expand and deepen, it is appropriate for the Coalition for Science After School to step down as the many other organizations that have emerged over the last decade take on leadership for the critical work that remains to be done. A timeline and summary of CSAS activities, products, and accomplishments is available for download on this page. All resources noted in the narrative are also available for download below.
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TEAM MEMBERS: Judy Nee Elizabeth Stage Dennis Bartels Lucy Friedman Jane Quinn Pam Garza Gabrielle Lyon Jodi Grant Frank Davis Kris Gutierrez Bernadette Chi Carol Tang Mike Radke Jason Freeman Bronwyn Bevan Leah Reisman Sarah Elovich Kalie Sacco
resource project Media and Technology
An IMLS (Institute of Museum and Library Services) National Leadership project with University of California Museum of Paleontology (lead), Yale Peabody Museum of Natural History, Museum of the Earth and University of Kansas Natural History Museum to create a tree portal website with learning research, curriculum material and guides on how to effectively use and teach about the tree of life for teachers and museum professionals.
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TEAM MEMBERS: University of California-Berkeley Teresa MacDonald Roy Caldwell Anna Thanukos Lisa White David Heiser Robert Ross
resource project Public Programs
The Decapoda - shrimp, lobsters, and crabs - are an economically important, diverse group of animals whose geologic history extends back 400 million years. Living representatives, numbering over 15,000 species, are global in distribution and nearly ubiquitous in oceanic and non-oceanic environments. They exert a major impact on ecosystems; understanding the dynamics of their fossil record will illuminate their historical impact on ecosystems. We will test the hypothesis that decapods are arrayed in a series of discrete evolutionary faunas; remarkably, the vast array of living and fossil decapods in diverse interrelated groups have exploited four basic body plans repeatedly. Other hypotheses to be tested are that the Decapoda have repeatedly adopted a limited number of baupläne, or generalized architectures, throughout their history; that they have experienced explosive evolutionary radiations followed by periods of no determinable change; and that they are generally resistant to mass extinction events. These hypotheses will be tested using a unique dataset compiled and assessed by the Principle Investigators: a compilation of all fossil decapod species, arrayed in a classification scheme including fossil and living taxa, with geologic and geographic ranges of all species, including a phylogeny (i.e. "family tree") for many sub-groups within the Decapoda. The dataset will be expanded to include ecological data for each taxon and will be entered into the Paleobiology Database, an NSF-supported vehicle for analyzing the fossil record. Employing its methodology, patterns of diversity and macroevolution of the decapods will be generated at levels ranging from the entire Order to species level. This will result in a comprehensive analysis of macroevolutionary patterns of this major group for the first time. Available paleoecological data derived from field studies and published records will be used to determine the effects of various environmental factors such as seafloor conditions, reef development, water depth, and temperature on morphology, extinction survivorship, and diversity. Because decapods have a remarkable range of morphological variation preservable in the fossil record, the diversity of the groups of decapods can be assessed in relation to their morphological characteristics. Defining the history of taxa with specialized morphology will permit recognition of body plans that have been exploited by different decapod groups throughout the history of the clade.

Intellectual merit. This study will provide the most comprehensive analysis of macroevolution of the Decapoda yet conducted, all based upon a unique dataset that is internally consistent by virtue of its having been developed entirely by the investigators. It will document the significance of employing a high resolution, species-level database for interpretation of diversity. The hypotheses and conclusions derived here will provide a model and the foundation for future work on Decapoda, Arthropoda, and macroevolution of well-constrained groups. It will provide a test for the efficacy of PBDB data versus a constrained dataset assessed by specialist systematists.

Broader impacts. The work will introduce undergraduate students at Kent State at Stark, an undergraduate campus, and Kent State at Kent, to research that involves paleoecological, paleogeographical, and functional morphological elements which, in turn, will be communicated to other students. Because decapods are known to virtually everyone, they form an excellent group to use to inform the public about ancient patterns of diversity and the relationship between the morphology of organisms, variations in their environmental requirements, and their adaptability to different physical conditions. This will be conveyed in a professionally constructed display which has the potential to be exhibited in museums and universities around the country. Small kits designed for use in elementary and middle schools will be available to allow students to make their own observations about the adaptations of decapods to their environment and its effect on diversity. Published papers and presentations on results of research at meetings will be prepared throughout the course of the research. Because the study of modern biodiversity is a concern of the general public, presentations to broader audiences as well as geology classes will provide a broad historical context for understanding modern patterns of diversity. Data entered into Paleobiology Database and Ohio Data Resource Commons will be openly available to other researchers and the general public. Combined, the databases will assure archival storage and public access, following a proprietary period.
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TEAM MEMBERS: Carrie Schweitzer Rodney Feldmann